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This friday is the major update for mounts in Icarus! p hyped, been playing a lot of Prometheus and it's been a lot of fun. Way, way better entry point that Olympus is, shame it's locked behind an expansion.
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# ? Apr 25, 2024 02:50 |
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# ? May 13, 2024 08:23 |
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Gonna say fallou 76 is actually pretty fun. Its a bit light on the survival stuff. Its not super hard to keep yourself fed and watered, but the exploration and junk collecting and the amount of stuff you can craft does add a lot. They've patched it and added new content to it regularly so there's a lot of stuff to do. Its on sale for 10bux all the time so i've gotten more than my money's worth out of it.
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# ? Apr 25, 2024 04:16 |
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yeah but I really dont want to encourage Todd anymore though that and its online only Synthbuttrange fucked around with this message at 06:03 on Apr 25, 2024 |
# ? Apr 25, 2024 04:47 |
Pax Dei has crafting difficulty levels and if you fail you lose most/all of the mats involved. It's also never clear what can be harvested except for poo poo that's already on the ground, I looked around and swung my pick at all the rocks and none of them were interactable. The basic wood axe you unlock can only cut half of the tiniest trees, the others are "too hard". You have to find clay and flint somehow to work up to a furnace and various other crafting tools. There doesn't appear to be an inventory weight limit, but you only have a limited number of inventory spaces and the max stack levels are hilariously low. You need iron and/or some other mats to make the most basic storage containers, so if you've been picking up various mushrooms, berries, animal bits, "lol" I can't think of anything it does well except maybe that recipes unlock when you've gotten a mat involved in them.
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# ? Apr 25, 2024 05:42 |
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Spanish Matlock posted:I'm playing through FO:NV for the first time, and it's weird that there's not really a bunch of more Fallout-like survival games. Like I'm aware Fallout 76 exists but it was bad and also other than that I mean. Like I'd probably play a 7DTD that was Fallout-like instead of exclusively zombies. It's weird cause it's always been that way..the post apoc setting is crazy popular and versatile, but there's so few good games that really make use of it. I've loved fallout since the original game and I've always wanted a fallout type, actual, hardcore survival game.
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# ? Apr 25, 2024 10:56 |
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stringless posted:Pax Dei has crafting difficulty levels and if you fail you lose most/all of the mats involved. It's also never clear what can be harvested except for poo poo that's already on the ground, I looked around and swung my pick at all the rocks and none of them were interactable. The basic wood axe you unlock can only cut half of the tiniest trees, the others are "too hard". You have to find clay and flint somehow to work up to a furnace and various other crafting tools. There doesn't appear to be an inventory weight limit, but you only have a limited number of inventory spaces and the max stack levels are hilariously low. You need iron and/or some other mats to make the most basic storage containers, so if you've been picking up various mushrooms, berries, animal bits, "lol" I wrote a pretty scathing post in the MMO thread. I thought it was an MMO because they say it is, and repeatedly mention how you can play solo, it is best to team up. quote:Yeah, it's still a long long way from cooked, even though it looks pretty nice. Then I felt bad because I'd pissed on the game a bit and not even tried to team up... quote:So, I thought I'd try joining a guild since single player is a chore.
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# ? Apr 25, 2024 13:03 |
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Galaga Galaxian posted:For Delta-V, its been a year and change since I last played it, but it wasn't too hard to get into. I'll poke around tonight and see if I can find a decent guide video. Ive been playing it lately and while it's still jank as heck, I'm having a lot of fun with it. Taking a break and waiting for the next update which should add environmental hazards, like fires etc. should be fun. :3
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# ? Apr 25, 2024 13:13 |
The "craft max" bit actually made sense in combination with the failure chance and the fact that you can't move around while crafting, so you just wait til you finally get as many as you need then stop the process. It is still very bad.
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# ? Apr 25, 2024 14:31 |
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Synthbuttrange posted:Ive been playing it lately and while it's still jank as heck, I'm having a lot of fun with it. Taking a break and waiting for the next update which should add environmental hazards, like fires etc. should be fun. :3 Yeah I saw that focus for the next update and immediately thought “oh no… Apollo 1..!”. Any tips for a beginner? Nothing too “do this to break the game over your knee” but more “I wish I had known this at the start!”
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# ? Apr 25, 2024 15:21 |
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Galaga Galaxian posted:Any tips for a beginner? Nothing too “do this to break the game over your knee” but more “I wish I had known this at the start!” You can get both a welder and a crowbar for free by exploring the KLEG dock (The map you start on). If you come out of character creation with at least $5000+ you can buy a salvage license off the bat, protecting you from the local police hip-checking your ship into the void when attempting to dock and giving you access to a decent 'buys everything at middling value' shop. Otherwise you'll need to run odd jobs or run with your transponder off while salvaging, salvage really far from KLEG, and either sell to the black market or for pennies on the scrap terminal. Gig Nexus terminals offer said randomly generated side jobs, and are a good way of making money on the side, but anything too close or too far will generally be not worth the effort. Tasks that take place entirely on a single station are only enough to pay for docking fees usually, and are probably only included as a way to get yourself out of a hole. Tasks further than ~1000km are going to require you to sit and do nothing for a long time. Tasks measured in au are only technically doable; long distance burn drives are not implemented yet. There is a black market dealer in the bar on KLEG, he'll buy big ticket items at a much better price than the license terminal if you can convince him to let you trade, but is only interested in big ticket items. Character generation events can give you an edge in this, or even auto-allow you to trade. Use zones to trade with him properly. Use zones, you can set them up from your PDA, barter zones will act like your carrying whatever is in them when trading (whether or not they are on the same map as you), haul zones will let either AI crew or you while running on auto, automatically drag marked salvage into them from the docked ship. You don't need all the tools, some are direct upgrades. The grinder replaces the hacksaw, the laser torch replaces the grinder AND the soldering iron AND the welder. The drill replaces the screwdriver. That means a full maxed out kit is only a laser torch, a drill, and a crowbar. The hacking skill is very useful, and only available to get during character creation for yourself afaik, though you can hire an AI crew who knows how to hack instead. Hacking a door is significantly faster than factory resetting it, and you can unlock PDA's to nab valuable files for an extra income source. If you keep getting pegged for late fees, but don't see them in your payees, they're hiding on previous shift pages, you'll have to navigate back to them. If you got a starter ship without proper life-support, make sure to buy some oxygen candles to replace your atmo after docking with a wreck.
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# ? Apr 25, 2024 16:43 |
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Galaga Galaxian posted:For Delta-V, its been a year and change since I last played it, but it wasn't too hard to get into. I'll poke around tonight and see if I can find a decent guide video. My experience was that what looks like complexity initially is mostly side-grades and customization. I don't really think there's an optimal way to play, just scoop up rocks and sell them. There are a couple of random event-type things that give you the opportunity to sell at higher prices without having to end your run, but the only get-rich-quick strategy I saw essentially involves day trading on the commodities market and sleeping the rest of the time (so not really playing the game at all). The game is really forgiving about bailing you out of worst-case scenarios and parts can be fully refunded so you can pretty easily start a campaign and work it out as you go without needing to start over at any point.
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# ? Apr 25, 2024 20:23 |
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Yeah, Delta-V is mostly about side grades and experimenting with different equip to find your personal style and preferences. The fact you get a full refund when selling back gear really helps with encouraging such experimentation. At the end of my play ola year ago I was flying the K24 (the smaller version of the starter ship) with a cargo van sling in the side with a processor in the internal bay and a salvage arm for grabbing ore and the occasional derelict. Meanwhile some people buy massive boats of ships and just kinda float gently along using a swarm of micro drones to go grab rocks to feed into their maw.Jawnycat posted:Ostranauts stuff Some good info there even if I had already picked up some of it from that tutorial series I linked, thank you. After a few rerolls I made a hopefully pretty good character with a Tetsudo Dream as the starting ship. Did some courier gigs in-station get the cash to buy a daily salvage permit and a few tools/battery chargers and went out for my first derelict. The one I chose was apparently a fairly large, circular vessel, but unfortunately was pretty trashed, including a room in the center filled with holes and lots of various scrap/debris that I assume was the ship’s reactor. Still rummaging around the ship’s bins and scores me an (empty) pistol, a damaged EVA helmet (which I fixed), and a couple PDAs, which I hack and pull some files off of. I also ripped out several bins and racks (too many actually) and fitted them into my ship for storage. The best of the mediocre salvage was a trio of RCS units, but two were damaged so I started gathering up the scrap and scatted parts to repair them. At that point I noticed I was being scanned by a local patrol, no big deal, I thought, I’ve got a valid salvage permit. However I soon got an alert I was being hailed and it was the patrol demanding I undock from the derelict and stand-off to be boarded. I comply and they come aboard and give me a classic “Do you know why you’ve been pulled over?” opener, even in space some things never change I guess. After a brief bit of awkward exchanges I flash my valid salvage permit and after confirming it, the cop basically leaves immediately, lol. I guess I thought the scan would show me on a list of registered salvagers for the day and they would not have to board to look at the physical copy of the permit… well they are cops, maybe they just wanted to hassle an honest breaker anyways… I decide not to restock with the derelict since my battery was about half charge and start repairing those RCS units I yanked instead. But only a few minutes later I get a hail, a ship has run out of fuel and would like me to help since I’m nearby. I’m about to switch over to the nav screen to locate and approach them when I realize I recognize the callsign on the message, it’s the security patrol that just hassled me. For a moment I figure I’ll help out anyways, it might not hurt to have a security officer owe me a favor, then I remind myself that ACAB and chuckle to myself as I ignore them and orient and burn a leisurely approach to K-Leg. I’m sure K-Leg has an emergency response service that can assist them! I get back to K-Leg, sell the three RCS units for ~2.5k each at the legit salvage terminal and go down to Mescaform to chat up the TotallyNotABlackMarketGoBetween for the second time, hoping to eventually earn his trust and access to the real salvage resale market. And that’s about where I left off before getting ready for work. I’m already idly musing on what changes and expansions I want to my make to my ship. I especially want to see if I can use those logic boxes to make a proper airlock that actually drains atmosphere back into the ship rather than just letting it blast out into the void. Maybe set up a sealed cargo bay attached directly to the airlock that I can vent the whole storage bay once I get an EVA suit. But maybe I’m worrying overmuch about how much atmosphere that’s costing me. Galaga Galaxian fucked around with this message at 21:27 on Apr 25, 2024 |
# ? Apr 25, 2024 21:21 |
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the Laika update just dropped for Icarus! Huge content update adding talent trees for all the mounts, AND adding in the ability to tame wolves, boars, and hyenas, each with their own talent trees! You can also order chickens and sheep from orbit via the workshop go full rancher if ya want. Also can bring your companions back to orbits to bring them to new open world sessions or on missions without losing them inbetween. It's kinda fuckin' cool, adds a bunch more buildings and deployables for taking care of your animals, and way more feed options. Only gripe is that one of the two DLCs in their bundles is where you can get proper Cats, Dogs and Horses. I wouldn't be surprised if they're just reskins of the base game animals, but I'll do some digging to see if they have any unique stuff. The cat sounds the most unique... dang it.
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# ? Apr 26, 2024 03:27 |
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Galaga Galaxian posted:Ostranauts Glad you're having fun! Just keep in mind the stock prices change on both the legal and black market so pay attention. The black market's demand also fluctuates. They're where you can sell data files too. Dont erase ones you cant sell for anything, they may come back in demand at a later date. And yeah, sometimes wrecks are REALLY trashed and only good to salvage for walls and hulls and components. I was thinking of designing a ship from scratch. With the airlock becoming more of a docking point and the main area where it connects to any ships I'm salvaging would just be an open to vacuum storage sled. That way I'm not wasting time and atmosphere dragging salvage further into my ship.
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# ? Apr 26, 2024 08:35 |
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Synthbuttrange posted:I was thinking of designing a ship from scratch. With the airlock becoming more of a docking point and the main area where it connects to any ships I'm salvaging would just be an open to vacuum storage sled. That way I'm not wasting time and atmosphere dragging salvage further into my ship. I was thinking of expanding my dream to basically have the airlock connected directly to a modest sized salvage hold and set up some turbo pumps connected to a signal box(es) where with a push of a button both airlock and hold can be depressurized for EVA suit work while the rest of the ship stays pressurized. Something kinda like this: [edit] Every once in a while I'll see a little spark on my ship. At first I thought it was just damaged wiring or machinery, but after doing a pretty thorough cleanup and fixup of my ship, I noticed its still happening. Now I'm wondering if those are actually micrometer strikes? They do seem to occur more often when I'm moving the ship. Galaga Galaxian fucked around with this message at 09:23 on Apr 26, 2024 |
# ? Apr 26, 2024 09:07 |
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Galaga Galaxian posted:However I soon got an alert I was being hailed and it was the patrol demanding I undock from the derelict and stand-off to be boarded. I comply and they come aboard and give me a classic “Do you know why you’ve been pulled over?” opener, even in space some things never change I guess. I once got pegged for not having proper external lighting on my ship.
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# ? Apr 26, 2024 14:51 |
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To elaborate on the Pax Dei stuff, it plays like a combination of Valheim and Wurm Online. Crafting recipes are unlocked automatically by picking up the requisite materials. The UI needs a lot of work right now because the sheer quantity of things unlocked by certain early ingredients fills up the screen to the point of being overwhelming. The success rate of crafting depends on your skill level with that particular style of crafting. The higher your skill, the better your chances of successfully crafting the item, but the less crafting xp you get. Some items are beyond your ability to craft even if you have unlocked the recipe from having the needed items. Eventually a recipe becomes "Trivial" and then "Mastered", which I assume means you can no longer fail. Failing a craft doesn't always consume the ingredients, but sometimes for some reason it drops them on the ground instead of returning them to your inventory, which is annoying because the models for dropped items are very small and hard to see. The implications of this system are that you'll have to sit and grind through lower level crafts to skill up enough for higher level ones. So far in the alpha I haven't had to do that much yet, but the idea that it could happen sucks. They justify this with the promise that in a fully released game, all of those low level planks and pegs and studs will still be needed regularly for other, fancier crafts in the so-called player driven economy, but obviously none of that is being displayed in this test. I dont know, I thought games like this evolved past RNG failed crafting, but I'm also not sure how that fits into their long term plans.
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# ? Apr 26, 2024 15:25 |
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Galaga Galaxian posted:I was thinking of expanding my dream to basically have the airlock connected directly to a modest sized salvage hold and set up some turbo pumps connected to a signal box(es) where with a push of a button both airlock and hold can be depressurized for EVA suit work while the rest of the ship stays pressurized. Designing your ship and making something that works out of whatever bits you can salvage is my favorite part of the game, and I usually start in the cheapest, shittiest ship I can get my hands on so I can build whatever I want. On my current playthrough I am also getting into 'ship flipping', where I find the most busted, trashed ship in the yard, buy it for pennies on the dollar, fix it up into something functional, and then sell it for a profit. It takes a few tens of thousands of dollars in startup capital to get the ball rolling, but once you do it can be very very lucrative. My current ship build started as the homemade salvage pod, the one that's half open to space, and currently looks like this: You can still see what remains of the initial cargo pod where my character is standing, but I have since stuck so many additional bits onto it that it's unrecognizable. I've added enough value to it that if I wanted to I could sell it, completely pay off the mortgage, and have enough money left over to outright buy a new ship, and I'm not done yet. 12 RCS thruster banks gives me plenty of thrust, and 8 RCS intakes ensure I have boatloads of delta-V, ensuring I rarely need to go back to K-Leg and can spend most of my time working on whatever ship I'm flipping. This is good, because I currently have an arrest warrant, so going back to K-Leg is a gamble every time. Three battery banks also give me plenty of time between recharges, and I have switches set up throughout the ship allowing me to selectively deactivate power to certain systems to conserve power during long runs - I usually turn off the RCS thrusters and intakes when I'm not actively using them, for example. Dedicated living quarters allow me to sleep on the float, see to personal hygiene, and eat, further increasing the time I can spend away from the station. My next addition here will be a television for recreation. My next addition is going to be the biggest and most ambitious - I will be adding a fusion reactor, the fuel tanks for it, at least two additional battery banks, and a CO2 scrubber. In order to maintain my thrust and delta-V this is also going to require adding two more 6-thruster RCS pods and a corresponding number of additional intakes. This should bring me pretty drat close to full self-sufficiency - I'll still need to very occasionally go back to the station to refuel the reactor, but I could conceivably stay out in the yard for weeks at a time. I may also expand the living quarters with a second bed, because my projects are getting large enough that a crew would be really helpful. I am considering a treadmill, too, to handle bone density loss - Ossifex is really expensive and it's eating into my profits. Mister Bates fucked around with this message at 17:07 on Apr 26, 2024 |
# ? Apr 26, 2024 17:00 |
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Yeah, my current plan is something like this, but we'll see once I start further work than this small initial expansion to my dream. I'm also gonna try to put in some effort to keep it from just turning into a cube in space, lol.
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# ? Apr 26, 2024 20:10 |
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Mister Bates posted:Three battery banks also give me plenty of time between recharges, and I have switches set up throughout the ship allowing me to selectively deactivate power to certain systems to conserve power during long runs - I usually turn off the RCS thrusters and intakes when I'm not actively using them, for example. I like to use the signal boxes instead of power switches for stuff like that, takes a bit more menu fiddling setup, but you can place a box anywhere and then don't have to worry about separating out power networks.
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# ? Apr 26, 2024 21:35 |
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Since the Laika update hit, I decided to revisit Icarus. I had a couple small issues like 'running from a bear and getting stuck inside a small a small tree, unable to move and mauled before I could hit the unstuck command in the menu', but really, the last straw was when I went back to visit my corpse, got mauled by the same bear, and the loving beast stood up on its hind legs and teabagged my newest corpse before the respawn timer hit zero.
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# ? Apr 27, 2024 01:42 |
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LordSloth posted:Since the Laika update hit, I decided to revisit Icarus. I had a couple small issues like 'running from a bear and getting stuck inside a small a small tree, unable to move and mauled before I could hit the unstuck command in the menu', but really, the last straw was when I went back to visit my corpse, got mauled by the same bear, and the loving beast stood up on its hind legs and teabagged my newest corpse before the respawn timer hit zero. So I guess you didn't joust the bear correctly? [see thread title]
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# ? Apr 27, 2024 02:23 |
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Does that even work on Polar Bears? I've never had a problem with regular ones but Polar Bears seem to have some giant hit radius added to them, it feels like I can try to joust, and the hit will still register even if I'm now behind the bear. I've had to resort to using traps to kill them.
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# ? Apr 27, 2024 02:56 |
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YerDa Zabam posted:So I guess you didn't joust the bear correctly? Sadly, no. Jokingly, no. Seriously, I seem to have more frequently got 'stuck' in random trees just by walking gently into them than I did months ago. loving rear end in a top hat bears. Can't you posture a bit trying to scare me off before you decide I MUST DIE.
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# ? Apr 27, 2024 03:11 |
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Really digging the Moa talent tree and the new animal feeds in the Ranching Station in Icarus. Endurance Feed on a Moa means it can sprint forever as long as the food buff lasts. About 8 or so minutes iirc? Awesome for cross map travel. Working on extracting some exotic deposits so I can get a kitty, decided to spring for the Pet dlc bundle. Couldn't resist....Elem7 posted:Does that even work on Polar Bears? The trick is they need to be a certain distance from you so the bear (polar or otherwise) does the running attack. You can use ranged or melee, you get one shot per joust and then you need to step to the side and sprint past them until they can turn around to face you again. Repeat, hope it doesn't clip you and cause deep wounds to halve your max HP. Highly recommend bringing along Health Enhancement tonics if you want to fight a bunch of polar bears for whatever reason. Polar bears are more dangerous than regular bears by far though, way more health and way more damage. I thought I had a handle on them but I got humbled by one for the first of my three respawns on my Hard mode open world. Regular bears are chumps in comparison, I'll just loving axe murder brown bears in bone armor without even jousting. Just three whacks to the face and they die. Do not attempt with an axe unless you invested in the Berserker talent though in the axe tree lol. You could do it with spears of knives too I imagine, depending on which melee you prefer. LordSloth posted:Sadly, no. Jokingly, no. That's really odd, I haven't encountered any issues with trees but I haven't been playing on Olympus since I got the expansion. Hm... maybe need to revisit and check it out, knock out some expeditions.
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# ? Apr 27, 2024 05:33 |
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Doing Hard-difficulty open world missions occasionally nets you a shotgun as a reward option, potentially long before you could realistically make one yourself, and I laugh at bears now
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# ? Apr 27, 2024 15:22 |
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Shotguns are great, but tbh I only use mine in overwhelming situations. As long as it remains 1v1 with anything that isn't a boss, you can just melee everything in the game. That said once you have a stockpile of mats for making ammo... time to start blasting The status effects are pretty legit too, the final backpack that boosts ore yield and gives a chance to cause electroshock? The best investment by a mile of all the workshop stuff. The backpacks in general are the best, followed by the envirosuits second and modules third (only because the modules require investment in the former to be able to use).
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# ? Apr 27, 2024 15:42 |
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Been playing with my airlock and some turbopumps in Ostranauts and sheesh. I guess its closer to realistic, but it sure takes a while to depressurize even a modest airlock. I can only imagine how long depressurizing even a small cargo area would take. Maybe won't bother with it unless it really does become a problem in the future. O2 and N2 aren't that expensive anyways...
Galaga Galaxian fucked around with this message at 08:51 on Apr 28, 2024 |
# ? Apr 28, 2024 00:49 |
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Just make sure you have a spare o2 and n2 tank on board. You'll eventually come to sitations where extras are welcome.
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# ? Apr 28, 2024 01:06 |
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I like to use hull patches and those deployable temporary walls to seal off sections of derelicts and then pressurize them, to save EVA suit power and also because you work faster outside of the suit.
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# ? Apr 28, 2024 06:33 |
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I'm enjoying Ostranauts but K-Leg is becoming a mess. Multiple NPCs died because apparently there is a persistent, lasting issue where the idiots just will NOT take off the helmets of their pressure/EVA suits and eventually suffocate. I tried to save a couple by stripping them before they died, but that just locks them into a coma I guess.
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# ? Apr 28, 2024 17:29 |
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Been playing Bellwright but I think I'm done, it's just a better looking but lovely playing copy of Medieval Dynasty. The building is terrible IMO. Go collect a bunch of resources and put it in a pile for the building then just run around the building spamming left click on floating dots that appear almost at random until the building is complete. Resource collection feels terrible as well and the combat so far is the lovely combat from Last Oasis. e: oh yell yeah: Thought I played too much to refund but just made the cutoff.
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# ? Apr 28, 2024 17:46 |
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Galaga Galaxian posted:I'm enjoying Ostranauts but K-Leg is becoming a mess. Multiple NPCs died because apparently there is a persistent, lasting issue where the idiots just will NOT take off the helmets of their pressure/EVA suits and eventually suffocate. I tried to save a couple by stripping them before they died, but that just locks them into a coma I guess. Yeah it's got several game-breaking issues right now, one of them being that K-Leg will inevitably eventually become an uninhabited ruin full of corpses because people keep asphyxiating in their suits. It also makes running a ship with a crew a bit difficult, because if you don't micromanage your crewmen a bit they'll kill themselves pretty quickly. the other issue is in the story content they've added, namely the expanding blob of meat, which cannot be stopped, cannot be gotten rid of, continues spawning on new derelicts even after you finish the associated story content, and will quickly fill the entire yard with giant ship-sized blobs of meat, making normal salvaging completely impossible as all your time and energy is instead devoted to beating back the meat tide. it's also so valuable that it completely trivializes the game's economy once it starts spawning.
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# ? Apr 28, 2024 19:20 |
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Mister Bates posted:Yeah it's got several game-breaking issues right now, one of them being that K-Leg will inevitably eventually become an uninhabited ruin full of corpses because people keep asphyxiating in their suits. It also makes running a ship with a crew a bit difficult, because if you don't micromanage your crewmen a bit they'll kill themselves pretty quickly. Yeah, I saw the stuff about the Meat on the discord, so I used a few debug commands to basically prevent it from being an issue (basically setting a "you can dock with this many ships before Meat" stat to a high number. Also according to the discord the helmet removal problem has been (mostly) fixed. The (new) problem is apparently: quote:For the bodies: The way it was explained to me is that it's got something to do with the NPC movement system (moving between ships/stations) basically the NPC is either already injured, or performs a 'percussive docking' maneuver with OKLG and gets beaten up that way. The place where they're collapsing is the NPC docking spawn point. In other news, I just ran into an amusing problem in my half-built ship. I had moved the atmo sensors into the cockpit, which I had finally built into a sperate room and installed a smart vent (that way the cockpit stays sealed if I get a hull breach!). Problem was another bug caused the smart vent to spook and seal up the cockpit. Cutting it (and the atmosphere sensors) off from the HVAC systems. I'm outside building an expansion and look back into the ship a bit later to find the majority of the ship over 1000K and the cockpit down to about 150K because the temp sensor in the cockpit was triggering the heater system to work to try to raise the cockpit temp, which it was sealed off from.
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# ? Apr 28, 2024 20:17 |
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I’ve been watching video about (early access) space survival title Above Earth lately and the latest versions seems a bit interesting with the many different starting locations and difficulty presets. I’m not sure it’s at the point where I’d jump in, but I’m going to keep an eye on it now. Procedurally generates your space station, then hits it with a missile, forcing you to scavenge and repair it. Seems like there are hints of some interesting systems but the various YouTubers appear to have trouble staying alive long enough to showcase them. What I have seen so far reminds me a lot of The Long Dark.
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# ? Apr 29, 2024 03:40 |
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LordSloth posted:I’ve been watching video about (early access) space survival title Above Earth lately and the latest versions seems a bit interesting with the many different starting locations and difficulty presets. I’m not sure it’s at the point where I’d jump in, but I’m going to keep an eye on it now. Got a link to said video?
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# ? Apr 29, 2024 07:50 |
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I tried out Above Earth and it's interesting. The procedurally generated modules unlock on a timer- you interact with a door to a new section and it starts to slowly pressurize. You can't go into the new section until it spends a day or two pressurizing. The new modules gradually give you access to more loot and more repairable structures to help you survive. A large portion of the game is drifting around salvaging debris to survive the unlock period for the modules. The survival bars seem to be tuned tight as a drum. On hard (the second lowest difficulty) I basically have time for nothing except survival but I did manage to repair a solar panel before the second round of module unlocks (then died to a violent robot, which I was not expecting). I assume the goal is to get enough unlocked that more of your needs can be handled inside the station but I've never gotten there. It's really annoying that the different types of debris don't give any real information. Your first few runs is going to be trial and error to learn how to get different items, which debris types are simple containers versus a labor intensive salvage process, etc. Game is really buggy, to an extent that seems amateurish. The option to skip time while floating towards an object doesn't work right so using it causes you to consume way more resources than just waiting to arrive. Hard provides way more oxygen candles than medium. The ui doesn't work properly with 16:10 resolutions. Idunno. We call the genre survival but it usually means a set of conventions that could be best described as "progression crafting". Above Earth is absolutely a survival game, the focus is a desperate scramble for resources to pull through one more day. It achieves this by being a little bit roguelike: it recommends you play with permadeath, the space station modules and debris field are procedural, and then it brutally kills you over and over again. I think it's kind of nice.
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# ? Apr 29, 2024 09:55 |
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Took a break from my Ostranauts game to mess around in the ship editor now that I have a half decent idea of how to build a ship. Saw a challenge/prompt on the discord to make a higher end starter ship and figured it'd be a good thing to try. I tried to avoid making it just a box, but it still has a rather boxy shape. Not sure what possessed me to shove most of the ship's systems inside small compartments sealed by hatches, but I figure that gives it character (and doubtless complaints about cramped conditions). Its got some other fun "character" (flaw?) bits like the completely external RCS thrusters and the external cargo door I'm not sure is really necessary. Anyways, I had fun making it... Too much fun in fact, once I made the barebones ship (B) I started thinking of different ways I could refit the interior space for different purposes, inspired by the 3 variants of the Testudo Dream. Ended up with F(reight), G(ig, short range transport), P(assenger) and SC (Scout Courier) configurations. So much fun its now 2am and I desperately need to get some sleep before work!
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# ? Apr 29, 2024 09:59 |
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Nice mid sized ships! love the different customization options.
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# ? Apr 29, 2024 10:06 |
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# ? May 13, 2024 08:23 |
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Umbreon posted:Got a link to said video? I assume it's this one https://www.youtube.com/watch?v=0aTyje33S4Y because all the other videos seem to be 4 years old
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# ? Apr 29, 2024 11:04 |