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Path of Achra is truly the most masochistic video game experience ever devised. *falls asleep on the autoattack button* *wins the game*
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# ? Apr 22, 2024 07:49 |
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# ? May 9, 2024 12:32 |
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I downloaded the Achra demo just out of curiosity due to this conversation - it never really appealed to me. Being asked straight-up to roll a character class combo with a bunch of keywords before know I what anything does is poor design (the Spiderweb Software guy has a long rant about this which I feel is wisdom), but ah whatever I picked something and clicked on a few things. First turn ingame it asked me to level up a primary stat but I couldn't figure out what they do in practical terms, and a few turns accidentally passed as I was puzzling out the buffs situation and clicked on the wrong things. Found the hand icon top left and immediately saw a page of keyword spam abilities. My eyes glazed over, this is not my jam. Total playtime of 4 minutes, most of that was squinting at keywords.
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# ? Apr 22, 2024 07:56 |
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Jack Trades posted:Path of Achra is truly the most masochistic video game experience ever devised.
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# ? Apr 22, 2024 07:57 |
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Serephina posted:I downloaded the Achra demo just out of curiosity due to this conversation - it never really appealed to me. Being asked straight-up to roll a character class combo with a bunch of keywords before know I what anything does is poor design (the Spiderweb Software guy has a long rant about this which I feel is wisdom), but ah whatever I picked something and clicked on a few things. First turn ingame it asked me to level up a primary stat but I couldn't figure out what they do in practical terms, and a few turns accidentally passed as I was puzzling out the buffs situation and clicked on the wrong things. Found the hand icon top left and immediately saw a page of keyword spam abilities. My eyes glazed over, this is not my jam. That's fair, but I'd also say that there is a fundamentally interesting game once you get past the starting problems, and it's actually much less complex than other roguelikes in many ways. It's not another DCSS by any means, but it's still a very intriguing and minimalist approach to roguelikes, and the setting is very neat once you get used to it. Edit: I'm interested in that blog though, if you find it. Falcon2001 fucked around with this message at 09:55 on Apr 22, 2024 |
# ? Apr 22, 2024 09:46 |
Falcon2001 posted:Edit: I'm interested in that blog though, if you find it. If it's this one, I remember reading it. The gist of it is "Don't overload people with text and mechanics early on" which, fair enough in general, but in the case of Path of Achra, since that's literally all the game is, I think it's fine. It makes it pretty clear whether the game is for you or not. Some gradual unlocking of abilities/trees and maybe making you start with a prebuilt character and progression along with some explanations of why skill X is being picked/upgraded could help but honestly, it really doesn't take that long for things to click if you lean into it a bit. And if that doesn't feel good at first, I doubt it will later. Some people's minds start fizzing happily when seeing a screen like this and others retreat in horror. I'm glad games are being made for both kinds.
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# ? Apr 22, 2024 11:13 |
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This is why the dev wants a free demo. They know they are making a very specific kind of game.
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# ? Apr 22, 2024 11:25 |
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Osmosisch posted:If it's this one, I remember reading it. The gist of it is "Don't overload people with text and mechanics early on" which, fair enough in general, but in the case of Path of Achra, since that's literally all the game is, I think it's fine. It makes it pretty clear whether the game is for you or not. Yeah, I was going to say that. On a "normal" game you can one-by-one drip 2/3 the mechanics, because there are other things (the other 1/3 of the mechanics that make up the basic gameplay loop, maybe writing?), but in PoA case, the gameplay IS making the build, so you cannot easily lock 2/3 of them, as for the first dozen runs it would make the game even more... Jack Trades posted:Path of Achra is truly the most masochistic video game experience ever devised.
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# ? Apr 22, 2024 11:40 |
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The culture/class/gods are locked behind the world’s fastest metaprog system though, so that’s something
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# ? Apr 22, 2024 14:03 |
Captain Foo posted:The culture/class/gods are locked behind the world’s fastest metaprog system though, so that’s something Yeah, but they're imo a lot less intimidating than that skill screen.
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# ? Apr 22, 2024 14:23 |
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Osmosisch posted:Yeah, but they're imo a lot less intimidating than that skill screen. Idk i have nearly 100 hours in achra and at one point i couldn’t put a build together at all, so maybe i don’t have the right perspective anymore but i think it’s pretty well organized
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# ? Apr 22, 2024 14:30 |
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the Luck Be A Landlord dev is paying $77.77 bounties to break the existing speedrun world records for his game: this is super interesting to me even if I myself will not be participating and I just wanted more people to know about this also lmao at the "clear the game on the base difficulty" category on the top there actively caring about milliseconds. A Good Category.
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# ? Apr 22, 2024 14:41 |
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I like it quite a lot and should return, because it updated a whole bunch over the past few months. Path of Achra is a simple game in a very convincing disguise of a highly complex one. Foo, now that you've been doing so many 24 Cycle runs, what's the most dangerous enemy type? Is it the guy that summons red imps? Because I think I was floating around cycle 8 and Red Imps started pulling away from the rest of the pack on the scare-o-meter.
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# ? Apr 22, 2024 14:42 |
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Veryslightlymad posted:I like it quite a lot and should return, because it updated a whole bunch over the past few months. Not counting any of the new void optional zones, it’s still probably rhombids/jawharas/kolecs, though the new Taking Cover map generation has helped with that. Baalus (fat summoner dudes) are extremely nasty unless you have some good area capability because they will poo poo out imps, as discussed. Malagas are tough if you have bad blood res because even if you kill them fast they can stack faster. Mouths of Fire have a lot of health and can blow you up if your damage takes a while to scale up.
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# ? Apr 22, 2024 14:58 |
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https://store.steampowered.com/news/app/2071280/view/4185608262914177743?l=english Ravenswatch third area patch is out, this is the last big update before 1.0 guess I'll give it one more shot since I keep bouncing off it despite liking dead gods
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# ? Apr 22, 2024 15:35 |
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can't wait for coq to release
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# ? Apr 22, 2024 17:19 |
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I would also like to take some coq.
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# ? Apr 22, 2024 17:23 |
Gimme all the coq I can handle and then some
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# ? Apr 22, 2024 17:25 |
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CoQ goes great with a glass of wine. Coq au vin you might call it.
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# ? Apr 22, 2024 17:26 |
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How hard is coq?
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# ? Apr 22, 2024 17:27 |
With coq, you really do get out what you put into it.
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# ? Apr 22, 2024 17:51 |
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does it take very long to get a firm grasp on coq?
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# ? Apr 22, 2024 18:14 |
At first, coq might be difficult to get a good hold of, but if you stay on top of it you should find it really grows into its own. After that you’ll find it in hand whenever you play.
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# ? Apr 22, 2024 18:16 |
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Honestly that's what I found so engrossing about traditional roguelikes when I first encountered them. I loved the granular control and learning all its little nuances
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# ? Apr 22, 2024 18:18 |
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CoQ... can be kind of intimidating because it's just so big? [note to self - need to workshop this one more before posting]
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# ? Apr 22, 2024 18:21 |
I’ve always found if you just focus on the first little bit of CoQ, the rest kind of takes care of itself. The length can be intimidating to newer players for sure, especially because CoQ actually goes pretty deep as well as being wide.
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# ? Apr 22, 2024 18:25 |
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Just keep working on it and you'll learn how to extract large volumes of fun from coq in no time, despite how hard it is.
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# ? Apr 22, 2024 18:25 |
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ohh like a penis.... i see. the joke is penis like gieeo game...
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# ? Apr 22, 2024 18:27 |
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Snake Maze posted:CoQ... can be kind of intimidating because it's just so big? [note to self - need to workshop this one more before posting] thankfully, there are ways to make coq a much smoother experience so that you can take it at as slow of a pace as you want. it's very slick.
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# ? Apr 22, 2024 18:28 |
Some people choose to straight-up remove (mod out) a common section of CoQ, but nobody can really give a good reason why. Doesn’t seem to affect the overall experience, but people get weird about it all the same.
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# ? Apr 22, 2024 18:43 |
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yes, but how big is the bia?
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# ? Apr 22, 2024 18:47 |
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Pseudoscorpion posted:yes, but how big is the bia? Le bia, c'est gigantesque! edit: or was it la bia
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# ? Apr 22, 2024 19:04 |
HenryEx posted:Le bia, c'est gigantesque! La bia? Don’t be so crude with your humour.
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# ? Apr 22, 2024 19:22 |
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Pseudoscorpion posted:yes, but how big is the bia? BigBia is the name of my very first lvl 100 character in last epoch.
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# ? Apr 22, 2024 19:35 |
I tried my first real tries of Cogmind last night. Cool game so far, I made it to a place called Zion and then the NPC allies I got from that ended up getting me killed that run. Still not sure what mobility I should be using so I've just stuck with legs so far. Seems like I should be running from more fights than I am because more enemies get sent as you kill but it seems like a lot of times I'm stuck having to kill most of the bots I come across that are hostile.
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# ? Apr 22, 2024 20:17 |
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New Ravenswatch feels like a brand new game, in a good way. They completely revamped the items system as well as adding rerolls to all random choices, so it feels a lot better fine tuning your build.
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# ? Apr 22, 2024 20:32 |
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I beat Astral Ascent final boss (well, you know what I mean if you have played it...), it was so close that when the slow down and the special scene plays out, I wasn't sure if he had killed me or I had killed him. I guess the metaprogression grind wasn't so bad in the end, I needed 10 hours to get the "essentials" + a bit of extra power. The rest of the upgrades are... or less useful or more of the same but way more expensive, it's just a progression sink. Although given that the first Destiny you have to play next, which give extra/improve attack patterns to the enemies, I guess I just played the tutorial and now I'm playing the real game. Turin Turambar fucked around with this message at 21:49 on Apr 22, 2024 |
# ? Apr 22, 2024 21:31 |
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the boss upgrades are a real good time, as are increased elite counts in stages
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# ? Apr 22, 2024 21:40 |
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One thing that i re-learned in achra doing my poweless run is that cycle 1 really gives you a ton of flexibility. It tends to be the issue with this sort of metaprog that as you go up the ascension latter, kinda by necessity only the very most optimized things are feasible. I still think achra does a decent job of providing options, but it’s nothing like the scope of what’s functional at cycle 1
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# ? Apr 22, 2024 22:48 |
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I really want to like Ravenswatch but the lack of i-frames on dodge and the HP scaling/amount of mobs makes it feel like it's basically not intended for solo-play.
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# ? Apr 23, 2024 05:02 |
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# ? May 9, 2024 12:32 |
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I have 175+ hours in Ravenswatch and have only done like 2 of them in co-op
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# ? Apr 23, 2024 05:43 |