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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

raverrn posted:

I'm so deeply conflicted on it. The AoE and damage are huge - you can fire into a dropping ship and get 10 easy kills - but the handling is SO bad.

sometimes i want an AC but also a backpack; eruptor provides

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



raverrn posted:

I'm so deeply conflicted on it. The AoE and damage are huge - you can fire into a dropping ship and get 10 easy kills - but the handling is SO bad.

It's basically a primary slot AC. It handles like the AC and has some drawbacks compared to the AC to be a primary.

It basically screams "Take the Stalwart as your heavy weapon!" and use that as your actual primary.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Away all Goats posted:

:hfive:

This is just personal opinion but I honestly don't even notice a difference between difficulty 6 v 7. All the dangerous stuff spawns in both.

The difference seems to be minor, but the rewards for doing 7 vs 6 seem to be noticeable.

BadLlama posted:

^^ Time has no effect on the spawn rate of patrols.
It does for all practical purposes unless you are just standing around. In that time as the mission goes on you are doing primary objectives and clearing bases or closing bug holes.

Alkydere posted:

Really? There's so much information flowing about it's easy to get confused.

So technically time alone doesn't increase difficulty but a as a real world correct answer it really for all purposes does. But even then it's still not substantial. Really both answers can be, and are, technically true.

Alkydere posted:

It's basically a primary slot AC. It handles like the AC and has some drawbacks compared to the AC to be a primary.

It basically screams "Take the Stalwart as your heavy weapon!" and use that as your actual primary.

To me it screams "take an Arc cannon as your heavy weapon!" :science:

BitBasher fucked around with this message at 21:23 on Apr 11, 2024

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Hwurmp posted:

Way more patrols start spawning once the primary objective is complete.

17 percent.

It's also worth noting enemy patrols spawn in the direction of bases and the nearest map edge. Reducing them reduces directions enemies can come from.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Hats Wouldnt Fly posted:

17 percent.

It's also worth noting enemy patrols spawn in the direction of bases and the nearest map edge. Reducing them reduces directions enemies can come from.

Unless you are standing near the extract point which adds another 50% bump, but yes

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Not a fan of the insane prices of the new modules. I always make it a point to grab samples on the map but some weeks my play time is extremely limited. My biggest bottleneck is common samples and I guess now rares since you need so many of them and its a pain having to clear every POI for them. I do wish you could get some baseline samples just for completing a mission to help with the drip and to make up for missions where my team is more interested in quick extract.

Hakarne
Jul 23, 2007
Vivo en el autobús!


New high score!

https://www.youtube.com/watch?v=reqOs2AsynY

This is also a good demo for how good it is for large groups (13x in a shot!), striders (1-shot two of them with a hit on the faceplate), and distance accuracy (popped a single small bot at ~125m). Seems to pair well with the Arc Thrower, if anything gets too close you can just stun and kill it.

Infinitum
Jul 30, 2004


You gotta laugh

Bots think they're winning, but we're actually just letting them have those planets so we can lure them to planets with bigger guns to shoot them with

You'd almost pity them if there weren't so dumb

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Anyone else notice the momentum imparted by Eruptor explosions is negative or something? It sucks you towards the point of impact instead of throwing you away.

TheDeadlyShoe
Feb 14, 2014

Infinitum posted:

You gotta laugh

Bots think they're winning, but we're actually just letting them have those planets so we can lure them to planets with bigger guns to shoot them with

You'd almost pity them if there weren't so dumb

That's what happens when you've got no democracy and no say in how things are run. The higher ups just feed you into death traps.

Black Noise
Jan 23, 2008

WHAT UP

TheDeadlyShoe posted:

That's what happens when you've got no democracy and no say in how things are run. The higher ups just feed you into death traps.

:mods:

brodude
Apr 22, 2008

I'm not a malefactor, I'm a lagomorph.
Logged in and was rewarded with like 150 medals from previous campaigns that didn't pay out. Got all the new explode-y guns right on login, that ruled.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain

TheDeadlyShoe posted:

That's what happens when you've got no democracy and no say in how things are run. The higher ups just feed you into death traps.

BadLlama
Jan 13, 2006


Completing the primary objective is like a 150%+ increase in spawn rate.

Destroying 50% of outposts is only 17% increase.


Everyone is free to play the game as they choose, but if you intend to clear the map you should do that before you complete the primary objective unless you are just in for a good fight.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Hey maybe fire tornadoes shouldn't be allowed to spawn on loving ESCORT MISSIONS.

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

RC Cola posted:

This I agree with. Make the rock easier to find

You can see it on the map if you zoom in, it will be a minor poi. If you have the click to reveal enemies on the map perk, you can ping the map to see if the poi has any enemies, the rock doesn't. With some practice you can find it in 1-2 tries at most.

Away all Goats
Jul 5, 2005

Goose's rebellion

Servers must be getting hammered again cause I've dropped/got disconnected from like 2 different games now. And even when in game I had an EAT shot fly right through a Bile Titan's mouth and Chargers sliding all over the place

e: VVV Weird how my internet seems to act up when new content drops and no other time!

Away all Goats fucked around with this message at 22:32 on Apr 11, 2024

TheDeadlyShoe
Feb 14, 2014

Away all Goats posted:

Servers must be getting hammered again cause I've dropped/got disconnected from like 2 different games now. And even when in game I had an EAT shot fly right through a Bile Titan's mouth and Chargers sliding all over the place

Matches are hosted by players. Disconnects idk but eat shots traveling through targets is more like your connection to the host.

TheDeadlyShoe fucked around with this message at 22:00 on Apr 11, 2024

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



BitBasher posted:

To me it screams "take an Arc cannon as your heavy weapon!" :science:

Do as you please, but yeah take whatever heavy weapon you feel most comfortable as your primary!

Sindai posted:

Anyone else notice the momentum imparted by Eruptor explosions is negative or something? It sucks you towards the point of impact instead of throwing you away.

Yup, it's weird but hilarious.

Saraiguma
Oct 2, 2014

Away all Goats posted:

Servers must be getting hammered again cause I've dropped/got disconnected from like 2 different games now. And even when in game I had an EAT shot fly right through a Bile Titan's mouth and Chargers sliding all over the place

steam is being spotty tonight

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Saraiguma posted:

steam is being spotty tonight

yeah i dc'd from steam for like a second and was instantly dropped from a game

my samples lost like dust in the wind

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Early reports that the Thermite grenade suffers from the DoT bug.

turn off the TV
Aug 4, 2010

moderately annoying

Sindai posted:

Anyone else notice the momentum imparted by Eruptor explosions is negative or something? It sucks you towards the point of impact instead of throwing you away.

i think that it's prematurely detonating as soon as you fire and causing the physics to wonk out, i had it happen three or so times in quick succession in one round and none of the shots i fired connected

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Phenotype posted:

I am actually a little bit bummed that they haven't unnerfed it. It wasn't my favorite weapon or anything, but it took me a little while to get acclimated to using it, and I was just starting to enjoy being the railgun guy when it got nerfed and everyone started using EATs instead.

The railgun is still perfectly usable vs bots! An overcharged shot to the face will still one-shot devastators and hulks from well outside detection range. The community of this game is VERY quick to write off anything that isn't Literally The Best as useless.

Case in point, I've been wrecking house in difficulty 9 bot missions using stuff that the community has largely written off as bad or useless, I call it the "Wait, these are good?" loadout: Plasma Punisher, Senator Pistol, Railgun, Ballistic Shield, then whatever stratagems / grenades you feel like or that your team needs. Plasma Punisher for clearing out groups, striders, berserkers, and doing sick trick shots from behind cover. Senator + Shield for picking off individual small bots and devastators - the Senator kills them in a single shot to the eyes, and with the shield up any non-rocket devastator will do basically nothing to you. The long reload time doesn't matter since you can keep your shield up when you're reloading, making you pretty much invincible while doing so. Railgun for long-range fighting and killing Rocket Devastators and Hulks. The only thing that you can't directly deal with are tanks - so you can bring some other strats to deal with those or leave it up to teammates. Ballistic shield is great even with a 2 handed gun cus it protects your back - you're nearly invincible when running away vs anything that isn't rockets, even when a turret tank is blasting at you. The rest of the loadout is super customizable - can bring EMS mortar sentry or stun grenades to make lining up railgun shots easier, can bring airstrikes for better crowd clearing + taking out factories, can bring railcannon or 500kg for dealing with tanks, etc.

There's really not any situation it can't deal with, and I felt genuinely unkillable even in light armor. On helldive difficulty I'd consistently die <5 times and get in the top 1 or 2 for kills, the loadout loving rules and is composed mostly of non-meta weapons. I even toyed with replacing the Senator with the loving Dagger since it obliterates devastators with eye shots, but haven't had enough games with it to know how I feel about it vs the Senator. Try using non-meta weapons more often, you might just be surprised.

Horace Kinch
Aug 15, 2007

raverrn posted:

Hey maybe fire tornadoes shouldn't be allowed to spawn on loving ESCORT MISSIONS.

The escort targets should simply stop, drop, & roll imo

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


BadLlama posted:

^^ Time has no effect on the spawn rate of patrols.
No, not really. There is an increase to spawn rates if you destroy 50%+ of outpost, but it isn't that big of a deal, and clearing out space to kite stuff makes things easier.

Hwurmp posted:

Way more patrols start spawning once the primary objective is complete.

I realize now that I wasn't clear about my question. As you complete more missions in a single operation, does the difficulty ramp up? Like, say I pick an elimination then icbm then a fuel pump. Will the fuel pump mission be more difficult since I picked it last than if I had picked it first? I guess this might be something thats hard to verify so maybe theres no answer

Hwurmp
May 20, 2005

DeadFatDuckFat posted:

I realize now that I wasn't clear about my question. As you complete more missions in a single operation, does the difficulty ramp up? Like, say I pick an elimination then icbm then a fuel pump. Will the fuel pump mission be more difficult since I picked it last than if I had picked it first? I guess this might be something thats hard to verify so maybe theres no answer

The enemy spawns will be different, which might make it harder or easier, but they'll still be in the same range for whatever difficulty you picked.

Scrub-Niggurath
Nov 27, 2007

DeadFatDuckFat posted:

I realize now that I wasn't clear about my question. As you complete more missions in a single operation, does the difficulty ramp up? Like, say I pick an elimination then icbm then a fuel pump. Will the fuel pump mission be more difficult since I picked it last than if I had picked it first? I guess this might be something thats hard to verify so maybe theres no answer

No, the only difference in the missions of one operation is the medals payout

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


DeadFatDuckFat posted:

I realize now that I wasn't clear about my question. As you complete more missions in a single operation, does the difficulty ramp up? Like, say I pick an elimination then icbm then a fuel pump. Will the fuel pump mission be more difficult since I picked it last than if I had picked it first? I guess this might be something thats hard to verify so maybe theres no answer

I've never noticed an increased difficulty on concurrent emissions.

Edit: I'm leaving the typo.

BitBasher fucked around with this message at 22:36 on Apr 11, 2024

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


BitBasher posted:

I've never noticed an increased difficulty on concurrent emissions.

I just gotta say lol at this typo

ponzicar
Mar 17, 2008
One thing I really like about this game is how flat the progression is. A lower level player can tag along in a Helldive and still be a valid participant; they'd be limited more by game knowledge and experience than by their gear.

I hate the MMO style grind gated content, where you have to tell a friend who just bought the game and wants to play with you "Sorry, you need to be level 90 and have gold tier +10 gear to enter this dungeon." So they either need to grind alone for hours to catch up, or you have to suffer through trivial content to get them up to speed.

If the latest round of ship upgrades gave you extra strategem slots or doubled player health I could understand getting mad about them, but it looks like they're just minor bonuses for the hardcore addicts to chase.

BadLlama
Jan 13, 2006

DeadFatDuckFat posted:

I realize now that I wasn't clear about my question. As you complete more missions in a single operation, does the difficulty ramp up? Like, say I pick an elimination then icbm then a fuel pump. Will the fuel pump mission be more difficult since I picked it last than if I had picked it first? I guess this might be something thats hard to verify so maybe theres no answer

Oh not that I know of. Could be interesting if something like that was a thing though.

Snuffman
May 21, 2004

How's the grenade pistol? Does it use its own grenade supply or does it shoot from what ever grenades you're carrying?

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

CodfishCartographer posted:

Case in point, I've been wrecking house in difficulty 9 bot missions using stuff that the community has largely written off as bad or useless, I call it the "Wait, these are good?" loadout: Plasma Punisher, Senator Pistol, Railgun, Ballistic Shield, then whatever stratagems / grenades you feel like or that your team needs.
That is a cool loadout. How does the railgun do against gunships?

Saraiguma
Oct 2, 2014

DeadFatDuckFat posted:

I just gotta say lol at this typo

this forum really is full of goons

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Snuffman posted:

How's the grenade pistol? Does it use its own grenade supply or does it shoot from what ever grenades you're carrying?

I don't have it yet but I've spent time looking at people that have.

It has its own ammo pool and from what I have seen you get the one in it plus 8 spare ammo. You get 2 back from a supply box and 1 back from each ammo box spread around the level.(which is amazing!)

It can close bug holes and kill Robot factories in the vents.

It's on the bottom page of the warbond so I imagine not a lot of people have it yet. I'm waiting to get home to finish unlocking it. I unlocked page 3 but was out of medals by then.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
The new marksman weapon (Adjudicator) is by far the worst weapon in the game, do not get it lol

Gorelab
Dec 26, 2006

CodfishCartographer posted:

The railgun is still perfectly usable vs bots! An overcharged shot to the face will still one-shot devastators and hulks from well outside detection range. The community of this game is VERY quick to write off anything that isn't Literally The Best as useless.

Case in point, I've been wrecking house in difficulty 9 bot missions using stuff that the community has largely written off as bad or useless, I call it the "Wait, these are good?" loadout: Plasma Punisher, Senator Pistol, Railgun, Ballistic Shield, then whatever stratagems / grenades you feel like or that your team needs. Plasma Punisher for clearing out groups, striders, berserkers, and doing sick trick shots from behind cover. Senator + Shield for picking off individual small bots and devastators - the Senator kills them in a single shot to the eyes, and with the shield up any non-rocket devastator will do basically nothing to you. The long reload time doesn't matter since you can keep your shield up when you're reloading, making you pretty much invincible while doing so. Railgun for long-range fighting and killing Rocket Devastators and Hulks. The only thing that you can't directly deal with are tanks - so you can bring some other strats to deal with those or leave it up to teammates. Ballistic shield is great even with a 2 handed gun cus it protects your back - you're nearly invincible when running away vs anything that isn't rockets, even when a turret tank is blasting at you. The rest of the loadout is super customizable - can bring EMS mortar sentry or stun grenades to make lining up railgun shots easier, can bring airstrikes for better crowd clearing + taking out factories, can bring railcannon or 500kg for dealing with tanks, etc.

There's really not any situation it can't deal with, and I felt genuinely unkillable even in light armor. On helldive difficulty I'd consistently die <5 times and get in the top 1 or 2 for kills, the loadout loving rules and is composed mostly of non-meta weapons. I even toyed with replacing the Senator with the loving Dagger since it obliterates devastators with eye shots, but haven't had enough games with it to know how I feel about it vs the Senator. Try using non-meta weapons more often, you might just be surprised.

The plasma punisher is like one hundred percent actually insane if you get used to it, especially with the AOE stagger.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Is the Eruptor a DMR version of the Dominator?

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Gorelab posted:

The plasma punisher is like one hundred percent actually insane if you get used to it, especially with the AOE stagger.

I 100% agree with this.

Improbable Lobster posted:

Is the Eruptor a DMR version of the Dominator?

The Eruptor is the DMR version of the Autocannon

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