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Scientist evac on 8/9 kinda suck. Possible to win but a painful experience. If you’re an SOS player I’d just leave and find a new mission chain if the current group is having issues with regular missions. Nail Rat posted:Another thing that is tough about the scientist evac on high difficulties is they tease you with there being a ton of samples around the map, but lol, just lol if you want to have anyone go for em I’ve done it a few times but in an organized group, not the SOS PUG LYFE.
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# ? Apr 15, 2024 14:04 |
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# ? May 24, 2024 03:33 |
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with the bot planets held, I went to do some bug hunting. Great fun on a 7 except for I got the mission of INFINITE CHARGERS. literally congo lining me with charger after charger. I killed a charger? more charger came, it was only a 7. I saw all of like 3 bile titans the whole round. Flamethrower does some great work there, It works even on bile titans but it takes a long time with their enormous hp pool. Pair it with a guard dog of choice and the little guys won't get to you.
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# ? Apr 15, 2024 14:16 |
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Fishstick posted:Then there's the fun bugs when you do "too much" during first person aim until the camera straight up says "nah, I'm outtie": Oh man, I just had this happen last night, it was so weird. I didn't know if I was dead or what. Finally fixed it by stunning myself with a grenade lol. Hwurmp posted:
As far as I could tell it was a fake setting that didn't seem to work, but you explain the wonky behaviour at least from when I tried it. GlyphGryph fucked around with this message at 14:19 on Apr 15, 2024 |
# ? Apr 15, 2024 14:16 |
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So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor.
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# ? Apr 15, 2024 14:17 |
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Does armor still not protect against enemy headshots?
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# ? Apr 15, 2024 14:19 |
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Dyz posted:you can bring your friends to higher difficulty levels That's why I specified pubbie.
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# ? Apr 15, 2024 14:28 |
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GlyphGryph posted:Does armor still not protect against enemy headshots? nope, and its dumb as hell! Also lmao had a "Yeah Im surprised how fast Helldivers got boring to me" friend. Asked how many hours he had - one had 230, other 300 hours
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# ? Apr 15, 2024 14:30 |
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Vic posted:So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor. against bugs yeah but with robots you won't get chipped to death remotely as much
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# ? Apr 15, 2024 14:35 |
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Dandywalken posted:nope, and its dumb as hell! I wish every game I bought gave me 300 hours of entertainment.
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# ? Apr 15, 2024 14:40 |
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Vic posted:So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor. You see a big difference when for example in heavy armor I get slammed by a charger and instead of dying I just get chucked clear of the swarm, stim and start flamethrowing again.
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# ? Apr 15, 2024 14:41 |
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Fangz posted:That's why I specified pubbie. pubbies have friends too Ravendas posted:I do bot7 scientist missions without cheesing it (3 out, 1 in), so I'm confused by the vitriol? The OP said scientist evac was easier than eradicate at the same difficulty, then started posting like a redditor.
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# ? Apr 15, 2024 14:44 |
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Vic posted:So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor. Dive more, shoot more, break los more. Bots are only accurate if you let them be, and heavy armor lets you get winged by a lot more panic fire before going down. If you're on bugs it won't really help.
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# ? Apr 15, 2024 14:49 |
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Scientist Evac sucks rear end at 7, I dunno we can get 5* every time on any other mission type but those just feel ridiculous and not fun. I've seen people say kite them around the edge of the map while someone hits all the buttons but it's not like there's ever one central blob of enemies that can be kited and isn't just tanks and hulks and everything everywhere. I will now take my shaming as a filthy casual.
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# ? Apr 15, 2024 14:50 |
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The last extract mission on Menkent I did ended up with there being exactly one small raised platform with one scientist hut on it and zero cover, with the other two on the flat plain just below it. And by small, I mean you could mantle up to it so while it provided cover in one direction it wasn't exactly great. You could be shot from every other direction. We had mortars, two of each, but they got shot pretty drat quick since again, zero cover and the entire field of play you could be shot from everywhere. Then the flames started up. The dropship rate is more than a Quasar or two can keep up with, and the other solution of "AC their face" is great, but pretty incompatible with a Quasar and made a lot harder by being able to be flinched from every direction. Its doable but that mission type is so much harder than any other at equivalent difficulty. Consider that at high difficulty the prevailing advice against bots is "hit the bricks" and "dying on a random hill isn't worth it" and that this mission can require you to die on a random hill without cover. Even extermination you can reposition better because you don't have to keep opening the scientist doors.
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# ? Apr 15, 2024 14:54 |
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Dandywalken posted:nope, and its dumb as hell! The game came out 9 weeks ago. If you have 270 hours you are playing it 30 hours a week, basically treating it like a part time job. That’s incredible.
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# ? Apr 15, 2024 14:55 |
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I don't think there's any argument that the scientist evac missions feel wrong -- almost like the dev-intended approach/solution hasn't been found yet. That's the only reason I can think of for why they're still so overtuned over a month after their introduction, unless the difficulty is an incredibly stubborn bug and not intended
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# ? Apr 15, 2024 14:55 |
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Vic posted:So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor. Take any armor you want but against bots bringing the Explosion Resist perk will make your life a lot more liveable. Medium with explosion resist seems like a good in-between, Heavy on less mobile missions (defenses, evacs, etc) Fishstick fucked around with this message at 15:02 on Apr 15, 2024 |
# ? Apr 15, 2024 14:58 |
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I mean I do tend to bring Heavy+Blast resist when I play with that one friend who brings 380 barrage to every mission.
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# ? Apr 15, 2024 15:11 |
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Whoever said the new priority extraction mission is easy clearly hasn't done it on 7+ yet. Just an endless literal flood of tanks and zerks backed by flame hulks that fry you up real good. Ended up getting pushed back to the generators before we were finally able to block the flow with something like 3+ rockets still to go.
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# ? Apr 15, 2024 16:06 |
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The answer to the new priority extraction mission is everybody bring at least the EMS mortar if not both and just constantly have those things going. Everything gets slowed down outside your base and you can pick em off. It's tough and we do often get pushed back but leaning hard into mortars helps a lot when they only have one chokepoint they have to go through.
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# ? Apr 15, 2024 16:08 |
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In a mission where you're just staying in one place and fighting, isn't it the case that the enemies aren't going to slow down their arrival rate if you start to fall behind in killing them? Like, more drop ships are coming whether or not you're done with the last group? If that's the case, you could have a very different experience just based on a break point of succeeding or failing to "keeping up".
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# ? Apr 15, 2024 16:13 |
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mountain tanks make 7+ extraction missions fun
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# ? Apr 15, 2024 16:14 |
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MechanicalTomPetty posted:Whoever said the new priority extraction mission is easy clearly hasn't done it on 7+ yet. Just an endless literal flood of tanks and zerks backed by flame hulks that fry you up real good. Ended up getting pushed back to the generators before we were finally able to block the flow with something like 3+ rockets still to go. That one is still fairly easy at high levels given the way the bots are forced to bunch up rendering them very vulnerable to AoEs and limiting their ability to concentrate fire. Two EMS mortars can pretty solidly lock them down at least once you get to the area where there is only one gate. Autocannon sentries are also great there.
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# ? Apr 15, 2024 16:14 |
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MechanicalTomPetty posted:Whoever said the new priority extraction mission is easy clearly hasn't done it on 7+ yet. Just an endless literal flood of tanks and zerks backed by flame hulks that fry you up real good. Ended up getting pushed back to the generators before we were finally able to block the flow with something like 3+ rockets still to go. I've done it multiple times at 9 with completely random people and you just sit there while 4 mortars and 4 ems mortars chew up everything that survives getting their dropship blown up by quasars. I don't even know what the lose condition is.
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# ? Apr 15, 2024 16:16 |
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Mortar spam def works, but christ is it ever boring. Its pretty necessary at that level though
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# ? Apr 15, 2024 16:20 |
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Janissary Hop posted:I've done it multiple times at 9 with completely random people and you just sit there while 4 mortars and 4 ems mortars chew up everything that survives getting their dropship blown up by quasars. I don't even know what the lose condition is. One of my teammates respawned and mistakenly squashed a generator, and that's how we learned that those keep the rockets coming. When you're minus a generator they take twice as long to launch. We still won but it really dragged rear end towards the end.
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# ? Apr 15, 2024 16:24 |
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MechanicalTomPetty posted:Whoever said the new priority extraction mission is easy clearly hasn't done it on 7+ yet. Just an endless literal flood of tanks and zerks backed by flame hulks that fry you up real good. Ended up getting pushed back to the generators before we were finally able to block the flow with something like 3+ rockets still to go. I've only done the new base defense mission once, but it was at 7 and it was boring and easy? The first gate blew up immediately, but we all just parked EMS mortars, autocannon sentries and gatling sentries along the walls. Nothing dropped inside our walls, it was all them marching into the first killzone between gates 1 and 2, getting locked in EMS fields and dying. Someone had eagles raining down, and when it got a little spicy, throw in a laser orbital. Edit: I did it on the day where the daily was 'get 200 kills with gatling sentry' or whatever, which is why we had a bunch of those too. Definitely not a standard bot choice. Ravendas fucked around with this message at 16:27 on Apr 15, 2024 |
# ? Apr 15, 2024 16:25 |
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Anyone here ever play the Helms Deep map for Left 4 Dead? THAT'S the defense mission I want for hell divers; multiple distinct phases and sub objectives as you fall back, generally you feel invincible at the beginning, then you scramble to check the momentum once the dam breaks.
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# ? Apr 15, 2024 16:30 |
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I am *generally* ok with the fire tornadoes on Big M but the bloom is what did me in. I get it, Arrowhead devs are willing to push the envelope re:bullshit stuff, but literally not being able to see beyond 5m in certain directions is just a bridge too far for me.
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# ? Apr 15, 2024 16:33 |
Squat Squad checkin' in https://i.imgur.com/rHBRXrY.mp4
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# ? Apr 15, 2024 16:37 |
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this is what peak performance looks like
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# ? Apr 15, 2024 16:38 |
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MechanicalTomPetty posted:Whoever said the new priority extraction mission is easy clearly hasn't done it on 7+ yet. Just an endless literal flood of tanks and zerks backed by flame hulks that fry you up real good. Ended up getting pushed back to the generators before we were finally able to block the flow with something like 3+ rockets still to go. Everyone loses on evacuate missions except those that know this one cool trick ⬇️ explosivo posted:The answer to the new priority extraction mission is everybody bring at least the EMS mortar if not both and just constantly have those things going. Everything gets slowed down outside your base and you can pick em off. It's tough and we do often get pushed back but leaning hard into mortars helps a lot when they only have one chokepoint they have to go through. Ravenfood posted:That one is still fairly easy at high levels given the way the bots are forced to bunch up rendering them very vulnerable to AoEs and limiting their ability to concentrate fire. Janissary Hop posted:I've done it multiple times at 9 with completely random people and you just sit there while 4 mortars and 4 ems mortars chew up everything that survives getting their dropship blown up by quasars. I don't even know what the lose condition is. Dandywalken posted:Mortar spam def works, but christ is it ever boring. Its pretty necessary at that level though Ravendas posted:I've only done the new base defense mission once, but it was at 7 and it was boring and easy?
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# ? Apr 15, 2024 16:48 |
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Vic posted:So what's up with Armor? I've been experimenting with heavy and light armor and it seems that most damage sources and situations mean death anyway even if you can take roughly 3x the damage with a heavy armor. AtomikKrab posted:with the bot planets held, I went to do some bug hunting.
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# ? Apr 15, 2024 16:49 |
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The enforcer armor for bots is really nice. Has explosive resist/recoil and sits between medium and heavy in stats.
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# ? Apr 15, 2024 16:56 |
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Fishstick posted:Then there's the fun bugs when you do "too much" during first person aim until the camera straight up says "nah, I'm outtie": WITH MIND BULLETS
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# ? Apr 15, 2024 17:09 |
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AAAAA! Real Muenster posted:All light armor, all the time. Mobility is life. I've done quite a few bot and bug 9s in my recoil reduction + grenade capacity light armor to date and its a blast. I use a light armor with extra armor value I got from the SuperStore, and it's spectacular. I started by using it with the personal shield backpack, but honestly I haven't needed it, even on bot missions. I'd rather have an Autocannon for bots, or the laser guard dog for bugs (especially since moving over to the Eruptor as my primary). I don't think I could go back to medium/heavy armors at this point.
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# ? Apr 15, 2024 17:16 |
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Heavy armor is fine on eradications or rocket defense when you don't really have to move anywhere, but it sucks so bad on regular missions literally every training montage where a winded sweaty fat bastard is desperately trying to keep pace with the rest of the group
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# ? Apr 15, 2024 17:21 |
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As someone who really wants to like heavy armor I just find myself dying a lot more when I'm wearing it.
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# ? Apr 15, 2024 17:22 |
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WhiteHowler posted:I don't think I could go back to medium/heavy armors at this point. Au Revoir Shosanna posted:As someone who really wants to like heavy armor I just find myself dying a lot more when I'm wearing it. edit: Not get spewed on or shanked immediately when a Bile Titan gets close. edit2:\/\/\/\/ yes please. Hopefully if the game continues to be successful they will have the dev resources for it. Right now I bet they're swimming in cash but also scrambling to keep the hose going. AAAAA! Real Muenster fucked around with this message at 17:28 on Apr 15, 2024 |
# ? Apr 15, 2024 17:23 |
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# ? May 24, 2024 03:33 |
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I know they've said no transmog but goddamn please give us transmog. At the very least decouple armor and perks so we can pick them independently.
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# ? Apr 15, 2024 17:26 |