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credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club
Tomb Raider takes 303.32 MB to install.

Shadow of the Tomb Raider takes 35.08 GB to install

You're telling me Shadow has 10x more game than Tomb Raider 1 did? GMAFB :rolleyes:

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JollyBoyJohn
Feb 13, 2019

For Real!
you missed a factor of 10 there buddy

and even then its not even close

MrQwerty
Apr 15, 2003

LOVE IS BEAUTIFUL
(づ ̄ ³ ̄)づ♥(‘∀’●)

emSparkly posted:

The good old days when games had to be under 4GB so they’d fit on a DVD.

this is GD-ROM erasure

Doflamingo
Sep 20, 2006

I finally reached Baldur's Gate in BG3 and omg this game is so. loving. long. I honestly want it to be over already.

Khanstant
Apr 5, 2007

galagazombie posted:

I realized a while back that all this theoretical extra power post PS360 consoles an PCs have all added up to nothing more than a way for developers to be lazy and not optimize their games at all. Like Titanfall’s obscene 48gb install is all just 35gb of uncompressed audio. rather than high-end super-duper realistic graphics and physics. None of these games are actually that big, the devs just have no reason to bother making them well.

Devs aren't paid enough and have so little ownership of what they make it's unreasonable to expect them to optimize games with the conditions and deadlines they work under. I also have to assume optimization is one of the least engaging and satisfying part of production.

So keep making better hardware that lets devs make what they want with less fretting over making it performant because there isn't an option where devs are paid more and given more time at the expense of gambling investors who want unreasonable returns especially if it means declining product quality or certain closure of the studio.

itry
Aug 23, 2019




Khanstant posted:

Devs aren't paid enough and have so little ownership of what they make it's unreasonable to expect them to optimize games with the conditions and deadlines they work under. I also have to assume optimization is one of the least engaging and satisfying part of production.

Game devs deserve residuals and it's absurd that they don't get any.

Doflamingo posted:

I finally reached Baldur's Gate in BG3 and omg this game is so. loving. long. I honestly want it to be over already.

You could just quit the game right now. But also it's the final chapter, so :toot:

itry fucked around with this message at 21:39 on Apr 23, 2024

Khanstant
Apr 5, 2007
Imagine if you even got a penny every few sales of the game, literally token proportional ownership might not be enough to ever live on, but I reckon even the least bit of ownership being the norm would result in a world where companies don't even need to pay to put out remakes so much as package cumulative updates for new consoles since devs would as a matter of course be periodically reminded of this thing they made, tangibly know that someone out there is still playing, and hey maybe spend a little hobby time optimizing or updating or adding things they remember being part of the vision but cut for production efficiency and deadlines.

We already get lesser versions of that just from people with caretaking urges and fan coders who cut their teeth modding things.

It would also mean that buying a game could possibly support the people who made the game. As it currently stands, economically and morally the correct course of action is always illegal file-sharing when it comes to purchasing videogames from publicly traded companies.

Its pretty insane we have to feel bad by being lazy and purchasing game licenses legally, I do not understand why economists keep imposing this economic system up on us when it is so clearly flawed and broken. Maybe we start forcing economists to get a real job so they understand that workers need money too, way more of it, the majority really.

EightFlyingCars
Jun 30, 2008


Khanstant posted:

It would also mean that buying a game could possibly support the people who made the game. As it currently stands, economically and morally the correct course of action is always illegal file-sharing when it comes to purchasing videogames from publicly traded companies.

Its pretty insane we have to feel bad by being lazy and purchasing game licenses legally, I do not understand why economists keep imposing this economic system up on us when it is so clearly flawed and broken. Maybe we start forcing economists to get a real job so they understand that workers need money too, way more of it, the majority really.

artifically depressing their sales numbers and making it more likely for them to get laid off doesn't seem like a great way to help workers make money. there are plenty of decent arguments in favour of software piracy (like preservation, intrusive DRM, or regional inaccessibility) but this isn't it

William Henry Hairytaint
Oct 29, 2011



"pay them less than pennies on the dollar so they'll work on the game in their off time" isn't a very hot take either

Quote-Unquote
Oct 22, 2002



emSparkly posted:

The good old days when games had to be under 4GB so they’d fit on a DVD.

Just lol if you can't fit your entire game on one side of a single cassette tape, the preferred medium for real gamers

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Devs should live at their desk and pump out 10/10 5 star games for free.

Nice Van My Man
Jan 1, 2008

Waltzing Along posted:

Devs should live

I disagree.

syntaxfunction
Oct 27, 2010
We should just turn off the games industry while we figure it out. We'll be fine without anything new for a while honestly.

Apparently right now the options presented are, like, make devs slaves or don't ever expect any optimising. So just pop it off for a bit, we can huddle and put those noggins to use.

Khanstant
Apr 5, 2007

William Henry Hairytaint posted:

"pay them less than pennies on the dollar so they'll work on the game in their off time" isn't a very hot take either

Royalties after get fired is still better than get fired and nothing. Any volunteer updating is just if people wanted to, as it's a thing that already happens with negative incentive to work on old games. Rightfully a game should belong primarily to those who made it, the system now where an abstract entity gets to own it and world the government against people in their own homes and creations is ludicrous.

Getting a few grand one day if your game you helped make sells a million seems better than get fired after crunch and no royalties. Lotta people work on a game, 60 bucks divided by credits ain't that much per game sold even if things were fair, but it adds up.

Khanstant
Apr 5, 2007

EightFlyingCars posted:

artifically depressing their sales numbers and making it more likely for them to get laid off doesn't seem like a great way to help workers make money. there are plenty of decent arguments in favour of software piracy (like preservation, intrusive DRM, or regional inaccessibility) but this isn't it

Artificially depressing sales numbers? Workers are already systematically and routinely fired under the current system, plus get no royalties whatsoever. The ideal workforce a publicly traded company is always crawling towards is one they do not pay at all and profit from selling to their own workers too. Redistributing wealth to its rightful place is not to blame for the current dire situation.

Even in a lovely fantasy world where all of the people who make a game you can buy are still working at that company by the time you can buy it, are not necessarily benefitted by the success of that product. Increasingly a big success dooms the team of creators, condemning the workers to a series of gambler trades where they get treated worse to make garbage or just shut down because some idiot gambled on the wrong horse and blame the workers, just as a bonus rib kick.

syntaxfunction
Oct 27, 2010
Just take two seconds to press the optimise button geez it isn't hard.

Khanstant
Apr 5, 2007
Also the only argument anyone needs for file sharing is that obviously nobody deserves to have access to some art more or less based on how capitalism decided to gently caress them. I can afford to buy my games for the ease of library management but it's not like I deserve that more than someone who works three times harder than me but barely makes enough to feed themselves. Capitalism by design fails to compensate and provide for workers and all those forced to live under it and at no point should anyone object to some poor person getting to play any videogame or see any TV show or anything that can be digitally replicated for free.

syntaxfunction
Oct 27, 2010
So I think most people are gonna agree capitalism bad, but are we settling on "don't optimise games until capitalism falls"? I dunno if that's really practical if I'm honest.

Quote-Unquote
Oct 22, 2002



Khanstant posted:

Workers are already systematically and routinely fired under the current system, plus get no royalties whatsoever.

Software developer here. I just got laid off right after the company announced that the software I spent the last three years creating was their biggest-selling thing in the company's history and is now being used by governments and massive corporations around the world.

QuarkJets
Sep 8, 2008

Khanstant posted:

Imagine if you even got a penny every few sales of the game, literally token proportional ownership might not be enough to ever live on, but I reckon even the least bit of ownership being the norm would result in a world where companies don't even need to pay to put out remakes so much as package cumulative updates for new consoles since devs would as a matter of course be periodically reminded of this thing they made, tangibly know that someone out there is still playing, and hey maybe spend a little hobby time optimizing or updating or adding things they remember being part of the vision but cut for production efficiency and deadlines.

We already get lesser versions of that just from people with caretaking urges and fan coders who cut their teeth modding things.

It would also mean that buying a game could possibly support the people who made the game. As it currently stands, economically and morally the correct course of action is always illegal file-sharing when it comes to purchasing videogames from publicly traded companies.

Its pretty insane we have to feel bad by being lazy and purchasing game licenses legally, I do not understand why economists keep imposing this economic system up on us when it is so clearly flawed and broken. Maybe we start forcing economists to get a real job so they understand that workers need money too, way more of it, the majority really.

This but applied to literally all for-profit endeavors

The Moon Monster
Dec 30, 2005

Doflamingo posted:

I finally reached Baldur's Gate in BG3 and omg this game is so. loving. long. I honestly want it to be over already.

After finding Baldur's Gate I visited a circus then killed some vampire boss and then quit because the game just poo poo so much onto my plate at once that I felt directionless and disengaged. It's often a problem in RPGs when you reach the main city area and the city in this game is like 10 times bigger than the average one, so yeah.

jokes
Dec 20, 2012

Uh... Kupo?

George posted:

I gave FFXIV a fair shake and honestly loved the constant winking references to all the most subtle poo poo from all across the series history, but quit the game hard because the combat is airy, frictionless poo poo. Also lol at MMO combat in general, people convinced themselves that skill rotations are deep and it's tragic.

Give me that whole game as a single-player experience with FFXII's systems and I'll probably never play anything else again.

This poster gets it. Though the "gameplay" of FF14 is mostly about the fight mechanics and doing the special dance.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Quote-Unquote posted:

Software developer here. I just got laid off right after the company announced that the software I spent the last three years creating was their biggest-selling thing in the company's history and is now being used by governments and massive corporations around the world.

in a just world this is where the union would :guillotine: your boss for you

EightFlyingCars
Jun 30, 2008


Khanstant posted:

Also the only argument anyone needs for file sharing is that obviously nobody deserves to have access to some art more or less based on how capitalism decided to gently caress them. I can afford to buy my games for the ease of library management but it's not like I deserve that more than someone who works three times harder than me but barely makes enough to feed themselves. Capitalism by design fails to compensate and provide for workers and all those forced to live under it and at no point should anyone object to some poor person getting to play any videogame or see any TV show or anything that can be digitally replicated for free.

not to be glib, but it's really weird to see an argument supposedly in favour of workers that's simultaneously arguing that labour doesn't have value

QuarkJets
Sep 8, 2008

EightFlyingCars posted:

not to be glib, but it's really weird to see an argument supposedly in favour of workers that's simultaneously arguing that labour doesn't have value

The post is arguing that because art has value we should subsidize art for those who can't afford access to it.

EightFlyingCars
Jun 30, 2008


QuarkJets posted:

The post is arguing that because art has value we should subsidize art for those who can't afford access to it.

that's not how i read it, but i agree with this. it's basically just public libraries. we should make more of those. some of them even carry games now!

QuarkJets
Sep 8, 2008

EightFlyingCars posted:

that's not how i read it, but i agree with this. it's basically just public libraries. we should make more of those. some of them even carry games now!

Put another way, OP is saying that they value art, which is why they pay for it, but they don't mind if someone else needs to use piracy to access the same art

SilvergunSuperman
Aug 7, 2010

roomtone posted:

playing fallout 4

i think every crafting system would be improved if you could just spend the game's money to buy the materials on the same menu as crafting the thing. this costs x steel, x gears, x wood, or 500 zenny.

does anybody enjoy going ah cool, i'm one piece of copper short to make this item. time for a treasure hunt!

you can keep the collectibles you need to justify your open world, they can discount the price, just give me the option to bypass it by using money.

Fallout 4s crafting system is a neat idea married with the fuckin shittiest implementation

Khanstant
Apr 5, 2007

EightFlyingCars posted:

not to be glib, but it's really weird to see an argument supposedly in favour of workers that's simultaneously arguing that labour doesn't have value

Not what I'm saying. Nobody is appropriately valued by capitalism, in the case of the non-indie investor gamble companies who produce videogames, by the time you can play and buy the game people made, the workers have already been under payed and overworked and necessarily stripped of rights to what they make while employed.

If I gave sixty bucks to buy AAA whatever, that money does not go to the workers, does not ensure the workers will remain employed if they even still are, it doesn't give them better treatment and can sometimes result in worse, and the abstract pro-capitalism propaganda idea of "supporting the company" falls flat when successful games just draw sharks into the water who have no interest in making quality art for people to enjoy and every interest in bleeding consumers and workers for all they possibly can before selling off a dying husk of whatever IP is left to farm out.

It's totally possible to directly support people making games but buying a big game produced on gambler dimes or pouring money into their video casinos is increasingly a ridiculous way to fail to support anyone besides vampires who already had way too much money.

Gaius Marius
Oct 9, 2012

Khanstant posted:

Not what I'm saying. Nobody is appropriately valued by capitalism,

Sounds like someone hasn't had an office pizza party in awhile.

QuarkJets
Sep 8, 2008

The funniest poo poo is that managers really do believe that the occasional pizza party is how employees feel valued, as opposed to higher wages, better benefits, or more time off. They think a foosball table is a more affordable alternative to a dental plan.

Gaius Marius
Oct 9, 2012

QuarkJets posted:

The funniest poo poo is that managers really do believe that the occasional pizza party is how employees feel valued, as opposed to higher wages, better benefits, or more time off. They think a foosball table is a more affordable alternative to a dental plan.

I can't get my AGM or GM to approve new casters for our racks until me or one of my employee's burns themselves severely when they pull a rack out of the oven but we do have money to waste on arcade cabinets nobody plays in the breakroom.

MSPain
Jul 14, 2006
you don't have to pay people very much to do things they already want to do. it would be really hard to unionize game dev because there would be scabs lined up for miles

It's the same with music and sports and social work and teaching and basically any job that is intrinsically rewarding

deep dish peat moss
Jul 27, 2006

QuarkJets posted:

The funniest poo poo is that managers really do believe that the occasional pizza party is how employees feel valued, as opposed to higher wages, better benefits, or more time off. They think a foosball table is a more affordable alternative to a dental plan.

I once had a job that was so emotionally devastating that it gave several members of the team PTSD (basically being the first person someone would talk to after having an extremely traumatic experience, usually literally minutes after they witnessed something like their bff dying violently in their arms) and after we brought up to management how incredibly stressed out we all were we came in the next day to a card telling us we were appreciated and one (1) piece of candy on each of our desks

deep dish peat moss fucked around with this message at 06:12 on Apr 24, 2024

deep dish peat moss
Jul 27, 2006

At my current job I unironically love free pizza days because they take good care of us in general and are a not-for-profit club that is never stripping away employee benefits and they believe very strongly in work/life balance. It's even better when it's another department's free pizza and I can pull some metal gear solid poo poo to steal some though

Vakal
May 11, 2008
"The pizza is also cursed."

Archer666
Dec 27, 2008
Lets bring back physical media by having games being so big that they come on their own hard drives

Devils Affricate
Jan 22, 2010
Every time I pirate a game I mail an envelope full of skittles to one of the devs

The Moon Monster
Dec 30, 2005

MSPain posted:

you don't have to pay people very much to do things they already want to do. it would be really hard to unionize game dev because there would be scabs lined up for miles

It's the same with music and sports and social work and teaching and basically any job that is intrinsically rewarding

The famously desirable and non-union job of Teacher.

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SilvergunSuperman
Aug 7, 2010

deep dish peat moss posted:

It's even better when it's another department's free pizza and I can pull some metal gear solid poo poo to steal some though

*walks in, trying not to wheeze from the stairs, takes the pizza as nobody notices/cares

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