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Mesadoram posted:Breaks my heart that they never made anything else . Such a good video series. I mean he apparently got pulled in to GW and is working on Astartes 2 so maybe some day we will get a new badass animation
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# ? Apr 19, 2024 20:11 |
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# ? May 26, 2024 18:52 |
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Huh, I couldn't log in just now, the servers were over limit. Never seen that before.
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# ? Apr 19, 2024 20:21 |
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Jerkface posted:I mean he apparently got pulled in to GW and is working on Astartes 2 so maybe some day we will get a new badass animation Hope so
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# ? Apr 19, 2024 20:23 |
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I’m going to liberate bug souls from their bodies in my patriot tonight and if you think it’s in optimal or inefficient you just hate democracy and liberty
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# ? Apr 19, 2024 20:25 |
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The exploding crossbow doesn't close bug holes or blow up the blast doors at POIs lmao
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# ? Apr 19, 2024 20:32 |
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If the crossbow had more penetration then there would be no reason to ever use the eruptor
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# ? Apr 19, 2024 20:33 |
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Fate Accomplice posted:What’s the best way to earn super credits? As mentioned they drop on all difficulties but if you just want to farm SC then it's best to run the lower difficulties for the smaller maps. I like to run 2 or 3s with a friend (so you can open the big bunkers). Bring some weapons/strategems you hardly use for some extra challenge. Prioritize maps that have lots of land (as opposed to water) so there are more opportunities for POIs to spawn. Don't be like me and forget to bring something that can open the shipping crate doors
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# ? Apr 19, 2024 20:36 |
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Parkingtigers posted:Huh, I couldn't log in just now, the servers were over limit. Never seen that before. tell me you didn't play in february without telling me you didn't play in february
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# ? Apr 19, 2024 20:53 |
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I think crossbow and plasma punisher would be fine if they just had hole busting/container opening utility. The eruptor is fun but it's bad that if you want that in the primary slot you have exactly 1 choice. There are definitely load outs where I want stun grenades and a crossbow and not the grenade pistol so I have an option when something is hugging me. Sindai fucked around with this message at 21:00 on Apr 19, 2024 |
# ? Apr 19, 2024 20:53 |
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Sagebrush posted:tell me you didn't play in february without telling me you didn't play in february Dang you were an OG that's so cool
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# ? Apr 19, 2024 21:17 |
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Away all Goats posted:As mentioned they drop on all difficulties but if you just want to farm SC then it's best to run the lower difficulties for the smaller maps. I like to run 2 or 3s with a friend (so you can open the big bunkers). Bring some weapons/strategems you hardly use for some extra challenge. Prioritize maps that have 1/3rd water so the POIs you do get are clustered together, I don't think land mass makes more POIs. You can very easily run 1s and have a leisurely stroll around the map and grab SC.
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# ? Apr 19, 2024 21:42 |
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LazyMaybe posted:Well, also bear in mind that explosive weapons display their combined explosive+direct damage values on the equip screen. I've seen 150 direct and 270 AoE listed in a couple spreadsheets and on reddit, but another YouTuber lists 250 direct and 170 AoE instead. I don't have a way to corroborate either claim. I just know it really just doesn't seem to work well against armored spewers from my experience last night, so maybe I was doing something wildly wrong. Sindai posted:I think crossbow and plasma punisher would be fine if they just had hole busting/container opening utility. I can live without outpost busting but I do wish they could at least blow up containers and fences.
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# ? Apr 19, 2024 21:43 |
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DeadFatDuckFat posted:If the crossbow had more penetration then there would be no reason to ever use the eruptor Just a slightly bigger clip would work for me. I get it's basically mini-grenades, but a single clip isn't enough most times it feels like.
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# ? Apr 19, 2024 21:46 |
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Jerkface posted:Prioritize maps that have 1/3rd water so the POIs you do get are clustered together, I don't think land mass makes more POIs. You can very easily run 1s and have a leisurely stroll around the map and grab SC. It definitely makes a difference, it's very easy to see when you run an evac civilian mission on a small island map and there's only like 5-7 rare samples instead of the 30+ that you would normally have. I'm not sure if 1/3 water is the same as no water, but avoid water all around the edge maps if you're POI or sample hunting.
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# ? Apr 19, 2024 21:56 |
Sagebrush posted:tell me you didn't play in february without telling me you didn't play in february Oh man, can I touch you?
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# ? Apr 19, 2024 21:56 |
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Back Hack posted:That sounds like disapproval for SU approved equipment. We might have a violent socialist in our midst. Yeah, the robot!
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# ? Apr 19, 2024 21:59 |
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Tom Tucker posted:I really like all the little notes which heavily imply the only reason helldivers are used to do anything rather than nuking sites from orbit is because it’s much much cheaper. Yeah like I've said before Helldivers are basically cheap disposable targeting designators for the Super Destroyers that happen to have opposable thumbs so we can take care of various random tasks while we're down on the planet as a nice little bonus MechanicalTomPetty posted:I really do wonder how these yahoo's even made it into space, let alone discovered FTL travel. Considering the kind of poo poo that's in the upgrade menu, you'd think they would have toasted/frozen the whole earth ages ago by trying to super-size the planet's orbit or something. My assumption is that it's less that Super Earth are idiots* and more that the century of peace between the two games led to their military atrophying to near nonexistence and so once the new war suddenly happened on two separate fronts on opposite sides of the galaxy they're basically scrambling to rebuild a functioning military from basically nothing and the Helldivers specifically pretty much completely from scratch, which is why so much about our arsenal is oddly ramshackle in nature, it just comes off as especially stupid from our perspective because Super Earth literally can't say anything without coating it in at least five layers of fascistic propaganda *I mean they are but nowhere near as much as the fandom likes to meme Darth Walrus posted:Weren't the Cyborgs in HD1 a human splinter group? Given that they and the Automatons seem to have their poo poo considerably more together than the SEF, it seems plausible that the latter started out as a parasite society that consumed its host. The Cyborgs were enslaved by Super Earth at the end of the last war, presumably the Automatons were something they created before the end of the war and spent the last century building up before they could invade the galaxy to liberate their creators, which they've managed to accomplish for the time being since they took Cyberstan
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# ? Apr 19, 2024 22:11 |
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WarpedLichen posted:It definitely makes a difference, it's very easy to see when you run an evac civilian mission on a small island map and there's only like 5-7 rare samples instead of the 30+ that you would normally have. I'm not sure if 1/3 water is the same as no water, but avoid water all around the edge maps if you're POI or sample hunting. Maybe its the specific island map types that lower POI count. I really like the maps that have 1/3rd water coast like the redish grey rocky terrain planets. They have normal amounts of samples and stuff but the POIs are all clustered close togethe.
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# ? Apr 19, 2024 22:20 |
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drrockso20 posted:Yeah like I've said before Helldivers are basically cheap disposable targeting designators for the Super Destroyers that happen to have opposable thumbs so we can take care of various random tasks while we're down on the planet as a nice little bonus Someone else has probably said this 10+ times already, but this is also heavily lampshaded by the progression system. Aside from the obvious 'your Helldiver is meant to be faceless and by default the voice randomizes to imply that it's a different Helldiver every time' and 'you're fired from the Destroyer as literal bullets', there are some other clues dropped that suggest the real character is the Super Destroyer. For example, it may seem like your Helldiver is leveling up but when you think about it...
I'm sure there's a whole host of other things people have realized, too. Dren posted:The exploding crossbow doesn't close bug holes or blow up the blast doors at POIs lmao Neither do most other primaries and yet they're all still worth using (unless you're the Blitzer, devs please buff the Blitzer)? LuiCypher fucked around with this message at 22:31 on Apr 19, 2024 |
# ? Apr 19, 2024 22:28 |
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WarpedLichen posted:It definitely makes a difference, it's very easy to see when you run an evac civilian mission on a small island map and there's only like 5-7 rare samples instead of the 30+ that you would normally have. I'm not sure if 1/3 water is the same as no water, but avoid water all around the edge maps if you're POI or sample hunting. Yeah, I also think this is a soft nerf to level 1 treasure grinding too. I feel like most of the level 1 maps I see lately are artificially ensmallened by water so there's less actual ground that can spawn Points of Interest for you. The ones that are a full circle of walkable land have more PoI on them, and I think until a few weeks ago those were the only kind I ever saw on level 1.
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# ? Apr 19, 2024 22:32 |
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drrockso20 posted:which they've managed to accomplish for the time being since they took Cyberstan I hope when we retake cyberstan that we discover the automatons invaded only so they could exterminate their own creators.
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# ? Apr 19, 2024 22:32 |
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LuiCypher posted:Neither do most other primaries and yet they're all still worth using The crossbow fires an exploding arrow that can't damage the side of a shipping container. Hell I can understand it not reaching the 'can close bughole' breakpoint for balance reasons, but come on man.
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# ? Apr 19, 2024 22:35 |
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Jerkface posted:Prioritize maps that have 1/3rd water so the POIs you do get are clustered together, I don't think land mass makes more POIs. You can very easily run 1s and have a leisurely stroll around the map and grab SC. I never tried it, but does the Scout armor's map ping local PoI's as well? I know locally it can ping at the nearby objects. I imagine the stealth effect would help for dashing around the map.
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# ? Apr 19, 2024 22:40 |
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Ice Fist posted:The crossbow fires an exploding arrow that can't damage the side of a shipping container. It is really not that big of a deal. Sure odd, but also, okay?
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# ? Apr 19, 2024 22:42 |
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Jerkface posted:Prioritize maps that have 1/3rd water so the POIs you do get are clustered together, I don't think land mass makes more POIs. You can very easily run 1s and have a leisurely stroll around the map and grab SC. This is incorrect - water eliminates POI's to the best of my knowledge. On a haz 1, you should have 10 POI's. Water brings that number down.
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# ? Apr 19, 2024 22:42 |
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Has anyone tried multiple crossbow shots down the bug hole? Maybe it has an HP bar.
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# ? Apr 19, 2024 22:45 |
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The factory striders are hilarious. I did a rail cannon strike, an airstrike, a quasar shot, then an orbital laser. My laser was done and the other guys laser was about to run out when it finally died. Before this I thought a direct hit with an airstrike would take out literally every single thing in the game. APPARENTLY NOT.
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# ? Apr 19, 2024 22:47 |
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I saw a factory walker birth a load of devastators but one of them got stuck(?) and got sucked back into the robo womb
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# ? Apr 19, 2024 22:56 |
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Last night Pelican 1 killed an at-at in a few seconds, it was right on the edge of the landing pad, the clock had run out so the dropship saved our lives (and precious super samples).
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# ? Apr 19, 2024 23:02 |
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Legit Businessman posted:This is incorrect - water eliminates POI's to the best of my knowledge. Yea you're right, its only 8 POI. Though I think the tighter map could lend more speed to finding them
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# ? Apr 19, 2024 23:05 |
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Mazerunner posted:I saw a factory walker birth a load of devastators but one of them got stuck(?) and got sucked back into the robo womb -SABBAT by Eva Problems
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# ? Apr 19, 2024 23:07 |
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Is there a lore explanation for who "we" are? Not the helldivers, but the 4th wall player entity controlling them? I'm not sure if I am articulating this very well, but each new helldiver spawns with the exact armor, weapon loadout, emotes that we chose and we play as them regardless of how many die. Yet, these are supposed to be different people who volunteered, and not clones. So are we just meta, "lol vidyagames", or is there any in-game explanation for it?
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# ? Apr 19, 2024 23:11 |
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Nah even Chargers can sometimes survive a direct hit by an Airstrike
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# ? Apr 19, 2024 23:11 |
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drrockso20 posted:My assumption is that it's less that Super Earth are idiots* and more that the century of peace between the two games led to their military atrophying to near nonexistence and so once the new war suddenly happened on two separate fronts on opposite sides of the galaxy they're basically scrambling to rebuild a functioning military from basically nothing and the Helldivers specifically pretty much completely from scratch, which is why so much about our arsenal is oddly ramshackle in nature, it just comes off as especially stupid from our perspective because Super Earth literally can't say anything without coating it in at least five layers of fascistic propaganda I didn't play the first game, but Helldivers is made by the Magicka devs (HD1 was basically them going "Hey let's do more!" after the Magicka Vietnam DLC) and this is just very much their style of humor. Only refined. But yes there was very clearly military cuts between the two games as canonically the Helldiver program was ended and SEAF basically did most everything. What happened to those few, the proud, the elite of Helldivers past? Why they went ho- HAHAHAHA, just kidding! They've been on ice the entire time and the big Automaton push revealed a new mission type where we're digging up old assets from the last major war that are literally tutorial rockets full of Diver Popsicles. It's great environmental storytelling and does show there's a very real in-universe scramble for more fodder for the fight.
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# ? Apr 19, 2024 23:13 |
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Apple Craft posted:Is there a lore explanation for who "we" are? Not the helldivers, but the 4th wall player entity controlling them? I'm not sure if I am articulating this very well, but each new helldiver spawns with the exact armor, weapon loadout, emotes that we chose and we play as them regardless of how many die. Yet, these are supposed to be different people who volunteered, and not clones. So are we just meta, "lol vidyagames", or is there any in-game explanation for it? you are the shipboard AI that controls the helldivers on the ground through a brain implant Patriotism Chip
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# ? Apr 19, 2024 23:37 |
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Sagebrush posted:you are the shipboard AI that controls the helldivers on the ground through a brain implant Patriotism Chip This is my theory to be honest.
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# ? Apr 19, 2024 23:53 |
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BadLlama posted:It is really not that big of a deal. Hey man, we're talking video games here. Everything is a big deal.
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# ? Apr 20, 2024 00:06 |
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I'm sorry, you're right VVV I had one where our drop pods were steering locked and we fell right on a generator knocking one out one second in the mission. BadLlama fucked around with this message at 00:21 on Apr 20, 2024 |
# ? Apr 20, 2024 00:07 |
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We were running a defense mission and we were holding very well and near the end a factory strider dropped and shot the generator from overtop of the gates and the mission failed all of a sudden.
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# ? Apr 20, 2024 00:11 |
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# ? May 26, 2024 18:52 |
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Skill issue for not having four orbital lasers ready to go!
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# ? Apr 20, 2024 00:23 |