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gradenko_2000 posted:https://twitter.com/jaketropolis/status/1782098839865868475?t=PKMZaMpvx3UEEMHlCWqrRA&s=19 Honestly, that's an amazing idea
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# ? Apr 21, 2024 19:16 |
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# ? May 11, 2024 14:51 |
Jesus I didn't realize that getting the game to accept mods was going to be such a pain in the rear end. I needed to get a unity license and then I'm half way into installing visual basic or some poo poo because I have a notification that the modchain is broken and none of the mods I added were showing up before I found a post saying to ignore all that unless you're creating mods and to activate the playset, which I thought I had already done. At least the act of actually adding and activating the mods is really smooth.
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# ? Apr 21, 2024 19:26 |
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Soonmot posted:Jesus I didn't realize that getting the game to accept mods was going to be such a pain in the rear end. I needed to get a unity license and then I'm half way into installing visual basic or some poo poo because I have a notification that the modchain is broken and none of the mods I added were showing up before I found a post saying to ignore all that unless you're creating mods and to activate the playset, which I thought I had already done. Yea, it's not very clear that you don't need to install all of that in order to use mods.
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# ? Apr 22, 2024 00:48 |
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GlassEye-Boy posted:Yea, it's not very clear that you don't need to install all of that in order to use mods. To be fair I have no idea what any of that is from, I never saw anything about a “mod stack” or unity license to get my mods going. Is this some tutorial that implies that’s how you get mods?
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# ? Apr 22, 2024 03:27 |
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Anime Store Adventure posted:To be fair I have no idea what any of that is from, I never saw anything about a “mod stack” or unity license to get my mods going. Is this some tutorial that implies that’s how you get mods? If you go to Options, there's a line for "Modding" that's all about installing the mod toolchain, for developing mods (not using them). You'll only see it if you look through the options menu, but it's also ambiguous enough to catch even if you only want to get mods. It says "Toolchain state" at the top, but they should have just made it more clear that it's only for developing mods, and not "Modding" in general.
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# ? Apr 22, 2024 03:35 |
Yeah, basically just remember to activate your Playset and not just add mods to it and you'll be fine
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# ? Apr 22, 2024 16:47 |
So either CO or Paradox, whoever pulled the trigger, was in a great hurry to get the worst reviewed DLC on Steam out of the public eye. They killed it off in such a rush that now the poor sods that actually bought the DLC (versus just getting it from the Ultimate Edition) have it completely removed from their game and any saves that used those assets now show blank grey boxes. In response, CO updated the FAQ regarding this situation: https://forum.paradoxplaza.com/forum/threads/faq-the-way-forward.1663862/ posted:Why am I unable to access assets from Beach Properties at the moment? So if things go bad (and why wouldn't they, everything else has) your save games are only going to be messed up for a couple weeks. I honestly hadn't even considered this as a possible way to screw up a refund.
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# ? Apr 23, 2024 17:04 |
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loving lmao. What a dumpster fire.
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# ? Apr 23, 2024 17:15 |
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the fun question is if a modder will be able to put out a fix for this faster than they can. I've heard people say the assets are built in to the game, and the DLC is just a license that lets you use the assets, but I'm not sure how true that is in this case. it's how DLC works for many other games, so it may just be possible. in either case: I would be so deeply embarrassed to be a software developer working at CO, the standards and processes they have are so outdated and pitiful
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# ? Apr 23, 2024 17:23 |
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piratepilates posted:the fun question is if a modder will be able to put out a fix for this faster than they can. since it's unity (which is lol in itself how many of the problems of the game including this are due to what a disaster unity has become over the past few years) they should be able to have the dlc install the assets from the internet but who knows
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# ? Apr 23, 2024 17:27 |
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piratepilates posted:the fun question is if a modder will be able to put out a fix for this faster than they can. The developers probably aren't very good either
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# ? Apr 23, 2024 17:28 |
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TheMcD posted:So either CO or Paradox, whoever pulled the trigger, was in a great hurry to get the worst reviewed DLC on Steam out of the public eye. They killed it off in such a rush that now the poor sods that actually bought the DLC (versus just getting it from the Ultimate Edition) have it completely removed from their game and any saves that used those assets now show blank grey boxes.
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# ? Apr 23, 2024 17:29 |
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Poil posted:At what point does a dumpster fire become a landfill fire? I think it depends on the zoning
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# ? Apr 23, 2024 18:13 |
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Poil posted:At what point does a dumpster fire become a landfill fire? Tyre fire like ”Mt. Firestone” is one of my favourites. There’s no good way of putting them out once they really get going. E: https://www.historylink.org/File/9233 Ihmemies fucked around with this message at 20:35 on Apr 23, 2024 |
# ? Apr 23, 2024 20:32 |
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Lay out some streets and a few services, start zoning, hit "play" With 12 residents whose houses aren't even built yet, they immediately scream about high rent. What the gently caress is wrong with this dumb game.
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# ? Apr 24, 2024 04:16 |
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Rev. Bleech_ posted:Lay out some streets and a few services, start zoning, hit "play" I think this is the end source of my frustration with service road weighting; I'd definitely believe assholes parking in the bus stop bonus lane, but you can also lay out only services-only lanes as the one highway connection thinking "oh hey I can get the trash pickup from neighbors" and lo and behold, every single household in town crams their brodozer down it while moving in. Or at least actually have an interaction where the police department that's constantly driving up and down it tickets any private plate rather than ignoring them.
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# ? Apr 24, 2024 04:32 |
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Mandoric posted:I think this is the end source of my frustration with service road weighting; I'd definitely believe assholes parking in the bus stop bonus lane, but you can also lay out only services-only lanes as the one highway connection thinking "oh hey I can get the trash pickup from neighbors" and lo and behold, every single household in town crams their brodozer down it while moving in. That would be lovely dystopian. All roads are service roads and the main income of the city is fining anyone with a car.
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# ? Apr 24, 2024 09:39 |
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in the Fourth Stimpire, all motor vehicles run on civic fuel harvested from unloyal citizens, and electric vehicles are charged with the most painful kind of electricity. the punishment for not using your turn signal is for your nerves to be flayed, one centimeter at a time, until only your brain remains, whereupon it is placed into an Eternal Painsphere and hung from streetlights as an example to others
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# ? Apr 24, 2024 10:31 |
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Mandoric posted:you can also lay out only services-only lanes as the one highway connection thinking "oh hey I can get the trash pickup from neighbors" and lo and behold, every single household in town crams their brodozer down it while moving in. *looks at America* working as intended, ticket closed
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# ? Apr 24, 2024 10:44 |
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The key to cultivating a reputation of making the worst games ever involves more than just making a terrible game, anyone can do that. You have to also desperately try to save your brand by resorting to underhanded poo poo in broad daylight, causing a Streisand effect on it. It's what you would call the "secret sauce."
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# ? Apr 24, 2024 10:46 |
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I open this thread and there's always a surprise for me regarding how much of a mess this game is.
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# ? Apr 24, 2024 12:49 |
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Dunno-Lars posted:That would be lovely utopian. All roads are service roads and the main income of the city is fining anyone with a car. ftfy
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# ? Apr 25, 2024 07:14 |
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so, new patch dropped, including a fix for the beechfront properties dlc gray box issue, details here: https://forum.paradoxplaza.com/forum/threads/patch-notes-1-1-2f1.1670525/ I have no idea why the community manager said 2-3 weeks for a fix, and then they just drop a sizable patch a few days later, what the hell was the point in that. It doesn't seem like they rushed it or anything, its a big patch, where the heck did the extra 1-2 weeks come from
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# ? Apr 25, 2024 15:09 |
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If they're going to start underpromising and overdelivering, that would be a welcome reversal
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# ? Apr 25, 2024 15:11 |
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piratepilates posted:2-3 weeks for a fix, and then they just drop a sizable patch a few days later, what the hell was the point in that that's the Montgomery Scott principle
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# ? Apr 25, 2024 15:14 |
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DLSS but no FSR ):
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# ? Apr 25, 2024 15:19 |
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sometimes you just over-estimate the amount of story points a ticket requires interesting official explanation for why the asset editor will be another several months: quote:The short explanation is that the Editor needs to import and package asset files in a way that does not require having Unity installed and access to the project itself, and the file format needs to be future-proof so assets created with the Editor are functional down the line too. As the Region Packs are to be released on Paradox Mods, they need this before they can released, while we can directly implement assets for DLCs. unfortunate but we'll get there i guess. by the end of this year all the gamer rage will probably have been forgotten i think. shame it will have taken a whole year to get back to where they should have been at launch though.
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# ? Apr 25, 2024 15:40 |
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tl;dr "We still don't know what the hell we're doing, please be patient while we try to figure it out as we go"
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# ? Apr 25, 2024 15:45 |
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https://x.com/ColossalOrder/status/1783474533921427481 FSR2 maybe coming in the future.
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# ? Apr 25, 2024 20:08 |
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Well DLSS is at least good enough for the majority of gamers.
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# ? Apr 25, 2024 20:51 |
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still playing High Rise City instead of CSL2, and I realized I sorta want the burgage plots from Manor Lords for my zoning needs. Grid-based zoning is honestly kind of outdated and i'd like to just be able to draw a polygon in which homes or whatever are built
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# ? Apr 26, 2024 18:39 |
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Looks like the successor to TM:PE just dropped for C:S2, if anyone was holding out for it: https://mods.paradoxplaza.com/mods/80095/Windows
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# ? May 3, 2024 19:19 |
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piratepilates posted:Looks like the successor to TM:PE just dropped for C:S2, if anyone was holding out for it: https://mods.paradoxplaza.com/mods/80095/Windows Folks, Cities are Back. (Still want assets)
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# ? May 3, 2024 19:34 |
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This seems like a significant mod. https://www.youtube.com/watch?v=aALkRFdWOhM Looks like a lot of surfacing tools and plopping and possibly importing of assets? Not sure how well this will work without official asset support, but looks cool.
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# ? May 6, 2024 21:40 |
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# ? May 11, 2024 14:51 |
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Yeah thats an absolute game changer. I'm going to leave it a few more months to see if things stabalise a bit more and we start to build up the asset library. I'd love for people to be able to import Skyline 1 assets fairly easily so we dont have to completely start again etc.
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# ? May 11, 2024 09:49 |