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lilljonas
May 6, 2007

We got crabs? We got crabs!

Springfield Fatts posted:

Southern Heel how's Hobgoblin going using multibase? The individual casualty tracking immediately put me off it.

I thought Hobgoblin didn't use individual casualty tracking, or we're playing it completely wrong? At least when we played it (again, I have not read the actual rulebook) each unit just stays on the board and takes damage counters, normally being wiped off the board when you get 10 of them IIRC.

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Springfield Fatts
May 24, 2010
Pillbug
I thought it did, though this was back when it was the open beta and not the actual finalized product.

Southern Heel
Jul 2, 2004

Springfield Fatts posted:

Southern Heel how's Hobgoblin going using multibase? The individual casualty tracking immediately put me off it.

I have no idea, i've not actually played it yet - but given that I've playing Warhammer 3rd Edition with multi-bases, the most finicky and ridicolous of systems for individual figures which turned out absolutely fine, I wouldn't worry about it honestly...

Cthulu Carl
Apr 16, 2006

lilljonas posted:

I thought Hobgoblin didn't use individual casualty tracking, or we're playing it completely wrong? At least when we played it (again, I have not read the actual rulebook) each unit just stays on the board and takes damage counters, normally being wiped off the board when you get 10 of them IIRC.

Yeah, looking at the rules again, there's no "Individual casualty tracking" - units gain "Doom Tokens" as a result of combat and when they get more than their Courage stat (10 +/- any modifiers), they become Broken and get removed from play in the last phase of the turn.

Springfield Fatts
May 24, 2010
Pillbug
Oh ok so it's like KoW and the Nerve stat. That could work fine.

lilljonas
May 6, 2007

We got crabs? We got crabs!
The doom tokens are both the equivalent of wounds and also a psychology mechanic. You gain doom tokens when a unit is hit, but you can also add on doom tokens using the special cards under specific circumstances, when you get flanked, or when a friendly unit within range gets wiped. Then you can buy as a trait for unit to either be tougher (ignoring the first doom token in each combat, for example) or immune to panic (not taking doom tokens when friendly units are wiped). Horde units have the same damage output as regular units, but can take twice the doom tokens before being wiped.

One of the most powerful moves we've found this far is the card that gives you the ability to fight on one more turn even after reaching the doom threshold. Chariots are really nasty glass cannons that tend to die while taking an enemy unit down with them (they can only take 5 doom), so being able to effectively kamikaze a unit, resurrect the chariot, and then blow up a second unit is very strong.

lilljonas fucked around with this message at 23:48 on Apr 17, 2024

Southern Heel
Jul 2, 2004

lilljonas posted:

One of the most powerful moves we've found ...

That seems a bit too much like a game-breaking l33t combination rather than a fun exploration of the rules...

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Gotta say "Fallout: Factions" is really terrible SEO. Are the Nuka World gang sprues already released for Wastelamd Warfare or still on pre-order? Does anyone know if it'd be possible to use like 3d printed stuff to kitbash them as some of the Vegas gangs (Khans, Vipers, Fiends)?

Southern Heel
Jul 2, 2004

Decided to play a game of Planet28 using these em4 spacelords miniatures:



One of the silly/fun things is that weapons do crazy damage - a missile launcher does 3D10+5, or a giant weapon does 2D6+6 - but characters have 20hp by default, taking break tests and lowering stats at 10hp, and armour is a roll to deduct from the damage rather than negate it. It created some very cinematic moments for sure and there was a real character to what was going on. Big dice also quite fun compared to a very vanilla '3+ to hit, 4+ to wound, 5+ to save' kinda mechanic that's normally quite prevalent.

I did enjoy P28 more than Sword Weirdos but maybe now I'm a bit more in the individual-figure mindspace I can be a fairer judge in another game.

Helical Nightmares
Apr 30, 2009
I was curious how Planet28 played. Thanks for the post.

Also that is a very dramatic sword dancer mini. And a nice terminator looking skeleton bot that is out of focus.

nessin
Feb 7, 2010
Recently I got into painting some board game miniatures and that has triggered me to look back into miniature wargames, having previously played Battletech, WFB, Warmachine Mk1, and historcals some 20-25 years ago. However digging through the massive amount of games these days to find my particular preferences has been daunting and I'm looking to see if anyone can offer a ruleset that can fit what I'm looking for.

What I like/want in a nutshell is heavy complexity that doesn't get into the realm of just being convoluted and interactivity over the course of the game, such as:

Quick action cycles. I hate strict IGOUGO. It's fine if there is a decent amount of back and forth actions in each persons turn so long as it doesn't bog the game down, like IGOUGO might not be bad if it had something like Infinity's reaction system. I just hate the sit back and watch your opponent spend 30 mins activating every model then you spend 30 minutes activating every model with minimal to no interaction. Alternating actions are great, even better if it's random (like a chit/card pull) or something you set in at the start of the turn (like say Conquest Last Argument of Kings card decks).

Something more to the game than shoot and scoot on the board and most of the complexity is just in the army lists. Special powers and abilities (magic, tech, events, whatever) that are more than just another basic die roll, meaningful variety of conditions/effects that play off each other, and . Anything where 80% of the game is more than just carefully planning your movement ranges so your ranged units don't get charged and your melee units can charge, with the occasional bit of terrain bonus.

Factions/army lists that don't feel like you're reskinned each faction from a base template of stats and made a couple adjustments per faction. Hell, even that is fine so long as the changes are good enough that it doesn't feel that way. Something with a variety of playstyles and unique factors across the factions. Doesn't matter if it's with it's own miniatures or agnostic, I'm not against getting a 3d printer if I can find the perfect ruleset.

-Bushido and Malifaux are the two I've found that seem like they hit most of the high notes, although hard to tell truly how varied the factions and special abilities are.

-Conquest Last Argument of Kings has the reinforcements and activations system, but as far as I can tell it's pretty basic in the maneuver and player interactions (doubly disappointing because it's rank and file, but it's the most basic rank and file I've seen yet). And in this particular case the prices to get a full army of models that are going to look out of place for any other purpose...

-Infinity is one of the most promising options for me with the order pool and reactions and a fair number of unit traits, and I've seen a couple players with units in my area even if I don't believe it's been played regularly currently, but seems like it leans all it's of in-game tactics on the ARO system alone.

-A Song of Ice and Fire looks good with the Court and tactics card, but doesn't seem to have very varied abilities/traits in the factions.

I've looked through a good couple dozen different systems now but there are so many out there I've got to stop spending so much time trying to track down something perfect and just jump into something (at this point, likely either Infinity or Bushido) but figured it couldn't hurt to ask here once.

Unrelated side note, now that I'm slowly churning through a few dozen boardgame miniatures with lovely paint jobs I'm also kind of curious about some solo/co-op story games. Wouldn't mind known what's out there that has good rules for running a campaign or a good variety of scenarios you could play already laid out for. I've skimmed through what I could find of Frost/Stargrave, Five Leagues/Parsecs, Oathmark, and This Is Not A Test. Don't really care about my tastes above for a solo game, just curious what systems are out there that has a good amount of text devoted to pre-built or building your own on the table games.

zerofiend
Dec 23, 2006

Bushido and Malifaux fit the bill.

Stay far away from Conquest if you want engaging gameplay.

Beffer
Sep 25, 2007

nessin posted:


Unrelated side note, now that I'm slowly churning through a few dozen boardgame miniatures with lovely paint jobs I'm also kind of curious about some solo/co-op story games. Wouldn't mind known what's out there that has good rules for running a campaign or a good variety of scenarios you could play already laid out for. I've skimmed through what I could find of Frost/Stargrave, Five Leagues/Parsecs, Oathmark, and This Is Not A Test. Don't really care about my tastes above for a solo game, just curious what systems are out there that has a good amount of text devoted to pre-built or building your own on the table games.

For a more pre-written narrative, have a look at Rangers of Shadow Deep. But a warning that the d20 mechanic (also in frost/stargrave) is incredibly swingy which i found pretty off putting despite liking the rest of the game.

long-ass nips Diane
Dec 13, 2010

Breathe.

Conquest is good actually, but what you want to play is Bushido

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
If you liked BattleTech 25 years ago then good news! It hasn't changed. Also it's more popular than ever.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Deadzone definitely fits the bill if you haven't gone looking at the Mantic range yet.

There are a dozen or so factions and they're fairly distinct from one another. Plague are your space zombies with mutants, Enforcers are specialist troops with power armor, Asterians are space elves who operate drones. And each faction has multiple different leader units they can take, each with a unique special ability. Orcs can steal command dice from their opponent to use as bonus actions in their own turn. Space Dwarfs can boost their armor or heal damage. Enforcers have some movement shenanigans they can pull off.

Game is alternating activations, but command dice can allow you to interrupt and activate a second model before your opponent does. All actions are resolved on opposed dice rolls, so your opponent usually has something to do during your activation. Missions range from a fight to securing territory or other assets. The board is cluttered and only 8 squares by 8 squares, so it's more about not leaving your characters out in the open as easy targets than careful range bands.

There are also campaign rules if you want them, but they're largely superfluous to the actual experience of playing the game.

nessin
Feb 7, 2010

Atlas Hugged posted:

Deadzone definitely fits the bill if you haven't gone looking at the Mantic range yet.


I'm probably going to pick up Deadzone because it's cheap for a relatively full package and cheap to expand out into a couple other factions so I can have a good easy/introductory game to have on hand before jumping someone up to say Malifaux. I know a few people who I could probably play something like it with (if I can figure out an easy transport method for the terrain) that would otherwise reject something more complicated. However I dismissed it as an core option for what I'm looking for because the actions are pretty basic and the units don't seem very differentiated, it's almost a poster boy for the template problem based on what I can see from the army lists. I can't see what all the Keywords mean because that's locked in the subscription on their web rules but nothing jumped out at me as particularly unique or flavorful.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

nessin posted:

I'm probably going to pick up Deadzone because it's cheap for a relatively full package and cheap to expand out into a couple other factions so I can have a good easy/introductory game to have on hand before jumping someone up to say Malifaux. I know a few people who I could probably play something like it with (if I can figure out an easy transport method for the terrain) that would otherwise reject something more complicated. However I dismissed it as an core option for what I'm looking for because the actions are pretty basic and the units don't seem very differentiated, it's almost a poster boy for the template problem based on what I can see from the army lists. I can't see what all the Keywords mean because that's locked in the subscription on their web rules but nothing jumped out at me as particularly unique or flavorful.

I get what you mean. The flavor is definitely in the list as a whole versus expressed individually and a most lists will have "core shooty, core melee, core tank" type units, but they're definitely not identical from faction to faction. The melee Enforcers are very different from the melee Asterians. It's just what their core role is.

Ultimately, it's a game of synergies where you want to pick a unit leader that buffs a subset of the available units in a list, so you lean more heavily on selecting those. For instance, you would only take the Forge Fathers' Brokkr leader if you intended to take a bunch of Brokkr troops, but would be better off picking one of the other leaders if you intended on fielding primarily Steel Warriors as their abilities more readily overlap. Asterians are another good example of this, where the Matsudan leader ability is a great buff to Marionettes but is useless to a Cypher list. It is kind of impressive what the keywords can add when you have the full picture.

But yeah on paper, it's very much "well the Enforcer melee unit is one worse at melee than the Asterian melee unit, so they're really not that much different" when the reality in terms of gameplay is that the Enforcer melee units are an embarrassing joke while the Asterians will cut you to ribbons.

Springfield Fatts
May 24, 2010
Pillbug
I always liked the idea of Deadzone but never got it, however my mountain dew fueled youth is making want to actually pull the trigger on Deadzone: Halo that's coming out soon.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Springfield Fatts posted:

I always liked the idea of Deadzone but never got it, however my mountain dew fueled youth is making want to actually pull the trigger on Deadzone: Halo that's coming out soon.

I'm going to wait for retail because I'm not touching another game system, especially with setting specific models in a unique scale, if I don't see other people locally playing it. I have plenty of systems to keep my occupied without it. I'm sure it's great, but it's just a low priority at the moment.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Carnivale by TT-Combat is a criminally underrespresented game. It flows nicely and everyone jumping all the time never gets old.

(If you land on something not solid enough to support your character, one per turn you get to make a bonus jump - so of course, everyone jumps on anything to try and get that greater speed boost.)

This is also an excuse to show off my board!


Southern Heel
Jul 2, 2004

Helical Nightmares posted:

I was curious how Planet28 played. Thanks for the post.

Also that is a very dramatic sword dancer mini. And a nice terminator looking skeleton bot that is out of focus.

In true grognard form I wrote a blog post with some more information: https://williamswargames.blog/2024/05/02/first-fumbles-of-planet28/

All stats/weapons/traits/etc. are points-buy. Turn order is in descending agility order, each character having 2 actions. I liked that characters who hadn't acted but where attacked in close-combat got an opportunity to strike back/simultaneously, too.

I found that with a 500pt limit, to quote Samwise, is like butter spread over too much bread - there are just not enough points to go around for stats, weapons, powers, etc. unless you're going with a single character force. That's what my robot skeleton figure is for - some kind of alternate universe Dredd vs Terminator - all the points for a whole squad dumped into the Terminator instead.

Cassa
Jan 29, 2009
Carnevale is one of the most mechanically satisfying games I've played, everything works so well and it does verticality the best of any game I've played.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Grey Hunter posted:

Carnivale by TT-Combat is a criminally underrespresented game. It flows nicely and everyone jumping all the time never gets old.

(If you land on something not solid enough to support your character, one per turn you get to make a bonus jump - so of course, everyone jumps on anything to try and get that greater speed boost.)

This is also an excuse to show off my board!




Has TTCombat improved their casting process? The last Carnevale minis I bought (a while back admittedly) were very flashy mess.

jodai
Mar 2, 2010

Banging with all due hardness.
How far back? I got the big starter, Dracula and some vampires in 2021 and the little gondola that comes with the starter was probably the worst as far as flash, though I think a couple of the human guys in the starter needed a little cleaning up.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Yes I got the Dracula box and it was flash-tastic.

I got some DZC stuff at around the same time and if was just as bad with mould-lines running straight through the most heavily detailed sections (when there was a clear area nearby!)

Maybe I'm just spoiled by too much Anvil and Brigade with their essentially perfect casts (especially Anvil).

Slyphic
Oct 12, 2021

All we do is walk around believing birds!
TTCombat has crazy high turnover and burn out in their production warehouse, and a limited hiring pool being in the boonies. They basically churn through local high school grads.

Thus, their casting is a crapshoot between a literal minimum wage noob caster and a competent but disgruntled caster looking for a new job. There have no master mold maker or caster; they do have old hand professional laser/MDF dudes though.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
How are their MDF builds for terrain? I've been more interested in terrain stuff now that I'm slowly getting into warhammer and it's always relevant for dnd

Slyphic
Oct 12, 2021

All we do is walk around believing birds!

Ominous Jazz posted:

How are their MDF builds for terrain? I've been more interested in terrain stuff now that I'm slowly getting into warhammer and it's always relevant for dnd

Some of their earliest kits are kinda crude and I'll fitting, but for the most part their MDF is good. The most recent kits are great value. They aren't as good as 4Ground was, but they're half the cost as well as build time. Their Carnevale line is probably their best work.

Zark the Damned
Mar 9, 2013

Yeah some of the older kits are definitely shonky but they've improved a lot over the years.

jodai
Mar 2, 2010

Banging with all due hardness.
They have these kits that look Warcry inspired and really modular that I want to pick up. I've got their wild west town bundle and those are all pretty much just boxy little buildings. Go together easy and because they're meant to be wooden buildings, they look fine unpainted.

90s Cringe Rock
Nov 29, 2006
:gay:
some of their mdf stuff was bought from another company, so may be better or worse than their usual. last I looked they'd picked up a big 28mm sf line.

Cthulu Carl
Apr 16, 2006

Just got my copy of Forbidden Psalm: End Times Edition and I'm excited.

There's also an extra scenario to commemorate their tokens breaking the printer or die cutter or whatever.

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Seems like I was half paying attention when I backed the kickstarter and I got the expansion, but not the base game itself. Oh well.

Cthulu Carl
Apr 16, 2006

It was kind of confusing how it was The End Times Edition (Core game and main expansion) and The Collection of Death (The compilation of the zine expansions).

Arquinsiel
Jun 1, 2006

"There is no such thing as society. There are individual men and women, and there are families. And no government can do anything except through people, and people must look to themselves first."

God Bless Margaret Thatcher
God Bless England
RIP My Iron Lady
Yeah, I had worked it out and then got distracted, came back to it two weeks later, and then backed the wrong level I guess. Oh well.

Southern Heel
Jul 2, 2004

The new (2.0) Starmada Core Rulebook is on the daily deal on Wargames Vault - $5/£3.89 for a pretty fantastic crunchy space-combat game.

EDIT: link: https://www.wargamevault.com/product/472034/Starmada-Core-Rulebook?src=hottest_filtered

Southern Heel fucked around with this message at 22:34 on May 11, 2024

nessin
Feb 7, 2010
Anyone know of some pre-made printable terrain? Not the kind your fold/glue/otherwise put together, just flat printouts you can cut out and lay on a table. In the realm of printing out a flat circle with an overhead view of a tree or a few designs of building internals versus place a glass for a tree and toothpicks to denote walls I'd prefer the former for trying things out before trying to find a better solution given my space limitations. I know I could probably print out some RPG battlemaps and cut out what I want but hoping to find something less painful to my printer ink.

Southern Heel
Jul 2, 2004

nessin posted:

Anyone know of some pre-made printable terrain? Not the kind your fold/glue/otherwise put together, just flat printouts you can cut out and lay on a table. In the realm of printing out a flat circle with an overhead view of a tree or a few designs of building internals versus place a glass for a tree and toothpicks to denote walls I'd prefer the former for trying things out before trying to find a better solution given my space limitations. I know I could probably print out some RPG battlemaps and cut out what I want but hoping to find something less painful to my printer ink.

You might be better off asking in the terrain thread ?

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MCPeePants
Feb 25, 2013

Atlas Hugged posted:

I'm going to wait for retail because I'm not touching another game system, especially with setting specific models in a unique scale, if I don't see other people locally playing it. I have plenty of systems to keep my occupied without it. I'm sure it's great, but it's just a low priority at the moment.

I can't find a source, but my understanding is that it's in the standard 28-32mm scale common to most minis games, but the spartan models will stand more like ~38mm tall because they're genetically enhanced supersoldiers. It's on Deadzone's 3" grid system, and using that same hard plastic terrain, so it's sorta constrained to play nice in that respect.

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