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FoolyCharged posted:Boooo
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# ? Apr 24, 2024 20:39 |
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# ? May 16, 2024 17:51 |
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Though if the galaxy is supposed to be grimdark for everyone the second worst thing that can happen to the Orkz is losing. The worst being not getting to fight anymore at all.
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# ? Apr 24, 2024 20:48 |
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Orks don't really have strategic goals other than "fight more" so I don't really know what an Ork victory would look like.
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# ? Apr 24, 2024 20:52 |
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The state of the 40K galaxy is the Ork win condition
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# ? Apr 24, 2024 21:18 |
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Telsa Cola posted:Orks don't really have strategic goals other than "fight more" so I don't really know what an Ork victory would look like. Dey krumped dose boys gud an deys alive and gets to go find a whole new buncha boys to go krump now!
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# ? Apr 24, 2024 22:27 |
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Telsa Cola posted:Or Fenris or Catachan where the native biosphere just eats the invading fleet Is it still implied that the ecosystems of those planets are descended from a previous Tyranid invasion? JT Jag posted:It was pretty predictable, Games Workshop's writers have always kinda treated the Orks as secondary villains who aren't allowed to get a signature win, both in 40k and in Fantasy where it's actually worse (they retconned Grimgor defeating the Everchosen because it went against Their Narrative) Didn't they have Ghazghkull show up to beat the Tyranids back in Octarius until he got bored like at Armageddon and left?
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# ? Apr 24, 2024 23:49 |
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White Coke posted:Is it still implied that the ecosystems of those planets are descended from a previous Tyranid invasion? Vaguely hinted at with Catachan. Fenris I'm not so sure.
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# ? Apr 24, 2024 23:54 |
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White Coke posted:Is it still implied that the ecosystems of those planets are descended from a previous Tyranid invasion? Cooked Auto posted:Vaguely hinted at with Catachan. Fenris I'm not so sure. Both have certain species that are implied to be the remnants of hive fleets. Fenris has the krakens and the catachan has the catachan devils.
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# ? Apr 25, 2024 00:30 |
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White Coke posted:Is it still implied that the ecosystems of those planets are descended from a previous Tyranid invasion? I seem to remember there being something about squigs being Nids that were adopted into the Ork biosphere.
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# ? Apr 25, 2024 10:01 |
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Used to be. the original explanation was that orks found an ork-adapted nid and adopted it as sufficiently orky. Later retconned and now the origin is that they were always an intended part of the ork ecosystem, neatly solves the 'what do they eat' question.
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# ? Apr 25, 2024 11:43 |
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It's not like the orks themselves ever cared enough to investigate it.
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# ? Apr 25, 2024 12:40 |
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Off the cuff lore snippet: The interiors we see of the Baleful Edict are huge and grandiose, but just how big is this ship? The Edict is a Strike Cruiser, the ship class that is the backbone of any space marine fleet. It's primary purpose, unsurprisingly is to deliver space marines to where they need to go. A strike cruiser has roughly equivalent length and armament to an Imperial Navy Dauntless-class Light Cruiser, but while the Dauntless is a skinny ship, a Strike Cruiser is bulkier, and generally counts as a full Cruiser. That extra bulk is in service of the primary purpose, delivering space marines to places needing to be hosed up. Because of the advanced technology afforded to the Emperor's finest, it's nonetheless as fast and nimble as a light cruiser. Okay Groetgaffel, but that tells me gently caress all about how big it actually is, I hear you say. Well, sources are a bit inconsistent, because aside from a couple of video games, the last time we had an official space ship release (the Battlefleet Gothic specialist game) was ages ago. But most sources agree that a Dauntless is around 4 kilometres long. That puts it at the same length as two and a half Imperial Star Destroyers from the original Star Wars trilogy.
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# ? Apr 25, 2024 18:53 |
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Johnathon War, master of the 40k hammers, does not do spacecraft by half measures.
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# ? Apr 26, 2024 00:51 |
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It will have a crew around 50000 souls as well. This may seem like... A LOT... it isn't a Modern cruise ship does about 5000 people or so for a big one, and they tend to be about 400 meters or so in length. But remember a vessel 10 times as long is also comparitively taller and wider as well and thus multiples the space by far more than just ten times.
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# ? Apr 26, 2024 01:11 |
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AtomikKrab posted:It will have a crew around 50000 souls as well. And keep in mind that they guns, that fire shells the size of skyscrapers, are loaded by manual labour and think of how many crew that needs
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# ? Apr 26, 2024 01:14 |
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While there aren't any given crew numbers for the Strike Cruiser, the Dauntless Light Cruiser is noted to have a crew of around 65 000 as per Rogue Trader RPG core rulebook. The "smallest" (still 1.4km longer) ship in the Navy listing, the Claymore class corvette, has a crew of around 21 000.
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# ? Apr 26, 2024 01:18 |
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So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? Sci fi numbers, ladies and gentlemen.
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# ? Apr 26, 2024 01:32 |
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FoolyCharged posted:So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? Crew, servitors, they're about as intelligent as each other
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# ? Apr 26, 2024 01:44 |
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FoolyCharged posted:So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? The vast, vast, vast, vast, vast majority of humans in the imperium serve one of two purposes. As one tiny gear within the war machine that can easily be crushed within and then replaced, or a speck of dirt struggling to stay alive in a society that only has a bunch of other dirt specks happy to stab them in the back to get a piece of bread. The grey knights we play as very likely were taken from one of the many black ships. Vessels which serve no other purpose than grabbing up all the psykers there are, then ship them to Terra to be used as fuel to keep the emperor's corpse going. And then a lot of them die before they even finish training, mostly due to how they're forced through horrific tests meant to ensure they won't fall to chaos later on. Then they get turned into a living war machine that turns chaos into corpses, and spend the rest of their long, long life doing nothing but fighting to keep the Imperium safe. Warhammer 40k is not a fun place to live unless you're near the top of the pile of endless corpses, and even then you can usually be crushed like a bug under an even bigger pile of corpses.
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# ? Apr 26, 2024 02:25 |
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FoolyCharged posted:So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? Which sounds silly for a ship that big, but it does include a fuckload more stuff than a hundred bulky dudes with guns. It's launch bays for their drop pods, recovery craft to go pick up surving drop pods. Facilities to construct new drop pods, ammunition production, maintenance facilities for power armour and vehicles. Storage for the vehicles themselves. Thunderhawk dropships to ferry vehicles down to a planet (as well as Marines if they don't go by drop pod) All those things also require a massive amount of workers and pilots. Sources are fuzzy, but space marine vehicle crews are generally considered not to be included in the 100 per company 10 companies in a chapter. So there's handful of extra marines, with armour and bolters and stuff. And then there's probably an air wing of strike craft to escort the Thunderhawks, and protect the strike cruiser, and those also needs pilots, maintenance, and ammo. That's a ton of extra people that require quarters, and support staff to see to their needs. And then there's advanced medical facilities needed to keep a space marine force fighting, one capable of installing advanced prosthetic replacements, and put mortally wounded marines in stasis or a dreadnought. If it's a ship from a fleet-based chapter, it probably includes the facilities to make more space marines from recruits as well. Strike Cruisers often operate alone, or possibly in a small fleet with a couple of Vanguard-class light cruisers and some escorts, cut off from supply lines, so they have to be as self-sufficient as possible. A Strike Cruiser is not really a warship. It's part army base, part factory, part aircraft carrier. Being a warship is a secondary at best concern, and it is that to serve its primary fuction: bringing space marines to A Problem so they can make the problem disappear, then retrieving them, and driving them to the Next Problem.
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# ? Apr 26, 2024 02:31 |
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I dont think theres been much lore writing about the crews of the space marine ships, in contrast to another faction like the guardsmen and navy, but it is a lot of servitors, serfs (space marine chapters are feudal lords to planets) and slaves.
Rigged Death Trap fucked around with this message at 02:45 on Apr 26, 2024 |
# ? Apr 26, 2024 02:37 |
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Rogue Trader ships are depicted as being so large that the lower depths of them sometimes develop entire societies that are completely alien to that of the more civilized upper decks, just by dint of literal physical distance.
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# ? Apr 26, 2024 02:48 |
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Kurieg posted:Rogue Trader ships are depicted as being so large that the lower depths of them sometimes develop entire societies that are completely alien to that of the more civilized upper decks, just by dint of literal physical distance. there is a good random warp travel event in the Owlcat Rogue Trader game where, courtesy of a warp spasm, you, the Rogue Trader, wake up in a lovely hammock somewhere in the bowels of the ship, having swapped places with some random menial. depending on how you do on a skill check you may be beaten savagely for slacking off on work and stealing some nobles clothes before you manage to escape, because the last time anyone down here even saw a junior officer was a couple of generations ago
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# ? Apr 26, 2024 06:08 |
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Many Astartes thralls have to compete to get to be that faceless cog in the machine, it's considered to be a great honor.
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# ? Apr 26, 2024 06:12 |
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The biggest element that might cause unrest and divergence between the upper and lower decks is the tendency to utterly neglect the menials and literally treat them as spare parts that are easily replaced. A ship of 50k people is a lot, but it wouldn't be that hard to get a member of the crew proper to pop in and give a motivational speech to each block once a year rather than once every 70
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# ? Apr 26, 2024 06:14 |
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By popular demand posted:Many Astartes thralls have to compete to get to be that faceless cog in the machine, it's considered to be a great honor. Of course. They get their name embossed on their uniform. And they can get there from being a lowly hiverat. That's as socially mobile as anyone can hope to be in the Grim Darkness of the 41st Millenium.
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# ? Apr 26, 2024 06:15 |
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JT Jag posted:The biggest element that might cause unrest and divergence between the upper and lower decks is the tendency to utterly neglect the menials and literally treat them as spare parts that are easily replaced. A ship of 50k people is a lot, but it wouldn't be that hard to get a member of the crew proper to pop in and give a motivational speech to each block once a year rather than once every 70 It's different on rogue trader ships, the lesser crew is not necessarily indoctrinated on the whole 'glorious crusade' thing (though many RTs do go for that). Often it's some horrible hybrid of modern corporate culture and slavery (think East India Company)
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# ? Apr 26, 2024 06:41 |
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By popular demand posted:It's different on rogue trader ships, the lesser crew is not necessarily indoctrinated on the whole 'glorious crusade' thing (though many RTs do go for that). A Rogue Trader who can't put boots on the ground is soon a Rogue Trader without any planetary assets. Because the peasants are frequently revolting in 40kland. or Beset by Xenos. Oftentimes both
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# ? Apr 26, 2024 09:39 |
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Veloxyll posted:Because the peasants are frequently revolting in 40kland. And that's before they join the local Nurgle cult!
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# ? Apr 26, 2024 09:53 |
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FoolyCharged posted:So a space marine ship that carries a fraction of the full chapter carries a number of soldiers equal to 50 times the number of marines in the entire chapter? Not soldiers, just people that run systems on the ship. Space Marine vessels in particular tend to be lower on crew than a normal navy ships official number, they have better maintained systems and more automatic stuff. For example the guns on a space marine vessel are likely NOT reloaded by having a crew of hundreds drag a shell the size of a small building into place. They get the good tech. A rogue trader ship for example is going to be more lax on the crew lists than a navy vessel which by themselves often have their own societies on the lower deck. That and the Rogue Trader will have a permanent stationed army of ground forces for uh... lets call it "trading purposes." A ship the size of the strike cruiser could have if you shoved them in good, and it was say not a heavily armored and armed warship, millions of people on board it. And many of the pilgrim ships that go to Holy Terra, do in fact have those numbers on board, praying.
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# ? Apr 26, 2024 11:46 |
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Veloxyll posted:A Rogue Trader who can't put boots on the ground is soon a Rogue Trader without any planetary assets. Because the peasants are frequently revolting in 40kland. That's often a class/wealth thing for the dregs of RT ship dregs: if you can work in dangerous fields such as the ship's armed forces you get some actual accommodations and such, possibly climbing the ladder to less-faceless-cog. plenty of people just inhabit the more remote spaces in the ship, gathering water condensation and hunting rats. those guys are of course much more likely to gradually devolve to mutation and chaos and RTs often send groups of
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# ? Apr 26, 2024 14:09 |
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By popular demand posted:That's often a class/wealth thing for the dregs of RT ship dregs: if you can work in dangerous fields such as the ship's armed forces you get some actual accommodations and such, possibly climbing the ladder to less-faceless-cog. Well, sometimes when you're pulling weeds out of the garden, you may accidentally kill a few dozen members of the underclass. No, that wasn't a metaphor. Gardening in 40k is dangerous.
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# ? Apr 26, 2024 14:33 |
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Solarium posted:Well, sometimes when you're pulling weeds out of the garden, you may accidentally kill a few dozen members of the underclass. No, that wasn't a metaphor. Gardening in 40k is dangerous. some savants have suggested that using five-hundred-pound charges for pest control purposes may be 'excessive' and 'not even very good at getting rid of pests' but if it was good enough for Lord Militant Dyslexia Dyspepsia it's good enough for you
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# ? Apr 26, 2024 17:24 |
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Besides, have you seen the size of the teeth on these critters? That one took Greg's arm clean off last week!
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# ? Apr 26, 2024 18:26 |
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AtomikKrab posted:Not soldiers, just people that run systems on the ship. Space Marine vessels in particular tend to be lower on crew than a normal navy ships official number, they have better maintained systems and more automatic stuff. Yeah, it's important to note that while the Imperium has lost a lot of technological knowledge since the Horus Heresy, to say nothing of the Dark Age of Technology, there are things that are scarce not because of lack of knowledge but cost.
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# ? Apr 28, 2024 02:59 |
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Vakir completes her studies on the first seed we recovered and comes up with a lead, however she needs more samples to draw any real conclusions about the source of these seeds. For the tactical side of things we get a new mission type. Bloom Spawn missions can be summed up as go and kill a particular target. Sometimes multiple targets. These missions usually pop up when the planet is in the mid range of bloominess. This first one we got can take a new player by surprise, a target with 12 armor looks real daunting at first. However the armor is only provided to it by the little 6 hp eyeballs around him and those can be removed very quickly with either area of effect attacks or killed instantly via precision targeting critical hits. If left unguarded you can also just surround and beat on the nurgle preacher with all four of your knights. As I make mention in the video, there's a bit of a beginners lesson to be had with this kind of mission. First is that as soon as you reveal the preacher performing the ritual you need to rush and kill him. If they complete the ritual it is very bad for you this early in the game. Think four or five demons with as much hp as your knights, two melee attacks, the ability to mutate for an AP, and one of them is a demon version of the preacher. These guys will be regular enemies in the future, but for right now they would be a very hard fight. Secondly, is that unlike the seed missions, Lunette teleports you out of there the moment the last mission target is killed. Knowing that you can calculate a winning turn and ignore any other threats in the area to preform what might otherwise be a suicide rush on the mission goal. This will become important to keep in mind once we get the Gates of Infinity stratagem.
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# ? Apr 29, 2024 23:21 |
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That event always bugs me. Like, you're underway, Or just sitting on your hands waiting for more seeds to spawn. A day of contemplation isn't going to upend the campaign
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# ? Apr 30, 2024 00:21 |
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For some reason the Inquisitors symbol on Vakir’s breastplate made me think it was a cup and now I have the word ‘boobgoblet’ in my head. I’m grumpy about this.
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# ? Apr 30, 2024 02:32 |
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Still watching the video, but love learning how apparently Vakir just happened to be where the ship showed up at due to some good predictions and vague instructions by the Ordo. Imagine the awkward conversation between the Grey Knights and her as she tries to figure out who the gently caress she just wound up meeting.
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# ? Apr 30, 2024 02:45 |
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# ? May 16, 2024 17:51 |
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Solarium posted:Still watching the video, but love learning how apparently Vakir just happened to be where the ship showed up at due to some good predictions and vague instructions by the Ordo. Imagine the awkward conversation between the Grey Knights and her as she tries to figure out who the gently caress she just wound up meeting. Prophecies (and other means of divining the future) are a thing that exist in 40k. Sometimes they're even accurate and not ironically self-defeating to pursue.
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# ? Apr 30, 2024 04:32 |