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Yusin
Mar 4, 2021

Beyond is recruiting Freelancer writers for articles it seems. Wonder if they want the site to be a bit more like Dragon Mag was.

https://twitter.com/michaelgalvis/status/1783636776730734934?s=46

Edit: Here is the pay
https://twitter.com/MichaelGalvis/status/1783659907927228489

Yusin fucked around with this message at 00:23 on Apr 27, 2024

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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Yes we need a dozen articles on 'how to build and play an effective warlock' asap

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

I think I could write articles about D&D but I would never survive the inevitable criticism.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Here is my 5 point article on how to accurately and appropriately roleplay sexual encounters between dragonkin and drow with statistics and rollable tables.

Ominous Jazz
Jun 15, 2011

Big D is chillin' over here
Wasteland style
see the milk-

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

I am going to throttle whichever game designer added Yaka to ToA

Rubberduke
Nov 24, 2015

PeterWeller posted:

Note that Flanking is an optional rule in 5E. The normal Rogue Sneak Attack rule just requires an ally to be within 5 feet of your target, not necessarily flanking them.


That's what I was saying. Flanking does not really play into it. I was confused why it was brought up. And rakish audacity means you will almost always get a sneak attack except when the enemy has a friend nearby and you don't. As it says, the rest of the sneak attack rules still apply.

I'm sorry, I just thought the earlier clarifications in the thread about sneak attack didn't really clarify anything. I guess I should not get mad at Rpg discussions.

Reveilled
Apr 19, 2007

Take up your rifles

Rubberduke posted:

That's what I was saying. Flanking does not really play into it. I was confused why it was brought up. And rakish audacity means you will almost always get a sneak attack except when the enemy has a friend nearby and you don't. As it says, the rest of the sneak attack rules still apply.

I'm sorry, I just thought the earlier clarifications in the thread about sneak attack didn't really clarify anything. I guess I should not get mad at Rpg discussions.

I think the mention of flanking was not a reference to the optional rule but more a descriptive term for what the regular sneak attack is—narratively you get that sneak attack bonus because there’s someone drawing your target’s attention on a slightly different angle. In that sense you can interpret sneak attack as a sort of rogue-only flanking bonus.

And the mention of the rogue having someone behind which would negate the sneak attack is like if you have this setup:
pre:
|_|_|_|_|
|E|R|A|E|
|_|_|_|_|
Where E is an enemy, R is the Rogue and A is an ally. Here the Swashbuckler is fighting an enemy one-on-one (one way the swashbuckler rules are sometimes simplified to), and they don’t have multiple enemies swarming them (another way they’re summarised), but because their ally is within 5 feet of them but not their target, they don’t get the swashbuckler sneak attack or the base rogue sneak attack. They likely need to circle their enemy so they don’t have someone behind them to get their swashbuckler sneak attack.

Morrow
Oct 31, 2010
Correct.

It's all kind of pedantic though, because the assumption for a rogue is they should be able to get sneak attack every turn. They just need to do some active maneuvering or make a successful stealth check to pull it off: the original issue was they were out damaging the Way of Mercy monk.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Morrow posted:

Correct.

It's all kind of pedantic though, because the assumption for a rogue is they should be able to get sneak attack every turn. They just need to do some active maneuvering or make a successful stealth check to pull it off: the original issue was they were out damaging the Way of Mercy monk.

Yeah agreed, and I do think it sounds like a bit of a rules issue. If the monk was doing Flurry of Blows for three basic unarmed strikes (1+STR:2) then they might be spending 1 Ki for a paltry 9 damage. But if they swap for a monk weapon and monk strikes then they’d be dealing 1d8+2d6+9.

Kaal fucked around with this message at 17:22 on Apr 27, 2024

Bobby Deluxe
May 9, 2004

Can monks use dex for unarmed or is that something I'm mixing up with 2024e?

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Bobby Deluxe posted:

Can monks use dex for unarmed or is that something I'm mixing up with 2024e?

Yes that's a core class feature

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Yeah I think the player in the OP was mistakenly using basic unarmed strikes for all / most of their attacks, which was a big part of the issue.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

I houseruled the standard unarmed strikes to be 1d1 vice 1 so they still do extra damage on a crit.

Raenir Salazar
Nov 5, 2010

College Slice
Sigh. Its annoying when battlemaps don't mention the DPI, or the DPI doesn't really line up with convenient snapping to grid with walls and stuff.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

Raenir Salazar posted:

Sigh. Its annoying when battlemaps don't mention the DPI, or the DPI doesn't really line up with convenient snapping to grid with walls and stuff.

I'm not super familiar wih DPI but the maps I've gotten are all 70dpi and I just have Roll20 resize / fit the page and that seems to work.

scary ghost dog
Aug 5, 2007
just have a wizard shrink or enlarge your players so the tiles make sense

homeless snail
Mar 14, 2007

This dungeon was built by a race of elves that is 13% smaller than average. I roll a die every time you walk through a door to see if you hit your head.

aBagorn
Aug 26, 2004

homeless snail posted:

This dungeon was built by a race of elves that is 13% smaller than average. I roll a die every time you walk through a door to see if you hit your head.

i've done this with a party who decided to crawl through an entire halfling fortress during a one shot

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Roll CTE saving throw vs DC 12

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

I remember having to gently caress around a lot with maps on Roll20 and it was always easier when I made sure it was cropped to the exact edges of the grid.

Raenir Salazar
Nov 5, 2010

College Slice
I'm having so much fun as my level 12 Gun using Assassin-Arcane Archer for this one shot. :haw: :commissar:

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
We finished the adventure. Before we were getting our asses kicked but then we had a paladin join and we added a cleric for a 5 person part now. Maybe made a little too powerful because of leveling and being level 3 now but the big boss of the dungeon that we were suppose to fight we basically annihilated in 2 rounds. Overall its fun but I think we're also really poor with having 100 gold each and being 3rd level.

TheBizzness
Oct 5, 2004

Reign on me.
That’s actually an insanely close description of what happened in my session this week. Nice work.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

TheBizzness posted:

That’s actually an insanely close description of what happened in my session this week. Nice work.

Yea Assassinate is a insanely powerful ability and Magic Missile doesn't give a poo poo about your big AC number. It was still really close where like the guy would fight us our we'd get killed.

Raenir Salazar
Nov 5, 2010

College Slice

Hollismason posted:

Yea Assassinate is a insanely powerful ability and Magic Missile doesn't give a poo poo about your big AC number. It was still really close where like the guy would fight us our we'd get killed.

*Cries in lack of Surprise rounds*

I've gotten the "You have advantage against anyone who hasn't acted yet" benefit once so far and the "You automatically crit on every hit" zilch. :saddowns:

I want it to happen so bad but I'm also just not going to randomly start combat first against any enemies I'm not 100% sure are a threat or intended to fight us.

I want my full round combo of Auto-crit, Shadow Arrow, Bullet of Slaying, auto-cit Bramble Arrow, Bullet of Slaying, Action Surge, Auto-crit, Sneak Attack, Arrow of Slaying, Auto crit, Arrow of Slaying. Just once this one shot, just once. PLEASE.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

Raenir Salazar posted:

*Cries in lack of Surprise rounds*

I've gotten the "You have advantage against anyone who hasn't acted yet" benefit once so far and the "You automatically crit on every hit" zilch. :saddowns:

I want it to happen so bad but I'm also just not going to randomly start combat first against any enemies I'm not 100% sure are a threat or intended to fight us.

I want my full round combo of Auto-crit, Shadow Arrow, Bullet of Slaying, auto-cit Bramble Arrow, Bullet of Slaying, Action Surge, Auto-crit, Sneak Attack, Arrow of Slaying, Auto crit, Arrow of Slaying. Just once this one shot, just once. PLEASE.

The rogue had invisibility and just ganked the main guy for like 24 damage. That was how it got pulled off.

Raenir Salazar
Nov 5, 2010

College Slice

Hollismason posted:

The rogue had invisibility and just ganked the main guy for like 24 damage. That was how it got pulled off.

I was also invisible which was nice, I got through a boss fight without taking any damage despite being specc'd to be tanky. :D

scary ghost dog
Aug 5, 2007

Raenir Salazar posted:

*Cries in lack of Surprise rounds*

I've gotten the "You have advantage against anyone who hasn't acted yet" benefit once so far and the "You automatically crit on every hit" zilch. :saddowns:

I want it to happen so bad but I'm also just not going to randomly start combat first against any enemies I'm not 100% sure are a threat or intended to fight us.

I want my full round combo of Auto-crit, Shadow Arrow, Bullet of Slaying, auto-cit Bramble Arrow, Bullet of Slaying, Action Surge, Auto-crit, Sneak Attack, Arrow of Slaying, Auto crit, Arrow of Slaying. Just once this one shot, just once. PLEASE.

youre gonna have to act like an assassin if you want to use assassinate

Raenir Salazar
Nov 5, 2010

College Slice

scary ghost dog posted:

youre gonna have to act like an assassin if you want to use assassinate

I mean the campaign doesn't exist only for me. If some abilities kinda assume you're playing Hitman but the campaign is kinda more like a rollercoaster it's a little rude to shoot the conductor.

Jimbone Tallshanks
Dec 16, 2005

You can't pull rank on murder.

Raenir Salazar posted:

If some abilities kinda assume you're playing Hitman but the campaign is kinda more like a rollercoaster it's a little rude to shoot the conductor.

What's the DC to understand this analogy because I don't think I beat it.

Also, yeah, unless your party is leaning into being some kind of special forces ninja ambush squad it's hard to be a team player and an assassin. There are abilities like the Evoker's Sculpt Spell that let you lean into the archetype without compromising the team, and that's the kind of thing the features should be going for. Maybe something that lets you use your reaction to attack when an ally makes an attack during the first round of combat.

Zurreco
Dec 27, 2004

Cutty approves.

Raenir Salazar posted:

I mean the campaign doesn't exist only for me. If some abilities kinda assume you're playing Hitman but the campaign is kinda more like a rollercoaster it's a little rude to shoot the conductor.

The Assassin archetype requires that you play it a very specific way. At best you can take the Alert feat to bump your initiative without having the party/DM adjust but otherwise if you aren't actively seeking out opportunities to coup de grace enemies then why did you pick that subclass?

Raenir Salazar
Nov 5, 2010

College Slice

Zurreco posted:

The Assassin archetype requires that you play it a very specific way. At best you can take the Alert feat to bump your initiative without having the party/DM adjust but otherwise if you aren't actively seeking out opportunities to coup de grace enemies then why did you pick that subclass?

Because I'm hoping I get the opportunity without needing to merc a plot important NPC by accident? Its a one shot, I wanted to explore playing a more straight forward class.


Jimbone Tallshanks posted:

What's the DC to understand this analogy because I don't think I beat it.

Also, yeah, unless your party is leaning into being some kind of special forces ninja ambush squad it's hard to be a team player and an assassin. There are abilities like the Evoker's Sculpt Spell that let you lean into the archetype without compromising the team, and that's the kind of thing the features should be going for. Maybe something that lets you use your reaction to attack when an ally makes an attack during the first round of combat.

Its meant to be a funny simile, don't worry about it.

scary ghost dog
Aug 5, 2007
when you enter a room that might have a bad guy say to your DM “i hang back. can i roll a stealth check?” then when it looks like the bad guy is going to attack, you say “i have him in my sights” and pull the trigger

Raenir Salazar
Nov 5, 2010

College Slice

scary ghost dog posted:

when you enter a room that might have a bad guy say to your DM “i hang back. can i roll a stealth check?” then when it looks like the bad guy is going to attack, you say “i have him in my sights” and pull the trigger

Yeah that's what I've been trying but it hasn't worked out yet.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Yea the Assassin doesn't work if your party just barrels through and does Kick and Kill game play. It works with a group that is cautious and sneaks around. Its all about getting the surprise round.

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Raenir Salazar posted:

Because I'm hoping I get the opportunity without needing to merc a plot important NPC by accident? Its a one shot, I wanted to explore playing a more straight forward class.

Its meant to be a funny simile, don't worry about it.

If it's a one-shot, why concern yourself with killing important NPCs? gently caress that conductor; try to kill him in the most entertaining way possible like you are playing Hitman.

Reveilled
Apr 19, 2007

Take up your rifles
I was recently in a game with an Assassin, and it's honestly kinda sad, it was this player's second attempt to make an assassin PC but it's not gone well either time he's tried it, partly due to the DMs and partly due to party mechanics. Getting surprise with that DM is very difficult, he's a big fan of enemies that are incorporeal, able to burrow, indistinguishable from inanimate objects, psychic, have blindsight, tremorsense, truesight etc etc etc. You name it, if there's any reason that an enemy would know about the party before the party knows about them, we fought that monster, and pretty much every monster attacked on sight. In response, a few of us, realising that cautious play doesn't matter too much since it tends to get negated with the phrase "Suddenly!" just took to charging ahead as fast as we can and eating the surprise. So most of the time when this guy wants to stealth ahead we end up deciding no, we're going to charge in guns blazing (because if we describe ourselves running in like we're looking for a fight, we're less likely to be told we're surprised), and the few times we let up and let him sneak about, he got "Suddenly"ed and proved our point.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Stuff like that is hard. If the DM is too busy being “brilliant” then it can be pointless to be tactical or clever, because it just gets undermined by omniscient NPCs. It sounds like you and the others have the right idea of finding a way to enjoy the game you are playing, rather than trying to force the DM to play a different one.

The Assassin player trying to play a character that just isn’t going to work in the campaign is a bit sad. Some archetypes need a bit more DM support than others to function - particularly loner ones like stealthy rogues, insightful detectives, keen-eyed snipers, etc. Hopefully they’re having fun, rather than just frustrated, at least. The Alert feat seems like a pretty worthwhile one in that environment - hopefully that Assassin is making use of it.

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Bobby Deluxe
May 9, 2004

Kaal posted:

Stuff like that is hard. If the DM is too busy being “brilliant” then it can be pointless to be tactical or clever, because it just gets undermined by omniscient NPCs.
My current DM is a bit like that and yeah, it makes it hard to come up with innovative ways of solving his problems when half of the stuff we come up with is the 'wrong' answer or gets shut down because he doesn't like it. Every plot critical NPC has dimension door, multiple allies with counterspell etc, antimagic beams aimed at us etc.

I sort of feel like we're playing two different games because he keeps creating these epic gambits with life and death consequences, and is then confused about why Team Dipshit is more excited by the cow milking contest in the nearby village.

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