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Yeah the deck has that
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# ? Apr 6, 2024 15:16 |
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# ? Jun 6, 2024 08:28 |
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I'm still salty about glissa being compleated, mostly because it's after being the protagonist of three books I've actually read.
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# ? Apr 7, 2024 01:03 |
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Party Miser posted:I'm still salty about glissa being compleated, mostly because it's after being the protagonist of three books I've actually read. Three books in which the multiverse actively went out of its way to poo poo all over her, too.
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# ? Apr 7, 2024 01:18 |
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Khanstant posted:His form of mind control is more terrifying than phyresis, at least you can tell when someone goes all Phyrexian because they start oozing gross stuff and getting all biometallic and haranguing folks about joining their new church. Gary from the Vallout Vault, but everyone is Jace. There is even a set coming to support it
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# ? Apr 8, 2024 19:22 |
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I didn't realize how much gold they truly struck with Mothman until last night, when I was in a pod where three people had different Mothman decks. One person with the precon, one person going full mill, and me with a strategy of maxing out rad counters and capitalizing on the big graveyards. We should've all played them in the same game just to see what sort of hell that produced. Probably a Cruel Somnophage swinging for triple digits.
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# ? Apr 9, 2024 03:14 |
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https://twitter.com/SaffronOlive/status/1777700523145056501?t=PS6zdAiPGgfPqOeeRmQWxQ&s=19 What
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# ? Apr 10, 2024 23:07 |
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Mix. posted:https://twitter.com/SaffronOlive/status/1777700523145056501?t=PS6zdAiPGgfPqOeeRmQWxQ&s=19 that guy is insufferable to listen to so of course he would do poo poo like that. i do not wish him well in this endeavor. Anyways, i was wondering if the card "Annie joins up" means you get two sets of converted tokens or you just changed them twice (i think it's just converted twice). With something like Mondrak Glory Dominus do you get triple the tokens, or is it doubled and then doubled again? With Krenko (tin Street) I think you do the counter and token thing and then do it again? I'm sorely tempted to add that to my jinnie fay cat firehose deck of it's broken instead of just really good. It's otherwise not as amazing for the seven creatures that do synergize off of it, but still kinda tempting.
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# ? Apr 10, 2024 23:20 |
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Party Miser posted:that guy is insufferable to listen to so of course he would do poo poo like that. i do not wish him well in this endeavor. Idk what converted tokens are, but you just do the whole triggered ability twice. Triggered abilities are anything that says "when" "whenever" or "at" (as in, at the beginning of your upkeep).
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# ? Apr 10, 2024 23:28 |
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jinnie fay "if you would create one or more tokens, you may instead create that many (cat or dog tokens with specific stats/abilities)" i think the "instead" kills it from being as strong.
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# ? Apr 10, 2024 23:53 |
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Party Miser posted:jinnie fay "if you would create one or more tokens, you may instead create that many (cat or dog tokens with specific stats/abilities)" Most token doubling cards are replacements effects, not triggered effects. Probably all of them, but Magic has so many I'm not confident in saying that for sure. Anything that uses 'instead' is a replacement effect, along with 'skip' and 'as'.
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# ? Apr 10, 2024 23:59 |
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Party Miser posted:that guy is insufferable to listen to so of course he would do poo poo like that. i do not wish him well in this endeavor. Annie Joins Up only doubles your triggered abilities. Mondrak and Jinnie Fay are replacement effects and so are unaffected by Annie Joins Up. In the case of Krenko, yes, you'll put a counter on him and make tokens equal to his power, then put another counter on him and create tokens equal to his power again.
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# ? Apr 11, 2024 00:00 |
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Ah, i figured Mondrak was a trigger because i misremembered the phrasing. whoopsy. Thank you!
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# ? Apr 11, 2024 00:23 |
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Mix. posted:https://twitter.com/SaffronOlive/status/1777700523145056501?t=PS6zdAiPGgfPqOeeRmQWxQ&s=19 Too much of a coward to play Land Equilibrium, Restore Balance, or even just Confounding Conundrum
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# ? Apr 11, 2024 00:25 |
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Confounding Conundrum is the funniest card in magic It may actually be funnier in Brawl on arena than in person, because your opponent plays an explosive vegetation effect and has to bounce two lands, then the game kinda stops and they hover over the card, click away, hover over it again, and then their head explodes
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# ? Apr 11, 2024 01:27 |
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Regardless of the rest of the tweet, I do agree with the sentiment of "I wish there were more options between 'do nothing and get run over by That said, this is a great opportunity to remind people that Cleansing exists!
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# ? Apr 11, 2024 01:56 |
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I completely agree with Saffron Olive's sentiment. When you put together a graveyard or aristocrats deck one of your thoughts should be "how do I deal with rest in peace?" When people build landfall decks they don't give a gently caress about confounding conundrum, zo-zu, polluted bonds, or beast within / generous gift. Confounding Conundrum sounds like a good counter for it but realistically it's letting the landfall deck put more lands in their hand, or letting the glacial chasm reset the counters. In my own landfall deck the things I go find with crop rotation or Kura are usually field of the dead and one of the bounce dual lands just so I can keep bouncing that one land and constantly getting landfall triggers. Having the 'nonland' stipulation on a lot of recent spot removal cards is not really helping either. However, there are a surprising amount of lands that do land destruction but few people actually run them. With that said, cleansing rules. It's basically Price of Progress but also fucks up mono-green players
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# ? Apr 11, 2024 02:54 |
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Yeah, this is something I remember Maldhound pointing out. We get mad at every other color getting to do their thing; we'll turn the cannons on a red deck daring to look like they're playing too fast, a blue deck forcing you to play mother-may-I, a black deck making our favorite stuff die. But we just don't do the same thing to a green deck going off, even when it's really obvious they are.
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# ? Apr 11, 2024 03:24 |
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Cleretic posted:Yeah, this is something I remember Maldhound pointing out. We get mad at every other color getting to do their thing; we'll turn the cannons on a red deck daring to look like they're playing too fast, a blue deck forcing you to play mother-may-I, a black deck making our favorite stuff die. But we just don't do the same thing to a green deck going off, even when it's really obvious they are. The commonality is that the other four colors are doing things to you or your stuff and green, for the most part, isn't. The majority of casual commander players seem to be in it to see their deck do its thing, so when four colors screw that up and one doesn't, the four get most of the attention.
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# ? Apr 11, 2024 03:27 |
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I've learned that people are greedy little piggies and will always let the person casting tempt with discovery go find 4 lands.
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# ? Apr 11, 2024 03:30 |
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I let green do its thing because the green player isn't going to win anyway.
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# ? Apr 11, 2024 03:46 |
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Spanish Manlove posted:I've learned that people are greedy little piggies and will always let the person casting tempt with discovery go find 4 lands. I always stare down the rest of the table and tell them to turn it into a 4 mana Rampant Growth. It's worked the few times I've seen it played in person, but it never works online. I'd play the gently caress out of Ruination in a mono-red or Rx deck, though.
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# ? Apr 11, 2024 03:47 |
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Lmao land ramp is generally the worst kind of ramp, miles behind mana rocks and dorks.
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# ? Apr 11, 2024 03:47 |
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Toshimo posted:Lmao land ramp is generally the worst kind of ramp, miles behind mana rocks and dorks. I feel like people are playing way fewer board wipes these days so I'm way less apprehensive about playing mana dorks than I was in the past.
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# ? Apr 11, 2024 03:50 |
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But at least there's reasonable options to tech against rocks, treasures, and dorks if you really want to - and even more than that, WOTC is actively printing strong new hosers against them (Dauntless Dismantler is the first example that comes to mind). There simply aren't many available choices at the casual or high-casual level to hard-counter mass land ramp. Completely wiping all the lands off the board isn't the answer but there's still a lot of design space between "Armageddon" and "nothing" that just isn't utilized very often.
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# ? Apr 11, 2024 04:16 |
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*thing that beat me last* is the worst thing in Commander and we should do something about it!
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# ? Apr 11, 2024 04:36 |
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Landwipes are valid cards and it is a fault of the casual perception of EDH that building decks without a focus on a balanced manabase that they get shunned. There are plenty of good cheap mana rocks and dorks these days, and every color has at least some way to pump out treasures. Having lands be some kind of sacred no-touchy space has always been very weird to me especially when this concept lets one color absolutely run away with games because they know they'll never be interacted with on that axis.
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# ? Apr 11, 2024 05:03 |
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Balon posted:*thing that beat me last* is the worst thing in Commander and we should do something about it! Wish we could fit this into the thread title.
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# ? Apr 11, 2024 05:05 |
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Make a Farewell that can hit lands too.
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# ? Apr 11, 2024 05:16 |
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Aphrodite posted:Make a Farewell that can hit lands too. Decree of Annihilation and Worldfire
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# ? Apr 11, 2024 05:18 |
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Yeah but I want the choice.
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# ? Apr 11, 2024 06:25 |
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Catastrophe
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# ? Apr 11, 2024 07:48 |
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orangelex44 posted:But at least there's reasonable options to tech against rocks, treasures, and dorks if you really want to - and even more than that, WOTC is actively printing strong new hosers against them (Dauntless Dismantler is the first example that comes to mind). There simply aren't many available choices at the casual or high-casual level to hard-counter mass land ramp. Completely wiping all the lands off the board isn't the answer but there's still a lot of design space between "Armageddon" and "nothing" that just isn't utilized very often. The reasonable option against land ramp is to ignore it because it's inefficient enough you just win around it.
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# ? Apr 11, 2024 07:49 |
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Like, these are people getting mad about Cultivate and Kodama's Reach, which are manaliths.
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# ? Apr 11, 2024 07:50 |
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Mix. posted:https://twitter.com/SaffronOlive/status/1777700523145056501?t=PS6zdAiPGgfPqOeeRmQWxQ&s=19 Seth plays in a bizarre meta, his opinions on commander are all because he has no idea what most metas look like
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# ? Apr 11, 2024 10:06 |
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Toshimo posted:Like, these are people getting mad about Cultivate and Kodama's Reach, which are manaliths. Ah, they're manaliths and lay of the lands, in one! That's value, there.
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# ? Apr 11, 2024 12:28 |
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MrL_JaKiri posted:Seth plays in a bizarre meta, his opinions on commander are all because he has no idea what most metas look like I get the feeling this applies to a lot of people talking about commander online.
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# ? Apr 11, 2024 12:30 |
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Toshimo posted:Like, these are people getting mad about Cultivate and Kodama's Reach, which are manaliths. More people should play Aven Mindcensor, Opposition Agent, and Ashiok, Dream Render. Comedy Options: Mindlock Orb and Stranglehold
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# ? Apr 11, 2024 12:46 |
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Six of the top nine green cards per EDHRec are land ramp cards, and four of them are two mana (plus Sakura Tribe Elder's at #12). If we look at the top cards regardless of color they make up four of the top twelve with only Sol Ring and Arcane Signet as the other mana sources (to be fair though the signets and talismans start coming in from 12-20). The only other mechanic that's anywhere near as dominant within it's color is blue and counterspells, which is five of the top twelve in-color but only two of the top fifty overall (counterspell at #5, then dropping all the way to Negate at #40). Land ramp in some form is very, very prevalent across the format.
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# ? Apr 11, 2024 13:23 |
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orangelex44 posted:Six of the top nine green cards per EDHRec are land ramp cards, and four of them are two mana (plus Sakura Tribe Elder's at #12). If we look at the top cards regardless of color they make up four of the top twelve with only Sol Ring and Arcane Signet as the other mana sources (to be fair though the signets and talismans start coming in from 12-20). The only other mechanic that's anywhere near as dominant within it's color is blue and counterspells, which is five of the top twelve in-color but only two of the top fifty overall (counterspell at #5, then dropping all the way to Negate at #40). Yes, but EDHREC, while a useful tool, is bith meaningless as a gormat barometer, and a self-reinforcing problem. We've had this discussion a thousand times, but EDHREC is fed with extremely bad data and the inly thing it is in any way accurate about is that a large number of players plsy stock oe nearly-stock precons (which are often packed with terrible, inefficient green land ramp). Remember: We are talking about a site where Swiftfoot Boots outranks Lightning Greaves (vecause it's in more precons), where Eternal Witness is the #3 creature of all time (while almost never being worth a deck slot) and Ruinous Ultimatum is a Top 50 card (lol, lmao). Using it as a yardstick for anything is folly.
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# ? Apr 11, 2024 13:44 |
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# ? Jun 6, 2024 08:28 |
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Also, a reminder: When people say "Land Ramp", they are almost exclusively talking about "Basic Land Ramp", which gets sparser in durect ratio to the presence of basic lands as decks get more powerful. That throughline alone should be all the indication that you need that "land ramp" isn't actually very good at all.
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# ? Apr 11, 2024 13:47 |