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Annath posted:I'd imagine you need to install the vanilla game on the Deck first, to make it create the necessary Proton prefix. I would do this first. And anyone doing mod-poo poo for any game should download Protontricks so that you can run .exe's within that game's prefix and more easily jack with the files in it.
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# ? Apr 19, 2024 17:55 |
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# ? Jun 12, 2024 22:24 |
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Cyrano4747 posted:I've got a modded to the gills version of Battletech running on my deck now. Are you playing it with a KB+M or did you find a controller mod? Battletech is one of those games I thought I just couldn't play on the deck due to no controller support.
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# ? Apr 19, 2024 18:54 |
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boxen posted:Are you playing it with a KB+M or did you find a controller mod? Battletech is one of those games I thought I just couldn't play on the deck due to no controller support. It's got a pretty decent community profile. It has for a while - I played it pretty OK with a steam controller when it released if I wanted to kick back on the couch. It's not perfect and it's got a touch of jank, but it works well enough if you're used to how the game plays. Standard caveats about probably starting your game on PC just to get through naming your dude etc. with a proper keyboard.
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# ? Apr 19, 2024 18:56 |
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boxen posted:Are you playing it with a KB+M or did you find a controller mod? Battletech is one of those games I thought I just couldn't play on the deck due to no controller support. My friend download steam input controller schemes for the games, or make one if there's not one. EVERYTHING is playable on the deck. I'm playing Silent Hunter 3, a submarine sim from 200-fuckin-5 very successfully on this thing. For Battletech, the Steam Controller scheme "WIP Battletech Layout" is extremely popular and feature complete. Cyrano4747 posted:Standard caveats about probably starting your game on PC just to get through naming your dude etc. with a proper keyboard. Counter, the touchscreen keyboard works perfectly fine to type "Buttlord" in a single field.
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# ? Apr 19, 2024 18:57 |
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Necrothatcher posted:Echoing that my OLED screen (purchased two months ago) is pristine in dark scenes. If there ever was a problem it seems to have been solved. I have a bunch of traveling to do this year so.. gently caress it. I bought the 1TB OLED. We'll see how it goes considering how picky I can be.
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# ? Apr 19, 2024 19:09 |
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Take 2 on modding my fallout install, currently watching Konsole run through a pacman-key refresh-all because half the things I'm trying to install are giving bad trustdb checks.. didn't realize it was going to take this long to run haha I also got hash check errors when I was using Winetricks to install the visual c++ redistributables, but it looks like they installed fine.. 🤞🏻 Still need to do some searching on my no haptics/rumble issue but I want to get FO3 working first Also kinda wishing I had waited because of course they came out with an OLED deck later how much and how arduous is it to just upgrade the screen? Tenkaris fucked around with this message at 19:19 on Apr 19, 2024 |
# ? Apr 19, 2024 19:15 |
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Boar It posted:I have a bunch of traveling to do this year so.. gently caress it. I bought the 1TB OLED. We'll see how it goes considering how picky I can be. There's no graininess whatsoever.
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# ? Apr 19, 2024 19:16 |
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Tenkaris posted:Take 2 on modding my fallout install, currently watching Konsole run through a pacman-key refresh-all because half the things I'm trying to install are giving bad trustdb checks.. didn't realize it was going to take this long to run haha The screens aren’t interchangeable because they’ve rearranged the guts of the device along with the refresh, and even if they were they’re glued into the front half of the shell so it’s a loving pain in the rear end by any measure.
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# ? Apr 19, 2024 19:26 |
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History Comes Inside! posted:The screens aren’t interchangeable because they’ve rearranged the guts of the device along with the refresh, and even if they were they’re glued into the front half of the shell so it’s a loving pain in the rear end by any measure. Goddddd drat it
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# ? Apr 19, 2024 19:27 |
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So my x button just stopped working completely after a year and a half. How hosed am I?
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# ? Apr 19, 2024 19:58 |
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bunnyofdoom posted:So my x button just stopped working completely after a year and a half. How hosed am I? Hard to say: doesn’t seem like you can buy a replacement board for that l from ifixit, but it’s probably worth cracking open and checking all the connections are secure, if the little rubber membrane is torn for the button pads (that you can get a replacement for, at least) etc. So really depends on where the failure is. If all else fails you could open a ticket with Steam - sometimes you’ll get lucky and they’ll just warranty it anyway, or at least set up a repair.
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# ? Apr 19, 2024 20:36 |
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So I notice that for most games when playing with Steam decks screen resolution (1280x800) instead of showing more space on top and bottom than you would see in 16:9 ratio it instead zooms in and you see less space on left and right. Is this normal? Or is there an issue with my settings? I’ve been playing most games at 16:9 ratio because of it theblackw0lf fucked around with this message at 20:55 on Apr 19, 2024 |
# ? Apr 19, 2024 20:45 |
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To illustrate how great Steam Input can be for old, controller-less games (and because I'm proud of it), here's my final binding scheme for Silent Hunter 3: Mapping long-presses and double-presses effectively triples the number of inputs without even thinking about more complex poo poo like Action Layers or Button Chords. Then it was a matter of playing the game, experimenting with command groupings, and trying to make it feel "natural." Up/down/level and hard left/hard right/straighten out made sense on the d-pad since they're directions and Left trackpad's about speed, so I've got all movement boxed in the blue. Anything related to the cameras and periscopes went on the sticks in teal/green. Attack-related stuff that you do while looking through a scope fit together on the face buttons, in red. Switching between menus and game screens, in yellow. Time compression controls are right at hand on the back buttons, since you spend a lot of game time moving around the Atlantic ocean (orange.) Ctrl and shift get used a lot to speed or slow the camera, so those are also at hand. When I was missing double-presses on the sticks since they're big slow buttons to hit twice in rapid succession, I lengthened the amount of time a double-press was accepted. I kept accidentally launching torpedoes while firing the deck gun, so I stretched that long-press into a full second hold. The circular shape of a submarine's speed control made it a good fit for a radial touch menu, I put everything speed-related on the left trackpad. Since speed=noise, a center-press on the trackpad made sense for rigging silent running. I got tired of tapping the L1/R1s multiple times to zoom in, so they have 'turbo' enabled and repeats every 200ms. Same with the time compression buttons - you'll be cruising along, the time compression drops to 1x because somebody spots a fishing boat, and pressing it 10 times to jump back up to 1024x for cruising over 20 hours of play was giving me a no-poo poo repetitive motion injury. --- I love it. The flexibility you have to correct, change, and improve controls for your own use is hands-down my favorite feature of Steam (since this isn't just a Deck thing). It doesn't have to be this complex - hell, if you hate stick-clicking, even something as simple as moving L3/R3 to the buttons on the back is a QoL improvement that they make so easy to do. But making your own scheme isn't hard - these are all just keyboard and mouse buttons. And if you're willing to go further by labeling the inputs, giving a sensible description, and sharing the scheme with the community, you're doing the lord's work. bunnyofdoom posted:So my x button just stopped working completely after a year and a half. How hosed am I? The R1 bumper on my LED Deck broke at like 14 months - I contacted Steam Support, and they did a "good-will" extension of the limited warranty for me. I can't say if they'd do the same here, but it's absolutely worth asking. Squiggle fucked around with this message at 00:10 on Apr 20, 2024 |
# ? Apr 19, 2024 22:13 |
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# ? Apr 19, 2024 23:43 |
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Rupert Buttermilk posted:I really got annoyed with, I think it was Pete Hines, who was talking about Baldur's Gate 3 and how he doesn't think the approach of "cutting off areas of the game due to player choices" is a way to get players to see everything, because he personally wouldn't play through a game a few times. My first dark souls play through I killed all the NPCs.
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# ? Apr 19, 2024 23:50 |
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Rolo posted:My first dark souls play through I killed all the NPCs. My first dark souls playthrough I killed the PC. Many times.
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# ? Apr 20, 2024 00:18 |
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Squiggle posted:
God yes. I do this on all my games and it’s gotten to the point that I get annoyed as gently caress when I remember I can’t do it on the PS.
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# ? Apr 20, 2024 03:11 |
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Well I found out the tweak available in New Vegas that allows you to use keyboard and mouse and controller simultaneously doesn't play so nice with FO3, so it's not available, but apparently you can get it working if you set up TTW. So I've scrubbed everything and I'm just going to do the install and set up The Twin Wastelands on my PC save then just copy the files over method because man even with a keyboard and mouse futzing around with Linux in desktop mode is draining. I told my PC to get to downloading both games so I can get to work in the morning
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# ? Apr 20, 2024 03:35 |
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Rupert Buttermilk posted:I really got annoyed with, I think it was Pete Hines, who was talking about Baldur's Gate 3 and how he doesn't think the approach of "cutting off areas of the game due to player choices" is a way to get players to see everything, because he personally wouldn't play through a game a few times. This has been a big debate since, like, at least the original Deus Ex. A ton of designers started writing a ton of very thinky think pieces about how it's bad to gate any part of a game and every playthrough should be a 100% playthrough and that's pretty much the approach that won that argument for most AAA games. And anyway now a ton of developers are whining because a game didn't do that and it was still successful. edit- To be clear, this was always a financial argument couched in design terms. If you prevent players from seeing content on a single playthrough, you're potentially spending money to create content that some portion of your playerbase will never see. There's annoyance from certain circles with BG3 because BG3's approach is clearly harder and more expensive and reigniting this debate can shift player expectations for AAA games. Paradoxish fucked around with this message at 04:25 on Apr 20, 2024 |
# ? Apr 20, 2024 04:18 |
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It's just the money people being in charge of big game companies. Games are a unique medium in all kinds of ways we're still discovering. Money people want lowest risk and highest margin.
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# ? Apr 20, 2024 08:19 |
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Bugblatter posted:For anyone else who was interested in No Rest for the Wicked, the devs claim that it would run day one on Deck was only true in the most technical sense. It does boot up, but at the lowest settings with 50% resolution scaling it's still a pretty choppy experience. It can sometimes get into the 30-40fps range, but it more frequently drops to low 20s and occasionally hangs out in the low teens. Looks like a potato with those settings too. I read the reviews and held off for now. Doesn't seem to be in an all that great state. Plus some weird gameplay decisions, item durability being one of the big issues.
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# ? Apr 20, 2024 08:22 |
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Cyrano4747 posted:SynchThing. I just set it up myself and it's finally a way of doing this that is simple enough for a moron like me. Install the client on your PC, point it to your game directory as a folder to sync, set it up on your deck in desktop mode, point the two computers at each other, and set the deck's install directory as a folder to sync. Set the PC version to be the master so that the deck one gets overwritten and you're good. I've got a modded to the gills version of Battletech running on my deck now. Thank you for this. I haven't finished modding it quite yet, but it seems like I might be soon. Hopefully I will be able to do this if the VNV continues to go smoothly.
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# ? Apr 20, 2024 08:44 |
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Paradoxish posted:This has been a big debate since, like, at least the original Deus Ex. A ton of designers started writing a ton of very thinky think pieces about how it's bad to gate any part of a game and every playthrough should be a 100% playthrough and that's pretty much the approach that won that argument for most AAA games. See also that incredible meltdown when Elden Ring came out and certain developers went "what do you mean people don't want a bland paste of objective markers? Yes they do!".
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# ? Apr 20, 2024 09:51 |
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Doctor_Fruitbat posted:See also that incredible meltdown when Elden Ring came out and certain developers went "what do you mean people don't want a bland paste of objective markers? Yes they do!". Wasn't there that one grumpy Horizon Forbidden West dev complaining that Elden Ring getting rave reviews across the board proves that critics don't understand Game UX and quest design? Necrothatcher fucked around with this message at 11:43 on Apr 20, 2024 |
# ? Apr 20, 2024 11:30 |
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Dunno
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# ? Apr 20, 2024 11:31 |
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Necrothatcher posted:Wasn't there that one grumpy Horizon Forbidden West dev complaining that Elden Ring getting rave reviews across the board proves that critics don't understand Game UX and quest design? Yeah, that's the one. Just absolutely mystified that this style of gameplay that dominated gaming discourse for a full decade might be appealing to some people.
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# ? Apr 20, 2024 12:40 |
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I like how I can do everything in Skyrim tbh. My choices mattering in a video game is pretty low on my priorities tbh. My choices matter in reality, it's nice to just be able to play through every quest line sometimes without having to keep track of multiple saves and playthroughs even if it doesn't make that much sense. Witcher 3 I think is a decent balance. I feel like choices you made there did have effects on the plot but also didn't really lock you out of any gameplay opportunities.
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# ? Apr 20, 2024 12:50 |
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I really liked Josh Sawyer's presentation on Choice & Consequence, its from 2017 https://m.youtube.com/watch?v=LR4OxNfzTvU one thing I like in Baldur's Gate 3 is while you can merc important plot characters early, locking you out of Content™, it's never presented as a terrible thing. there's always an extremely weird enthusiasm throughout the entire game, even when you're bringing about the apocalypse.
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# ? Apr 20, 2024 13:21 |
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Is there a way to force Steam to not update Fallout 4 when that update is released? I thought there was supposed to be a "do not update this game" option under "properties>updates", but I only see "always keep up to date", "update only when launched" and "update immediately".
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# ? Apr 20, 2024 13:49 |
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Annath posted:Is there a way to force Steam to not update Fallout 4 when that update is released? Not any more, which is annoying as gently caress. That said a lot of games offer you the ability to specifically set the version number. Check under betas, you may be able to select the previous version as an opt in beta.
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# ? Apr 20, 2024 13:55 |
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Doctor_Fruitbat posted:See also that incredible meltdown when Elden Ring came out and certain developers went "what do you mean people don't want a bland paste of objective markers? Yes they do!". I've got to admit, as much as I loved Elden Ring yeah, I would have loving loved at least a basic quest log. If you don't want to give me markers, whatever, but it's a huge sprawling world and I only have time to play it for an hour or two a day. There is a very real risk that I'm going to forget that someone told me eight gameplay hours ago and five real life days ago that I needed to get the mcguffin out of the tower to do whatever the gently caress they wanted. When I find myself playing your game with some nerd's website open in a secondary monitor yeah, there's some room for improvement.
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# ? Apr 20, 2024 13:57 |
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Cyrano4747 posted:Not any more, which is annoying as gently caress. The update hasn't released yet, but there are no previous versions listed there so I doubt they'll let you do that. I'm assuming all the changes are going to break all the mods, so it'd really be nice if I could just not apply it.
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# ? Apr 20, 2024 13:58 |
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Basically no. There are a handful of fiddly workarounds you can use to try and avoid steam ever updating the game by staying in offline mode to try and run the game without it ever seeing that there’s an update possible, but as a general rule the whole system is designed to keep your games up to date under the assumption that updates are always better.
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# ? Apr 20, 2024 13:59 |
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Here's what it looks like if it exists. Right click the title, select properties: Paradox is really good about this, they seem to understand how important mods are and try their best to support their mod community with things like this. Bethesda, hilariously enough, seems to not give a gently caress about breaking mods all the drat time which is annoying as poo poo.
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# ? Apr 20, 2024 14:13 |
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Paradoxish posted:This has been a big debate since, like, at least the original Deus Ex. A ton of designers started writing a ton of very thinky think pieces about how it's bad to gate any part of a game and every playthrough should be a 100% playthrough and that's pretty much the approach that won that argument for most AAA games. I think it's a dumb argument because a significant amount of players (often less than 50 or even 20-30%) don't even finish their games. So what's the arguement there?
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# ? Apr 20, 2024 14:22 |
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Ineffiable posted:I think it's a dumb argument because a significant amount of players (often less than 50 or even 20-30%) don't even finish their games. So what's the arguement there? The issue here is that there are different kinds of people who play games. If you break down the completion rates more gradually you can often see this. Progression milestone cheevos are a good way to illustrate this. There's frequently a massive drop off within the first quarter or half of a game, but after that you have people that keep on trucking and finish. A pretty typical curve you see is like: Tutorial Cheevo: 97% Act 1 cheevo: 89% Act 2 cheevo: 75% Act 3 cheevo: 55% Act 4 cheevo: 49% Act 5 cheevo: 47% So on the one hand, the publishers want to get as many casual people in the door as they can, because someone who plays 10% of the game and then puts it down is still a sale. On the other hand you have people who want to create an engaging experience, whether for art or because they want to have engagement metrics to drive a sequel.
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# ? Apr 20, 2024 14:40 |
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Squiggle posted:There's no graininess whatsoever. Good to hear. Now I just gotta hope it shows up before my work trip that may happen on the 29th or so. Edit: By the way is it possible to stream your pc to your deck when outside of the same network? I would suspect it is but question is how awful it is. I used to play shooters and whatnot no problem via Geforce Now for years while I had a mediocre gaming laptop. Obviously not expecting it to be as good as that but still curious. I might just buy a day pass of GFN as needed if I am on a short work trip or similar. Boar It fucked around with this message at 17:25 on Apr 20, 2024 |
# ? Apr 20, 2024 15:04 |
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Considering picking up a refurbished Steam Deck and can’t decide on 64gb vs 256gb. Is there any speed advantage to going with the larger built in storage vs buying the 64gb and adding a big as card?
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# ? Apr 20, 2024 17:35 |
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Do you live near a Micro Center? You can get a 1tb ssd from them and swap out
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# ? Apr 20, 2024 17:36 |
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# ? Jun 12, 2024 22:24 |
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frogbs posted:Considering picking up a refurbished Steam Deck and can’t decide on 64gb vs 256gb. Is there any speed advantage to going with the larger built in storage vs buying the 64gb and adding a big as card? The 64GB has a slower internal drive
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# ? Apr 20, 2024 18:04 |