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A small observation, "suppressing" entities keeps them controlled, but it is part of the wardening job and the same method apparently applies to slaves, monsters, and inanimate objects. So I'm assuming that my guy is just going outside the colony and screaming profanities at the giant ominous rock to stop it from activating, and this is apparently very effective.
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# ? Apr 14, 2024 00:32 |
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# ? May 22, 2024 05:55 |
OwlFancier posted:A small observation, "suppressing" entities keeps them controlled, but it is part of the wardening job and the same method apparently applies to slaves, monsters, and inanimate objects. https://www.youtube.com/watch?v=15QHE21CfqQ
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# ? Apr 14, 2024 00:37 |
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OwlFancier posted:A small observation, "suppressing" entities keeps them controlled, but it is part of the wardening job and the same method apparently applies to slaves, monsters, and inanimate objects. "Shut up, space egg!"
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# ? Apr 14, 2024 00:40 |
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OwlFancier posted:A small observation, "suppressing" entities keeps them controlled, but it is part of the wardening job and the same method apparently applies to slaves, monsters, and inanimate objects. I love how important Social skill/social imact stat have become You put on your fancy coat and hat and go have a power lunch with the obelisk
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# ? Apr 14, 2024 02:47 |
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*stares menacingly at eldritch horror monolith while tapping an entire wooden log in my hand*
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# ? Apr 14, 2024 02:50 |
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someone doing a good playthrough of the new content? need to get good.
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# ? Apr 14, 2024 02:55 |
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Flesh Forge posted:I love how important Social skill/social imact stat have become One hilarious side effect of this is that the various anime girl races that have jacked to the skies social stats because "they're so pretty! +15 social" are suddenly turning into expert SCP containment specialists overnight.
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# ? Apr 14, 2024 03:00 |
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Be gentle Obelisk-senpai!
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# ? Apr 14, 2024 05:55 |
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Tankbuster posted:someone doing a good playthrough of the new content? need to get good. adamvseverything just beat the anomaly content on 500% max difficulty no pause tonight, it was a hell of a run
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# ? Apr 14, 2024 06:03 |
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I tried out the flesh-pit that you can enter. I was having a pretty easy time clearing the flesh monsters so I decided to take on the heart. Big mistake. I took it down but nobody survived. I think I'll start holding off on attuning the obelisk until I have better research and equipment, things escalate quickly.
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# ? Apr 14, 2024 06:31 |
I have been playing mostly blind and I think Anomaly has been the most fun I've had in Rimworld (and that's high praise considering I'm only a dozen hours away from hitting a thousand). The "unending darkness" event had me on the edge of my seat, trying to get to the noctoliths before anyone else raided me, very slowly building flood lights and torches to get to them, running home when the noctoids appeared. Or the blood rain which forced me to lock everyone inside to avoid berserkers, just in time to get hit with a raid and the nociosphere running out of time. I sent it to the raid and it killed everyone with just enough time left to teleport back home and start killing my pawns before it vanished. And then I got a second raid, where I thought "hey, maybe it's a good time to use the summon the fleshbeasts ritual" and it ended up almost being a base killer when every animal in the map turned manhunter plus the raid plus the monsters. And there are a lot of entities I haven't even discovered yet I doubt it'll be as fun the second time around but even if I never play it again, the extension has already more than justified its price
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# ? Apr 14, 2024 06:52 |
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is this wrong, is this unethical
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# ? Apr 14, 2024 07:46 |
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I've been slow-rolling the anomaly stuff. I did the Researcher starting scenario so I happen to have a ghoul. I send him out to slay animals and then a robot hauls the corpse back. Mostly he's been an incredibly good damage tank. I know a lot of people were doubting that ghouls would be any good but seriously... they're really drat good and I haven't researched any of the upgrades that were teased before the dlc released. I got a dark wanderer joining the team who has a special bonus to anomaly research, that's very handy for this colony. He hasn't betrayed me yet so I'm hoping he just sticks around, his Intelligence is also crazy good. Got the obelisk that teleports you to a labyrinth, which is not only a pretty cool event but items looted on the scene also gave me a sneak peak of a bunch of stuff that I'll be able to craft later. I got a stack of 10 serums that prevent mental breaks for 2 days while also preventing inspirations, which seems extremely strong. The loot overall was very good, like I brought home a bunch of great anomaly stuff but also several pristine hearts, lungs, and kidneys! Thanks, obelisk! Protip: if an event happens to spawn a bunch of corpses, check the corpses for loot. It seems like the raid generator is being used to create the pawns and then it just turns them into skeletons, but that means the bodies may contain drugs, medicine, meals, and sometimes weapons too. This loot doesn't drop to the ground unless you have a pawn strip the bodies. It's hilarious that a bunch of skeletons can have fresh simple meals on them that rot 2 days later
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# ? Apr 14, 2024 09:00 |
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QuarkJets posted:I got a dark wanderer joining the team who has a special bonus to anomaly research, that's very handy for this colony. He hasn't betrayed me yet so I'm hoping he just sticks around, his Intelligence is also crazy good. yeah this just seems like a highly uber random free guy, with a small caveat.
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# ? Apr 14, 2024 09:07 |
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Geez, Rimworld...So I used the skip abduction ritual, which abducts a random hostile NPC from anywhere in the world. It gave me a pawn with the name of my very recent ex.
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# ? Apr 14, 2024 09:33 |
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Anticheese posted:Geez, Rimworld...So I used the skip abduction ritual, which abducts a random hostile NPC from anywhere in the world.
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# ? Apr 14, 2024 09:36 |
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From reddit:quote:Well...The child had missing body parts and was dead for 59 days. The mother did not have missing body parts and was dead for 55 days. Bleak
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# ? Apr 14, 2024 11:22 |
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I really need to stop taking on colonists with Paralytic Abasia, it's never worth the effort. If they at least had good skills, it might be worth considering, but they never do. Broken Cog fucked around with this message at 11:39 on Apr 14, 2024 |
# ? Apr 14, 2024 11:37 |
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Flesh Forge posted:is this wrong, is this unethical I did immediately try that when I got one lol, weirdly there isn't a special social relationship category for "my horrible clone from an eldritch monolith" so yeah they're just two people and if they're gay they can gently caress, lmao. Also funnily, the clones inherit the social history of their originals but not the actual relationships so they will probably be very good friends with spouses etc because of all the shagging and talking, but not actually married to them. This also means that one potential application for them is if you have someone who everyone in the colony hates, you can clone them and then kill them and everyone will get the "my rival died" mood buff, lmao OwlFancier fucked around with this message at 12:47 on Apr 14, 2024 |
# ? Apr 14, 2024 12:45 |
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Broken Cog posted:I really need to stop taking on colonists with Paralytic Abasia, it's never worth the effort. thankfully they can serve a new life as a ghoul!
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# ? Apr 14, 2024 13:44 |
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OMFG FURRY posted:thankfully they can serve a new life as a ghoul! I am actually seriously considering that every time I look at that "30d" timer on the health screen
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# ? Apr 14, 2024 13:57 |
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I had some mod at one point that added a super convenient radial selection menu when clicking on the ground. Anyone happen to know what that mod was? I can't remember. EDIT: Dubs Mint Menus Jack Trades fucked around with this message at 15:09 on Apr 14, 2024 |
# ? Apr 14, 2024 14:46 |
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There's no way to recruit feral ghouls, right? You have to turn one of your colonists into one if you want a friendly one? Edit: Anyone know what this means? Got some random blind healer that asked to join my colony, so I decided to run a check on him, and this was the message I got. Broken Cog fucked around with this message at 15:45 on Apr 14, 2024 |
# ? Apr 14, 2024 15:04 |
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You're all having fun with the new content. Meanwhile, my colony of 5 tribals was just getting towards electricity when: 1. a raid got lucky hits on two ranged pawns and a grenade on the best melee pawn 2. the raid abducted two, but one of the abducters succumbed to his wounds on the way out, so I could rescue one pawn 3. with two dead and one abducted, the remaining unharmed pawn cared for the wounded pawn 4. influenza struck, killing one 5. with one pawn left, I took the risk to accept five people seeking shelter. My remaining pawn was drifting in and out of consciousness 6. betrayal, obviously. Knowcked down the remaining pawn, who crawled towards the exit of the base 7. The betrayers set fire to everything. Inside my mountain base. Deep inside my mountain base 8. They set fire to the chemfuel store deep inside as well 9. >700°C. Only my pawn made it out, everyone else inside perished 10. A lone gunman arrived, nursing my pawn back to health Some shamblers are having a party at the map edge. I am somewhat preoccupied right now, however. e: Imagine standing next to a shelf of petrol in an enclosed room and deciding to set fire to it. Antigravitas fucked around with this message at 15:49 on Apr 14, 2024 |
# ? Apr 14, 2024 15:46 |
Broken Cog posted:I am actually seriously considering that every time I look at that "30d" timer on the health screen
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# ? Apr 14, 2024 16:02 |
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Broken Cog posted:There's no way to recruit feral ghouls, right? You have to turn one of your colonists into one if you want a friendly one?
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# ? Apr 14, 2024 16:06 |
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Figured out what the healer's deal was Healed permanent injuries, and gave the target a sweet tentacle arm. Pretty good deal if you ask me
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# ? Apr 14, 2024 16:45 |
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Is there a way to make colonists prefer eating food that's closest to spoiling?
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# ? Apr 14, 2024 17:15 |
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Jack Trades posted:Is there a way to make colonists prefer eating food that's closest to spoiling? Other than forcing them, no. Could always make less too.
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# ? Apr 14, 2024 17:23 |
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Jack Trades posted:Is there a way to make colonists prefer eating food that's closest to spoiling? The mod is called "Common Sense". It includes such incredible features as "Pawns are encouraged to eat meals that are closer to spoiling" and "Pawns are encouraged to use ingredients and materials that are closer to spoiling". Other crazy features are "Pawns are encouraged to fulfil their need of outdoors by seeking recreation outdoors".
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# ? Apr 14, 2024 17:38 |
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Antigravitas posted:The mod is called "Common Sense". quote:- (optional) pawns will stop taking more sweets than they can eat; 1984
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# ? Apr 14, 2024 17:46 |
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Antigravitas posted:The mod is called "Common Sense". Common Sense is a very old mod and I'm not even sure how much of it is working as intended - I've never figured out what their threshold is for 'closer to spoiling' and it's definitely not just always use the oldest. The parts that do work are great though, vanilla cleaning behavior really sucks until your base gets big enough for a dedicated janitor.
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# ? Apr 14, 2024 17:51 |
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Antigravitas posted:The mod is called "Common Sense". Weird, I have that mod installed currently but my dudes have been eating survival meals instead of the freshly cooked ones and feeding bedridden colonists raw potatoes instead of a real meal, despite the meal storage being literally 5 tiles away. I guess I'll look into the settings.
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# ? Apr 14, 2024 17:51 |
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OwlFancier posted:I did immediately try that when I got one lol, weirdly there isn't a special social relationship category for "my horrible clone from an eldritch monolith" so yeah they're just two people and if they're gay they can gently caress, lmao. These are the kinds of shenanigans that Rimworld was made for
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# ? Apr 14, 2024 17:53 |
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Without spoilers, roughly how early is it okay to activate the monolith if I don't want to risk getting completely hosed over?
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# ? Apr 14, 2024 17:55 |
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Jack Trades posted:Weird, I have that mod installed currently but my dudes have been eating survival meals instead of the freshly cooked ones and feeding bedridden colonists raw potatoes instead of a real meal, despite the meal storage being literally 5 tiles away. When you're getting weird food behavior that includes feeding raw stuff, it's good to double check that there are no dietary restrictions going on (food assignments, ideology beliefs or gene stuff if modded). You might have meat in your meals and a pawn that gets massive mood penalties for eating it, for example.
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# ? Apr 14, 2024 17:55 |
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I had a lone genius event but the moment he stepped foot onto the map he was hunted and instantly killed by a timber wolf
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# ? Apr 14, 2024 17:59 |
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Jack Trades posted:Without spoilers, roughly how early is it okay to activate the monolith if I don't want to risk getting completely hosed over? The second tier is when things start to get spicy.
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# ? Apr 14, 2024 18:02 |
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Gadzuko posted:I had a lone genius event but the moment he stepped foot onto the map he was hunted and instantly killed by a timber wolf Couldn't have been that smart then
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# ? Apr 14, 2024 18:03 |
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# ? May 22, 2024 05:55 |
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Jack Trades posted:Weird, I have that mod installed currently but my dudes have been eating survival meals instead of the freshly cooked ones and feeding bedridden colonists raw potatoes instead of a real meal, despite the meal storage being literally 5 tiles away. Eating survival meals is unfortunately just vanilla behavior, pawns are lazy and will grab whatever is closest to them. This is easy to fix: edit their food assignments and turn off packaged survival meals, if everyone is using the default assignment (Lavish) then you're just editing that one. Or you can Forbid those stacks, that'll work too As for the second one, does the bedridden colonist happen to be a pig-person or some other xenotype with Robust Digestion? Because that would explain the behavior. If not, then I'd suggest disabling Common Sense
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# ? Apr 14, 2024 18:05 |