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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Super Jay Mann posted:

Castles with abbeys are a good way to get some needed faith if you really don't want to invest in the other buildings/supply chains and can spare the pioneers.

Honestly, considering how much effort it takes for your cities to run a single religious texts supply chain (2 citizens to harvest logs, 2 more to make paper, 1 to make the texts) having even just one outpost do all the work for you is much, much, much more practical.

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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Doesn't each region need to have its needs met inside of that region?

Also gently caress off America, stop declaring war on me. My cities are all too well defended and i get a cultural thingy every 5 turns so i'm going to force you to get a truce then.

THE BAR
Oct 20, 2011

You know what might look better on your nose?

They can declare on you three turns later, it's not worth the culture power unless they're about to take a region or something.

Nektu
Jul 4, 2007

FUKKEN FUUUUUUCK
Cybernetic Crumb
Is it possible to switch utility boats to a different city, or do they exclusively produce for the one they where spawned in?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
yo is it intended that the space "race" is something you bang out in 4 turns without any actual racing involved

i was expecting to have to invest a bunch of production or shovels or something into it, not a tiny pittance of wealth

sullat
Jan 9, 2012
Just finished my first game, transcendence. Monuments was OK, Alchemy was a little annoying to go pixel hunting but the panacea cured a lot of problems so ultimately worth it. Also went to the Bioshock age but by the time I got there I didn't really need the stuff from the sea, but whatever. Quick question though. Picked 'pop culture' so I could use celebrities to boost social fabric, the tree says that it boosts 'clothing' but I couldn't find that as a good. The celebrities generate 'fashion' which seems to be a different good, was there a way to make clothing that I was missing? Had loads of textile mills but they were generating a third good, 'textiles' that weren't the same thing.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Clothing is made at the Clothing Factory, which... appears to be only available from a tech in the Age of Rocketry. If you had a variant age there (IIRC Utopia replaces Rocketry) then you're SOL. Which is very dumb and needs to be changed.

Incidentally and tangentially related, a number of things in the game refer to a "Research" good. There is no such thing. What it really means is Analytics.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Zurai posted:

Clothing is made at the Clothing Factory, which... appears to be only available from a tech in the Age of Rocketry. If you had a variant age there (IIRC Utopia replaces Rocketry) then you're SOL. Which is very dumb and needs to be changed.

Incidentally and tangentially related, a number of things in the game refer to a "Research" good. There is no such thing. What it really means is Analytics.

My guess is they changed that late in the game because it was confusing with research as a resource, but didn't catch all the places that used the term.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Bremen posted:

My guess is they changed that late in the game because it was confusing with research as a resource, but didn't catch all the places that used the term.

Yeah, it's pretty obviously just an oopsie from a name change. I'm positive it was caught in QA before release, and it should have been fixed because it's not even a drat code-level fix (unless those descriptions are hard-coded, which... lol). It's just sloppy, and it confused me in my previous playthrough because I thought the only way I could get a benefit from the Worlds Fair improvement was by keeping around a couple of outdated Inventor's Labs. It wasn't until I actually checked the city's goods production a couple dozen turns later that I realized it was eating the Analytics instead of Inventions.

FrancisFukyomama
Feb 4, 2019

Fork of Unknown Origins posted:

At the very least this seems very moddable given the low res nature of everything anyway. But I would love to see it keep with the blank slate set up it has now and pick the palate not based on the civ, but on the government or other choices that you pick.

I wonder if they could directly port civ 4 unit models in and have them look ok bc of the low res/ smaller scale.

The civ 4 models were used for the entirety of civ 5 and 6 modding since it just so happened they looked perfectly fine in both games bc of the scaling/low res

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
Been playing this the past couple of days. There's a lot to like about the game, though it feels more like an early access title than a full game in some ways.

The UI could do with some polish and streamlining, the infopedia as well as the tooltips are very barebones, and some of the concepts feel rather half baked. Luxuries seem like an afterthought since it's so easy to fill the need without even trying, even when you don't take into account the luxuries you get from religious texts which you need a ton of until the 8th age. I made a custom nation, but can't seem to edit or delete existing custom nations from the in-game menu, I have to access the .xml file in the AppData/LocalLow folder to do that, unless I'm missing something obvious. There's a lack of useful keybinds, and the in-game system settings are really basic.

That said, I really like how the game makes terrain and resources really matter beyond just basic yields. It's less tedious than Civ VI's districts and far more engaging, and the fact that you don't use builder units makes terrain improvement much less of a hassle to interact with. Not being 1UPT is definitely a plus. The combat screen is... well, it's bad, but I guess it has a comedic effect with the janky animations, whether intended or not. You can skip them at least. I enjoy the tech system, the variant ages thing is an interesting way of making sure games can feel different, though not all of them are equally engaging. I enjoy setting up the production lines and thinking of how to maximise output with the resources and workers I have available. The domestic goods export system seems a bit too limiting though, and the fact that you can end up not being able to export goods at all for most of the game if you skip Age of Iron and go down a couple of particular paths can really make it challenging to utilize the resources you have.

I really hope this game gets the post-release support it deserves, because it has some real potential and what's there even now is already really engaging. I just hope it doesn't suffer the same fate as Star Trek: Infinite, because so far the sales numbers are not looking great on Steam.

AG3 fucked around with this message at 02:57 on Apr 6, 2024

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
Haha I decided to try raiders and landed the perfect map for it. A ton of minor cities all over the continent, which are now a huge vassal empire of mine. Raiders really do snowball hard when you have a bunch of barbarians to turn into war XP.

toasterwarrior
Nov 11, 2011
Hah, I managed to turn a Pangaea start -> Age of Heroes into a turn 210 religious victory. Turns out Age of Heroes gives you a lot of cultural and art producing buildings and improvements early (which makes sense thematically), and culture and art power feeds into religion. This meant I had the raw population lead to go into Age of Harmony without even going aggressive, and once I hit Age of Harmony I just went a-conquering and using culture/art power to rapidly spread my religion. I wasn't even planning on a religious win; I just learned all this on the fly. This level of synergy is way more impressive than Humankind reached, IMO; game's a lock in my GotY list and I sure hope they keep working on it.

Also, yeah, religion is very powerful and all the fuss needed to keep up with it makes sense. From a Mound Builders culture farm, I was still pulling a fifth of my total cultural income from owning a religion that was only dominant in my nation, and it only got better as I started to spread it around.

FrancisFukyomama
Feb 4, 2019

Does the endgame either having XCom happen or Skynet revolt derail the usual sleepwalking through the 4x endgame bc of snowballing? I’m in the middle of the age of plague rn and I gobbled up a neighbor that attacked me so I’m now 2x my closest competitor on the scoreboard and I’m afraid it’s going to be a civ type scenario where it quickly becomes an insurmountable lead

toasterwarrior
Nov 11, 2011

FrancisFukyomama posted:

Does the endgame either having XCom happen or Skynet revolt derail the usual sleepwalking through the 4x endgame bc of snowballing? I’m in the middle of the age of plague rn and I gobbled up a neighbor that attacked me so I’m now 2x my closest competitor on the scoreboard and I’m afraid it’s going to be a civ type scenario where it quickly becomes an insurmountable lead

Yes but also if your lead is so dominating, you have the option to take earlier victory ages and close it out then and there. From where you are, you can't take Conquest (beat the piss out of everyone) since you're in a crisis age, but you can get Harmony in age 6 (religious dominance) or Generals in age 8 (become Problematic and out-military everyone)

Super Jay Mann
Nov 6, 2008

Victory Ages are a brilliant way to help solve the “you already won but there’s more game to go” problem, I only wish they were available to be chained from variant ages. It’s a bit odd that they aren’t considered a special case in that regard.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






This game has a number of innovations that REALLY ought to get copied:

* Satisfying early victories (victory ages)
* Bonuses for getting into and through crises
* multiple UPT done well
* Improvements pinging into existence and then upgrading in a very satisfying way
* Multiple currencies to reflect different aspects of civilisation growth

I haven’t played a 4X this obsessively since civ 4

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
It's annoying you still have to supply religion after your society becomes secular.

Also education makes no sense, universities and other educational building should provide it, not need it. Education should be a need for when you start high tech production and research.

You're pretty much reliant on public schools everywhere.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Education represents primary education, not university-level stuff. Those are mostly represented by Specialists.

Also, secular governments do eliminate the need for religion. Both Democracy and Communism remove the religion need (Communism also removes the luxury need).

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Zurai posted:

Education represents primary education, not university-level stuff. Those are mostly represented by Specialists.

Also, secular governments do eliminate the need for religion. Both Democracy and Communism remove the religion need (Communism also removes the luxury need).

Weird, my cities still had a need for religion after i became a democracy.

And looking at it like that, it makes sense. Though it is annoy an improvement is the only building outside of the museum that gives you education. In general it kind of annoys me how many improvements are needed to meet some needs. At least in my current game I got enough space to put down the needed improvements up to a point. I really wish hills could have improvements outside of the mine or quarry. Should be able to put down schools, housing and power plants on them.

toasterwarrior
Nov 11, 2011
I mean, I figured that's the point, more and more space for fulfilling specialized needs comes along with refinements to industry that minimize their logistical footprint.

Bremen
Jul 20, 2006

Our God..... is an awesome God

twistedmentat posted:

Weird, my cities still had a need for religion after i became a democracy.

And looking at it like that, it makes sense. Though it is annoy an improvement is the only building outside of the museum that gives you education. In general it kind of annoys me how many improvements are needed to meet some needs. At least in my current game I got enough space to put down the needed improvements up to a point. I really wish hills could have improvements outside of the mine or quarry. Should be able to put down schools, housing and power plants on them.

I think hills can have windmills. I may be misremembering though.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

I mean, I figured that's the point, more and more space for fulfilling specialized needs comes along with refinements to industry that minimize their logistical footprint.

Yea, i can see the logic there, just weird how few buildings create education.

Finished a game where i hit all special ages; heroes, exploration, aether, ecology. BUt still lost, and the only thing I can think of is that I was unable to balance defending my empire by building military, and improving research and other stuff.

twistedmentat fucked around with this message at 04:35 on Apr 8, 2024

victrix
Oct 30, 2007


is there any way to entirely disable the combat animation screen?

it's so bad I swear it lowered the overall review average

toasterwarrior
Nov 11, 2011
They're probably putting an option to disable it in the first real update

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?
I don’t hate it in principle but man making it mandatory was a choice.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
It’s surprisingly tough to avoid, but iirc you can often bypass the battle animation by right-clicking on the icon. I still end up accidentally watching it frequently.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
You can just click the X right away instead of actually watching it. It still sucks though.

toasterwarrior
Nov 11, 2011
I'll say this for Millenia: over the years you got a lot of people going "gameplay over graphics" and so on, and for obvious reasons nowhere is this stronger than in the 4x/mapgamer contingent. Millenia is a real test of that adage; a game I would say looks worse than modern phone games

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

toasterwarrior posted:

I'll say this for Millenia: over the years you got a lot of people going "gameplay over graphics" and so on, and for obvious reasons nowhere is this stronger than in the 4x/mapgamer contingent. Millenia is a real test of that adage; a game I would say looks worse than modern phone games

Its not that is ugly, its that its hard to tell what poo poo is. None of the improvements are easily recognizable at a glance outside of the terrain they are for the most part. A school and a furnace and a weaver all look basically the same.

Fork of Unknown Origins
Oct 21, 2005
Gotta Herd On?

twistedmentat posted:

Its not that is ugly, its that its hard to tell what poo poo is. None of the improvements are easily recognizable at a glance outside of the terrain they are for the most part. A school and a furnace and a weaver all look basically the same.

Yeah this. I don’t mind the quality of the graphics at all, but things need more differentiated.

On another note, should I be developing cities, then revassaling them so I can develop other cities? I don’t know why it didn’t occur to me till now but that seems like a way to get things rolling in a lot of middling vassals.

Super Jay Mann
Nov 6, 2008

Been doing a three region tall build using God-King->Machinists->Sultans on Grandmaster and boy, the AI is no joke here. Some random scattered thoughts

* The automatic -30 diplo penalty is painful. It basically means everyone will always hate you by default unless you put some major work in and even then trying to get stuff like open borders, much less an embassy and treaty, seems like a royal pain in the neck. Diplomacy is definitely something that will need to be fine tuned and fleshed out later on down the line.
* I didn't realize until partway through the playthrough that the civilian units you deploy into cities aren't actually lost, you can just click the city and there's an option to take them out to be used elsewhere. That means you don't need to spam envoys and merchants to build up your vassals, you only need a few that you can jump around from city to city. It also means that buying artists early on can be quite worthwhile for early luxuries since you can always pull them for their culture bomb whenever you like. Good to know for future games.
* Space is seriously at a premium at every stage in the game. I wish there was a way to switch control of tiles between regions. Part of me also wishes that Clear Cut were available earlier but honestly, I get it. Later in the game getting a ton of paper is valuable for making books i.e. research at an efficient rate, but as far as I can tell you will never get more than 1 log from a tree tile, so you have to make some tough decisions regarding how much forest you want to keep around for generating logs vs clearing out that space for more improvements. I kinda like this specific push and pull of managing the terrain and I wish there were a bit more interactions like that. As far as I can tell there's no way to flatten hills for example, but maybe that becomes a thing in Age 10 or something, who knows.
* Speaking of ages, the Grandmaster AI techs really fast and I find myself falling behind even late into the game, as multiple AIs are in Rocketry while I barely just got my first two techs in Revolutions, with no time to spare to backfill anything unless it's impossibly cheap. You can forget ever beating an AI to a new age (on the bright side, the AI bonuses do seem to ensure we don't see crisis ages) I kinda like this pacing, in my previous Adept game I found I could just leisurely tech everything without fear of losing out on first age progression, but here I have to make some very difficult choices about what techs to prioritize before just moving on. I suppose that's the intended experience the devs wanted, and while clearly I'm handicapping myself by staying on three regions I'll enjoy the difficulty while it lasts before we start getting optimal builds that will trivialize the game even at hardest difficulties.
* With all that said, even on Grandmaster the AI seems pretty incompetent at war. They will gladly step their armies piecemeal in front of cities with capital attacks and attack into fortified locations containing your armies with reckless abandon. They probably could overwhelm any human player with the amount of units they field but they never even try to reach critical mass.

I'm approaching the endgame to this world so we'll see if I can make a stunning comeback.

toasterwarrior
Nov 11, 2011
Yeah, Logs never get past one per tile. It also so happens that logs -> lumber has the best production per citizen ratio for a long while since you can get the lumber camp upgrade around midgame which adds a flat 4 production to logging camps, along with a town specialization adding more production in a good cluster.

That said, I hate how unwieldy the books resource line is, though I guess it's only appropriate for the most important resource in the game.

victrix
Oct 30, 2007


Super Jay Mann posted:

* Speaking of ages, the Grandmaster AI techs really fast and I find myself falling behind even late into the game, as multiple AIs are in Rocketry while I barely just got my first two techs in Revolutions, with no time to spare to backfill anything unless it's impossibly cheap. You can forget ever beating an AI to a new age (on the bright side, the AI bonuses do seem to ensure we don't see crisis ages) I kinda like this pacing, in my previous Adept game I found I could just leisurely tech everything without fear of losing out on first age progression, but here I have to make some very difficult choices about what techs to prioritize before just moving on. I suppose that's the intended experience the devs wanted, and while clearly I'm handicapping myself by staying on three regions I'll enjoy the difficulty while it lasts before we start getting optimal builds that will trivialize the game even at hardest difficulties.

This dude seems to have broken the game over his knee pretty thoroughly

https://www.youtube.com/watch?v=MeiPxYvbX3s

https://www.youtube.com/watch?v=O27T59SAS3E

Local Reforms and Vassals good I guess

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

The Age of Ecology (I think that was the one) includes various ways to terraform the world toward grassland from any kind of terrain except maybe mountains.

pedro0930
Oct 15, 2012

Fork of Unknown Origins posted:

Yeah this. I don’t mind the quality of the graphics at all, but things need more differentiated.

On another note, should I be developing cities, then revassaling them so I can develop other cities? I don’t know why it didn’t occur to me till now but that seems like a way to get things rolling in a lot of middling vassals.

Don't. Vassal income depends on the tile they occupy * prosperity * population. In fact if you have lots of vassal related ideas you should wait for them to build for you, especially improvements that require specialist (go age of aether and watch your vassal upgrade everything to automata for you. It's great.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Zurai posted:

The Age of Ecology (I think that was the one) includes various ways to terraform the world toward grassland from any kind of terrain except maybe mountains.

It is a bit annoying it destroys the improvements on it, but its moot because by the time you get the ability you should be swimming in improvement points by then. But even then, its worth it to set up eco towns surrounded by grassland.

Super Jay Mann
Nov 6, 2008




Man I pulled this one right out of my rear end. Got to Age of Rocketry, picked Democracy (was somehow the first one to an Age VIII government despite being 15 turns behind most of the AIs) and Silicon Valley and just went completely ham on computers to the best of my ability, helped along by having 3 rare metal deposits. A combination of extremely aggressive use of the research city project, extremely aggressive use of Eurekas with the help of like half a dozen artists, and finally managing to land an 85 Research treaty with India as it was reeling from getting rolled by my neighbor Zulu allowed me to just barely beat the runaway AIs to triggering Age of Singularity. The AI apocalypse is upon us!

Sadly the last age was pretty disappointing. The win condition is merely to build 10 AI Personality Core improvements which requires only a single tech and hefty investment of specialists without really needing to engage much with the swarming AI drones at all. Oh and did I mention that they upgrade from the supercomputers I had to spam to oblivion to force the singularity crisis in the first place? With 400 max specialists and plenty of specialist improvements to blow up to make up the difference I got all 10 of them in one turn upon finishing the tech. I suppose since this is supposed to be the very definite end of the game that it makes sense for the victory condition to not be terribly difficult, but at the very least you shouldn't be able to upgrade them from your supercomputers.

As for the endgame as a whole, mostly more of the same but with some interesting wrinkles. The Faction system is neat and adds another axis of competition to juggle while handling all the other stuff without getting all that complicated. I do wish we got information on how much ideology other nations are generating per turn, that's pretty difficult to infer just from the Faction interface. I wish I could've at least seen what all the space/moon stuff was about but there was no point in competing with the AI for that. And combat I barely dabbled with until the robots started showing up since Zulu kept keeping himself busy with India. Speaking of, Zulu was a thorn in my side the whole game, so I sniped two of his regions and forced peace via a Truce because lmao I can't believe you can just do that. Those regions stayed as vassals the rest of the time as I was committed to the three regions play (also I couldn't be bothered developing another region from scratch).

I did end up save scumming quite a bit just to figure out how certain things worked while also dealing with the game continuing to not tell me important things I need to know to inform my decision making, but I'm fine with it. Dunno when I'll play another game, but if I do in the near future I'm just gonna try killing the world and seeing what happens :getin:

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Treaties still continue giving me and the other player a big fat 0 in whatever resource we signed up for. Maybe it's a hotseat thing.

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Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Nearly wrapped up a second run where I chose different stuff every time except for age of heroes and it did hook me but is seriously flawed. I'd like to see the option to do an alternate age every time to just see how wild it gets; but that's a small issue compared to the inability to differentiate certain improvements, the awful combat autoplay, the utterly blah choices for flags/colors/nations, and having some of the new age/population needs popping into existence immediately without much warning (I learned the hard way and wound up having to go way back in autosaves because of founding a religion in game one).

The national spirits in age 2 and 6 really felt like they defined significant portions of the run, but neither time did I hit a situation where my age 4 one fit into anything I was doing or could pivot into.

The first run I did mound builders into alchemy and could effectively ignore both food/sanitation between the halved food requirement and getting a pair of Panacea's in each city. Arcana permanently disappearing from all your held land the instant you age up sucked. Utopia was utterly disappointing as unlocking a late game option that's worse than a regular city is a choice.

Second run I got super hilly/mountainous terrain and was able outproduce everyone with God-King and Aether buffs to smoke everybody in age 8 with a million cheap communist tanks. I also hit some rude interactions where the replacements to both the Republic buffed Atelier/Palazzo where significantly worse and a later integrated city couldn't build the better older building.

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