|
LashLightning posted:They're not gonna care, because they're New Vegas purists and not Project Van Buren purists. Presumably the P:VB purists have already exploded over the changes to the Hanged Man becoming the Burned Man? That's crazy
|
# ? Apr 17, 2024 18:25 |
|
|
# ? May 21, 2024 15:11 |
|
There was a ticking clock in the background like in Fallout 1, the longer you took to resolve whatever was going on in a place the worse things would get. For instance, people flee Hoover Dam the longer the war between them and the BoS goes on, and if you take too long, the NCR governor shoots himself in the head, the stores close down and Alice McLafferty (from the Crimson Caravan) takes over.
|
# ? Apr 17, 2024 18:49 |
|
Defiance Industries posted:There was a ticking clock in the background like in Fallout 1, the longer you took to resolve whatever was going on in a place the worse things would get. For instance, people flee Hoover Dam the longer the war between them and the BoS goes on, and if you take too long, the NCR governor shoots himself in the head, the stores close down and Alice McLafferty (from the Crimson Caravan) takes over. That’s actually cool. Question for the thread,has there ever been a mod that changes areas once you’ve wiped a faction out? For example killing the legion at cottonwood cove does absolutely nothing,i was thinking even just set dressing with some crucified or posed legion would be cool. Even just an increase or path change in one sides patrol would be good.
|
# ? Apr 17, 2024 19:01 |
|
I've been trying to find one that reopens Quarry Junction after the Deathclaws are dead for ages lol
|
# ? Apr 17, 2024 19:04 |
|
Brazilianpeanutwar posted:That’s actually cool. Try out The Living Desert mod. It adds a lot more NPCs to the world and includes several new NPCs after certain quests complete. Biggest change I can think of is if you make the NCR occupy Primm, they move into the town in force. Edited to have the correct mod name. Arc Hammer fucked around with this message at 20:00 on Apr 17, 2024 |
# ? Apr 17, 2024 19:19 |
|
Didn’t van buren also have a thing where the pc was a carrier for the plague so while you’d have to show the scientist enough thriving communities to convince him the world wasn’t worth ending, if you spent too much time trying to fix things you’d infect them?
|
# ? Apr 17, 2024 19:26 |
|
Arc Hammer posted:Try out The Living Wasteland mod. It adds a lot more NPCs to the world and includes several new NPCs after certain quests complete. Biggest change I can think of is if you make the NCR occupy Primm, they move into the town in force. Awesome i’ll try it out thanks.
|
# ? Apr 17, 2024 19:29 |
|
Frankly I'm not sure that Van Buren would have been a good game (Inserting a ticking clock into your RPG which forces players to spend less time immersed in the world if they want a decent ending is obviously extremely counterproductive) but I do enjoy all the lore that was created for it.
|
# ? Apr 17, 2024 19:41 |
|
Brazilianpeanutwar posted:Awesome i’ll try it out thanks. In case you're having trouble finding it, it's called The Living Desert.
|
# ? Apr 17, 2024 19:55 |
|
had the wrong name, sorry.
|
# ? Apr 17, 2024 19:59 |
|
ThaumPenguin posted:Get yourself some item descriptions Just piping in to say this mod is just delightful
|
# ? Apr 17, 2024 20:01 |
Acebuckeye13 posted:Frankly I'm not sure that Van Buren would have been a good game (Inserting a ticking clock into your RPG which forces players to spend less time immersed in the world if they want a decent ending is obviously extremely counterproductive) but I do enjoy all the lore that was created for it. same, everything i've read about how the story of van buren was supposed to play out has left me extremely underwhelmed. to be fair that's critiquing a game that never existed and who knows how different the actual game would be from the initial ideas but i much prefer how the elements of van buren got reworked in new vegas
|
|
# ? Apr 17, 2024 20:02 |
|
Arc Hammer posted:Try out The Living Desert mod. It adds a lot more NPCs to the world and includes several new NPCs after certain quests complete. Biggest change I can think of is if you make the NCR occupy Primm, they move into the town in force. Did they ever fix the thing of TLD putting Tunnelers into the Mojave after you've done Lonesome Road? e: "NEW FILE: No DLC creatures: removes the appearance of Tunnelers and Yao Guais in the Mojave Wasteland." Okay good they did
|
# ? Apr 17, 2024 20:14 |
|
Is there a mod that makes the game always take the full stack of something when looting? Like if there's Stimpak (3) I want to pick up all 3 in one click. I don't want an auto looter either
|
# ? Apr 17, 2024 21:02 |
|
Acebuckeye13 posted:Frankly I'm not sure that Van Buren would have been a good game (Inserting a ticking clock into your RPG which forces players to spend less time immersed in the world if they want a decent ending is obviously extremely counterproductive) but I do enjoy all the lore that was created for it. its actually good to do that.
|
# ? Apr 17, 2024 21:06 |
|
that being said, van buren probably would have been bad, just like fallout 2, 3, old world blues, lonesome road, 4, 76, and the fallout tv show.
|
# ? Apr 17, 2024 21:13 |
|
taco_fox posted:Is there a mod that makes the game always take the full stack of something when looting? Like if there's Stimpak (3) I want to pick up all 3 in one click. I don't want an auto looter either The loot mod has an mcm slider for that.
|
# ? Apr 17, 2024 21:21 |
|
Dongicus posted:that being said, van buren probably would have been bad, just like fallout 2, 3, old world blues, lonesome road, 4, 76, and the fallout tv show.
|
# ? Apr 17, 2024 21:25 |
|
Still wish the next Big Mod Project for NV was a van buren remake if only so the modders don’t try to write anything and stick to the competent design doc world building There was a van buren themed mod called beyond boulder dome and it was frontier level writing. Painful to go through
|
# ? Apr 17, 2024 21:25 |
|
Nobody Interesting posted:Did they ever fix the thing of TLD putting Tunnelers into the Mojave after you've done Lonesome Road? Aw man, I'd quite like to have some Yao Guai show up. Def want to ditch the tunnelers though, my "head cannon" is that since you kill their queen and they're scared of you in the ending slides they're going to stay out of your territory
|
# ? Apr 17, 2024 21:25 |
|
Put some Yuo Guai up in the northwest of the map or in that high mountain pass behind Red Rock Canyon.
|
# ? Apr 17, 2024 21:40 |
|
2house2fly posted:Aw man, I'd quite like to have some Yao Guai show up. Def want to ditch the tunnelers though, my "head cannon" is that since you kill their queen and they're scared of you in the ending slides they're going to stay out of your territory You just wouldn't install the No DLC Creatures file, then, unless you're hoping to see Yao Guai and not tunnelers, in which case you gotta crack open FNVEdit.
|
# ? Apr 17, 2024 22:02 |
|
Are there any mods that put in mountain lions, or whatever their mutated descendents would be?
|
# ? Apr 17, 2024 22:05 |
|
FrancisFukyomama posted:Still wish the next Big Mod Project for NV was a van buren remake if only so the modders don’t try to write anything and stick to the competent design doc world building BBD is honestly one of the worst Fallout/Elder Scrolls mods I've ever endured.
|
# ? Apr 17, 2024 22:20 |
|
Need more Trainwiz mods. New Vegas Railroads is good fun and it would be even better if you could get run over by the train in the wasteland itself rather than just in the tunnel.
|
# ? Apr 17, 2024 22:29 |
|
Nobody Interesting posted:You just wouldn't install the No DLC Creatures file, then, unless you're hoping to see Yao Guai and not tunnelers, in which case you gotta crack open FNVEdit.
|
# ? Apr 17, 2024 22:44 |
|
Agents are GO! posted:BBD is honestly one of the worst Fallout/Elder Scrolls mods I've ever endured. I do not say this lightly but calling it "Frontier-level writing" is an insult to the Frontier. The Frontier's writing wasn't good, but at least the portion that I played didn't feel like a waste of both my and the developer's time.
|
# ? Apr 18, 2024 02:10 |
|
I'm genuinely not sure if I want to play Beyond Boulder Dome out of morbid curiosity or just save the spot in my load order
|
# ? Apr 18, 2024 02:21 |
|
2house2fly posted:I'm genuinely not sure if I want to play Beyond Boulder Dome out of morbid curiosity or just save the spot in my load order The biggest problem with Beyond Boulder Dome is that when I say the whole thing is a waste of time, I mean it. A huge part of it is the writing (And especially the ending, for the briefest of spoilers the whole thing pretty much turns out to be a shaggy dog story), but even if you can get past that map and quest design is atrocious - there's a huge, wide-open spaces that take forever to traverse, maze-like winding dungeons that also take forever to traverse, and an obnoxious amount of backtracking through said areas. It's bad enough that after twelve years I still have a grudge against it.
|
# ? Apr 18, 2024 03:03 |
|
It's hard to believe there's anything worse than New California lol
|
# ? Apr 18, 2024 20:52 |
|
I barely remember it but I think Boulder Dome was more boring and tedious than having anything offensively stupid the way Frontier or NC do.
|
# ? Apr 18, 2024 21:10 |
|
FrancisFukyomama posted:Still wish the next Big Mod Project for NV was a van buren remake if only so the modders don’t try to write anything and stick to the competent design doc world building There’s Revelation Blues. It’s still being worked on, but doesn’t seem to be coming out anytime soon.
|
# ? Apr 18, 2024 21:22 |
|
FrancisFukyomama posted:There was a van buren themed mod called beyond boulder dome and it was frontier level writing. Painful to go through I'll always remember only two things about Beyond Boulder Dome. One was the reveal that the supercomputer you were talking to was actually a depressed superintelligent monkey. The other was that the ending fight was so badly balanced as to be impossible unless you cheesed it by placing a shitton of mines just before it actually triggered.
|
# ? Apr 18, 2024 21:39 |
|
Is there a mod that turns your pipboy radio into an ambient radio like the ones you can find in the wasteland? Wondering if there's a way to let the game play combat and exploration music while still listening to a radio channel. The Battle of Hoover Dam NCR radio chatter is really cool but if you tune into that channel you don't get to hear the kickass battle music.
|
# ? Apr 19, 2024 14:02 |
|
Arc Hammer posted:Need more Trainwiz mods. New Vegas Railroads is good fun and it would be even better if you could get run over by the train in the wasteland itself rather than just in the tunnel. You could always play Underspace, the full commercial game TrainWiz just released.
|
# ? Apr 19, 2024 17:59 |
|
I'm playing with VNV including Just Assorted Mods, and while it claims that it makes VATS perks work with bullet time it doesn't update the description. Does it actually work and if so what does it do?
|
# ? Apr 19, 2024 20:20 |
StashAugustine posted:I'm playing with VNV including Just Assorted Mods, and while it claims that it makes VATS perks work with bullet time it doesn't update the description. Does it actually work and if so what does it do? i think it should update descriptions, do you have anything that's conflicting with it?
|
|
# ? Apr 19, 2024 22:22 |
|
watho posted:i think it should update descriptions, do you have anything that's conflicting with it? I've got the whole VNV mod list except with sawyerbatty instead of vigor and like one or two additional mods (grenade hotkey is the one that comes to mind). Don't think any of them affect perks
|
# ? Apr 20, 2024 00:31 |
|
Anyone know of any mods that makes disintegrated body and ash and stuff look better? I can’t even think of keywords to look up that won’t get me put on a watchlist.
|
# ? Apr 20, 2024 10:06 |
|
|
# ? May 21, 2024 15:11 |
StashAugustine posted:I've got the whole VNV mod list except with sawyerbatty instead of vigor and like one or two additional mods (grenade hotkey is the one that comes to mind). Don't think any of them affect perks jsawyer in any form probably does, and maybe the various tweak mods do. you can pretty easily check by clicking the mod you want to troubleshoot in MO2 and it should highlight conflicts it wins in green and conflicts it loses in red. however just assorted mods is one big file right? so that would probably give too much info to be useful. try putting JAM at the very bottom of your load order and see if there are different perk descriptions
|
|
# ? Apr 20, 2024 10:12 |