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Just played a game yesterday where we had 3 reinforcements left, but we completed pretty much everything, had a fair number of samples, and made it to the evac point. There was one sub-objective left near evac - a Gunship Depot. As we crossed the entire map to get to the evac point, it was pretty quiet. Dead quiet, even. What patrols we ran into were small and could be taken out in a single Eruptor shot. We probably could've called for evac and had a fairly boring 2 minutes before the Pelican showed up to take us home. The completionist instinct itched, though. It was just one measly Gunship Depot - we could smash it in no time. Holy hell, was that ever a mistake. As soon as the first Gunship lifted off from the depot, the entire area around evac turned into bot hell. It was as if every single dropship, Hulk, Devastator, and Tank on the map had been held in reserve for just the exact moment that someone got spotted just so that the bots could dump everything at us from everywhere all at once. Needless to say, we did not get to turn in any of those samples that we collected.
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# ? Apr 12, 2024 16:28 |
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# ? Jun 3, 2024 17:51 |
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I was using the Punisher and first DMR a lot before the new warbond and having a lot of success with both against bots and the Punisher against bugs is real good because of the stun and ease of use against shriekers. Since the new warbond the Erupter is new beloved, it's maybe a little too good but has some big drawbacks so I hope it doesn't get nerfed. Wouldn't be surprised if it does though, if it loses two or three mags I'll still use it. Haven't even tried it against bugs yet. But I see people using the Sickle all the time and I keep meaning to go back to that and the Plasma Punisher. They're both very solid guns.
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# ? Apr 12, 2024 16:30 |
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The Liberator with the grenade launcher secondary is really excellent. Highly recommend it for your standard all-purpose loadout. Senator is also good for style points.
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# ? Apr 12, 2024 16:36 |
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Gunships are ridiculously tanky for something which is basically a heavy devastator taped to a rocket devastator in terms of firepower that you can't sneak past and is almost impossible to take cover from. Gunship Factories with a double factory layout are game enders.
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# ? Apr 12, 2024 16:37 |
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Mesadoram posted:It's ths infinite ammo and consistency that makes me want to always use the Sickle. It’s very good on bugs. You can even roast a charger with it in a pinch.
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# ? Apr 12, 2024 16:37 |
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Darox posted:Gunships are ridiculously tanky for something which is basically a heavy devastator taped to a rocket devastator in terms of firepower that you can't sneak past and is almost impossible to take cover from. Gunship Factories with a double factory layout are game enders. If someone brings an autocannon and can aim they're not a big deal. If no one does......
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# ? Apr 12, 2024 16:39 |
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Darox posted:Gunships are ridiculously tanky for something which is basically a heavy devastator taped to a rocket devastator in terms of firepower that you can't sneak past and is almost impossible to take cover from. Gunship Factories with a double factory layout are game enders. Laser Cannon and Autocannon make mince meat out of gunships. At least 1 person should be bringing one of those weapons on a bot mission anyway.
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# ? Apr 12, 2024 16:43 |
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Darox posted:Gunships are ridiculously tanky for something which is basically a heavy devastator taped to a rocket devastator in terms of firepower that you can't sneak past and is almost impossible to take cover from. Gunship Factories with a double factory layout are game enders. That may not apply if you call down a Hellbomb, but you can at least sneak past them if you don't want to do the objective.
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# ? Apr 12, 2024 16:43 |
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TwoDice posted:If someone brings an autocannon and can aim they're not a big deal. If no one does...... Or if you accidentally land next to one, like my group did last night. We lost like 13/15 reinforcements in the first 2 minutes lol
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# ? Apr 12, 2024 16:44 |
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gunships and other bots prioritizing shooting the hellbombs is brutal for the gunship towers
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# ? Apr 12, 2024 16:46 |
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TwoDice posted:If someone brings an autocannon and can aim they're not a big deal. If no one does...... The last double gunship factory I got I was also the only one with an autocannon and the only one who tried to push in. Everyone else was shooting Quasars at the gunships, trying to airstrike the facility, or loving off elsewhere. If those things activate you need to rush them or you're going to have a bad time. Also the tutorial should teach you how to drop things. Someone grabbed by AC backpack and didn't have their own to swap and didn't know how to drop it, which kinda sucked. And dropping samples before running off to do something dangerous alone is something I wish more people did.
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# ? Apr 12, 2024 16:47 |
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Rocket turrets seem OK too for hot drops - they prioritize dangerous enemies first unlike the other turrets.
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# ? Apr 12, 2024 16:49 |
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LASER BEAM DREAM posted:People who main Sickle, have you unlocked the Scorcher? I never really felt like I needed to return to it, and now I'm flirting with the Eruptor. I haven’t grabbed Eruptor yet but I often switch between Sickle and Scorcher. Against Bots- I grab Scorcher on hot and planets and Sickle on cold planets and then normal planets are kind of a coin flip. I think Sickle pairs better with AC, so if I notice all 3 teammates have ACs then I will run Scorcher + Anti Armor. Need either scorcher or AC to deal with Scout Striders IMO. Against bugs- I haven’t run Scorcher yet because I feel like the splash will kill me. I love the Sickle but also still like the Slugger against them. Is scorcher good against the bile spewers?
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# ? Apr 12, 2024 16:56 |
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If it was just the gunships by themselves they wouldn't be so bad, they'd just be a dangerous version of the stalker. Shooting down one or two gunships with an autocannon is trivial, dealing with them while hulks and devs are charging in is a nightmare. It's the combination of them being a durable dangerous threat that draws in the aggro of every hulk & devastator patrol in the area and the base having just enough defenses around to trigger a bot drop that makes them a slaughterhouse. I think the best option if you want to take on a double gunship factory is to first make sure flares are on cooldown and then have one person sneak in to plant hellbombs while everyone else picks off the gunships and patrols from a distance.
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# ? Apr 12, 2024 16:58 |
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Goddamn I can't wait till they fix the lock-on for the Spear. Loving bringing that thing on bot missions for taking out turrets/fabs from across the map but it sure does suck when it refuses to lock on to anything you're looking at or want it to.
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# ? Apr 12, 2024 17:01 |
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Parkingtigers posted:Autocannon supremacy remains unchallenged. "Your father's Autocannon. This is the weapon of a Helldiver. Not as clumsy or random as an Erupter. An elegant weapon, for a more... democratic age."
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# ? Apr 12, 2024 17:03 |
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piano chimp posted:I genuinely think the new ship upgrades are meant to be a long-term incentive for players that you're not really meant to grind for, same with the new bonkers high level cap. They aren't as impactful as some of the earlier upgrades and, as the other honourable poster mentioned, it'll mean more higher level players will bother with collecting samples again, helping newbies get their unlocks. Yeah, I've been using the eagle one and I can't really notice a difference in terms of performance. The ammo one might make a pretty big difference but it doesn't even work.
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# ? Apr 12, 2024 17:08 |
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space uncle posted:I haven’t grabbed Eruptor yet but I often switch between Sickle and Scorcher. I love the Scorcher on bugs, but you have to get used to switching to your secondary / support for close engagements, like you guessed. It's great for the spewer types WITHOUT the armored head(nursing?). For armored ones you seem to have to shoot the sac or switch(it still damages with headshots, but only white, so they take a full magazine to go down).
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# ? Apr 12, 2024 17:10 |
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the most dangerous thing you can do in this game is try to hit one last objective on the way to evac it's suicide every time
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# ? Apr 12, 2024 17:13 |
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Au Revoir Shosanna posted:the most dangerous thing you can do in this game is try to hit one last objective on the way to evac Yeah after a couple disastrous times of doing this, the friends I play with now focus on taking care of all secondaries before doing the last primary. The increased patrol spawns really do make a difference even though one might not think so.
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# ? Apr 12, 2024 17:21 |
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Superior Packing Methodology is bugged, right? I bought it but my autocannon still only fills up half the backpack with a supply box.
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# ? Apr 12, 2024 17:26 |
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RoyalScion posted:The adjudicator just has way too much recoil to be useful, the thing kicks like a mule for no reason and makes the auto mode completely worthless while making repeated single shots a pain as well A lot of y'all don't crouch and ADS while shooting and it shows Jokes aside, you should try the adjudicator with the armor that reduces recoil while crouched and get good at your quick tap scope headshots, stuff like the humble machine gun or the adjudicator are pretty deadly with that combo, it really tames the recoil a lot E: in fact, the machine gun+supply pack/shield/jetpack+Eruptor+grenade/machine pistol sounds like it'd be proper fun right now Mederlock fucked around with this message at 17:31 on Apr 12, 2024 |
# ? Apr 12, 2024 17:27 |
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The light armor that gives you explosion resistance and recoil reduction continues to be the best armor in the game. Things that kills most divers: divers, specifically divers' stratagems spewers unexpected explosions (rockets, jetpacks) explosion resistance helps with 2 of these, and light armor helps with the spewers
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# ? Apr 12, 2024 17:29 |
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Okay I really really like the Eruptor. Incredibly strong against the amount of medium armour you see on 6/7 and above missions
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# ? Apr 12, 2024 17:30 |
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https://i.imgur.com/O8WtoNM.mp4
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# ? Apr 12, 2024 17:30 |
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Sagebrush posted:Superior Packing Methodology is bugged, right? I bought it but my autocannon still only fills up half the backpack with a supply box. Yes. The devs have acknowledged that it appears to be broken and they are "investigating and looking into a permanent fix", but apparently for some people, restarting the game fixes it lol
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# ? Apr 12, 2024 17:33 |
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johnny park posted:Yes. The devs have acknowledged that it appears to be broken and they are "investigating and looking into a permanent fix", but apparently for some people, restarting the game fixes it lol some of these bugs seem really...trivial? like how hard is it to find the line that says "magazines += (magazines_max * 0.5)" and change the 0.5 to a 1 lol but i guess i'm not a game dev
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# ? Apr 12, 2024 17:38 |
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LASER BEAM DREAM posted:I love the Scorcher on bugs, but you have to get used to switching to your secondary / support for close engagements, like you guessed. It's great for the spewer types WITHOUT the armored head(nursing?). For armored ones you seem to have to shoot the sac or switch(it still damages with headshots, but only white, so they take a full magazine to go down).
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# ? Apr 12, 2024 17:39 |
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Sagebrush posted:some of these bugs seem really...trivial? like how hard is it to find the line that says "magazines += (magazines_max * 0.5)" and change the 0.5 to a 1 lol It will be one of those weird and mysterious engine things. Like how in final fantasy 14 its apparently totally impossible to increase player inventories without the entire game breaking
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# ? Apr 12, 2024 17:42 |
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Really puts the "Hell" in "Helldiver".
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# ? Apr 12, 2024 17:42 |
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missed the whole drat planet
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# ? Apr 12, 2024 17:43 |
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insufficient liberty in your heart
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# ? Apr 12, 2024 17:47 |
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mirarant posted:"Your father's Autocannon. This is the weapon of a Helldiver. Not as clumsy or random as an Erupter. An elegant weapon, for a more... democratic age."
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# ? Apr 12, 2024 17:49 |
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Taking the fight to the fascists inside the Hollow Earth.
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# ? Apr 12, 2024 17:49 |
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Sagebrush posted:some of these bugs seem really...trivial? like how hard is it to find the line that says "magazines += (magazines_max * 0.5)" and change the 0.5 to a 1 lol I assume the issue isn't with the code of the module itself but for whatever reason it isn't activating for players when they buy it. Like the server database that the player's client consults doesn't give it the correct information. Or something like that
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# ? Apr 12, 2024 17:50 |
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Mederlock posted:A lot of y'all don't crouch and ADS while shooting and it shows I'm a big fan of diving forward while shooting like Max Payne. You get prone levels of recoil compensation the moment the dive starts. Adjudicator is a perfect belly flop gun.
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# ? Apr 12, 2024 17:56 |
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Whats the weakpoint on the gunships to hit with an AC/Eruptor? The jets?
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# ? Apr 12, 2024 17:58 |
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Spuckuk posted:Whats the weakpoint on the gunships to hit with an AC/Eruptor? The jets? Engines, they are shaped vaguely like dropships with 4 engines justting off at the sides, the big red light just makes it hard to see.
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# ? Apr 12, 2024 18:00 |
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I just shoot the nose Like anakin said
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# ? Apr 12, 2024 18:03 |
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# ? Jun 3, 2024 17:51 |
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Does the RR oneshot them if you don't hit an engine? I know the spear does
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# ? Apr 12, 2024 18:05 |