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Parkingtigers posted:Yeah, but you need to do that in Warframe because everything looks like it has been made out of veiny dickmeat. Hell yeah it does. Lemme have tacticool camo patterns on stealth armor and melted-box-of-crayons eyesore heavy armor. E: hey mom its 420 posted:if you, like me, have no life and are mostly maxed out, one ofthe most fun things to do is helping and supporting low level pubbies. getting the super samples, helping them do objectives and get xp, pointing them in the right direction etc etc. it truly is therapeutic in the most democratic way Yeah I never stopped collecting samples, helping out and being part of a fun love and effective team is great fun. Veiny dickmeat pagesnipe FunkyFjord fucked around with this message at 08:58 on Apr 13, 2024 |
# ? Apr 13, 2024 08:55 |
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# ? May 25, 2024 04:27 |
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GokuGoesSSj69 posted:I don't doubt you what with one of the best of the new upgrades straight up not working but the cluster could always destroy fabs if you got lucky and one went straight in the vent so are you sure it isn't that? I was just repeating what I heard, but after confirming it ingame it definitely drops a regular bomb right on the beacon. Since it's just one bomb you really gotta land it on top of what you want to blow up though.
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# ? Apr 13, 2024 09:37 |
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Baiard posted:I was just repeating what I heard, but after confirming it ingame it definitely drops a regular bomb right on the beacon. Since it's just one bomb you really gotta land it on top of what you want to blow up though. That's very strange but honestly very useful; if you're actually able to land your beacons on the target you want dead, then that means you can use Eagle Clusters or Napalm (:v) against bots effectively since one usually takes Airstrike against them because only Airstrike bombs can pop fabricators
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# ? Apr 13, 2024 09:40 |
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Smoke Strike can too :v
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# ? Apr 13, 2024 09:58 |
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I stopped collecting normal samples even though others probably wanted them, but after i capped on super samples i began to find it funny to put extra effort into getting them or retrieving them
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# ? Apr 13, 2024 10:50 |
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Baiard posted:lmao apparently the new eagle upgrade causes cluster bomb to drop an extra regular airstrike bomb, so now clusters can destroy fabricators You can do it even without this upgrade but it's very conditional - you have to have the fab to your right (with the vents towards you), and drop the cluster ball right in front of it. Most of the time that'll still nail the fab with clusters. Edit: Erupter is cool and good https://i.imgur.com/2gZoQNk.mp4 Fishstick fucked around with this message at 11:12 on Apr 13, 2024 |
# ? Apr 13, 2024 11:06 |
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piano chimp posted:
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# ? Apr 13, 2024 12:03 |
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I can understand them saying "you can't have a heavy armour with light stats" but yeah there's nothing that specific about any of them that you can't switch around your look.
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# ? Apr 13, 2024 12:24 |
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AtomikKrab posted:I think one of the best parts of the game is when you manage to do a full squad extract at 0 reinforcements left and the timer expired with your samples, and you all go "I can't believe we all made it out."
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# ? Apr 13, 2024 12:26 |
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currently there are 8 armor effects and 40 armors suck my baconapples Hwurmp fucked around with this message at 12:50 on Apr 13, 2024 |
# ? Apr 13, 2024 12:36 |
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Hwurmp posted:currently there are 8 armor effects and and 40 armors If you prefer the scout perk as I do you have your choice of like, 3 armors. Diephoon fucked around with this message at 13:09 on Apr 13, 2024 |
# ? Apr 13, 2024 12:47 |
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Just got this to see what all the fuss is about and because I love democracy. Any advice for what should I be doing as far as progression/unlocks? I think the game's tutorial is really engaging and effective at teaching you the controls and basic mechanics but then it tosses you into the game with like four different currencies and a bunch of options with no real guidance on what you should be doing besides the Orders. I have managed to have zero experience playing any modern multiplayer stuff in the last decade besides like phone games and Monster Hunter so maybe that's why the unlocks and the warbonds feel so alien to me.
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# ? Apr 13, 2024 13:11 |
Grenade Launcher + Backpack are good early game unlocks for strategies - they'll also help you punch above your weight for joining higher difficulty crews Expendable Anti-Tank allows you to take out big enemies (Aim for the heads) Gatling Sentry and one of the cheap Eagle Strikes are also good utilities You'll basically accumulate medals to buy items in war bonds over time.
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# ? Apr 13, 2024 13:16 |
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atelier morgan posted:medic armor. they all have that white/green look i don't like all that much but i try using other armors and just get disappointed in the inability to clutch absolutely absurd situations thanks to extended length invulnerability (since the explosion damage nerf very few things can kill you with active stim) There's one medic armor that was a recolor but it was a twitch drop. https://divers.gg/armor/tr-117-alpha-commander Might be about to buy it from a key site.
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# ? Apr 13, 2024 13:33 |
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Tender Bender posted:Just got this to see what all the fuss is about and because I love democracy. Any advice for what should I be doing as far as progression/unlocks? I think the game's tutorial is really engaging and effective at teaching you the controls and basic mechanics but then it tosses you into the game with like four different currencies and a bunch of options with no real guidance on what you should be doing besides the Orders. Get the top ship module first, the one that deploys support weapons with full ammo. Get the Eagle Airstrike, it's good at every level of the game. Stalwart is a great support weapon you can use as a primary against bugs. Autocannon is a great support weapon you can use as a primary against bots. EATs are a brilliant second support weapon you can take to just spam across the battlefield to tackle all of the bigger enemies. Oh, and get the Redeemer autopistol ASAP as it's a direct upgrade from your starter sidearm. Other than that, just run a few level 1s and 2s solo to test out guns and strategems, and learn to use the minimap to scour around looking for "points of interest" to get super credits and common samples, then dive into missions with a full crew. Start small, and work up in level until it feels right and stay there. Bots are tricky until you hit level 10 as you need some guns/strategems that have a bit more punch and you literally can't get the Autocannon (best weapon in the game, anyone who tells you otherwise is a traitor to democracy) until then. So maybe start with bugs, learn the ropes that way, and then move to the bot front once you feel confident with your weapons. Edit: and to answer the point on currencies: Requisition slips are used to buy the strategems. You'll get these doing basically anything, so don't worry about farming them. XP you'll get by doing anything, so ditto. Some strategems are only available to buy at certain levels, but it's a small curve and after level 20 there's only the mech at 25 being gated. Medals you use to buy the guns and toys in the warbonds. You'll get these by doing missions, completing personal orders, and major orders. Super credits you'll use to buy the premium warbonds. You get like 700 in the basic warbond, and you can find them at points of interest. You'll get them basically as fast as you buy the premium warbonds and unlock the stuff in them, just basically remember to check all the POIs in case you can get some freebies. Samples are the only thing you need to actively give a poo poo about. These are used to upgrade the ship modules for permanent bonuses. You can only find these on the planet surface, and you need to find them and get them onto the extraction ship. Or rather, any member of the fireteam needs to get them onto the extraction ship. This is the real challenge of the game, because the extraction shuttle isn't for you, it's for your samples. Picking up the ones a dead helldiver dropped is essential because the whole team gets them so long as they are on the shuttle. Parkingtigers fucked around with this message at 13:48 on Apr 13, 2024 |
# ? Apr 13, 2024 13:42 |
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Tender Bender posted:Just got this to see what all the fuss is about and because I love democracy. Any advice for what should I be doing as far as progression/unlocks? I think the game's tutorial is really engaging and effective at teaching you the controls and basic mechanics but then it tosses you into the game with like four different currencies and a bunch of options with no real guidance on what you should be doing besides the Orders. Requisition slips and medals can be found at some points of interest in the field, and you'll earn them gradually just by doing missions. You can also find tiny amounts of the super credits instead of buying them with real money. If you don't already have a hand grenade to help destroy bug holes and bot factories, get one from the first page of the Helldivers Mobilize warbond ASAP. Samples are the biggest pain in the rear end. Getting lots means clearing out every enemy base, scouring the map for PoIs, and getting out alive. They're used for ship modules, which improve your stratagems but don't unlock anything new. Farming samples comes easier with practice but don't worry about them too much if you're just starting out. Once you do get a bunch, the Donation Access License is a big upgrade, alongside the Eagle and sentry upgrades.
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# ? Apr 13, 2024 13:51 |
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Hakarne posted:I'm starting to come around on intentional hot-dropping just so you can make a badass entrance https://i.imgur.com/RHeerIo.mp4 I don't like Menkent but fire related fail spirals are always funny the day after but AA Defense I keep joining quick play 8 - 9s and bailing the instant I see AA Defense as a modifier but you can't see it from the globe when selecting other people's missions to join.
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# ? Apr 13, 2024 14:41 |
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imo it would be cool if those difficulty modifiers were tied to side objectives on the planet you could complete in order to disable them like maybe there could be AA guns on the map you could destroy to disable the AA effect or some kind of satellite thing you could enable/raise in order to bypass the orbital fluctuations. would be neat if stuff like that was in the game imo
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# ? Apr 13, 2024 14:45 |
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If they aren't doing armor tinting and customization I'd love to see a bit more color alignment. They've got several different tans and greens that don't match (the scout green and medic green being different works for me but the light fortified armor doesn't match anything) and the reds and oranges are also off from everything. It makes matching armor to helmets harder. I think the medical armors are nice designs. The color scheming is good and the whites look great, and all of the +stim armors are clearly identifiable in terms of armor class and effect. Same with the scout armors, but the rest are all over the place with different oranges and tans and poo poo
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# ? Apr 13, 2024 15:02 |
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Ravenfood posted:If they aren't doing armor tinting they are possibly doing armor tinting, there are a few color variants in the files afaik there's basically zero information on these besides them existing so how players will get them or if it's still planned remains to be seen
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# ? Apr 13, 2024 15:06 |
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Stratagem idea: Eagle Fighter Sweep 2 second call down, 1 or 2 calls per re-arm, lingers for maybe 45 seconds and dumps missiles into anything flying. I don’t want an I win butting against bot gunships, but it would be cool to maybe get a little bit of breathing room every once in a while
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# ? Apr 13, 2024 15:07 |
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ninjahedgehog posted:Stratagem idea: Eagle Fighter Sweep Our nice lady pilot swooping in to blast some Shriekers out of the air would certainly be fun to watch as much as anything else
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# ? Apr 13, 2024 15:13 |
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Tender Bender posted:Just got this to see what all the fuss is about and because I love democracy. Any advice for what should I be doing as far as progression/unlocks? I think the game's tutorial is really engaging and effective at teaching you the controls and basic mechanics but then it tosses you into the game with like four different currencies and a bunch of options with no real guidance on what you should be doing besides the Orders. Welcome! Join the discord in the OP, mute everything but the helldivers 2 chat. Play with squads of goons in voice chat. They are super friendly and always have squads forming. You'll have max level goons helping teach you the game's tricks and tips.
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# ? Apr 13, 2024 15:15 |
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ninjahedgehog posted:Stratagem idea: Eagle Fighter Sweep One of the leaked strategems is an eagle air to air missile that seems to work basically like an Orbital autocannon but vs flying enemies
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# ? Apr 13, 2024 15:25 |
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Back to Bot vs Bug difficulty discussion, but it is pretty crazy how much worse the Bot secondary objectives and modifiers are Bugs have: -atmospheric spores. Oh no, radar is less usefull. -stalker lairs. Actually kind of dangerous, but are getting power crept, especially by the eruptor -spore towers. Make things hard to see... half the planets have enviroments that aren't much worse for visibility. Also can be destroyed from across the map by literally anything -shrieker towers. Pretty dangerous, but can be destroyed at range. -one of their most dangerous units (spitters) doesn't even show up half the time Bots have: -AA defenses. Minus a whole strategem slot! -detector towers -strategem jammers -mortars -anti air emplacements -cannon towers -mines -gunships, which are more dangerous than shriekers and can only be destroyed by hellbombs -command bunkers which can shoot back/even one shot. Like at high difficulties the bots will even start fortifying POIs, with mines and towers. Terminids just don't have the same 'this is a loving death trap' feel. Maybe if they got more static defenses, or if spore spewers did a low amount of damage over time or something and got more armour
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# ? Apr 13, 2024 15:44 |
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We’re going to need to have a discussion about the euphemism treadmill and why the goon prefix is killing me.
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# ? Apr 13, 2024 16:13 |
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Piell posted:One of the leaked strategems is an eagle air to air missile that seems to work basically like an Orbital autocannon but vs flying enemies Although unless flying enemies become much more a thing (like some sort of elite enemy) then it seems like a bit of a trap choice to take a stratagem to deal with the output of a secondary object that may or may not even spawn.
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# ? Apr 13, 2024 16:13 |
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darnon posted:Although unless flying enemies become much more a thing (like some sort of elite enemy) then it seems like a bit of a trap choice to take a stratagem to deal with the output of a secondary object that may or may not even spawn. they're ace combat missiles. if they can't hit an airplane then they'll shoot a tank
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# ? Apr 13, 2024 16:15 |
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AtomikKrab posted:I think one of the best parts of the game is when you manage to do a full squad extract at 0 reinforcements left and the timer expired with your samples, and you all go "I can't believe we all made it out." Honestly even when the last man wipes but you've completed the mission objectives it's somehow gratifying. They did so much right with this game.
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# ? Apr 13, 2024 16:22 |
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AtomikKrab posted:I think one of the best parts of the game is when you manage to do a full squad extract at 0 reinforcements left and the timer expired with your samples, and you all go "I can't believe we all made it out."
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# ? Apr 13, 2024 16:31 |
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turn off the TV posted:i don't think that you can actually do that I don't know them all well enough yet but there are some obvious ones, let alone the difference between light, medium, and heavy.
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# ? Apr 13, 2024 16:35 |
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Lobok posted:I only agree with not doing transmog because you can look at someone's armour and see what the armour actually is/does. I agree with the developers that you shouldn't be able to exchange armor properties. The big beefy bomb squad armor should not give you the stealthy sprinting buffs. However they really should let you change the color of your equipment. Also they need to balance it better so there's some reason to take heavy armor. Nearly everyone I see on the higher levels is running some kind of light armor.
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# ? Apr 13, 2024 16:39 |
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Black Noise posted:We’re going to need to have a discussion about the euphemism treadmill and why the goon prefix is killing me. just a little gooning with some strangers on the internet, no harm in it
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# ? Apr 13, 2024 16:47 |
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Sagebrush posted:I agree with the developers that you shouldn't be able to exchange armor properties. The big beefy bomb squad armor should not give you the stealthy sprinting buffs. Compromise doesn't please anyone blah blah blah but it doesn't have to be all or nothing. Transmog within armor classes only, or make transmog one mission only so that you have to spend otherwise useless req slips to fashion what you want each time, or have some perks be more transferable than others, etc.
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# ? Apr 13, 2024 16:48 |
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If you fashionistas can't handle having the wrong perk on your armor then you don't deserve to look good.
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# ? Apr 13, 2024 16:48 |
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I am getting real sick of stim pack animation playing, sounds going off but loving nothing happens because the player gets flinched by a flea landing on them.
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# ? Apr 13, 2024 16:51 |
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BadLlama posted:I am getting real sick of stim pack animation playing, sounds going off but loving nothing happens because the player gets flinched by a flea landing on them. god, this. mega annoying
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# ? Apr 13, 2024 16:53 |
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Lobok posted:I don't know them all well enough yet but there are some obvious ones, let alone the difference between light, medium, and heavy. There are some that do make sense but a lot that are seemingly completely arbitrary. The superstore extra padding light armor is less armored than the superstore servo assisted light armor, which also doesn't have any servos to speak of.
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# ? Apr 13, 2024 16:56 |
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The way I use stimpacks, and I assume most of the player base does too, is by mashing V until I see the health bar start going up. It's another thing that I don't think is probably the intended gameplay behavior but hey, it's what works
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# ? Apr 13, 2024 16:58 |
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# ? May 25, 2024 04:27 |
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Mazerunner posted:Back to Bot vs Bug difficulty discussion, but it is pretty crazy how much worse the Bot secondary objectives and modifiers are Bots are significantly more difficult and require a different build / tactics. Granted most one hit rocket deaths are gone it’s definitely noticeable how much worse it is. And the bug players who come to bot 8/9s with incendiary breaker and weird loadouts that don’t work on bots does no favours. Having two randoms somehow use 22 reinforcements when me and a buddy used 2 on bots is ludicrous.
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# ? Apr 13, 2024 17:13 |