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Ihmemies posted:Several slimy shafts down i'll bet
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# ? Apr 9, 2024 11:17 |
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# ? Jun 5, 2024 08:35 |
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Oh, wait, when did ulnar stimulators stop working on helping hands? That was the CLASSIC trick! Oh! That's a shame!
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# ? Apr 9, 2024 12:17 |
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Ihmemies posted:Welp I don't know too much about a "build". I thought I'd rather shoot at enemies than melee them, so I put a lot in agility and intelligence. Somehow my guy ended up having axe and dual wield proficiency. I've been buying random skills and now I use a salthopper mandible and a flaming carbide dagger when I want to save ammo, and enemies are not too nasty. So I shoot at enemies.. and I can sprint away if things go badly.. Is that a build? Golgotha is a puzzle to solve and the first major roadblock that really requires a strategy to survive (or bypass) the challenges instead of just bruteforcing everything Hit-and-run tactics work in the early game but start to fail pretty hard in midgame dungeons because you'll often be swarmed by aggressive enemies in a narrow tunnel and things will be constantly going badly for a long time, and you might have nowhere safe to retreat to. Some dangers can be dodged or outrun, or you can pop a salve and run through while facetanking the incoming damage, but either way you need multiple solutions to address the challenges the game throws at you.
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# ? Apr 9, 2024 19:27 |
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https://store.steampowered.com/news/app/333640/view/4195740727955544983 Update on the future of Qud. Cool poo poo. Joppa refresh which is really delightful and exciting, a highlight for me. Joppa deserves to be one of the all-time great starter towns. quote:
Plus, “two big DLCs” for post-launch. Bonkers imo.
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# ? Apr 10, 2024 14:25 |
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Super excited for this, I'm going to put the game down until 1.0 after my current character finds out just how many ape gods it takes to defeat some Nephilim, but sounds like I'll have a lot to come back to. DLC will be a day one purchase pretty much guaranteed
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# ? Apr 10, 2024 14:37 |
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you love to see it
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# ? Apr 10, 2024 16:19 |
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hell yeah
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# ? Apr 10, 2024 18:38 |
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put out a season pass for that DLC and I'll smash that buy button so fast
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# ? Apr 10, 2024 21:26 |
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Cantorsdust posted:put out a season pass for that DLC and I'll smash that buy button so fast Caves of Qud battle pass
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# ? Apr 10, 2024 21:43 |
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https://twitter.com/unormal/status/1742720997097156785
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# ? Apr 10, 2024 21:46 |
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Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me
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# ? Apr 11, 2024 03:10 |
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Somebody commissioned me to make a catgirl tile at one point so we’re already good to go
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# ? Apr 11, 2024 06:57 |
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megane posted:Somebody commissioned me to make a catgirl tile at one point so we’re already good to go Mmm, the siren call of mtx...
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# ? Apr 11, 2024 07:27 |
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Angry Diplomat posted:Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me
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# ? Apr 11, 2024 13:03 |
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# ? Apr 11, 2024 13:11 |
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The game already has Dungeon Meshi cooking, catgirls are the next logical step
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# ? Apr 11, 2024 13:16 |
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Lunchmeat Larry posted:The game already has Dungeon Meshi cooking, catgirls are the next logical step And dragongirls. I commissioned that dragongirl some time ago.
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# ? Apr 12, 2024 06:34 |
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206.75
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# ? Apr 13, 2024 02:04 |
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Angry Diplomat posted:Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me This is just the most perfect mental image. You've done us a great service by sharing it.
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# ? Apr 13, 2024 02:39 |
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quote:Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade." qud.txt
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# ? Apr 13, 2024 04:42 |
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Is there a trick to making turrets useful? I really like the idea of using them both offensively and defensively, but the fact that they cost one whole weapon each, can’t be picked back up, and take 10 turns to set up really makes them far more of a pain in the rear end than they’re worth. It feels very unviable as a major component of a tinkerer’s strategy. Do I really gotta farm a million Issachar rifles n poo poo?
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# ? Apr 19, 2024 06:23 |
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Pollyanna posted:can’t be picked back up I don’t place turrets ever, but turrets are a key part of my tinker game plan. Swiping the guns off of turrets provides some extra tinkering bits in the early game. Midgame, the turrets built by dynamic turret tinkers in deep jungle or baroque ruins are excellent sources of high-tier missile weapons and high-tier bits (ofc you have to run the risk of getting blasted while you try to swipe the gunzzzz) A disassembled chaingun gives the highest-tier bit needed to make a laser rifle and laser rifles have quite good trade value- so once you know how to build laser rifles and are tough enough to stand next to a chain gun turret without immediately dying, disarming a chaingun and disassembling it is a great way to basically pick up a lot of money that you can carry around with 0 weight. Pollyanna posted:Do I really gotta farm a million Issachar rifles n poo poo? If you get into a good groove and start accumulating bits, you’ll eventually accumulate enough 2 bits that you’d need to have projects (a bazillion rifle turrets, a huge stack of X type grenade) to get rid of all of them. Idk if I’ve ever seen a post of fun tricks and tips about tinker builds in Qud. General tip: get a source of flying and you can explore further into the map earlier. This will help you get to Ezra and the Yd Freehold earlier in your character’s development. Tinkering tip: the dish you can cook in Ezra gives you psychometry, which will let you learn how to build low-tier artifacts that you’re carrying. (With ego modifiers, you can learn how to build mid tier artifacts, too) Tinkering tip: Bep, the tinker in Yd, stocks high-tier bits and data disks. He’s usually my top choice for cloning as “more copies of guy” = “more chances that 1 copy restocks with that data disk I really want.”
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# ? Apr 19, 2024 07:04 |
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prisoner of waffles posted:General tip: get a source of flying and you can explore further into the map earlier. This will help you get to Ezra and the Yd Freehold earlier in your character’s development. You don't even really need flying for this; filling out all the wayfaring skills make it super unlikely to get lost on the map by themselves.
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# ? Apr 19, 2024 07:29 |
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Gathering tinkering A bits is probably my least favourite part of the game, but I'm too disorganised to bother setting up a proper "treat item as scrap" style routine to get A bits. Honestly if we could recharge cells with more powerful bits it would cut out most of my problem
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# ? Apr 19, 2024 09:06 |
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mdct posted:You don't even really need flying for this; filling out all the wayfaring skills make it super unlikely to get lost on the map by themselves. all the wayfaring skills are good, I'm just very prone to go hunting up the guaranteed pair of mechanical wings because it's also useful for golgotha; I guess there's also the marginal benefit that I can delay getting all the wayfaring skills if there are more important skills but as a mutated human, that's rarely the case.
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# ? Apr 20, 2024 04:02 |
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1.0 is Soon(tm) yes?
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# ? Apr 20, 2024 05:36 |
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Synthbuttrange posted:1.0 is Soon(tm) yes? "Late 2024" according to the April 10th news update: https://steamcommunity.com/games/333640/announcements/detail/4195740727955544984 The big UI overhaul is arriving sooner -- in beta now for Patreon backers, going to open beta in early May, and shipping soon thereafter.
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# ? Apr 20, 2024 06:13 |
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Is there a way to get a text dump of a character? I want to show people my stat sheet, equips, etc. but screenshotting it is annoying as hell. Failing that: This is my current status. 8/17/7 AV/DV/MA. So far, I've just been plinking with pistols from range, hitting with as many short blades as possible in melee, and trying to get rare and valuable cybernetics. I'm headed for Bethesda next and I'm not really sure how to approach it nor what to prepare other than stacking cold resist. I'm also often pretty low on spending money, though because of Trash Divining and Scavenger I've found a lot of secrets and locations. What should I go for next? Is this a decent build, or should I maybe try something else?
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# ? Apr 20, 2024 18:39 |
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The main considerations for Bethesda Susa are cold resist (50%+ good, 75%+ better), a reliable way to kite enemies who aren't safe to melee, and a solution to the three troll bosses + the final floor. The trolls are an extremely powerful melee + mid-range bruiser who uses axe skills, a second fight that's basically just another cold resistance check, and then the third one is a stealthy assassin whose position can only be revealed via night vision. If you have a way to dig quickly, phase through walls, or to reveal + teleport to the exit, you don't have to fight them at all. The final floor requires either that you fight your way through a horde of heavily-armored enemies (with some psychic attacks and acid damage mixed in), or that you be on extremely good terms with the Mechanimists, I think 400+ rep or around that.
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# ? Apr 20, 2024 18:47 |
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I always go into Bethesda Susa extremely over levelled. It's absolutely chaotic, Crags are a pain to fight until you have good penetration, and so much can go wrong at any given time. I do love it (although it's about five floors too long) but it's intense and can snowball into very silly deaths quicker than almost anywhere else in the game
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# ? Apr 20, 2024 21:13 |
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Pre-Bethesda Susa is a good time to bank a few levels and gear up because you usually have good survivability by that point, so artifact hunting and book selling become fairly viable
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# ? Apr 20, 2024 22:15 |
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I agree that turrets are a bad investment outside of like, one core quest event. The duel-swipe meta only further underlines the point, both for the aforementioned need to break them down after use, and the sheer bit cost for any remotely meaningful installation, which in itself essentially requires tinker-swipe farming. Anything you can lead into a trap is going to be beefy enough that common missile weapons are basically useless against them, and most would actually take damage from dramatically cheaper, AV-ignoring mines. The thing to do would be, imo, a way to convert guns into redeploy-portable objects, the same way you convert grenades into mines — the coding of which is quite elegant. The foreseeable headaches there would be that you’d have as many coded objects as there are guns with differing weights, including guns with weight mods,* and you’d have to figure out things like how to cleanly handle where and how ammo info is retained, to prevent repetitive deploy-load-pickup-unload-deploy loops. But if it could be done, turrets could become a real, practical strat for squishy early-to-midgame characters: get yourself an armful of dustman rifles, buy a lot of cheap lead, set up at a choke point, lure the bastards out. Maybe you need a maneuvering power to avoid friendly fire (or perhaps some sort of laser pointer)… but it could work. A few eigenrifles or phase cannons (or hell, fleshguns) and you’ve got a good setup for the palladium reef. maybe the language makes that one huge branch of inheritances rather than a hundred small ones, but still, that’s a lot of code… An interesting knot to untangle for sure. That reminds me that the weapon I made for the last jam — the practical award bit of the quest bit we didn’t have time to get around to —was mostly figured out mechanically by my CS-student brother, who I think is itching for another mod project… honestly I should just release the gun
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# ? Apr 21, 2024 03:39 |
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They were really mass producing this guy, huh.
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# ? Apr 21, 2024 15:58 |
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Wait, don't those things produce legendary creatures? Would a legendary Saad Amus be a valid target for the water ritual?
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# ? Apr 21, 2024 16:58 |
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I’ll let you know once I actually get my hands on it. (It’s locked up in the kessil face reliquary and this character isn’t equipped to fight all those cherubs just yet)
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# ? Apr 21, 2024 17:26 |
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Free Saad Amus clone with each purchasePollyanna posted:Is there a way to get a text dump of a character? I want to show people my stat sheet, equips, etc. but screenshotting it is annoying as hell. Seems good/fun. As others have said, being over leveled is a great idea for Bethesda Susa. You definitely want some sources of AV-ignoring damage. I like being over-equipped with a thermo cask, freeze ray, and/or arc winders before going in. If you aren’t going to start disarming turrets with high-tier guns, I think you would still benefit from going to Yd / Ezra to get some better equipment… but I’m generally content doing blind buys of expensive artifacts to try to grab arc winders or spazers, which does involve potentially a lot of time grinding up trade value
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# ? Apr 22, 2024 18:41 |
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I'm well past Bethesda on this character now and pretty twinked up (learned a neat trick involving clones), and I'm up to the Grit Gate base defense quest. Is there a way to supply the power network with more amps so I can really cheese the gently caress out of this?
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# ? Apr 22, 2024 21:51 |
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Pollyanna posted:I'm well past Bethesda on this character now and pretty twinked up (learned a neat trick involving clones), and I'm up to the Grit Gate base defense quest. Is there a way to supply the power network with more amps so I can really cheese the gently caress out of this? Power network isn't what's going to save the day, but access to portable walls and possibly freeze grenades.
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# ? Apr 22, 2024 21:56 |
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Man, I kinda hoped more would come of this power network business. Especially with how the Joppa questline has you gathering wire 'n poo poo.
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# ? Apr 22, 2024 22:07 |
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# ? Jun 5, 2024 08:35 |
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there's fusion generators and nuclear batteries, surely we can figure a way to make one connect to the other's wires
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# ? Apr 22, 2024 23:06 |