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Dallan Invictus posted:I'm the DM for a party like this (the Bard and the Druid are relatively new players and neither took/prepare healing spells) but I didn't feel comfortable doing CharOp for them so I just gave the Bard an item that could heal - so I'd second seeing if the DM can be flexible here That was the same route I took. The cleric has never played a paper and pencil RPG ever before and was understandably overwhelmed with the spellcasting system so I gave them a magical item that was thematic for their character but also only cast heal spells twice a day. Not exactly a game-breaking effect, but making it a bonus action for them was a nice set of bowling-lane-bumpers to steer them along the right path
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# ? Apr 8, 2024 15:34 |
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# ? May 31, 2024 08:38 |
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Reveilled posted:Sounds like a four elements monk to me. Swift as a coursing river [water], with all the force of a great typhoon [air], with all the strength of a raging fire [duh], mysterious as The Dark Side of the Moon [Prog Rock] Oh totally. Mulan has a lot of Monk parts to her. The spiritualism, the kung-fu fighting styles, the focus on training, etc. The Way of the Ascendent Dragon would be particularly appropriate for her as well, since it’s all about channeling your inner fighting spirit and finding your place in the world (it even specifically offers, “A dragon personally took an active role in shaping your inner energy,” as an origin). I made a fun list of Disney princesses and their 5e classes (I’m definitely not the first to attempt this), and one thing that stood out was that emphasis was important. If it’s what best represents each character then it’s probably mostly Bards. If it’s an attempt to differentiate based only on the Level 1 Classes then it’s sort of arbitrary. But when you take subclasses into account I think they come into focus a bit better: quote:Jasmine - Rogue (Thief Archetype) It's still pretty subjective based on what you think is important. For example Ariel could be a good Ranger because she’s an explorer who has several animal companions, but she could also be a Warlock with an evil pact or a Blood Hunter who sacrificed part of herself to achieve her ends. Kaal fucked around with this message at 23:43 on Apr 8, 2024 |
# ? Apr 8, 2024 17:07 |
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Clearly Ariel going to Ursula was a roleplay excercise between the player and DM to give some flavor for her warlock dip
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# ? Apr 8, 2024 20:18 |
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YggdrasilTM posted:Why are you not? i have to admit that a species whose strength & dex scores increase by 1 whenever they hit 0 hp would be really fun to play as, and DM for
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# ? Apr 8, 2024 20:57 |
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that's how you get the rest of your party spending every long rest standing around that guy with blunt objects and Healing Word until they've clobbered up their own Saitama
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# ? Apr 8, 2024 21:14 |
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Hollismason posted:The bard has no healing spells at all. I don't know why they didn't take any. I've only been in two campaigns ever, both for only about 5 sessions each and after session 2 of the second campaign, I immediately realized that I would never again play in a campaign where the players did not have a session 0 to discuss party roles before finalizing characters, because all of us, working independently, picked ranged classes (Warlock, Wizard, Druid, and Ranger). (For the record, I did offer to change, but the DM said they liked my character concept). We have picked up a fifth player who will be a close-range fighter, and the Ranger took the Artificer Initiate feat.
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# ? Apr 9, 2024 01:32 |
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Our Avernus campaign started with a Sorcerer, Warlock, Fighter, and Rogue/Cleric. We quickly realized that we didn't have enough sustain so everyone but the Warlock started building alternate healing efforts (Wither and Bloom, Chef feat, etc). When the Warlock dropped out and we scouted our new 4th they insisted on playing a full healer Cleric and it has made a world of difference, but realistically every PC should have some means of damage reduction or healing if they want to be a team player.
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# ? Apr 9, 2024 03:15 |
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Zurreco posted:but realistically every PC should have some means of damage reduction or healing if they want to be a team player. I don't think I have that, at least not unless Bless (+1d4 to saves and attack rolls) and Faerie Fire (advantage on attack rolls to affected targets) count as damage reduction by helping to kill enemies faster.
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# ? Apr 9, 2024 03:41 |
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Stabbey_the_Clown posted:I don't think I have that, at least not unless Bless (+1d4 to saves and attack rolls) and Faerie Fire (advantage on attack rolls to affected targets) count as damage reduction by helping to kill enemies faster. Way better to focus on that and save the healing for emergencies. Failing a save can be just as bad as dropping to 0
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# ? Apr 9, 2024 03:55 |
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Hey so opinions Ghosts of Saltmarsh or Sunless Citadel and Forge of Fury which is better on Roll20 My group decided its easier to do roll20 than all get together every week. Hollismason fucked around with this message at 14:30 on Apr 10, 2024 |
# ? Apr 10, 2024 14:24 |
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Are you looking to buy them? It's convenient but man I wasn't impressed getting a bunch of tokens that are just the creature name instead of an image.
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# ? Apr 10, 2024 15:29 |
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Jimbone Tallshanks posted:Are you looking to buy them? I was going to buy them , the dnd essentials then the combo pack they have that's got ghosts and yawning portal
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# ? Apr 10, 2024 15:33 |
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Hollismason posted:Hey so opinions Ghosts of Saltmarsh or Sunless Citadel and Forge of Fury which is better on Roll20 I personally enjoy Ghosts a bit more than Yawning Portal.
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# ? Apr 10, 2024 16:21 |
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I'm playing a level 7 Sorcerer right now and there is no feeling of progression with the class. You get Metamagic at 3, a relatively minor subclass buff at 6, tiny buff to Metamagic at 10, and then nothing until 14. Also, so many of the spells feel like theyre save or suck. Am I missing something here? Otherwise I'm gonna look into Warlock or Paladin multiclassing.
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# ? Apr 12, 2024 18:14 |
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Zurreco posted:I'm playing a level 7 Sorcerer right now and there is no feeling of progression with the class. You get Metamagic at 3, a relatively minor subclass buff at 6, tiny buff to Metamagic at 10, and then nothing until 14. Also, so many of the spells feel like theyre save or suck. Am I missing something here? Otherwise I'm gonna look into Warlock or Paladin multiclassing. you also gain a sorcery point every level. what subclass are you?
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# ? Apr 12, 2024 18:20 |
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Imo sorcerer feels too limited on what youre allowed to learn but both sorc and wiz feel like they should be able to cast a few more spells a day. Also what kind of loser wizard can only learn 5 cantrips the easiest spells in the book? primaltrash fucked around with this message at 19:00 on Apr 12, 2024 |
# ? Apr 12, 2024 18:42 |
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the sorcerer spell list has all the best cantrips, and they get 6 of them. sorcerers are cool as hell
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# ? Apr 12, 2024 18:59 |
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I may not have been clear, i literally meant that I think its stupid that (raw) wizards only ever learn 5 cantrips.
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# ? Apr 12, 2024 19:02 |
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primaltrash posted:I may not have been clear, i literally meant that I think its stupid that (raw) wizards only ever learn 5 cantrips. it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip
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# ? Apr 12, 2024 19:09 |
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scary ghost dog posted:it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip Silvery Barbs that thought!
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# ? Apr 12, 2024 19:35 |
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So I don't usually do self-promo poo poo around here, but I just got a copy of my first product to release with 5e rules in it, and it looks pretty cool, so I thought I'd at least post the pics here. It's a fun gimmick, there's 50 tri-cut pages that can be assembled into 125,000 possible monsters, and every page segment has a set of stats that mesh with the two other blocks it will be next to, creating a full 5e monster statblock. It's also 20 bucks and is already up for pre-order on Amazon etc.
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# ? Apr 12, 2024 19:38 |
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That looks great and is such a cool idea!
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# ? Apr 12, 2024 19:42 |
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scary ghost dog posted:you also gain a sorcery point every level. what subclass are you? Sorcery points (and flexible magic) are cool and good but one point per level is a pittance. I am playing the Wretched Bloodline subclass which has a lot of additional mechanics and bonus actions. It's also great considering its an Avernus campaign. That being said, after the 1st level it only gives a very niche buff at 6 and then nothing until 14. My main issue is that, after you hit level 3, you will get two non-ASI bumps until you hit level 14.
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# ? Apr 12, 2024 19:43 |
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theironjef posted:So I don't usually do self-promo poo poo around here, but I just got a copy of my first product to release with 5e rules in it, and it looks pretty cool, so I thought I'd at least post the pics here. Is there a pdf version? Could be neat to make a FoundryVTT module of it.
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# ? Apr 12, 2024 19:46 |
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Zurreco posted:Sorcery points (and flexible magic) are cool and good but one point per level is a pittance. yeah just getting bestow curse at 6th level is pretty pathetic. i would ask your dm for a magic sword that gives you a sorcery point if you get a killing blow with it or some equally interesting magic item that synergizes with your class
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# ? Apr 12, 2024 19:50 |
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Ranged, unbreakable Bestow Curse with Heightened Spell has been pretty good but its rare that you face down only one big bad. In sticking with the theme of the character, any time our party rolls a nat 1 I get a sorcery point (up until max) but I also lose one on a nat 20. There are other things in play with all of our characters that make us buff but I really wish I had some inbuilt mechanics to further work with. It just seems like a lot of oversight on giving meat to the class.
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# ? Apr 12, 2024 19:54 |
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scary ghost dog posted:it would be cool if wizards could spend downtime studying a first level spell until theyre good enough at it to cast it as a cantrip I think that's what signature spells or whatever is all about
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# ? Apr 12, 2024 20:03 |
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Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'. Sorcerers really should Regen sorc points on a short rest and have one or two more meta magic options and meta magic gains.
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# ? Apr 12, 2024 20:29 |
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I’m enjoying my character. He’s had good roleplay interactions and is a force in combat. That said, why is the joke character concept I threw out when it looked like I was about to fail some death saves stuck in the back of my mind with a full fledged backstory and plausible offscreen interactions with campaign NPCs?
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# ? Apr 12, 2024 20:34 |
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Outrail posted:Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'. Sorcs in 3.5e were interesting in that they had a LOT more ammo in the tank in a fight and wizards really had to fight Sorcs intelligently or otherwise you'd lose the battle of attrition. In 5e Sorcs have a bit more versatility due to Meta magic (but wizards can always dip into meta magic adept?) and can maybe spend an obscene number of sorc points on generating new spells but its a bonus action when it should be free as part of casting a spell, and I think it should be like 1 point per spell level not like 5 points for a level 3 spell or whatever. Plus that there aren't any vanilla magic items for more sorcery points so you can't really build around just being a basically 5e Fern from Frieren and quickly spamming spells and cantrips.
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# ? Apr 12, 2024 20:36 |
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Outrail posted:Really feels like they designed sorcerers as 'wizards but not as good as wizards because reasons'. i thought they did regen on a short rest and was shocked when i looked it up
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# ? Apr 12, 2024 20:49 |
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Of course they don't, that would step on the toes of the Wizard regaining spell slots on a short rest. I feel like Sorcerers shouldn't have to rely on most spell components and Wizards should have to rely on them more.
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# ? Apr 12, 2024 20:54 |
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The main thing sorcerers suffer from is "they were supposed to be the Charisma casters, but warlocks got switched from Int to Cha in playtesting and largely just outclass them."
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# ? Apr 12, 2024 20:59 |
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Sorcerers also don't really bring anything to the table. There's no niche that they fill.
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# ? Apr 12, 2024 21:37 |
They had a niche, flexibility, but everyone else moved into it. They need short rest spell recovery.
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# ? Apr 12, 2024 21:51 |
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Raenir Salazar posted:Is there a pdf version? Could be neat to make a FoundryVTT module of it. Doesn't seem like it yet, that's not really my call though, up to the publishers.
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# ? Apr 12, 2024 21:54 |
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They bring Chaos Bolt, their one unique spell! Wizard subclasses are magic schools (mostly kinda), Warlocks adopt the abilities thematic of their patron, Clerics get domains of Gods, Druids take on an aspect of nature, Bards focus on areas of knowledge (I guess?) and Sorcerers... Get one of those by being born with it, but probably not as good.
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# ? Apr 12, 2024 21:55 |
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I can think of lots of different ways of balancing the magic users, but all of them would challenge the traditional role of Wizard being the best class.
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# ? Apr 12, 2024 21:59 |
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Hieronymous Alloy posted:They had a niche, flexibility, but everyone else moved into it. Emphasize the flexibility by using points over slots. Now people who are familiar with Final Fantasy's MP system can quickly understand how spellcasting works.
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# ? Apr 12, 2024 22:00 |
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# ? May 31, 2024 08:38 |
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Jimbone Tallshanks posted:Emphasize the flexibility by using points over slots. Now people who are familiar with Final Fantasy's MP system can quickly understand how spellcasting works. We switched my sorc to points and it really makes everything so much more intuitive
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# ? Apr 12, 2024 22:06 |