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Warmachine posted:Once. Twice if you count Chapter 3 and don't bee-line for Argenta. And I guess 3 times if you count the tutorial. the officer class is a masterstroke. absolutely love it. not sure I would even have liked the game that much if it weren't for that.
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# ? Mar 28, 2024 21:56 |
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# ? May 11, 2024 16:19 |
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Alchenar posted:I'm most of the way through chapter 2 now and experiencing the very Owlcat feeling of now knowing enough about the game to be spotting my suboptimal build choices. Not that it matters because the party has enough raw firepower to deal with anything I've faced this far quite easily, but my PC is an officer grand strategist who 99% of the time does not actually make an attack in his turn and is just buffing/giving extra shots to the team. ilitarist posted:I know that feeling. In my case it's intensified by the fact I made Ireleth Bounty Hunter and Bounty Hunter abilities don't work for me for some reason, at all. And Ireleth is still extremely powerful and murders everybody with her sniper shots. It's double frustration: a mechanic is clearly not working but you also don't need it really on a higher diffculty setting. I'm hoping 1.2 will help with that so that the basic mechanics are functional. Just talk to the guy on your ship who lets you respec also Assassin is a great class for anyone you would've given Bounty Hunter to
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# ? Apr 1, 2024 05:43 |
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Relevant Tangent posted:Just talk to the guy on your ship who lets you respec See, you are right and this is probably what I should have done. This game welcomes this approach, just like using the cheat mod to evade other design problems. But something in me is very screaming when I give up in front of a game like that. Seriously though my Pascal is an Assassin and I could probably do with whole team made of officers and assassins. My MC is Officer/Strategist and I struggle to find a good use of his abilities. They are kind of cool on paper but I rarely get the chance to do something noticeable with them. I guess Arch-Militant is very cool too.
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# ? Apr 1, 2024 08:28 |
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Eh, in the end it didn't matter. Just finished the game, by the end of Act 3 I'd thoroughly broken the combat system with a mix of Cassia blasting/Crowd controlling things and Ulfar getting given turn after turn to build up versatility and murder everything, often in Round one. The Rogue Trader game system just isn't very good. I feel like the game really fell apart during/after Chapter 3. Everything gets very rushed, the maps get very small, quests lose all depth. The game follows very suspiciously similar plot beats to Wrath of the Righteous but the story is an absolute mess that's not satisfying at all and feels very rushed - it would be generous it feels like the game suffered a lot from Covid but these are classic Owlbear complaints. I would like more 40k RPGs because the setting is so incredibly rich, but really I want something more like CDPR making an Inquisitor game than this.
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# ? Apr 1, 2024 16:25 |
Alchenar posted:Eh, in the end it didn't matter. Just finished the game, by the end of Act 3 I'd thoroughly broken the combat system with a mix of Cassia blasting/Crowd controlling things and Ulfar getting given turn after turn to build up versatility and murder everything, often in Round one. The Rogue Trader game system just isn't very good. I feel like the game really fell apart during/after Chapter 3. Everything gets very rushed, the maps get very small, quests lose all depth. The game follows very suspiciously similar plot beats to Wrath of the Righteous but the story is an absolute mess that's not satisfying at all and feels very rushed - it would be generous it feels like the game suffered a lot from Covid but these are classic Owlbear complaints. Nah
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# ? Apr 1, 2024 16:57 |
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ilitarist posted:My MC is Officer/Strategist and I struggle to find a good use of his abilities. They are kind of cool on paper but I rarely get the chance to do something noticeable with them. I guess Arch-Militant is very cool too. Give other folks turns and put out rear zones where they'll be shooting from while putting Frontline zones under the big enemies to be shot. Officer/GS is a giant multiplier to Arch-Militant and (to a lesser extent) overall damage output.
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# ? Apr 1, 2024 17:32 |
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habeasdorkus posted:Give other folks turns and put out rear zones where they'll be shooting from while putting Frontline zones under the big enemies to be shot. Officer/GS is a giant multiplier to Arch-Militant and (to a lesser extent) overall damage output. Yeah it's this. You have one class who's thing is 'I do exponentially more damage with every action I take in combat' and another class who's thing is 'here fellow party member, have some more action points' and together that's a hammer big enough to trivialise every combat encounter.
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# ? Apr 1, 2024 18:02 |
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Yeah, it works, it's effective, but it's not as cool what some other guys can do. Like I have 2 operatives in the party so that they can quickly put a lot of vulnerabilities on some enemy and then we use it to give the whole party defensive buffs for the rest of the combat. In any other game I'd be fine with officers and strategists, but here everyone else gets to do extremely cool stuff so the bar is high.
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# ? Apr 1, 2024 18:48 |
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ilitarist posted:See, you are right and this is probably what I should have done. This game welcomes this approach, just like using the cheat mod to evade other design problems. But something in me is very screaming when I give up in front of a game like that. That's because the combat zones mechanism is completely pointless. About halfway though the game I stopped using most of the abilities in the game. There's an incredibly complex system in there that just doesn't really work unless you're very disciplined in pushing all your buttons. I did try using melee characters as well and maybe that's the way to do a more challenging run. But as it stands, operative, bounty hunter, grand strategist, warrior, vanguard and master tactician give you a lot of buttons to push that don't do a whole lot. Or they do, but it's just not needed.
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# ? Apr 1, 2024 18:56 |
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Aramoro posted:That's because the combat zones mechanism is completely pointless. About halfway though the game I stopped using most of the abilities in the game. There's an incredibly complex system in there that just doesn't really work unless you're very disciplined in pushing all your buttons. They are more or less buffs/debuffs you can move 1 at a time, the various strategems can let you do some crazy stuff but if you are at the point you need to eke out every advantage of the system you're probably playing on the hardest custom difficulty possible.
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# ? Apr 1, 2024 18:59 |
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My Warrior/Arch-Militant was terrifyingly good at carving up enemies. Better than Ulfar. With Argenta it was situational whether the Warrior/AM could outdo her Heavy bolter. Don't sleep on melee characters as long as you have Yrliet or someone else with long reach to eliminate hard to get to enemies.
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# ? Apr 1, 2024 19:01 |
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pentyne posted:They are more or less buffs/debuffs you can move 1 at a time, the various strategems can let you do some crazy stuff but if you are at the point you need to eke out every advantage of the system you're probably playing on the hardest custom difficulty possible. Yeah, it's clear the person you were answering to has a problem with the game balance in general. Owlcat games have always been criminally close to joining the list of RPGs I replay repeatedly, and in this game I am intrigued by higher difficulties requiring me to actually use all of the tools. Usually I am a kind of a lazy minmaxer who would try to play the game in the most effective way even if it's boring but here I enjoy the abilities of many classes and use them cause I like stacking modifiers.
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# ? Apr 1, 2024 19:43 |
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Aramoro posted:That's because the combat zones mechanism is completely pointless. About halfway though the game I stopped using most of the abilities in the game. There's an incredibly complex system in there that just doesn't really work unless you're very disciplined in pushing all your buttons. I tried exactly one GS character. After one combat I reverted to an earlier save. gently caress if I'm going to be moving zones around and pressing button after button.
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# ? Apr 1, 2024 20:46 |
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Pershing posted:I tried exactly one GS character. After one combat I reverted to an earlier save. gently caress if I'm going to be moving zones around and pressing button after button. Tbf, the only real major benefit of the GS is always going first. The zones are like an afterthought, plus with Cassia you are not even going to bother to take a single GS talent as you take almost nothing but navigator talents.
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# ? Apr 1, 2024 21:01 |
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My GS just drops down the zone that reduces enemy dodge reduction (and action point cost for attacks once you get the talent) and doubles its effectiveness with the active ability so my sniper assassin one-shots even more things while standing in it. It's Pasqal, so he spends the rest of the fight hanging out in the zone murdering enemies with plasma. The talent that refunds action points when you use multiple abilities on a zone is also pretty nice. Pasqal can use every single buff and debuff while also making an aoe attack.
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# ? Apr 1, 2024 21:15 |
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I used frontline and the talent that lets someone standing in a zone move it so that Ulfar could run around the battlefield getting a 25+% boost to his dps wherever he needed to hit people.
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# ? Apr 1, 2024 21:58 |
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I keep telling myself that the next patch is the one where I'm finally gonna actually play the game and finish it. Next patch...
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# ? Apr 1, 2024 21:59 |
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pentyne posted:Tbf, the only real major benefit of the GS is always going first. The zones are like an afterthought, plus with Cassia you are not even going to bother to take a single GS talent as you take almost nothing but navigator talents. the automatic free reload zone is unbelievably good
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# ? Apr 2, 2024 09:59 |
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DeadFatDuckFat posted:I keep telling myself that the next patch is the one where I'm finally gonna actually play the game and finish it. Next patch... Same, DeadFatDuckFat, same.
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# ? Apr 2, 2024 10:21 |
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Coming from the tabletop RPG, man they have overcomplicated things for this game. Don't quite get why attack damage went from (Weapon damage) - ({Armour - Penetration} + {Toughness - Felling}) to this system where two 'heavily armoured' units behave completely differently because one has Deflection and one has Armour, and AP weapons like meltaguns do nothing against Deflection. I have a mechanics question - when an ability lasts 'until the start of your next turn', or 'for one round', how does that interact with extra mini-turns? Like, if it goes:
Are there any UI mods or config settings I've missed that make it easier to see what effects characters have on them as well? There's the mini-list that shows of like 4, but given every character rapidly ends up with like 10+ abilities on them it's a real pain to figure out who hasn't had Prescience yet, and it doesn't help it lets you recast buffs on people who already have them.
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# ? Apr 3, 2024 13:00 |
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Talkie Toaster posted:I have a mechanics question - when an ability lasts 'until the start of your next turn', or 'for one round', how does that interact with extra mini-turns? I'm pretty sure the moment you start controlling a character you get all the "on turn start" effects, which means all the "till the start of next turn" effects end. This is at the very least true for buffs, which can be quite annoying, cause some characters get "mini-turns" conditionally without your direct command.
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# ? Apr 3, 2024 13:04 |
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Well, I am in Chapter 4 on my first playthrough and it looks like I've finally managed to hit a softlock bug (doing Jae's quest disables the only exit from the bar) so I guess it's time to wait for another patch. Or maybe I could roll back to an earlier save and try resolving the main conflict on the station first, in case the order matters. Other than that I've been enjoying the game even through it has given me the most level-up paralysis in any RPG I've ever played. If there are a bunch of buffs/debuffs I think the only way is to right click on them and read through the list. For Endure, the buff will actually say the duration is "1 round" so if you activate during an extra turn in round 1 it should fall off at the start of Abelard's full turn in round 2. Testing it now gives me the following: Round 1 Give extra turn to Abelard Abelard extra turn: activates Endure Abelard full turn: pass (endure still active at end of full turn) Round 2 Give extra turn to Abelard Abelard extra turn: pass (endure still active at end of extra turn) Abelard full turn (endure finally no longer active at start of this turn)
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# ? Apr 3, 2024 18:11 |
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Promethium posted:Well, I am in Chapter 4 on my first playthrough and it looks like I've finally managed to hit a softlock bug (doing Jae's quest disables the only exit from the bar) so I guess it's time to wait for another patch. Or maybe I could roll back to an earlier save and try resolving the main conflict on the station first, in case the order matters. Other than that I've been enjoying the game even through it has given me the most level-up paralysis in any RPG I've ever played. I'm normally the last person to suggest skipping party member content but Jae's companion quests are probably the worst in the game, I'd just skip it.
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# ? Apr 3, 2024 18:21 |
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Is there a resource for character builds/trap options/things that straight up dont work(the ol' owlcat special) the thread can recommend? New to Rogue Trader and feeling overwhelmed by lists.
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# ? Apr 3, 2024 19:23 |
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CAR CRASH CRACKERS posted:Is there a resource for character builds/trap options/things that straight up dont work(the ol' owlcat special) the thread can recommend? I avoided anything to do with status effects and just stacked up anything that was +damage, -armour, more AP.
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# ? Apr 3, 2024 20:10 |
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pentyne posted:I'm normally the last person to suggest skipping party member content but Jae's companion quests are probably the worst in the game, I'd just skip it. I did like the bureaucracy one.
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# ? Apr 3, 2024 20:28 |
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JamMasterJim posted:I did like the bureaucracy one. That may have been the most lore accurate W40K moment in the entire game. CAR CRASH CRACKERS posted:Is there a resource for character builds/trap options/things that straight up dont work(the ol' owlcat special) the thread can recommend? Things have changed quite a bit with patches I doubt anything online is accurate or up to date aside from any character builds posted recently. The only real weird thing is building frontline melee/tanks the stat preference is toughness, agility, willpower, with strength as the lowest priority and only if wanting to take heavy armor. Playing a psyker is sort of like multi-classing with a corresponding difficulty if trying to balance equally with the archetypes. I'd say you have to really fail to engage with the game mechanics to build a trap character. There's obviously some talents you benefit from taking earlier, and you don't want to take generic talents during the archetype talent options phase. You don't need every single weapon proficiency, just 1-2, and since some of the party members are completely unique you almost always take their specialty talents/abilities at the expense of anything else. pentyne fucked around with this message at 20:38 on Apr 3, 2024 |
# ? Apr 3, 2024 20:30 |
Advancing the bureaucracy scene by opening fire into the crowd was perfect lmao Anyway I always dump the strategist zones on the first turn then forget. The extra damage is good for Yrilet who rarely if ever has to move anyway. I probably would do more but by the time Pasqal is through his attack, mechandrite, ability loop I'm out of points for the turn anyway
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# ? Apr 5, 2024 23:57 |
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DaysBefore posted:Advancing the bureaucracy scene by opening fire into the crowd was perfect lmao The talent that refunds your ap when you buff the same zone multiple times works multiple times per turn, so you can get all of the buffs for a single ap.
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# ? Apr 6, 2024 00:56 |
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DaysBefore posted:Advancing the bureaucracy scene by opening fire into the crowd was perfect lmao This def ruled lol. I assume that quest is fixed and completeable now?
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# ? Apr 6, 2024 01:07 |
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DaysBefore posted:Advancing the bureaucracy scene by opening fire into the crowd was perfect lmao this is the right way to use gs zones.
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# ? Apr 6, 2024 09:41 |
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Dandywalken posted:This def ruled lol. I assume that quest is fixed and completeable now? Yeah I just did it normally..ish didnt fire into the crowd but didn't sit around waiting either
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# ? Apr 6, 2024 10:04 |
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Xun posted:Yeah I just did it normally..ish didnt fire into the crowd but didn't sit around waiting either The best part is everyone staring at you when you tell the servants to make this a waiting area befitting a Rogue Trader. That is the REAL flex.
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# ? Apr 6, 2024 17:34 |
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I liked helping people to speed up the line. Some of the things they needed were really simple so helping them felt rewarding, but I also liked the more over the top ones like a poor academic trying to get permission to marry above hos station so you can just make him a chancellor of a university. I assume the reprisals the Iconoclast faces in their ending are motivated by challenges to the bureaucracy above all. Daring to stick your head up and do good where everyone can see it is the sort of contradiction the series can only manage with a deus ex machina.
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# ? Apr 6, 2024 18:42 |
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Firing into the crowd just seemed boring when instead you could fulfill requests in increasingly ludicrous ways by simply flaunting your wealth and influence, and then make multiple stoic members of your party do very silly things.
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# ? Apr 6, 2024 19:02 |
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Lord Koth posted:Firing into the crowd just seemed boring when instead you could fulfill requests in increasingly ludicrous ways by simply flaunting your wealth and influence, and then make multiple stoic members of your party do very silly things. "I am not your Xenos pet , monkeigh" said Yrliet, as she danced for our amusement
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# ? Apr 6, 2024 19:15 |
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Whoever said Ravor's voice was dog was absolutely right. I feel like the VA was given a different script and description of the character than they have the the game. The accent and cadence are just completely naff. Whomst among us would read "Cap'n" as "Capt'n?"
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# ? Apr 6, 2024 22:19 |
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The most recent (as in, March) Pathfinder Adventure from the Pathfinder Society had the rogue trader bureaucracy quest in. I swear. I know that it's not exactly a new thing - and most people I was playing with thought of the 12 tasks of Asterix first - but it really was so similar to the way it works in Rogue Trader as to feel like it was pinched. Or at least a homage.
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# ? Apr 7, 2024 02:03 |
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Taear posted:The most recent (as in, March) Pathfinder Adventure from the Pathfinder Society had the rogue trader bureaucracy quest in. That's weirder its in a PF book then being related to the game. The way game dev works and PF publishing unless Paizo and Owlcat were collaborating or somehow sharing design documents its probably a weird coincidence. The idea of literally dying in line and your descendants taking your spot to pay a parking ticket or something is OG Warhammer humor. Any short story or novel about W40k involving bureaucracy has something completely ridiculous like that.
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# ? Apr 7, 2024 06:09 |
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# ? May 11, 2024 16:19 |
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It's a popular trope. Terry Pratchett and Douglas Adams certainly had similar stories in their fantastical worlds. More recently Witcher 3 had a quest like this, but it concentrated more on absurd document requirements and less on the queue.
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# ? Apr 7, 2024 13:41 |