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Your Brain on Hugs posted:Yeah there's no way in hell I'm gonna speak or listen to internet randoms. When I get a good group where everyone is tagging and generally competent it's really not that different from when I'm playing with friends on voice comms. Idk, I’ve met pretty rad people randomly on the internet. I respect your choice. I’m saying that there’s no replacement for communication even though you can absolutely be successful with pings. I wish they’d add bots so that people who agree with you could play how they like. Tender Bender posted:I agree with this but then I guess I do want a microphone-user filter, so I can go no-mics only. I only want to talk to people if they're my friends. I have my gaming PC on our living room TV so I'm gonna be just chilling and chatting with my wife instead of talking to randos on the Internet. No offense to the randos. I'm one of them. That’s fair and exactly what I want for the opposite reasons. I use push to talk so I can talk to my wife and be a more useful teammate. E: not trying to poo poo on how anybody plays, I just want the option since this is a big enough game that splitting the playerbase wouldn’t matter. I don’t get a ton of time to play anymore and would rather enjoy it how I want to (just like y’all do)
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# ? Apr 15, 2024 00:51 |
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# ? May 27, 2024 12:14 |
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Unless I missed it, have they fixed that whole fire/chem DoT damage only working for hosts yet? I've kind of mentally checked out with those weapons for the time being and don't recall a patch note fixing it.
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# ? Apr 15, 2024 00:56 |
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Droxis posted:Unless I missed it, have they fixed that whole fire/chem DoT damage only working for hosts yet? I've kind of mentally checked out with those weapons for the time being and don't recall a patch note fixing it. Its on their list of known issues but hasnt been patched yet. Just ignore fire weapons unless you're the host.
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# ? Apr 15, 2024 01:24 |
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Note: the bug apparently makes DoTs work properly for the network host, which is not necessarily the same person as the game host.
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# ? Apr 15, 2024 01:36 |
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I've been playing against bugs with a breaker incendiary a lot, always as the host, and whenever someone joins who is also using the breaker incendiary I compare our kills:shots hit ratio at the end of the match, and it's almost always roughly equivalent. I think the fire dot bug only happens when the host has bad Internet and the non-host players get desynced. But in my experience people joining my games seem to do fine with fire damage. And the dot is definitely working for me, I've counted out the number of shots it takes for me to kill various bugs with the dot e.g. warriors are 3 shots then the dot will finish them, small bugs are one shot and the dot will finish them even if they only get hit by a single pellet. Which is also consistent across all matches I've played. Some examples I took screenshots of: Me: 0.4 kills per shot hit Blue: 0.38 kills per shot hit (we were both breaker/quasar) Me: 0.36 kills per shot hit Blue: 0.43 kills per shot hit (I was breaker-only, blue was breaker/flamethrower) I usually take a supply pack with it so I shoot way more than other people but the ratios are consistent To be fair this methodology is not great for a few reasons, for example it has no way of accounting for things like how many targets were hit with each shot, but it generally ends up with roughly 0.35-0.4 kills per shot hit regardless of whether it's me as the host or someone else who joined. deep dish peat moss fucked around with this message at 02:08 on Apr 15, 2024 |
# ? Apr 15, 2024 01:37 |
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Yeah it's definitely not as simple as "only 1 randomly selected player in each game can do damage over time" and probably far less common than people think.
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# ? Apr 15, 2024 01:40 |
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Huh, interesting. My initial searching for an answer had mixed results, but I'm glad the incendiary breaker is still doing work.
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# ? Apr 15, 2024 01:51 |
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There should be a support weapon that’s a 40k lore bolter. Full auto assault rifle that fires eruptor rounds
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# ? Apr 15, 2024 01:57 |
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FrancisFukyomama posted:There should be a support weapon that’s a 40k lore bolter. Full auto assault rifle that fires eruptor rounds Do I have good news for you about the autocannon and its fire mode selector!
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# ? Apr 15, 2024 02:03 |
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I’ve taken the incendiary breaker exactly once, along with the gas strike for one of those new defence missions. Turns out having your primary and your crowd clearing strat both do nothing sucksssss.
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# ? Apr 15, 2024 02:26 |
lightrook posted:Do I have good news for you about the autocannon and its fire mode selector! looks a little like a heavy bolter even.
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# ? Apr 15, 2024 02:34 |
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Roach Warehouse posted:I’ve taken the incendiary breaker exactly once, along with the gas strike for one of those new defence missions. Did you try the incendiary breaker before or after the buff? Its direct damage was increased like a week or two ago.
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# ? Apr 15, 2024 02:37 |
Those using an Xbox elite controller, how do you have your paddles mapped?
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# ? Apr 15, 2024 02:50 |
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Playing with random people is fun. Unless you play solo or have a very dedicated group of friends on standby, I don’t get why you would want to play a multiplayer game online I’ve met a lot of very chill people. Only one on mic jabroni.
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# ? Apr 15, 2024 02:52 |
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Honestly, I feel like setting up the Menkhent Line hurts pretty good. Really feels like we're pouring effort in to turn the tide of a massive invasion in the most trying possible circumstances.
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# ? Apr 15, 2024 02:57 |
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Didn't they buff fire damage a while ago? That could be compensating for the DoT bug even if the mechanic isn't working consistently.
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# ? Apr 15, 2024 03:08 |
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MechanicalTomPetty posted:Didn't they buff fire damage a while ago? That could be compensating for the DoT bug even if the mechanic isn't working consistently. If anything wouldn't it be more noticeable though? Like other people have said it might be something more than just who is host.
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# ? Apr 15, 2024 03:33 |
Rhymenoserous posted:It does not, is the eruptor actually good vs bots? I feel like not going ac or quasar with a decent trash sweeper is questionable. That's an odd statement since the Eruptor is a primary and the AC and Quasar are strategems. They don't compete for a space You use the Eruptor AND the AC or Quasar. Or Arc, or Stalwart, or.... I think the Arc with Eruptor and Redeemer with stun grenades and shield or laser dog works great against Bots
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# ? Apr 15, 2024 03:36 |
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When are you close enough to laser dog bots
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# ? Apr 15, 2024 04:07 |
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I like to pair the AC with the sickle on bots, sickle can sweep all the little guys really fast, AC handles everything else, plus airstrike for tanks. Eruptor plus redeemer can work well with the Quasar, it's like a mini AC and the Quasar gives you a little more long range flexibility with turrets and tanks, plus you can run a shield. I swap between these loadouts depending on the mission type. I think the AC loadout is a little better overall if you get good at not dying.
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# ? Apr 15, 2024 04:08 |
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I haven't used the AC since the AMR got buffed. It feels like anything the AC does, the AMR can do better (except oneshot striders).
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# ? Apr 15, 2024 04:19 |
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Horace Kinch posted:I haven't used the AC since the AMR got buffed. It feels like anything the AC does, the AMR can do better (except oneshot striders). You can actually one shot them if you get the right angle into the engine block. Sort of almost parallel to the side but just tilted in. I think it penetrates and gets the rider's leg. AC is much much better at tanks, cannon towers, hulk backs and gunships though. It can also take down fabs.
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# ? Apr 15, 2024 04:34 |
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The AC is also much better against devastators because it staggers them (even on shield hits) and can hit multiple if they're grouped together. You take the AMR because it lets you use a backpack.
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# ? Apr 15, 2024 04:36 |
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Also, fewer opportunities for sick stunts with the AMR https://i.imgur.com/qIwBq7C.mp4
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# ? Apr 15, 2024 04:48 |
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I suck at aiming down sights and lose all situation awareness when I do so the AC stands supreme compared to the AMR to me I know the AC has some handling sway but has anyone else noticed that it feels like it just casually aimbots perfectly across a moving bot right when you pull the trigger and erase it from the planet? May just be confirmation bias but it feels like the gun aims for me half the time. Same for the recoil swinging right back onto a Hulk’s eye hole
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# ? Apr 15, 2024 05:08 |
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Horace Kinch posted:I haven't used the AC since the AMR got buffed. It feels like anything the AC does, the AMR can do better (except oneshot striders). Not even if you snipe it in the junk?
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# ? Apr 15, 2024 05:13 |
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launching a defense order on the hellfire that is menkent when fire damage is still bugged and killing players in 2 seconds is just cruel
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# ? Apr 15, 2024 05:55 |
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Tom Tucker posted:I suck at aiming down sights and lose all situation awareness when I do so the AC stands supreme compared to the AMR to me I always just use third person aim and have it set so the aiming circle is always present, as long as the circle is on top of what you're shooting at when you press the trigger, it'll hit. You can just sweep across and hit 4 striders in 2 seconds while still moving if you do it this way.
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# ? Apr 15, 2024 05:55 |
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Lobok posted:Not even if you snipe it in the junk?
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# ? Apr 15, 2024 06:05 |
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Spookydonut posted:launching a defense order on the hellfire that is menkent when fire damage is still bugged and killing players in 2 seconds is just cruel that's not a bug it's a balance decision, player fire damage is a bug
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# ? Apr 15, 2024 06:30 |
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Saraiguma posted:that's not a bug it's a balance decision, player fire damage is a bug what about the invisible ground fire
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# ? Apr 15, 2024 06:37 |
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Bottom Liner posted:what about the invisible ground fire Perfidious Automaton Microwaves
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# ? Apr 15, 2024 06:41 |
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Lol yeah Menkent is brutal, when me and a friend were going to do some some bots I recommend Lehsat. Like at least 50% of extractions on that planet end up with all samples lost in a sea of fire.
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# ? Apr 15, 2024 06:48 |
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Infinite Karma posted:If fire tornadoes killed enemies half as effectively as they kill us, I'd never leave. We were heading to evac and passed a POI. Saw a fire tornado in the middle of some bot grunts and they were just enjoying the heat, while the tornado was just doing it's thing.
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# ? Apr 15, 2024 06:52 |
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is the rescue civillians supposed to be impossible past diff 5?
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# ? Apr 15, 2024 06:56 |
haddedam posted:is the rescue civillians supposed to be impossible past diff 5? It does some overly dogshit hard for no reason at higher difficulties, yeah.
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# ? Apr 15, 2024 06:57 |
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People keep saying those are hard (the 15 min one) but they're really not. Change your stratagems if you need to, emp mortar is always a good pick and the regular mortar is too against bots.
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# ? Apr 15, 2024 07:01 |
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They rely on three things. The first is that you pick the right stratagems and get them deployed in good positions immediately. Second is that you are hitting the VIP spawn buttons on cooldown all the time. Third is luck of the draw on the spawn seed. By far the third is the most important, and there is really very little you can do if you're unlucky on it. The mission is not well designed.
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# ? Apr 15, 2024 07:05 |
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Lovely Joe Stalin posted:They rely on three things. The first is that you pick the right stratagems and get them deployed in good positions immediately. Second is that you are hitting the VIP spawn buttons on cooldown all the time. Third is luck of the draw on the spawn seed. also 4: not playing with pubs since pubs haven't gotten the memo that this mission needs sweatlord meta build and approach.
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# ? Apr 15, 2024 07:06 |
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# ? May 27, 2024 12:14 |
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Nah pubs are the most likely to bring mortars. I play with friends and pubs but goons seem to have the off meta with their love of the EATs.
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# ? Apr 15, 2024 07:09 |