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I need a drat primer for the new SEAF artillery shell colors explosive = olive drab high explosive = cheeto orange static = blue smoke = black What are napalm and nukes now?
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# ? Apr 6, 2024 12:52 |
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# ? May 25, 2024 23:57 |
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Hwurmp posted:I need a drat primer for the new SEAF artillery shell colors I am pretty sure Napalm is red Smoke is like... grey? and nukes are black?
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# ? Apr 6, 2024 13:19 |
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Owlbear Camus posted:Yeah I think it's a little cheap and unimaginative to build so much of the gameplay around stratagems then gently caress with them in ways that IMO simply aren't interesting like "you get one fewer." Friend I was playing with had the same complaint. We'd much rather see conditions that make you think and use little-used strategems. Something like "High Gravity" - Eagles are 30% slower/increased cooldown, arty hits harder/reduced time to impact or something similar.
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# ? Apr 6, 2024 13:26 |
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0 time for orbitals to hit would be hilarious.
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# ? Apr 6, 2024 13:51 |
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I wish they'd give us something to use all this requisition on. Give me an extra strategem slot where I can buy single use ones for missions or something.
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# ? Apr 6, 2024 13:54 |
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Vorkosigan posted:Friend I was playing with had the same complaint. We'd much rather see conditions that make you think and use little-used strategems. 30% throw range reduction
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# ? Apr 6, 2024 13:58 |
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At what difficulty do the automaton gunships start showing up?
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# ? Apr 6, 2024 13:59 |
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Sir DonkeyPunch posted:I am pretty sure Smoke and nuke are BOTH yellow. Ya gotta check the tooltip and go for the big explody bois
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# ? Apr 6, 2024 14:00 |
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Jeremor posted:At what difficulty do the automaton gunships start showing up? I just had a game where they appeared on Hard.
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# ? Apr 6, 2024 14:08 |
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haddedam posted:So who's the new faction? Man
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# ? Apr 6, 2024 14:10 |
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Jeremor posted:At what difficulty do the automaton gunships start showing up? If you really want to see them there is a new specific mission called “destroy gunship bases” and they come at ya in swarms to stop you
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# ? Apr 6, 2024 14:10 |
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Also, if they are active and sending gunships at you, just like with Stalker Lairs, you should push to eliminate them asap. Multiple teams just tried to maneuver around them (not bypassing them, just...fighting through their area with them active) without going to blow them up. They don't have particularly robust ground defenses, just go kill them!
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# ? Apr 6, 2024 14:14 |
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They’re a bit like the cannon turrets too. You want to whack them before they get you in their laser gaze
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# ? Apr 6, 2024 14:16 |
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I like that there are pressure objectives that require hellbombs now, I think that being able to solve most of the sub-objectives with a casually thrown 500kg or orbital laser was sorta bypassing some challenges. That said, it does feel bullshit that when you get twin gunship towers a single hellbomb placed between them doesn't seem to destroy both towers, you always need to do two in my experience. It could be that I just haven't found the sweet spot yet, but even if so they should make it more generous. If you don't want me to get away with a single hellbomb, don't put the towers so tantalisingly close to one another, imo. The towers' destruction and destroyed state is also bad, I want them to blow up or fall down properly instead of just magicking into these little stubby boxes, they don't even have any smoke effects or anything. Feels like a placeholder. Gunships themselves remain awesome, and them falling out of the sky always feels cinematic.
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# ? Apr 6, 2024 14:40 |
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boz posted:I wish they'd give us something to use all this requisition on. I really, really like this idea.
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# ? Apr 6, 2024 14:46 |
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smellmycheese posted:Smoke and nuke are BOTH yellow. Ya gotta check the tooltip and go for the big explody bois For some reason they changed the artillery shell models to all be different color variations of the same model in one of the recent patches. Mininukes are black now.
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# ? Apr 6, 2024 14:48 |
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Idea I want to try when the new warbond drops: ballistic shield+explosive handgun. I can protect myself from the explosions (I will be redcued to giblets most likely).
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# ? Apr 6, 2024 15:02 |
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turn off the TV posted:For some reason they changed the artillery shell models to all be different color variations of the same model in one of the recent patches. Mininukes are black now. some military nerd probably complained that the napalm and static field shells were sabot shell models, i.e. were meant for direct armor piercing, not containing Stuff (I think they should have left the static field shell the sabot model)
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# ? Apr 6, 2024 15:09 |
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Do the AT-ATs have a weak point, or do you just kill them with overwhelming firepower?
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# ? Apr 6, 2024 15:11 |
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next patch: the SEAF shell colors are now chartreuse, tan, khaki, cornsilk and blanched almond
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# ? Apr 6, 2024 15:13 |
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johnny park posted:Do the AT-ATs have a weak point, or do you just kill them with overwhelming firepower? We need a way to tie up their legs imho
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# ? Apr 6, 2024 15:14 |
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Dyz posted:30% throw range reduction Just dive while throwing.
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# ? Apr 6, 2024 15:14 |
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hey mom its 420 posted:next patch: the SEAF shell colors are now chartreuse, tan, khaki, cornsilk and blanched almond why not ecru
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# ? Apr 6, 2024 15:18 |
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Eediot Jedi posted:Nope. Rebound the keys to the arrow keys, so I can run around but can't aim while inputting. I was surprised when I first heard this wasn’t the default. On controller strats are on d-pad, so I just reach over with my right thumb to key them in while moving.
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# ? Apr 6, 2024 15:20 |
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smellmycheese posted:We need a way to tie up their legs imho If you use the Frolic emote where you and another Helldiver hold hands and skip, you can time it right to use your joined arms to trip one of the AT-AT legs.
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# ? Apr 6, 2024 15:21 |
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Horace Kinch posted:Idea I want to try when the new warbond drops: ballistic shield+explosive handgun. I can protect myself from the explosions (I will be redcued to giblets most likely). I expect it to have very few shots - say four or five. Grenades for your secondary, even if the range is awful, is extremely powerful.
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# ? Apr 6, 2024 15:31 |
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johnny park posted:Do the AT-ATs have a weak point, or do you just kill them with overwhelming firepower? from reddit, but translated off of notes from the chinese community so can blast the head, or blast off back armour to expose a weaker point when it creates devastators, that opens a weakpoint similar to how factory buildings work can shoot of weapons and damage legs or just go for overwhelming fire power with 500kgs or apparently eagle 110 rockets
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# ? Apr 6, 2024 15:35 |
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Makes sense they changed the SEAF round colors because last night the guy who loaded it tried to smoke us and killed 3/4 of our team with an incendiary round.
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# ? Apr 6, 2024 16:06 |
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deimos posted:Just dive while throwing. Just because I've seen this idea crop up a few times, I tested it in a trivial mission with some landmarks: diving doesn't increase your throw power, there's no inherited velocity. It's a placebo thing. You might gain a few metres because you dove a few metres, but the range of a standard throw is ~50m across flat terrain from the point of release regardless of how you're moving. This isn't to say diving to throw is bad, you do gain those couple of extra metres fast, but it's not supercharging your pitch like I've seen people suggest.
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# ? Apr 6, 2024 16:52 |
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Helldivers 2: Hellnerds Spreading Trigonometry
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# ? Apr 6, 2024 17:05 |
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Super Trigonometry
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# ? Apr 6, 2024 17:05 |
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Quick played just my second level 7 bot mission this morning. Team got mulched pretty badly early on and had just 2 replacements remaining when we finally took the first of 3 objectives. Had a good run after that and knocked out the other two objectives with the only death being another squad mate stepping on a mine while he fled a hellbomb. On the way to the extraction point one dumbass decided to start poo poo with a heavy bot base that the rest of us were more than happy to quietly slip past. He dies, the two other guys return to their ships, and I got to extract all by myself with 1 ticket. I made it and I was able to leave with 15 common and 15 rare samples, but what would've been my first 3 super samples were lost by the moron suicide run on that heavy base 10/10 game. they knew what they signed up for
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# ? Apr 6, 2024 17:14 |
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Arglebargle III posted:Makes sense they changed the SEAF round colors because last night the guy who loaded it tried to smoke us and killed 3/4 of our team with an incendiary round. I had my first teammate take Eagle Smoke for bots the other day. He used it well a few times to cover me as I was getting pinned down, but man was it nerve wracking to see a red stratagem ball with the word "Eagle" land right next to me lol
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# ? Apr 6, 2024 17:31 |
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They really should give smoke strikes the blue beam, I've definitely noticed my teammates panic and change direction when I've thrown out covering smoke.
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# ? Apr 6, 2024 17:36 |
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Hakarne posted:I had my first teammate take Eagle Smoke for bots the other day. He used it well a few times to cover me as I was getting pinned down, but man was it nerve wracking to see a red stratagem ball with the word "Eagle" land right next to me lol Of the various smoke delivery mechanisms, I like eagle best because it produces a wall of smoke in the pattern of an air strike, which can do a lot of work blocking lines of fire for bots in a pinch. Of course, it might not be available if you've manually sent Eagle-1 to rearm the 500kg bombs or whatever. On the upside, eagle smoke bombs hit the ground hard enough to destroy bot factories without having to hope a bomb goes down the mail slot like with the cluster strike. Orbital smoke is 3(?) puffs of smoke in a triangle formation around the beacon, which can be nice to protect a console or hellbomb from enemy fire, I suppose, but I sometimes feel the smaller area covered makes it less versatile in a firefight. Does seem to blind bot turrets pretty well unless they have a target at a higher elevation to shoot at. SEAF artillery smoke is just a single lame puff of smoke on the beacon, it sucks. Psykmoe fucked around with this message at 17:44 on Apr 6, 2024 |
# ? Apr 6, 2024 17:40 |
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Do 110mm missile pods prioritize armored targets? I dropped them on a crowd and killed nothing. Also Devastator Flamethrowers have become one hit KOs on me. Gotta be careful of the fire
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# ? Apr 6, 2024 17:48 |
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Arc Hammer posted:Do 110mm missile pods prioritize armored targets? I dropped them on a crowd and killed nothing. As far as I know 110s and railcannon use the same targeting priority of "biggest fucker around". I think the distance that 110s will vary from the beacon might be smaller and the call-in delay vs the railcannon does make it less effective against chargers.
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# ? Apr 6, 2024 17:53 |
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I have no evidence to back this up beyond a couple weird targeting interactions, but I think railcannon and rocket pods target based on highest current HP within a certain distance of the beacon, and not necessarily biggest target or heaviest armor. I've seen them ignore a heavily damaged hulk to take out a strider or berserker a few times.
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# ? Apr 6, 2024 18:06 |
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Picturing the Super Destroyer crew high-fiving after absolutely obliterating a scavenger with a railcannon shot.
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# ? Apr 6, 2024 18:14 |
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# ? May 25, 2024 23:57 |
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I always have to laugh when my friends throw a railcannon towards a heavy and a half second later someone else destroys it so you see the beam snap to a scaveneger or some other grunt nearby and blows it's brains out.
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# ? Apr 6, 2024 18:16 |