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bird food bathtub
Aug 9, 2003

College Slice

Dallan Invictus posted:

I'm the DM for a party like this (the Bard and the Druid are relatively new players and neither took/prepare healing spells) but I didn't feel comfortable doing CharOp for them so I just gave the Bard an item that could heal - so I'd second seeing if the DM can be flexible here

(unfortunately she has half the HP of the other characters so is usually the one that needs healing)

That was the same route I took. The cleric has never played a paper and pencil RPG ever before and was understandably overwhelmed with the spellcasting system so I gave them a magical item that was thematic for their character but also only cast heal spells twice a day. Not exactly a game-breaking effect, but making it a bonus action for them was a nice set of bowling-lane-bumpers to steer them along the right path

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Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Reveilled posted:

Sounds like a four elements monk to me. Swift as a coursing river [water], with all the force of a great typhoon [air], with all the strength of a raging fire [duh], mysterious as The Dark Side of the Moon [Prog Rock]

Oh totally. Mulan has a lot of Monk parts to her. The spiritualism, the kung-fu fighting styles, the focus on training, etc. The Way of the Ascendent Dragon would be particularly appropriate for her as well, since it’s all about channeling your inner fighting spirit and finding your place in the world (it even specifically offers, “A dragon personally took an active role in shaping your inner energy,” as an origin).

I made a fun list of Disney princesses and their 5e classes (I’m definitely not the first to attempt this), and one thing that stood out was that emphasis was important. If it’s what best represents each character then it’s probably mostly Bards. If it’s an attempt to differentiate based only on the Level 1 Classes then it’s sort of arbitrary. But when you take subclasses into account I think they come into focus a bit better:

quote:

Jasmine - Rogue (Thief Archetype)
Mulan - Monk (Way of the Ascendent Dragon)
Belle - Artificer (Battle Smith Specialist)
Snow White - Bard (College of Eloquence)
Pocahontas - Druid (Circle of the Land)
Ariel - Ranger (Beast Master Conclave)
Aurora - Paladin (Oath of Devotion)
Elsa - Sorcerer (Draconic Bloodline: Silver)
Moana - Barbarian (Path of the Storm Herald)
Cinderella - Warlock (Archfey Patron)
Rapunzel - Cleric (Life Domain)
Merida - Fighter (Arcane Archery Archetype)
Tiana - Wizard (School of Transmutation)
Esmeralda - Blood Hunter (Order of the Mutant)

It's still pretty subjective based on what you think is important. For example Ariel could be a good Ranger because she’s an explorer who has several animal companions, but she could also be a Warlock with an evil pact or a Blood Hunter who sacrificed part of herself to achieve her ends.

Kaal fucked around with this message at 23:43 on Apr 8, 2024

aBagorn
Aug 26, 2004

Clearly Ariel going to Ursula was a roleplay excercise between the player and DM to give some flavor for her warlock dip

scary ghost dog
Aug 5, 2007

YggdrasilTM posted:

Why are you not?

i have to admit that a species whose strength & dex scores increase by 1 whenever they hit 0 hp would be really fun to play as, and DM for

redstormpopcorn
Jun 10, 2007
Aurora Master
that's how you get the rest of your party spending every long rest standing around that guy with blunt objects and Healing Word until they've clobbered up their own Saitama

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Hollismason posted:

The bard has no healing spells at all. I don't know why they didn't take any.

People just picked what they wanted to play. There wasn't like a discussion on what people were playing.

I've only been in two campaigns ever, both for only about 5 sessions each and after session 2 of the second campaign, I immediately realized that I would never again play in a campaign where the players did not have a session 0 to discuss party roles before finalizing characters, because all of us, working independently, picked ranged classes (Warlock, Wizard, Druid, and Ranger). (For the record, I did offer to change, but the DM said they liked my character concept). We have picked up a fifth player who will be a close-range fighter, and the Ranger took the Artificer Initiate feat.

Zurreco
Dec 27, 2004

Cutty approves.
Our Avernus campaign started with a Sorcerer, Warlock, Fighter, and Rogue/Cleric. We quickly realized that we didn't have enough sustain so everyone but the Warlock started building alternate healing efforts (Wither and Bloom, Chef feat, etc). When the Warlock dropped out and we scouted our new 4th they insisted on playing a full healer Cleric and it has made a world of difference, but realistically every PC should have some means of damage reduction or healing if they want to be a team player.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Zurreco posted:

but realistically every PC should have some means of damage reduction or healing if they want to be a team player.

I don't think I have that, at least not unless Bless (+1d4 to saves and attack rolls) and Faerie Fire (advantage on attack rolls to affected targets) count as damage reduction by helping to kill enemies faster.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

Stabbey_the_Clown posted:

I don't think I have that, at least not unless Bless (+1d4 to saves and attack rolls) and Faerie Fire (advantage on attack rolls to affected targets) count as damage reduction by helping to kill enemies faster.

Way better to focus on that and save the healing for emergencies. Failing a save can be just as bad as dropping to 0

Hollismason
Jun 30, 2007
An alright dude.
Hey so opinions Ghosts of Saltmarsh or Sunless Citadel and Forge of Fury which is better on Roll20

My group decided its easier to do roll20 than all get together every week.

Hollismason fucked around with this message at 14:30 on Apr 10, 2024

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

Are you looking to buy them?

It's convenient but man I wasn't impressed getting a bunch of tokens that are just the creature name instead of an image.

Hollismason
Jun 30, 2007
An alright dude.

Jimbone Tallshanks posted:

Are you looking to buy them?

It's convenient but man I wasn't impressed getting a bunch of tokens that are just the creature name instead of an image.

I was going to buy them , the dnd essentials then the combo pack they have that's got ghosts and yawning portal

Yusin
Mar 4, 2021

Hollismason posted:

Hey so opinions Ghosts of Saltmarsh or Sunless Citadel and Forge of Fury which is better on Roll20

My group decided its easier to do roll20 than all get together every week.

I personally enjoy Ghosts a bit more than Yawning Portal.

Zurreco
Dec 27, 2004

Cutty approves.
I'm playing a level 7 Sorcerer right now and there is no feeling of progression with the class. You get Metamagic at 3, a relatively minor subclass buff at 6, tiny buff to Metamagic at 10, and then nothing until 14. Also, so many of the spells feel like theyre save or suck. Am I missing something here? Otherwise I'm gonna look into Warlock or Paladin multiclassing.

scary ghost dog
Aug 5, 2007

Zurreco posted:

I'm playing a level 7 Sorcerer right now and there is no feeling of progression with the class. You get Metamagic at 3, a relatively minor subclass buff at 6, tiny buff to Metamagic at 10, and then nothing until 14. Also, so many of the spells feel like theyre save or suck. Am I missing something here? Otherwise I'm gonna look into Warlock or Paladin multiclassing.

you also gain a sorcery point every level. what subclass are you?

primaltrash
Feb 11, 2008

(Thought-ful Croak)
Imo sorcerer feels too limited on what youre allowed to learn but both sorc and wiz feel like they should be able to cast a few more spells a day.

Also what kind of loser wizard can only learn 5 cantrips the easiest spells in the book?

primaltrash fucked around with this message at 19:00 on Apr 12, 2024

scary ghost dog
Aug 5, 2007
the sorcerer spell list has all the best cantrips, and they get 6 of them. sorcerers are cool as hell

primaltrash
Feb 11, 2008

(Thought-ful Croak)
I may not have been clear, i literally meant that I think its stupid that (raw) wizards only ever learn 5 cantrips.

scary ghost dog
Aug 5, 2007

primaltrash posted:

I may not have been clear, i literally meant that I think its stupid that (raw) wizards only ever learn 5 cantrips.

it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip

Raenir Salazar
Nov 5, 2010

College Slice

scary ghost dog posted:

it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip

Silvery Barbs that thought!

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

So I don't usually do self-promo poo poo around here, but I just got a copy of my first product to release with 5e rules in it, and it looks pretty cool, so I thought I'd at least post the pics here.



It's a fun gimmick, there's 50 tri-cut pages that can be assembled into 125,000 possible monsters, and every page segment has a set of stats that mesh with the two other blocks it will be next to, creating a full 5e monster statblock. It's also 20 bucks and is already up for pre-order on Amazon etc.

Bobby Deluxe
May 9, 2004

That looks great and is such a cool idea!

Zurreco
Dec 27, 2004

Cutty approves.

scary ghost dog posted:

you also gain a sorcery point every level. what subclass are you?

Sorcery points (and flexible magic) are cool and good but one point per level is a pittance.

I am playing the Wretched Bloodline subclass which has a lot of additional mechanics and bonus actions. It's also great considering its an Avernus campaign. That being said, after the 1st level it only gives a very niche buff at 6 and then nothing until 14.

My main issue is that, after you hit level 3, you will get two non-ASI bumps until you hit level 14.

Raenir Salazar
Nov 5, 2010

College Slice

theironjef posted:

So I don't usually do self-promo poo poo around here, but I just got a copy of my first product to release with 5e rules in it, and it looks pretty cool, so I thought I'd at least post the pics here.



It's a fun gimmick, there's 50 tri-cut pages that can be assembled into 125,000 possible monsters, and every page segment has a set of stats that mesh with the two other blocks it will be next to, creating a full 5e monster statblock. It's also 20 bucks and is already up for pre-order on Amazon etc.

Is there a pdf version? Could be neat to make a FoundryVTT module of it.

scary ghost dog
Aug 5, 2007

Zurreco posted:

Sorcery points (and flexible magic) are cool and good but one point per level is a pittance.

I am playing the Wretched Bloodline subclass which has a lot of additional mechanics and bonus actions. It's also great considering its an Avernus campaign. That being said, after the 1st level it only gives a very niche buff at 6 and then nothing until 14.

My main issue is that, after you hit level 3, you will get two non-ASI bumps until you hit level 14.

yeah just getting bestow curse at 6th level is pretty pathetic. i would ask your dm for a magic sword that gives you a sorcery point if you get a killing blow with it or some equally interesting magic item that synergizes with your class

Zurreco
Dec 27, 2004

Cutty approves.
Ranged, unbreakable Bestow Curse with Heightened Spell has been pretty good but its rare that you face down only one big bad. In sticking with the theme of the character, any time our party rolls a nat 1 I get a sorcery point (up until max) but I also lose one on a nat 20. There are other things in play with all of our characters that make us buff but I really wish I had some inbuilt mechanics to further work with. It just seems like a lot of oversight on giving meat to the class.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

scary ghost dog posted:

it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip

I think that's what signature spells or whatever is all about

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'.

Sorcerers really should Regen sorc points on a short rest and have one or two more meta magic options and meta magic gains.

Democratic Pirate
Feb 17, 2010

I’m enjoying my character. He’s had good roleplay interactions and is a force in combat.

That said, why is the joke character concept I threw out when it looked like I was about to fail some death saves stuck in the back of my mind with a full fledged backstory and plausible offscreen interactions with campaign NPCs?

Raenir Salazar
Nov 5, 2010

College Slice

Outrail posted:

Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'.

Sorcerers really should Regen sorc points on a short rest and have one or two more meta magic options and meta magic gains.

Sorcs in 3.5e were interesting in that they had a LOT more ammo in the tank in a fight and wizards really had to fight Sorcs intelligently or otherwise you'd lose the battle of attrition. In 5e Sorcs have a bit more versatility due to Meta magic (but wizards can always dip into meta magic adept?) and can maybe spend an obscene number of sorc points on generating new spells but its a bonus action when it should be free as part of casting a spell, and I think it should be like 1 point per spell level not like 5 points for a level 3 spell or whatever. Plus that there aren't any vanilla magic items for more sorcery points so you can't really build around just being a basically 5e Fern from Frieren and quickly spamming spells and cantrips.

scary ghost dog
Aug 5, 2007

Outrail posted:

Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'.

Sorcerers really should Regen sorc points on a short rest and have one or two more meta magic options and meta magic gains.

i thought they did regen on a short rest and was shocked when i looked it up

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

Of course they don't, that would step on the toes of the Wizard regaining spell slots on a short rest.

I feel like Sorcerers shouldn't have to rely on most spell components and Wizards should have to rely on them more.

disaster pastor
May 1, 2007


The main thing sorcerers suffer from is "they were supposed to be the Charisma casters, but warlocks got switched from Int to Cha in playtesting and largely just outclass them."

Hollismason
Jun 30, 2007
An alright dude.
Sorcerers also don't really bring anything to the table. There's no niche that they fill.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
They had a niche, flexibility, but everyone else moved into it.

They need short rest spell recovery.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Raenir Salazar posted:

Is there a pdf version? Could be neat to make a FoundryVTT module of it.

Doesn't seem like it yet, that's not really my call though, up to the publishers.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

They bring Chaos Bolt, their one unique spell!

Wizard subclasses are magic schools (mostly kinda), Warlocks adopt the abilities thematic of their patron, Clerics get domains of Gods, Druids take on an aspect of nature, Bards focus on areas of knowledge (I guess?) and Sorcerers... Get one of those by being born with it, but probably not as good.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
I can think of lots of different ways of balancing the magic users, but all of them would challenge the traditional role of Wizard being the best class.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

Hieronymous Alloy posted:

They had a niche, flexibility, but everyone else moved into it.

They need short rest spell recovery.

Emphasize the flexibility by using points over slots. Now people who are familiar with Final Fantasy's MP system can quickly understand how spellcasting works.

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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Jimbone Tallshanks posted:

Emphasize the flexibility by using points over slots. Now people who are familiar with Final Fantasy's MP system can quickly understand how spellcasting works.

We switched my sorc to points and it really makes everything so much more intuitive

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