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been playing StaTech Industries because we wanted a logistics/factory modpack with some modern QoL and Create to do silly aesthetic things with. A review of the pack so far: Positives: 1. It sure is nice to have GT orespawns in a 1.19 (or 1.20? i forget) modpack. The extra height makes it more interesting, and nothing in modded minecraft's early game feels quite as good as seeing a football field or three's worth of completely cleared blocks that is the aftermath of slamming through an iron patch. 2. Modern Industry the mod is pretty good and I really like how it works. It hits a lot of good GT notes while being substantially different, and the overclock system (machines get faster and more efficient at a recipe as they are allowed to continue doing it specifically with no interruptions) incentivizes building in a way that isn't just slapping AE2 recipes together. 3. Create's unique methods for keeping tabs on various elements of a factory actually get a bit of work in this pack! you can easily set up a command center with alarms and stats on how various important processes are going with display links and that's fun. 4. early game voidbases are a nice QoL. 5. the quest progression and guidebooks is about as good as one could hope for in a single-author modpack like this. There's a few places where something isn't explained very well and one notable occurrence where battery alloy is only given a side mention until it remarks that you should already have it automated, but otherwise its pretty good at walking you through the steps of a complicated pack like this. Negatives: 1. Gates AE2 to MV and digital storage to HV, and offers a seemingly great early game replacement - Tom's Simple Storage - that is awesome up until you need to start really using it hard. Then a bunch of cracks begin to show and you see how buggy it can be or how slow its throughput is. This means that you can essentially build yourself into a logistical corner where you're trapped using this slow-rear end inventory management systems until you can swap over to AE2, which because of the later era patch has the frustratingly annoying crystal bud system that you have to automate (but can't until you grab a few stacks of crystal clusters the slow and boring way.) 2. We put twilight forest in the pack for some reason! go kill a few boss mobs while hang gliding through a forest you've done a million times for no reason. it has no real relationship to the rest of the pack other than as a gate to further magic stuff. GTNH puts unique orespawns in the twilight forest - this just has it. 3. no way to avoid having to murder cows for leather early game. I hate punching the cows in minecraft. They just run away from you, sadly. Most packs have some sort of alternative, like chemically altering zombie flesh. This gates that to mid MV for some reason. 4. Create is less of a part of embedded progression in this pack and more of a side content piece you can use to help yourself out early to midgame and use for its aesthetic and logistic effects, rather than anything you'd seriously use to build out central parts of the factory with. This seems like it was done to appease the specific weirdly aggro subset of Greg fans that start foaming at the mouth when create gets mentioned, and is probably my second least favorite part of the whole Greg scene (the other part is the alt-right bullshit that comes up in the fringes of the various discords, or all over the nomifactory one). The anti-Create anger seems purely driven by a "its popular so i hate it" thing and is really annoying, frankly. And in the case of this modapck seems to have actively stymied making it more central to the deal, which was one of the reasons we chose this specific pack in the first place. 5. this is purely a "spoiled by GTNH" thing but wow do i miss having a bunch of fun multiblocks to build. the direction of MI means that several dozen single-purpose machines will absolutely outperform building a bigass industrial grinder and that's both interesting and sad. My favorite memory of GT was setting up my HV/EV ore treatment, with all of the bigass processing machines involved. There's a good number of multis in in MI but way the mod is set up makes it so that unless they have some unique functionality they will get overshadowed by having a bunch of upgraded and dedicated singleblocks. Overall: That's a lot of words about negatives, but the overall experience of the pack has been very enjoyable so far. I'm looking forward to moving to the chemical phase of GT/MI and seeing what its like in this pack. Overall I'm happy with it, but there's a nagging feeling at the back of my had that maybe we should have done Create: Arcane Engineering instead for more of the create-centric pack, and that this is more like a slightly pale imitation of a GT pack with modern bells & whistles attached. On the other hand, that might be just what you need if you want to do a tiptoe into Greg stuff without the baggage of GTNH or if you'll spontaneously combust if you have to do another stupid DML setup in Nomifactory again.
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# ? Apr 28, 2024 22:12 |
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# ? Jun 5, 2024 09:11 |
pseudorandom name posted:RF is FE, everything uses it (except the bad mods). That appears to be normal, so it looks like Enigmatica 6 Expert is changing that somewhere else, since some googling eventually turned up that they made it consume 512 times as much power. But don't worry, it's also 25% faster! And also available much, much earlier than botany pots or phytogentic insolators! EDIT: Okay yeah if I check that file in the serverconfig on the actual server, yep. code:
Zereth fucked around with this message at 23:42 on Apr 28, 2024 |
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# ? Apr 28, 2024 23:35 |
It's funny that apparently the GT establishment hates Create so much. I absolutely adore it and it's aesthetics. My dream mod pack would be an amalgamation of GTNH and Create, using Create for initial infrastructure and automation in concert woth crates/storage drawers through the stone, steam and into LV age, maybe beyond. Transitioning to EnderIO and later AE2. Probably in some magical way that makes it easy to scale and convert into the next storage/automation tier. Since I'm wishing for unicorns and cocaine this hypothetical pack would also truncate NH's 10 or whatever electrical tiers and condense them down with each tier bringing some large change/features.
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# ? Apr 28, 2024 23:58 |
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GTNH got updated to 2.6. I am not sure about what all is new since I missed 2.5, but there is this NEI bookmarks feature: https://i.imgur.com/7tFFwwW.mp4
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# ? Apr 29, 2024 15:00 |
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whats a good server host for GTNH? as well, how much ram should i use as a server for 2-4 people?
midnight77 fucked around with this message at 15:33 on Apr 29, 2024 |
# ? Apr 29, 2024 15:26 |
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midnight77 posted:whats a good server host for GTNH? as well, how much ram should i use as a server for 2-4 people? I've heard good things about Hetzner. It's in Europe.
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# ? Apr 29, 2024 15:45 |
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Ive been using hetzner to host a discord bot and its been extremely smooth lol
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# ? Apr 29, 2024 16:35 |
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hmm, hetzner seems to use linux and i'm not great with linux.
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# ? Apr 29, 2024 16:56 |
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also i believe angelica doesnt work with shaders from what i saw in discord so no more shader support in gtnh until someone adds it i guess
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# ? Apr 29, 2024 17:00 |
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I used Bisecthosting for a while and never had any problems with it, they even had a drop down for most of the popular mod packs, gtnh included, to do an easy server install. Stopped using it because of life stuff and never getting to or feeling like playing. This was a couple years back though, so can't say if they are still any good.
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# ? Apr 29, 2024 17:03 |
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my dad had a better suggestion. I can;'t host on my computer because we have a vpn, but my sister, who will be playing, doesn't. I'll just host on her computer.
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# ? Apr 29, 2024 17:09 |
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For Functional Storage, is there any easy answer to getting stuff out of fluid drawers? It seems like you have to pipe it.
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# ? Apr 29, 2024 17:24 |
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queeb posted:also i believe angelica doesnt work with shaders from what i saw in discord so no more shader support in gtnh until someone adds it i guess You can remove angelica and install optifine to get shaders back. Angelica isn't mandatory.
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# ? Apr 29, 2024 18:21 |
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Finally got the mystical agriculture setup to the point where I can create materials en masse. It's a great feeling to just have stuff available without needing to worry about it. Still have to set up the sorting properly, and I'm not sure if I'm going to use RFCrafters to automatically convert essence over or just do the conversions manually. Is there a good way in ATM8 to set up a thing where I can just request X amount of an item to be in the system? I have an Interface set up that kind of does that, but it seems to be limited to 64 (does a fine job of keeping some of each of the mystag essences in stock though). I'd like to request something like 1,000 redstone dust to be in inventory at all times, and the rest can sit around as essence.
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# ? Apr 29, 2024 19:23 |
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Gwyneth Palpate posted:You can remove angelica and install optifine to get shaders back. Angelica isn't mandatory. awesome, im not going to update yet since apparently its pretty buggy according to chat. plus i need more time to play, havent played basically any games in like a week+, adulting sucks
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# ? Apr 29, 2024 19:28 |
Dirk the Average posted:Finally got the mystical agriculture setup to the point where I can create materials en masse. It's a great feeling to just have stuff available without needing to worry about it. Still have to set up the sorting properly, and I'm not sure if I'm going to use RFCrafters to automatically convert essence over or just do the conversions manually. There's a Refined Storage add-on called "Requiestify" which does this kind of thing. It might be in the pack already. EDIT: No comments on how well it works, I just know it exists.
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# ? Apr 30, 2024 02:07 |
i hate botania so much
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# ? Apr 30, 2024 10:24 |
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Attempted to cheat in an item after accidentally voiding it, got the metadata wrong, and now the save crashes immediately when i try to load it. Tried to use an NBT editor to remove the offending item, since that's fixed stuff like this in the past. Still crashes. Boy I sure hope I didn't just brick my month-old save by trying to spawn in a drat balanced shard e: tried editing a different file and that seems to have fixed it, so crisis averted
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# ? May 1, 2024 01:27 |
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Dirk the Average posted:Finally got the mystical agriculture setup to the point where I can create materials en masse. It's a great feeling to just have stuff available without needing to worry about it. Still have to set up the sorting properly, and I'm not sure if I'm going to use RFCrafters to automatically convert essence over or just do the conversions manually. Two ways around this (both assuming you’re using Refined Storage): 1. RS has detectors which you can use in tandem with exporters so when an item hits X amount any excess gets exported (to a trash can for example) 2. Kinda the same, it’s much cleaner to simply have your farming output go to functional drawers. You can set hard limits using upgrade and void cards. You can link this to RS using external storage then you simply prioritize the drawers over your disk so items stay on the drawers but you have access to them on your main storage. 3. Big brain option: simply set your agriculture and bees to farm up what you need for the billion+ disk drives and let everything stack up forever (Reading more into your comment I think you would need to integrate autocrafters) Happy Noodle Boy fucked around with this message at 01:45 on May 1, 2024 |
# ? May 1, 2024 01:40 |
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JFC do I really need to build a whole separate subnet to make the 10:1 ratio on the Dissolution Tank work, because for some reason I need hafnia instead of hafnium for high heat gratings? This is asinine.
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# ? May 1, 2024 06:14 |
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I see ATM9 has Gregtech (???), does anyone know how invasive it is? I understand it's got quite different ore generation which doesn't at all look like fun to me, is that also in the pack? I've watched a bit of Threefold's GTNH playthrough and it seems like such an incredibly tedious mod with a lot of pointless grindy busywork for the sake of pointless grindy busywork. How does it work with ATM9?
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# ? May 1, 2024 07:21 |
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cyclical posted:I see ATM9 has Gregtech (???), does anyone know how invasive it is? I understand it's got quite different ore generation which doesn't at all look like fun to me, is that also in the pack? I've watched a bit of Threefold's GTNH playthrough and it seems like such an incredibly tedious mod with a lot of pointless grindy busywork for the sake of pointless grindy busywork. How does it work with ATM9? It seems to just spawn gregtech ore randomly. Any exposed rock or cliff face will have a dozen different ores dotting it. The mod is otherwise just there for the sake of it, though it's got a quest chapter devoted to it.
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# ? May 1, 2024 09:10 |
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RocketMermaid posted:JFC do I really need to build a whole separate subnet to make the 10:1 ratio on the Dissolution Tank work, because for some reason I need hafnia instead of hafnium for high heat gratings? This is asinine. Use the level maintainer. Set up a recipe for the correct ratio, then tell your network to keep 2+ recipes worth in stock at all times.
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# ? May 1, 2024 12:32 |
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RocketMermaid posted:JFC do I really need to build a whole separate subnet to make the 10:1 ratio on the Dissolution Tank work, because for some reason I need hafnia instead of hafnium for high heat gratings? This is asinine.
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# ? May 1, 2024 12:41 |
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Behold: titanium! Looping all the fluids and items around in LaserIO feels so good.
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# ? May 2, 2024 02:37 |
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Kyrosiris posted:
LaserIO can't route GT power, can it? Moving that around the base always feels a bit tricky.
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# ? May 2, 2024 03:07 |
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Vib Rib posted:As someone quite a bit before this checkpoint still, can you describe this setup? What nodes are those? How are they connected? I'm looking to copy your homework, basically. In short it's just a self-contained network that has fluid and item cards routing stuff around. The titanium chain goes: Rutile + Carbon + Chlorine in Chem Reactor = Titanium Tetrachloride + Carbon Monoxide Titanium Tetrachloride + Magnesium Dust in EBF = Hot Titanium + Magnesium Chloride Electrolize the MgCl2 back into Chlorine and Magnesium, route them to the Chem Reactor and EBF respectively Electrolize the Carbon Monoxide for Carbon Dust and Oxygen Gas, route them to the Chem Reactor and a nearby Super Tank The output bus of the EBF also routes the Hot Titanium out to a nearby ME interface, which pipes it to my freezer through a tag storage bus on forge:hot_ingots/*. As for power, I uh... just drop a turbine per machine right now. It's piss easy to route benzene around with advanced laser interfaces by setting a pair up per location I want it. Edit: Also they look different because I changed their laser color. You can set different colors for different networks by clicking the little gear looking button: Kyrosiris fucked around with this message at 03:31 on May 2, 2024 |
# ? May 2, 2024 03:29 |
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Cool, I appreciate the overview. I wouldn't have thought Benzene would be a practical fuel but I'll have to look into it as I get closer to HV. I feel I'm surprisingly slow going for a pack with infinite resources, but I guess it's a matter of me juggling so much and not wanting to parallelize as often as I should.
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# ? May 2, 2024 05:06 |
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The Greenhouse multi block makes it easy! Have a greenhouse grow oak logs, put those through a pyrolyse oven for uh... coal tar, I believe? and distill that into benzene. I've got an mv greenhouse and pyrolyse oven providing all my hv power right now. I'm gonna upgrade both to 2x HV hatches soon as I've got enough HV superconductor now.
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# ? May 2, 2024 05:21 |
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I finally started GTNH with the release of 2.6.0 since it’s talked about a lot. I didn’t realize this is more than just a tech / automation pack. The first blood moon was a surprise, I hadn’t built walls around my base yet. About 8 hours in now I am at iron and my first set of Greg tools. I spent way too much time terraforming with flint tools. I have an unhealthy obsession with level ground.
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# ? May 2, 2024 13:44 |
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Make sure you install one of the ways to do chunkloading. If you claim the area it'll protect it from mob damage which I did immediately after a creeper nuked a bunch of my chests
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# ? May 2, 2024 14:40 |
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VegasGoat posted:I finally started GTNH with the release of 2.6.0 since it’s talked about a lot. I didn’t realize this is more than just a tech / automation pack. The first blood moon was a surprise, I hadn’t built walls around my base yet. About 8 hours in now I am at iron and my first set of Greg tools. I spent way too much time terraforming with flint tools. I have an unhealthy obsession with level ground. Yeah, GTNH has a lot of magic stuff. There's a lot of secondary activities you can do to help augment main progress, or just as a diversion from the chunky tech stuff.
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# ? May 2, 2024 15:06 |
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ok finally have some time to get some progress. Got alumite just now, now im crafting up 16 and gonna get the tool forge! ill probably make the hammer bronze to start, steel is still tight, i need to get a 2nd bbf going
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# ? May 2, 2024 15:22 |
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queeb posted:ok finally have some time to get some progress. Got alumite just now, now im crafting up 16 and gonna get the tool forge! Yeah, you don't need to make your starter hammer out of steel. Bronze is the correct choice; it's very cheap to repair. Regarding alumite -- do NOT alloy it directly in the smeltery. Make dust and smelt that instead. It's much cheaper.
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# ? May 2, 2024 15:49 |
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Gwyneth Palpate posted:Yeah, you don't need to make your starter hammer out of steel. Bronze is the correct choice; it's very cheap to repair. yeah i found that, majorly better lol hurrayyy
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# ? May 2, 2024 16:09 |
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queeb posted:Make sure you install one of the ways to do chunkloading. If you claim the area it'll protect it from mob damage which I did immediately after a creeper nuked a bunch of my chests I thought 2.6 added the ftbutils fork directly to the pack.
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# ? May 2, 2024 16:11 |
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immoral_ posted:I thought 2.6 added the ftbutils fork directly to the pack. oh maybe, im still on 2.5. lmao this is bonkers, mined this out in 15 seconds and got 2 stacks of coal. WE COOKIN NOW
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# ? May 2, 2024 16:15 |
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That's the gtnh magic, distilled.
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# ? May 2, 2024 16:22 |
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immoral_ posted:I thought 2.6 added the ftbutils fork directly to the pack. It does, but for some insane reason the claiming and chunkloading feature is disabled by default. You have to go into the config to enable it. Also, the config is in the base instance directory, not in "config".
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# ? May 2, 2024 16:27 |
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# ? Jun 5, 2024 09:11 |
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smashing all that coal also got me the last silver i need for one of these: so much progress!
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# ? May 2, 2024 16:29 |