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atelier morgan posted:c&c simply hadn't yet developed the technology for schlock over the top super america that helldivers provides today idk i think jk simmons did a good job https://www.youtube.com/watch?v=vMm-C_DLN-Q
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# ? Apr 10, 2024 10:33 |
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# ? May 28, 2024 01:54 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. "I don't give a wooden nickel about your legacy!" Yes I know that's from Ray Wise in RA2
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# ? Apr 10, 2024 10:58 |
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palindrome posted:Thinking about reinstalling Wargame: Red Dragon and playing through the singleplayer campaign. Is it still a good experience? My recollection is that the post-release unit balance patches skewed the campaign quite a bit since they didn't go back and modify the campaign unit allocations (?). I always like picking up from time to time whatever the last scenario is called where it’s a giant bluefor vs redfor brawl across korea and the East China Sea just wish you could play it from the redfor side
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# ? Apr 10, 2024 12:07 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. the American equivalent was the tank saying “It’s the right thing to do!” when you told it to fire on a mob of civilians
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# ? Apr 10, 2024 13:37 |
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JonBolds posted:the American equivalent was the tank saying “It’s the right thing to do!” when you told it to fire on a mob of civilians
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# ? Apr 10, 2024 13:49 |
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Tekopo posted:the reason generals faction are the way they are is because they mapped GDI to America, NOD to the hilariously racist terrorist faction, and the soviets to China generals was fkng hilarious like China's passive income generator is by building hackers as in like building units with laptops who are hacking bank accounts ON THE BATTLEFIELD
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# ? Apr 10, 2024 14:37 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. GLA worker: "I'll build anywhere" "I can't build there" Typo has issued a correction as of 14:41 on Apr 10, 2024 |
# ? Apr 10, 2024 14:37 |
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Project Caesar - Dev Diary #7quote:Welcome to the seventh edition of Tinto Talks, where we talk about really super secret stuff, that is hidden behind the code name of ‘Project Caesar’. better brush up on your EU3, because sliders are coming back
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# ? Apr 10, 2024 16:14 |
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Wait I thought Victoria. Nevermind. The army and navy sliders are still there in EU4, forts are just a toggle.
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# ? Apr 10, 2024 16:31 |
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gradenko_2000 posted:"I don't give a wooden nickel about your legacy!" yeah different game. People still remember Tanya.
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# ? Apr 10, 2024 16:36 |
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gradenko_2000 posted:Project Caesar - Dev Diary #7 Just making Meiou and Taxes 2.5 into a game.
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# ? Apr 10, 2024 16:37 |
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Typo posted:generals was fkng hilarious China could also hack all your units and disable them, which seems very prescient.
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# ? Apr 10, 2024 17:23 |
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BearsBearsBears posted:There is so much to examine just in CnC:Generals. One of the most fascinating things to me is how much of the China faction is pure projection from the US. All the signature American tech that goes against the american self image of being high speed low drag surgical ops become China exclusives, like rotary weapons there's some funny overlap between China and America too as a result, like how both get Carpet Bombing since it fits China's in game characterization best but is also such an iconic American tactic that they couldnt not give the US access to it
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# ? Apr 10, 2024 17:29 |
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"First of all, we have the Cost of the Court. This is something that is directly correlated to the economic base of your country, and if you spend less gold than expected, your legitimacy, or equivalent applicable government power, will decrease over time, and the more you spend, the more legitimacy can increase. There are advances, laws, and other things that impact how much you need to spend here." Did they hire someone other than neoliberal Swedes for this one?
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# ? Apr 10, 2024 17:32 |
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There are advances, laws, and other things that impact how much you need to spend here. The highly advanced "neoliberalism" means you don't have to spend anything anymore on anything and your legitimacy won't suffer. For some completely unrelated reason you might run into manpower issues though.
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# ? Apr 10, 2024 17:34 |
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I do not think this makes sense
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# ? Apr 10, 2024 17:59 |
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i think the shifting focus of civ games reflects changing ideas about game design in video games more than anything. especially civ 5 & 6. alternate victory conditions make sense because if you're wanting something to be more accurate to real life, total warfare in the modern era means nukes are flying and everyone's just making the rubble bounce. civ4 still is great and the guy who helped make that made the old world which is also a very very good 4x.
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# ? Apr 10, 2024 18:35 |
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gradenko_2000 posted:
Oh, they let Johan work on this? 😒 That's the most loving liberal understanding possible. I had to reread it twice to get the meaning. For gently caress's sake Money. Wasn't. Power. until the victory of the bourgeois, essentially after the game ends, and only in northwest Europe. You stupid gently caress.
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# ? Apr 10, 2024 18:36 |
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Depends on if that's the whole of the picture Right now in 4 the amount of power an estate has is based on land ownership, whatever privileges they have that you can give or revoke, and maybe some other modifiers. They kind of play very loosely with it by creating specific privileges to skew how powerful an estate was during a specific time period. This also goes hand in hand with loyalty where a more powerful estate that's loyal gives your tag bigger bonuses.
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# ? Apr 10, 2024 18:44 |
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DJJIB-DJDCT posted:"First of all, we have the Cost of the Court. This is something that is directly correlated to the economic base of your country, and if you spend less gold than expected, your legitimacy, or equivalent applicable government power, will decrease over time, and the more you spend, the more legitimacy can increase. There are advances, laws, and other things that impact how much you need to spend here." autistic modders
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# ? Apr 10, 2024 18:45 |
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Tankbuster posted:Stereotypes are the other side of having a cool faction identity. A lot of the unit blandness is made up for by good voice work and general unit banter. People still quote the "AKs for everyone" or "China Will Grow Larger" but what is even the american equivalent. Which was the one where you could play as other countries in the axis of evil? Red Alert 2, maybe? I remember the Iraqi special unit was "the irradiator ' and would say, "it will be a silent spring" when ordered to attack.
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# ? Apr 10, 2024 19:20 |
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sullat posted:Which was the one where you could play as other countries in the axis of evil? Red Alert 2, maybe? I remember the Iraqi special unit was "the irradiator ' and would say, "it will be a silent spring" when ordered to attack. yeah, the Soviets had the subfactions Iraq, Libya and Cuba. in the red alert alt history I think Korea is reunified under the RoK and the RoC still runs the mainland a really fun detail: the rise of the reds mod for generals has an extremely detailed backstory that’s basically if Tom Clancy took all the nearly nonexistent lore of cnc generals like allusions in the manual and stuff and attempted to make a coherent universe based on it. I looked at the discord once and it was the only game community I’ve seen before that was dominated by neocons specifically instead of your usual 4chan types that run conservative game spaces https://generalsrotr.fandom.com/wiki/Rise_of_the_Reds_Wiki like dudes going “Saudi Arabia is an important ally for American interests” in response to the trump type conservatives posting about how Saudis were going islamize Europe FrancisFukyomama has issued a correction as of 19:35 on Apr 10, 2024 |
# ? Apr 10, 2024 19:28 |
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Mister Bates posted:all this talk about Sparta is making me want to play Divide et Impera again DEI is so loving good
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# ? Apr 10, 2024 19:33 |
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BrotherJayne posted:DEI is so loving good too bad their Attila project seems to have died out before it got past the basic rebalance patch stage and never got to adding new mechanics
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# ? Apr 10, 2024 19:36 |
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DJJIB-DJDCT posted:Oh, they let Johan work on this? 😒 Johan always insists on working on every EU.
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# ? Apr 10, 2024 22:08 |
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FrancisFukyomama posted:too bad their Attila project seems to have died out before it got past the basic rebalance patch stage and never got to adding new mechanics Attila is a shame because I really want to love it, but the unit rosters are a huge mess imo and the campaign isn't quite cool enough to make it work
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# ? Apr 10, 2024 22:10 |
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FrancisFukyomama posted:too bad their Attila project seems to have died out before it got past the basic rebalance patch stage and never got to adding new mechanics I did some research for them. The real issue was CA not only making ToB but going back after years to make Rise of the Republic, which is fantastic, and fix a bunch of bugs and provide support, while Attila had those same bugs ignored. So the DEI team, choosing between Attila, Empire Divided and RotR, chose the latter because it is a very good campaign, I guess the years of experience on Warhammer went into it. Apparently there’s a bunch of stuff I’m not privy to with CAs Historical team, which met with Dresden and the ToB Shieldwall team, and obviously CA is a loving mess right now, we’ll see how Throne of Decay goes, but that’s why the effort, which was pivoting to Attila with all of the then existing Rome 2 DLCs done, including the ground up DEI Macedonian Wars campaign, ended up back with Rome 2. CA also hosed up historical title player count w that pivot so, not ideal. The RTR mod team for the remake of Rome has like 4 PhDs on it, and is sort of mulling over if CA will do more with Barbarian Invasions or Alexander, which would open up more possibilities there. Really though CAs historical team kept dropping the ball and lacking focus to really support one of these titles the way they could have been. Pharaoh is DOA. They inexplicably stopped support for Three Kingdoms… to remake it. Just … a real brain trust. DJJIB-DJDCT has issued a correction as of 22:28 on Apr 10, 2024 |
# ? Apr 10, 2024 22:22 |
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FrancisFukyomama posted:yeah, the Soviets had the subfactions Iraq, Libya and Cuba. in the red alert alt history I think Korea is reunified under the RoK and the RoC still runs the mainland iraq was the only viable soviet subfaction in competitive play because you needed desolators to counter T3 allied tanks all the other ones including russia sucked hard for allies the US was the best faction cuz you got free paradrops while everyone else's unique units either sucked or were pointless Typo has issued a correction as of 00:14 on Apr 11, 2024 |
# ? Apr 11, 2024 00:10 |
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DJJIB-DJDCT posted:I did some research for them. The real issue was CA not only making ToB but going back after years to make Rise of the Republic, which is fantastic, and fix a bunch of bugs and provide support, while Attila had those same bugs ignored. So the DEI team, choosing between Attila, Empire Divided and RotR, chose the latter because it is a very good campaign, I guess the years of experience on Warhammer went into it. the ancient empires and mk1212 mods both implemented a bunch of dei features like the population system, but I don’t think they ever made their way back to vanilla outside of very slapdash implementations. would have been nice since Attila is basically the definitive Late Antiquity game but there isn’t a comprehensive mod that sticks to that timeframe
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# ? Apr 11, 2024 00:51 |
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Tekopo posted:look i saw "rules of engagement" and im pretty sure that the americans are right to fire into a crowd https://www.youtube.com/watch?v=_30VjNREhAM
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# ? Apr 11, 2024 02:09 |
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DJJIB-DJDCT posted:Oh, they let Johan work on this? 😒 yea they let the guy who made the greatest strategy game of all time work on it as opposed to letting the goon who ruined vicky 3 do it
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# ? Apr 11, 2024 04:19 |
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attila seems to be the codebase for a ton of fantasy conversion mods that will come out in the 2030s.
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# ? Apr 11, 2024 04:31 |
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Mantis42 posted:yea they let the guy who made the greatest strategy game of all time work on it as opposed to letting the goon who ruined vicky 3 do it They got Brian Reynolds to work on EU5?
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# ? Apr 11, 2024 04:33 |
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BearsBearsBears posted:They got Brian Reynolds to work on EU5?
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# ? Apr 11, 2024 04:37 |
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i dont like the way armies, cities and provinces work in rome 2, also just visually the world map feels pretty desolate
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# ? Apr 11, 2024 04:39 |
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in rome 1 you would see farmland and more and more carts and boats would go around as you developed, it felt vibrant in rome 2 the countryside looks barren and the cities are big bloated blobs, gives me similar vibes to a big shopping mall parking lot on a hot day
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# ? Apr 11, 2024 04:44 |
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traveling with the army. . .a honor to be sure
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# ? Apr 11, 2024 04:44 |
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CA should have never abandoned the 2d risk map from medieval 1
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# ? Apr 11, 2024 04:47 |
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Alright I'll bite, what are the greatest strategy games of all time that Brian Reynolds and/or Johan have worked on? I don't know their body of work well enough for this to be obvious to me. Rise of Nations? Crusader Kings 2?
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# ? Apr 11, 2024 04:50 |
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# ? May 28, 2024 01:54 |
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BearsBearsBears posted:They got Brian Reynolds to work on EU5? why would they get a right fielder for a gsg, that's clearly shortstop work
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# ? Apr 11, 2024 04:51 |