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Biostrip 20 has rarely failed me so far, and when it has it's because I used it on resin and it melted the resin after removing the paint.
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# ? Apr 25, 2024 22:02 |
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# ? May 15, 2024 03:43 |
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NinjaDebugger posted:The 99% IPA I've been using for another several mechs has done not nearly as well. I find IPA works better if you warm it up to about 107F/42C. It warms the plastic/paint and will usually strip it right off (an Ultrasonic cleaner helps, both for stripping and temperature control). At the very least, it should weaken the outer paint layers enough to make other strippers work better.
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# ? Apr 25, 2024 22:08 |
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The introductory fight I like to run people through is giving them a Phoenix Hawk and a Valkyrie against my Victor with some pre-existing right side damage. Hit on firing arc, range mismatches and using teamwork to take down a mech bigger than you.
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# ? Apr 25, 2024 22:10 |
PoptartsNinja posted:I find IPA works better if you warm it up to about 107F/42C. It warms the plastic/paint and will usually strip it right off (an Ultrasonic cleaner helps, both for stripping and temperature control). At the very least, it should weaken the outer paint layers enough to make other strippers work better. If these don't respond to the latest simple green, there will be an ultrasonic cleaner after I finish moving to Saint Louis.
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# ? Apr 25, 2024 22:17 |
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So I got all those Humble Bundle books, and I'm making my way through the Founding of the Clans trilogy because you have to start somewhere and it's not going to be these fourteen unread BLP books that I've been sitting on since the last bundle. I gotta say, I'm enjoying it quite a bit, but nothing makes it more clear that these weren't the copies of the books that made it to print(at least, I hope not) than the weird little errors I keep coming across. Dates change, moving back and forth years in the interlude chapters, and I guess Randall had the invasion era on the brain because he keeps slipping between Franklin and Lincoln Osis even in the same passage, sometimes in the same paragraph. There's also a bunch of little vignettes of the various clans fighting, which is cool, except everyone who swears gets exactly one swear, and they just add more inflection on it by the third or fourth time they say it. None of it's major, but it just reminds me that there's got to be a more polished version of these out there somewhere. Still better than finding a straight up homophobic slur in Hearts of Chaos, but it would be nice if these e-books could get another editing pass.
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# ? Apr 25, 2024 22:22 |
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The Muffinlord posted:Still better than finding a straight up homophobic slur in Hearts of Chaos, but it would be nice if these e-books could get another editing pass. Thanks for the warning! Which slur is it? (Feel free to censor, like if it's "spoon" you can just say "s****" or something.) I'll edit it out of my own copy just to save myself the unpleasant surprise.
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# ? Apr 25, 2024 22:37 |
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Tequila Bob posted:Thanks for the warning! Which slur is it? (Feel free to censor, like if it's "spoon" you can just say "s****" or something.) I'll edit it out of my own copy just to save myself the unpleasant surprise. You might also recognize it as a term for a bundle of sticks, or a cigarette in some regions. I did bring that to CGL's attention via John Helfers himself(their Editor in Chief), so it might actually be fixed on the new bundle. I'll admit I haven't checked, but I got the book from the 2023 bundle, so it was definitely there then.
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# ? Apr 25, 2024 22:38 |
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The Muffinlord posted:You might also recognize it as a term for a bundle of sticks, or a cigarette in some regions. I'll give my copy a search after work and see if it's still there. Thanks!
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# ? Apr 25, 2024 22:51 |
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It's still there. Close to the end of chapter 18. Good thing I know how to edit ePub files.
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# ? Apr 25, 2024 23:49 |
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I played MegaMek for the first time and had an absolute blast. We did a 3025 intro game at 2000 bv which was (of course) completely dependent on a couple random SRM TACs. I let one of the new players bring inferno and precision AC ammo and was shocked by how good they were - a Commando with infernos is a huge pain in the rear end. The other player really loves tanks so we let her bring a Manticore but it got tracked pretty early and she ended up stuck playing voyeur in an immobile disarmed tank while my two lights with only SRMs left tried to kill a Hunchback with two engine crits. They liked it so much we did a second game at 3000 bv with unrestricted tech. Tank Girl brought a Demolisher, a Schreck and a Sniper that turned out to be good for nothing. The other new player brought an Awesome and a Locust stuffed with infernos. I brought an Eyrie with an upgraded pilot and a couple points of Elementals, figuring a 45 ton list would underperform its BV. Unfortunately partial wings are completely cracked and turned out to be the Battletech version of a Magic permission deck in a wooded map - “you don’t get to interact with the game unless I say okay.” They teamed up on me but it didn’t really help and although we all found it pretty hilarious I probably won’t be bringing any more 7 jumpers, at least not unless we have an objective to prevent slow play. I didn’t even remember to load HE ATMs. With mechs like the Jade Phoenix how did the Falcons ever manage to lose? I can really see the use case for the house rule (advanced rule?) that active probes can reduce the Woods bonus by 1. I think that’d give them a good niche.
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# ? Apr 27, 2024 00:32 |
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Battletech...is good???
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# ? Apr 27, 2024 04:01 |
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If you're gonna bring a tank to a mech fight it better have long range weapons and a turret. Like an Alacorn.
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# ? Apr 27, 2024 04:12 |
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Snipers look fun because of how much damage a round does, but they are not units you really want to have in ERPPC range of the enemy. If the flight time isn't making it awkward to land direct hits then your artillery is in danger.
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# ? Apr 27, 2024 04:17 |
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General Battuta posted:I played MegaMek for the first time and had an absolute blast. We did a 3025 intro game at 2000 bv which was (of course) completely dependent on a couple random SRM TACs. I let one of the new players bring inferno and precision AC ammo and was shocked by how good they were - a Commando with infernos is a huge pain in the rear end. The other player really loves tanks so we let her bring a Manticore but it got tracked pretty early and she ended up stuck playing voyeur in an immobile disarmed tank while my two lights with only SRMs left tried to kill a Hunchback with two engine crits. Tank girl might want to try laser-guided rounds, either Arrow IVs or Copperheads for artillery. That plus a few cheap scouts with TAG can get some work done and also keep the expensive stuff out of the fray.
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# ? Apr 27, 2024 05:05 |
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General Battuta posted:Battletech...is good??? Report is in - this is likely
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# ? Apr 27, 2024 08:28 |
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raverrn posted:Tank girl might want to try laser-guided rounds, either Arrow IVs or Copperheads for artillery. That plus a few cheap scouts with TAG can get some work done and also keep the expensive stuff out of the fray. She actually did bring Copperheads but didn't bring any TAGs because she didn't know the rules. Definitely on the menu for next time. I told her to invest in some VTOLs
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# ? Apr 27, 2024 15:00 |
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We're doing 30k per team today
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# ? Apr 27, 2024 21:18 |
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Megamek will make that go pretty fast TBH.
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# ? Apr 27, 2024 21:37 |
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Yeah it was manageable, we had a good time though we had to save and break for the day. Tank Girl brought a bunch of Ontos, Demolishers and Mars with TAG hovercraft and VTOLs and a train of Arrow 4 assault vehicles and a Destrier/Ballista (lol). Other new player brought Mad Cats, Hellstars and Riflemens IIC out of a deep love of cheese I guess (I think she is gonna win). I brought a single Level I of Celestials with all the Manei Domini trimmings, which is a comical amount of BV for six mechs. Probably the funniest part so far was my Deva getting TAGged by a J Edgar and then decapitated by an Arrow IV The Blakist C3/VDNI bullshit generates some absurdly low to-hit numbers but the Celestials don’t seem to bring enough guns on their default configurations to really take advantage of it. I’m definitely wanting more snipers. Doesn’t help that in a fit of forest PTSD they asked to play on a barren moonscape!
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# ? Apr 28, 2024 00:52 |
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Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to).
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# ? Apr 29, 2024 01:26 |
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MadDogMike posted:Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to). For the Free Worlds League "general House troops" look no further than the Marik Militia. Don't worry about trying to get too much red or blue accent striping or whatever, just the fact that purple robots are on the table is more than enough to grab plenty of eyes. Capellan troop parade colors can sometimes be a little complicated and/or look too much like other Houses' parade colors, but you can generally go with a deep emerald green base color anything and it'll look enough like a regional Liao second-line unit (in this case like Syn's Hussars or Kamakura's/Phyr's Hussars of the Liao Commonality specifically). Sidesaddle Cavalry fucked around with this message at 02:02 on Apr 29, 2024 |
# ? Apr 29, 2024 01:52 |
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The problem with the Capellan Confederation units is that they're either pretty elite, or they're undifferentiated "home guard" units. I like the Warrior Houses for interesting colour schemes. My Liao stuff is House Imarra. McCarron's Armored Cavalry also have plenty of interesting stuff to choose from. You can also go a little more "flexible" and pick the various St. Ives units, which ended up being part of that short-lived nation's army for a while.
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# ? Apr 29, 2024 02:29 |
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Arquinsiel posted:The problem with the Capellan Confederation units is that they're either pretty elite, or they're undifferentiated "home guard" units. I like the Warrior Houses for interesting colour schemes. My Liao stuff is House Imarra. McCarron's Armored Cavalry also have plenty of interesting stuff to choose from. You can also go a little more "flexible" and pick the various St. Ives units, which ended up being part of that short-lived nation's army for a while. The typical scheme of CRC regiments is "world-dependent" camo though, so it's hard to pin them down to any single color.
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# ? Apr 29, 2024 02:39 |
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If you're not a coward you can also do the Free Worlds Guards for the FWL. Purple on white is tough but it looks sick if you can pull it off.
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# ? Apr 29, 2024 04:17 |
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MadDogMike posted:Quick question for some suggestions. I've finally gotten back into mini painting after a couple years getting models then never getting around to doing anything with them, just finally got around to priming all the Kickstarter and other Mech packs I had lying around today (just in time to be ready for more with my Mercenaries Kickstarter coming in, of course; at least I obviously remember how to wield a spray can of primer thankfully judging by today's results). I'm thinking I'm going to work on my metal and very old box set Mechs to get my hands skilled enough for the fancier plastic models, and was going to do a couple individual lances for each House to have something to play if I locate any local games. I came up with doing Avalon Hussars for Fed Suns, Donegal Guards for Lyrans, and Sword of Light for Kurita, but I'm not sure what units would have good color schemes for Capellans and FWL. Any suggestions? Preferably something without fancy striping or similar to show some mercy to my poorly remembered painting skills. Also I'm kind of aiming for mid-level units rather than the elite guys for a change of pace (Sword of Light excepted, but "lots of red" was a pretty straightforward scheme I couldn't pass up), and in Liao's case I'd rather avoid any of the infamously war-crimey units like Death Commandos (not quite painting WWII Germans, but close enough to make me prefer not to). For mid-level guys with simple schemes, may I recommend the Oriente Hussars? They are the little brother to the Fusiliers of Oriente, who have traditionally been the best-equipped formation in the FWLM and carry around a lot of resentment because of it. Their scheme is two-tone green, lighter on top than on bottom.
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# ? Apr 29, 2024 04:19 |
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The prefectorate guard are probably my favorite Capellan paint scheme. At the same time since they're byzantine purple and gold, they look like they should be a Marik unit.
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# ? Apr 29, 2024 05:34 |
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Burgundy is such a neat in-between shade. Like a purple that's bathing in incandescent light
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# ? Apr 29, 2024 08:14 |
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Defiance Industries posted:For mid-level guys with simple schemes, may I recommend the Oriente Hussars? They are the little brother to the Fusiliers of Oriente, who have traditionally been the best-equipped formation in the FWLM and carry around a lot of resentment because of it. Their scheme is two-tone green, lighter on top than on bottom. PoptartsNinja posted:The prefectorate guard are probably my favorite Capellan paint scheme. At the same time since they're byzantine purple and gold, they look like they should be a Marik unit. Hmm, may think about these; it somewhat amuses me to consider having a Marik unit in Capellan green and a Capellan unit in Marik purple. Though I might just play it safe and go Marik Militia and maybe one of the Warrior Houses for Liao. Admittedly the last kind probably misses my "no warcrimes" requirement, but eh, if I can do the Sword of Light, some of the Warrior Houses might even be nicer really. I'm not even sure who I would have picked for a non-warcrimes Kurita unit for Third Succession War anyway though, except maybe Legion of Vega, and they don't have any set color scheme at all .
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# ? Apr 29, 2024 09:45 |
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My second favorite CCAF scheme is that of the 7th Capellan Chargers, which is a very nice Khaki with teal accents. I went asymmetrical with the highlights on mine so they could sort-of pass as Bannson's Raiders too. They're just not a particularly storied unit, considering they spent most of the succession wars dead. MadDogMike posted:Hmm, may think about these; it somewhat amuses me to consider having a Marik unit in Capellan green and a Capellan unit in Marik purple. I genuinely considered doing the same thing: finding units with a rival's paint job: like the Davion 1st Kestrel Grenadiers (Red, with small black highlights to mock the Sword of Light regiments)
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# ? Apr 29, 2024 14:39 |
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Sidesaddle Cavalry posted:There's plenty of regular unit to go around in the Confederation Reserve Cavalry, especially as they branch out from defending the Sian Commonality into other roles that leverage their numbers, in example acting as support attachments for Warrior Houses, where applicable.
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# ? Apr 29, 2024 15:09 |
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I'm painting my Capellans as Harloc Raiders: you get to use Capellan green colors, they're not a super elite unit, and they have an excuse to face Clan forces in the invasion era, given they participated in Operation Bulldog.
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# ? Apr 29, 2024 15:29 |
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the old art for the mongoose ii was halfway to dabbing so i made it be fully dabbing
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# ? Apr 29, 2024 18:23 |
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biosterous posted:the old art for the mongoose ii was halfway to dabbing so i made it be fully dabbing lmao i love these so much
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# ? Apr 29, 2024 18:29 |
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What would an Ost SolWarScout look like
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# ? Apr 30, 2024 00:27 |
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biosterous posted:the old art for the mongoose ii was halfway to dabbing so i made it be fully dabbing thank you i have been wanting someone to do this!!!
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# ? Apr 30, 2024 00:35 |
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Updated shipping numbers are starting to appear on Backerkit. Mine dropped by 50%.
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# ? Apr 30, 2024 01:06 |
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Mine was $38.29 on a $150 pledge. Dropped about $11.
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# ? Apr 30, 2024 01:08 |
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My cost was deleted outright, and came back up to $24 on $132 of pledge.
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# ? Apr 30, 2024 01:31 |
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Mine wasn't bad to start with, so I suspect it's the VAT that'll sting still.
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# ? Apr 30, 2024 01:34 |
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# ? May 15, 2024 03:43 |
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General Battuta posted:Yeah it was manageable, we had a good time though we had to save and break for the day. Tank Girl brought a bunch of Ontos, Demolishers and Mars with TAG hovercraft and VTOLs and a train of Arrow 4 assault vehicles and a Destrier/Ballista (lol). Other new player brought Mad Cats, Hellstars and Riflemens IIC out of a deep love of cheese I guess (I think she is gonna win). This ended up pretty funny, in that way only Battletech's ridiculous simulationism can allow. I (of course) ate poo poo, but killed all of Tank Girl's TAG units in the process. She ended up firing every single round of Arrow 4 or Long Tom ammo she had at the Clan cheeseball and mission killing every single one of them with some combination of pilot damage, leg damage and weapon destruction....except the Hellstar 2. When all the exploding was done the Hellstar was still standing with 1 point of head internals and every single one of Tank Girl's vehicles were immobilized except the A4AVs. She couldn't hit the Hellstar. She bailed out all her vehicle crews and tried pushing into the Hellstar with the crews and the three A4AVs (which had pulse lasers) but the Hellstar had too much map to kite on and it picked them off at range. If she'd had just a couple more Arrow 4s or one more lucky head hit earlier in the match...but, well, fortunes of war. I think she's going to ask about rules to make vehicle immobilization crits less likely, because they seemed to happen constantly, and I imagine it's pretty frustrating getting your 200 ton Destrier immobilized when it still has 600 points of effective armor left. Is there anything like that we can enable in Megamek?
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# ? Apr 30, 2024 01:47 |