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FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Obligatum VII posted:

This may be an unpopular opinion but I think Meteorn/Maelstrom are really bad on pawn sorcerers and not very good on play character sorcerers either. Maelstrom has a bit of a niche as physical damage with more reliable targeting than seism, but in all cases, the prescient/augural flare spell outperforms them. It casts in about 1/10 the time and does about as much damage but much faster and with an almost 100% chance of a knockdown when placed on a weak point if it doesn't just kill outright.

I wouldn't know, I don't play magic vocations. But you can bet that if I unlocked a bigass aoe Maister skill which makes the game unplayable by obscuring everything until only a pile of dead bodies is left when it dissipates, I'm going to perma-slot it on my pawn.

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Jack Trades
Nov 30, 2010

Most Meister skills are bad.

Owl Inspector
Sep 14, 2011

Obligatum VII posted:

This may be an unpopular opinion but I think Meteorn/Maelstrom are really bad on pawn sorcerers and not very good on player character sorcerers either. Maelstrom has a bit of a niche as physical damage with more reliable targeting than seism, but in all cases, the prescient/augural flare spell outperforms them. It casts in about 1/10 the time and does about as much damage but much faster and with an almost 100% chance of a knockdown when placed on a weak point if it doesn't just kill outright.

it’s not about efficiency, it’s about sending a message

Happy Noodle Boy
Jul 3, 2002


My hired sorcerer does nothing 80% of fights but sometimes a pack of wolves eat meteors for no reason and I respect the choice.

Sloober
Apr 1, 2011

Obligatum VII posted:

This may be an unpopular opinion but I think Meteorn/Maelstrom are really bad on pawn sorcerers and not very good on player character sorcerers either. Maelstrom has a bit of a niche as physical damage with more reliable targeting than seism, but in all cases, the prescient/augural flare spell outperforms them. It casts in about 1/10 the time and does about as much damage but much faster and with an almost 100% chance of a knockdown when placed on a weak point if it doesn't just kill outright.

ok but that spell isnt as fun

im still mad there's no gicel. would be really cool in this game's engine

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Jack Trades posted:

Most Meister skills are bad.

I like that Thief has a decoy joke Meister skill that becomes ungodly strong when you combine it with the for-real Meister skill.

Thundarr
Dec 24, 2002


I only just now learned that DD2 has an in game clock, which I've looked right at hundreds of times and never even noticed it.

Thumbtacks
Apr 3, 2013
I really only have two complaints about the Unmoored World. I wish that every enemy was automatically It’s stronger version instead of it still being regional because I think that makes a little bit more sense for EVERYTHING to be completely hosed up. And I wish some of the dragons were less loving annoying if you try to kill them solo. I realize that putting weak spots on climbable areas makes sense because they should be a little bit harder to reach but they shouldn’t also freak the gently caress out if you try and reach them.

Also, they should let me parry grabs because fighter is fun and good and cool, but I get grabbed all the time by loving dragons

Other than that honestly, I think I like this endgame more than the first games’s, although I think to really shine, you should be able to spawn the big guys more than once the lore and design is absolutely bonkers


Also it’s weird that there’s no goregriffin

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Thundarr posted:

I only just now learned that DD2 has an in game clock, which I've looked right at hundreds of times and never even noticed it.

The pause screen day to night rotating border, right? Or is there a way to tell which segments are say midnight and exact times? Or am I also missing something else?

Thundarr
Dec 24, 2002


Coolness Averted posted:

The pause screen day to night rotating border, right? Or is there a way to tell which segments are say midnight and exact times? Or am I also missing something else?

Yeah that's the one. I always just zoned it out as background decoration, so I never noticed it actually moves.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Coolness Averted posted:

The pause screen day to night rotating border, right? Or is there a way to tell which segments are say midnight and exact times? Or am I also missing something else?

If FEELS like the big sun is noon, considering it still needs time to rotate to the sun when you wake up in the morning.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Happy Noodle Boy posted:

My hired sorcerer does nothing 80% of fights but sometimes a pack of wolves eat meteors for no reason and I respect the choice.

"Hired"

You're not even paying him!

CharlestonJew
Jul 7, 2011

Illegal Hen
Paid in high fives and trips to the beach

Phlegmish
Jul 2, 2011



Thank you for telling me about the trebuchet. I was able to reach the coveted golden beetle:



I found yet another beetle in this area, as well as a Seeker's Token. 'Twas a good day.

Thundarr
Dec 24, 2002


Hackan Slash posted:

"Hired"

You're not even paying him!

He gets to set his own pay, not my fault he marked 0 RC on the sheet!

Jack Trades
Nov 30, 2010

Pawns get paid in exposure.

Son of Thunderbeast
Sep 21, 2002
The in game clock made me notice there's no moon in this world. Maybe i forgot that from the first game but it was interesting

Happy Noodle Boy
Jul 3, 2002


Thundarr posted:

He gets to set his own pay, not my fault he marked 0 RC on the sheet!

Hackan Slash posted:

"Hired"

You're not even paying him!

If they’re good they get a treat when sent back.

Broken Cog
Dec 29, 2009

We're all friends here

Think I've managed to gather all the best warrior gear for my pawn. Shame the helmet looks kinda dumb though

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Phlegmish posted:

Thank you for telling me about the trebuchet. I was able to reach the coveted golden beetle:



I found yet another beetle in this area, as well as a Seeker's Token. 'Twas a good day.

Come back at night and meet some friends.

Josuke Higashikata
Mar 7, 2013


Obligatum VII posted:

This may be an unpopular opinion but I think Meteorn/Maelstrom are really bad on pawn sorcerers and not very good on player character sorcerers either. Maelstrom has a bit of a niche as physical damage with more reliable targeting than seism, but in all cases, the prescient/augural flare spell outperforms them. It casts in about 1/10 the time and does about as much damage but much faster and with an almost 100% chance of a knockdown when placed on a weak point if it doesn't just kill outright.

When they work, they're too good to not have, particularly Meteoron. My Pawns are generally not interested in putting the flare down, but on occasion they're just going to delete a big enemy from existence in a single meteor cast. You realistically need two of the +25% cast, -200 HP rings though.

Vintersorg
Mar 3, 2004

President of
the Brendan Fraser
Fan Club



What the spell mages cast that is a giant light? Is it Holy?

I play a Sorc and it's kinda of annoying only have limited spells as my goto. Thudner, Flare, Meteors and the Tornado - wish those were on their own buttons. But the rest of the spells suck. I could probably get away with never casting lightning but it's the only way to bring down flying enemies.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

What the hell is the timing on the Spearhand's teleport to its bolt?

CAPTAIN CAPSLOCK
Sep 11, 2001



Vintersorg posted:

What the spell mages cast that is a giant light? Is it Holy?

Empyrean and yes that spell does holy damage.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
If flying enemies are low enough to the ground Frigor will hit them. Its hitbox is surprisingly tall.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

RBA Starblade posted:

What the hell is the timing on the Spearhand's teleport to its bolt?

IME The same as for the follow up attack, so if you can do that just press jump instead. Keep in mind only the charged bolt let's you teleport.

Josuke Higashikata
Mar 7, 2013


The enemy flashes in the greeny colour of the bolt and you push it then, I feel like it's pretty generous timing all told.

Jack Trades
Nov 30, 2010

I wonder what happens if you just go ahead and kill Allard yourself during Wilhelmina's quest.
I'll have to test that during my next playthrough.

Thundarr
Dec 24, 2002


For all the complaining online about dragonblight ruining saves, is that actually possible? If your pawn murders everybody in Bakbattahl before you hand over items to Ambrosius (or kill him by other means) and just don't wakestone him back, what happens? Is there some sanity check replacement for him like the Dragonforged, or does it actually leave you permanently unable to proceed? The only other showstopper NPC I can think of is the hermit fisherman, since talking to him is what opens up the seafloor shrine. Everybody else in the game could probably drop dead and at worst you'd lose your breadcrumbs and have to find the path to the ending the hard way.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Thundarr posted:

For all the complaining online about dragonblight ruining saves, is that actually possible? If your pawn murders everybody in Bakbattahl before you hand over items to Ambrosius (or kill him by other means) and just don't wakestone him back, what happens? Is there some sanity check replacement for him like the Dragonforged, or does it actually leave you permanently unable to proceed? The only other showstopper NPC I can think of is the hermit fisherman, since talking to him is what opens up the seafloor shrine. Everybody else in the game could probably drop dead and at worst you'd lose your breadcrumbs and have to find the path to the ending the hard way.

Don't you also need Brant to trigger the coronation? I assume you can't skip that since you probably need to know what a Godsway is.

Phlegmish
Jul 2, 2011



Thundarr posted:

For all the complaining online about dragonblight ruining saves, is that actually possible? If your pawn murders everybody in Bakbattahl before you hand over items to Ambrosius (or kill him by other means) and just don't wakestone him back, what happens? Is there some sanity check replacement for him like the Dragonforged, or does it actually leave you permanently unable to proceed? The only other showstopper NPC I can think of is the hermit fisherman, since talking to him is what opens up the seafloor shrine. Everybody else in the game could probably drop dead and at worst you'd lose your breadcrumbs and have to find the path to the ending the hard way.

Any NPCs you don't revive immediately will just be at the morgue indefinitely. You can either go and revive them individually using a regular Wakestone, or use the Eternal Wakestone to revive the entire town in one go.

If you don't realize you can do this, or don't want to for some reason, then yes I would assume you are stuck forever

Ytlaya
Nov 13, 2005

Thumbtacks posted:

Also it’s weird that there’s no goregriffin

I feel like there might be two tiers of Griffin pinions? Like there's a regular one and a "Great Griffon Pinion"

Jack Trades posted:

Most Meister skills are bad.

While this is true, it seems like the Fighter one is okay (though it runs into the issue a lot of skills have where I'm not really sure how its damage compares with other skills, since I don't know the actual scaling).

Jack Trades posted:

I wonder what happens if you just go ahead and kill Allard yourself during Wilhelmina's quest.
I'll have to test that during my next playthrough.

Protect Allard and kill Wilhelmina instead!

Jack Trades
Nov 30, 2010

Ytlaya posted:

Protect Allard and kill Wilhelmina instead!

I can fix her.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Ytlaya posted:

Protect Allard and kill Wilhelmina instead!

Has anyone given the evidence to Brant instead? What happens then?

Thundarr
Dec 24, 2002


Phlegmish posted:

Any NPCs you don't revive immediately will just be at the morgue indefinitely. You can either go and revive them individually using a regular Wakestone, or use the Eternal Wakestone to revive the entire town in one go.

If you don't realize you can do this, or don't want to for some reason, then yes I would assume you are stuck forever

Oh I thought people only stayed in the morgue for a few days. If they're in there forever I guess that's almost always fixable by tracking down some more wakestone shards.

Jack Trades
Nov 30, 2010

Hel posted:

Has anyone given the evidence to Brant instead? What happens then?

He tells you that he doesn't approve and that he doesn't want anything to do with that.

Thundarr
Dec 24, 2002


Hel posted:

Has anyone given the evidence to Brant instead? What happens then?

He offers to help but only if you don't kill anybody (he'll still help if you kill somebody but he'll be mad about it).

The help is limited to escorting you out of the area afterwards.

There's also an option to tell Allard everything if you talk to him while he's leaving his house. I assume that doesn't go well for Wilhelmina.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Jack Trades posted:

He tells you that he doesn't approve and that he doesn't want anything to do with that.

That's disappointing, because when you ask for help to find evidence he seems perfectly happy since it will bring down Disa's faction.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Josuke Higashikata posted:

The enemy flashes in the greeny colour of the bolt and you push it then, I feel like it's pretty generous timing all told.

I thought it was the uncharged, not the charged, so that's how I was screwing it up lol

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Control Volume
Dec 31, 2008

Phlegmish posted:

Any NPCs you don't revive immediately will just be at the morgue indefinitely. You can either go and revive them individually using a regular Wakestone, or use the Eternal Wakestone to revive the entire town in one go.

Lol is this actually true and the tooltips were lying?

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