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Comrade Blyatlov posted:I love that there are multiple evil shrines in the sewers beneath Vivec. I mean, come the gently caress on. Is anyone even going down there? If I’m remembering right, daedra worship is outlawed by The Tribunal, so underground cults gotta make do where they can. Can anyone confirm if I’m remembering correctly?
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# ? Apr 30, 2024 04:12 |
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# ? May 31, 2024 20:26 |
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chaosapiant posted:If I’m remembering right, daedra worship is outlawed by The Tribunal, so underground cults gotta make do where they can. Isn't there a big daedeic shrine literally right outside the eastern city gate? I'm pretty sure they're doing it because they're cool rebels.
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# ? Apr 30, 2024 04:50 |
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chaosapiant posted:If I’m remembering right, daedra worship is outlawed by The Tribunal, so underground cults gotta make do where they can. Depends on the Daedra, right? You can worship Azura, Mephala and Boethia because they are said to have given proper obeisance to the Tribunal.
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# ? Apr 30, 2024 05:12 |
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ikanreed posted:Isn't there a big daedeic shrine literally right outside the eastern city gate? Well, it's a ruin and the Ordinators do seem to raid them fairly often. Plus, sure, there are some worshippers in there but I'm assuming even in the world of Daedra worship you have to build up some reputation, get a letter of recommendation etc by doing some sewer worship etc, before you can just walk into Ald Sotha without being eaten by a Clannfear.
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# ? Apr 30, 2024 09:30 |
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The REAL Goobusters posted:Hi everyone I want to start playing this game, but the thread's OP is from 2011 lol. Is there any site with a recommended mod list for a first time playing Morrowind? Or like essential mods or something like that? Very new to morrowind I’ll quote my post from the last time this question came up. Cantorsdust posted:I just looked through it. The bones are still good. Mod Organizer 2, Morrowind Code Patch, MGEXE and MWSE are still the start. Then add an unofficial patch (Patch for Purists is what I’ve used), an AI upscale texture pack, maybe a mesh pack, and then content as desired. Tamriel Rebuilt continues to come along and at this point has another game’s worth of landmass and content. There are some other large content packs in the works like Province Cyrodiil, but they’re still in early phases. I lost my last computer to a hard drive failure, so at some point this year I’m going to have to reinstall Morrowind from scratch. Which is oddly freeing and exciting. When I do I’ll make a detailed step by step write up of a light mod setup for the thread.
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# ? Apr 30, 2024 13:26 |
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I would consider modding if there is one that allows me to squeeze by npcs who stubbornly stand in narrow halls and prevent me from getting around them
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# ? Apr 30, 2024 16:25 |
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SettingSun posted:I would consider modding if there is one that allows me to squeeze by npcs who stubbornly stand in narrow halls and prevent me from getting around them Move Alongis the closest I’ve seen for this. Otherwise go the traditional way: Pull up console, tcl to turn off collision, walk through, tcl again to turn back on. Edit from the comments someone also posted https://www.nexusmods.com/morrowind/mods/43119 and http://mw.modhistory.com/download-63-1487 Although I think Morrowind Modding History is down if I remember? Cantorsdust fucked around with this message at 16:50 on Apr 30, 2024 |
# ? Apr 30, 2024 16:47 |
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Personally I use ra in console, it Resets the Actors to the default location and you don't have to toggle it back on like collision.
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# ? Apr 30, 2024 16:53 |
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While I'm thinking about it, is it practical to train mercantile naturally? I assume to do so you fudge the numbers around while bartering but the vendors never accept even a single gold difference.
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# ? Apr 30, 2024 17:04 |
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SettingSun posted:I would consider modding if there is one that allows me to squeeze by npcs who stubbornly stand in narrow halls and prevent me from getting around them Bring down console Type RA, press enter Close console
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# ? Apr 30, 2024 17:04 |
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SettingSun posted:While I'm thinking about it, is it practical to train mercantile naturally? I assume to do so you fudge the numbers around while bartering but the vendors never accept even a single gold difference. For the love of God no, any of the success/failure skills like that please just pay a trainer to get them up to 30-40. Failure does increase the skill but also dramatically impacts your sanity. Now that you're used to the game remember that 90% of the tedium in Morrowind is optional and give yourself a little treat.
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# ? Apr 30, 2024 17:06 |
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SettingSun posted:While I'm thinking about it, is it practical to train mercantile naturally? I assume to do so you fudge the numbers around while bartering but the vendors never accept even a single gold difference. not really. fiddling the numbers is how to naturally train it, and if you're struggling then you want to do bigger transactions with less skilled merchants to get them to allow that one coin difference, but it's way easier and probably cheaper to just train
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# ? Apr 30, 2024 17:06 |
Lunchmeat Larry posted:Well, it's a ruin and the Ordinators do seem to raid them fairly often. Plus, sure, there are some worshippers in there but I'm assuming even in the world of Daedra worship you have to build up some reputation, get a letter of recommendation etc by doing some sewer worship etc, before you can just walk into Ald Sotha without being eaten by a Clannfear. plus imagine playing ironman mode which is what it would be like living in the game i suppose, so you absolutely cannot take insane risks and have to carefully plan out stuff, and not knowing certain types of creatures are immune to certain kinds of things. Imagine what it'd be like to flawlessly stab a clannfear in the open eyeball like some ultra badass and it doesn't do poo poo
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# ? Apr 30, 2024 17:16 |
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SettingSun posted:I would consider modding if there is one that allows me to squeeze by npcs who stubbornly stand in narrow halls and prevent me from getting around them In openmw you can set the collision bounding box to be a cylinder and it works fine on those castle spiral staircases that I always notice getting stuck on
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# ? Apr 30, 2024 17:25 |
Lunchmeat Larry posted:For the love of God no, any of the success/failure skills like that please just pay a trainer to get them up to 30-40. i also do this for alchemy tbh, even on characters that don't use alchemy, but this is one of the lower priorities if it's not something I'm actively using. It lets you read the effects of potions and ingredients once you get to that point. A real rear end in a top hat designer would make it so the accuracy of your estimated value for items would be linked to your rank in mercantile. It'd suddenly be a real fuckin important skill then. If you just have no idea how much a "void salt" or an "ebony dagger" or a "sload soap" is worth then you're a little hosed, huh? Better just guess. Maybe you could have it so there's a hint you get, based off the merchant's expressions and manner.
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# ? Apr 30, 2024 17:26 |
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SettingSun posted:I would consider modding if there is one that allows me to squeeze by npcs who stubbornly stand in narrow halls and prevent me from getting around them this is basic functionality in openmw, they will step out of your way automatically
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# ? Apr 30, 2024 22:51 |
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if you arent using mwse stuff i dont see why you wouldn't just use openmw by default
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# ? Apr 30, 2024 22:58 |
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SniperWoreConverse posted:A real rear end in a top hat designer would make it so the accuracy of your estimated value for items would be linked to your rank in mercantile. It'd suddenly be a real fuckin important skill then. If you just have no idea how much a "void salt" or an "ebony dagger" or a "sload soap" is worth then you're a little hosed, huh? Better just guess. Maybe you could have it so there's a hint you get, based off the merchant's expressions and manner.
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# ? Apr 30, 2024 23:02 |
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mystic pimp posted:if you arent using mwse stuff i dont see why you wouldn't just use openmw by default Honestly if you’re changing the game to such a large degree that mwse is necessary then you should just go play a different game.
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# ? Apr 30, 2024 23:59 |
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galagazombie posted:Honestly if you’re changing the game to such a large degree that mwse is necessary then you should just go play a different game. Nah. MW is one of the greatest sandboxes ever made, and MWSE mods are fun as hell
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# ? May 1, 2024 00:32 |
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galagazombie posted:Honestly if you’re changing the game to such a large degree that mwse is necessary then you should just go play a different game. Yeah you don't get to do that. Morrowind has some awesome mods with the script extender.
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# ? May 1, 2024 00:38 |
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yeah i advocate for openmw over the mwse but script extenders just help make the game easier to mod, they don't innately mean adding storm troopers and captain america or something
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# ? May 1, 2024 00:39 |
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Can't have ashfall without mwse!
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# ? May 1, 2024 01:29 |
Woebin posted:That's just Moonlighter, isn't it? Never played it or heard of it, tbh
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# ? May 1, 2024 01:36 |
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ligma posted:Honestly if you’re changing the game to such a large degree that mwse is necessary then you should just go play a different game. Bollocks. (Lots of good MWSE mods out there.)
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# ? May 1, 2024 02:15 |
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Cantorsdust posted:I’ll quote my post from the last time this question came up. I'd definitely be interested in your writeup. Last time I did a modded install of Morrowind the guide in the OP worked pretty well, but there seems to be some registry shenanigans going on with newer versions of Win10/11 that's making the launcher options greyed out even with Admin privileges on. I think I know what the fix is but I won't be able to test it until tomorrow. Also, from last page: Guildenstern Mother posted:I think the the record is something like 22 min. It involved alchemy abuse and tanking the keening and sunder damage. We don't even need the alchemy abuse and tanking. As long as the tools are swapped away from fast enough the script doesn't run.
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# ? May 1, 2024 03:41 |
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The May Modathon just started and a firehose of new mods are going up on Nexus. Never been a better time to mod.
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# ? May 1, 2024 08:13 |
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galagazombie posted:Honestly if you’re changing the game to such a large degree that mwse is necessary then you should just go play a different game. Absolutely man, is it really Morrowind if you now have the option to place and rotate items in a less clunky manner
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# ? May 1, 2024 10:15 |
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Captain Theron posted:Can't have ashfall without mwse! Ashfall is so loving good. It just feels so marvellously well integrated. When I realised I could light a fire by just using a flame spell on the pile of logs, I was like. Oh. And it really does add spice to the whole Exploring A Weird Island aspect of Morrowind, which is one of the game's biggest appeals for me.
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# ? May 1, 2024 10:43 |
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V for Vegas posted:The May Modathon just started and a firehose of new mods are going up on Nexus. Never been a better time to mod. Oh poo poo - a new Douglas Goodall quest mod just dropped. https://www.nexusmods.com/morrowind/mods/54525
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# ? May 1, 2024 11:38 |
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I feel safe and content knowing that one day I will be a jolly fat grampa and still read devblog updates about mainland Morrowind. https://www.tamriel-rebuilt.org/content/development-roadmap-april-2024 Maybe of the Argonian lands or of far off islands? Some exciting exotic place to travel to. Retired life w Morrowind will be very comfy.
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# ? May 1, 2024 13:31 |
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Nexus: Wake up dear, it's time for your annual May Modathon. My bloated load order: Yes, honey... chaosapiant posted:If I’m remembering right, daedra worship is outlawed by The Tribunal, so underground cults gotta make do where they can. Worship of the Four Corners is certainly illegal and persecuted by the Ordinators. Worship of the Anticipations seems to be more tolerated. There's a big, notably un-toppled statue of Azura right there on the coastline, and the Morag Tong are widely understood to be worshipers of Mephala. Poor Boethiah is stuck hanging out with the fishes off the coast of Hla Oad until you restore their shrine, but I digress. My personal head canon is that, under the reactionary leadership of people like Berel Sala, the Ordinators probably spend a lot more time than usual beating up anyone whose worship doesn't fall within the strictest Temple orthodoxy, which probably includes daedra worshipers of any stripe. Organizations like the Morag Tong might be frowned at, but are too secretive and integrated into Dunmer society to harass directly, so this abuse would typically fall on isolated worshipers and proscribed groups like the Dissident Priests. Enrico la Spaniard fucked around with this message at 14:16 on May 1, 2024 |
# ? May 1, 2024 14:11 |
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Sumerian Telecom posted:I feel safe and content knowing that one day I will be a jolly fat grampa and still read devblog updates about mainland Morrowind. after tr is done and everything gets another once-over it'll be argonia. more than likely you'll see most people join the skyrim/cyrodiil projects though
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# ? May 1, 2024 14:15 |
Modding May is perfect timing since I'm planning on yet another Morrowind playthrough after I'm done with Pathfinder WOTR, probably pretty heavily modded, with a character for main game and one for TR content. Just nuked my current mods because I had way too many texture and model mods that are absolutely not necessary. Will probably just use a base of TR & BCOM with a good amount of quest mods.
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# ? May 1, 2024 14:52 |
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mbt posted:after tr is done and everything gets another once-over it'll be argonia. more than likely you'll see most people join the skyrim/cyrodiil projects though will be very excited to play the first release of Eye of Argonia in 2045 or whatever, the TR team is the only one i trust to do Black Marsh any justice as a cool and very weird place; bethesda would just make Point Lookout from Fallout 3 but with lizards instead of hillbillies
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# ? May 1, 2024 16:22 |
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I'm looking forward to when you can move on to Valenwood in 9000 years. The in game books describe it as a land with cities built on and supported by giant walking trees (if I remember correctly.) I think we'd need a beefier script extender to make poo poo like that possible in Morrowind's engine.
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# ? May 1, 2024 21:16 |
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I don't care strongly about Skywind but it is cool to see that the team is making good progress in a new video: https://www.youtube.com/watch?v=YJkeWN3_fbA
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# ? May 2, 2024 02:14 |
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I have no feelings on Skywind personally. I'm never super interested in giant huge takes-years-to-make mods that may or not may come out, with the exception of Tamriel Rebuilt. And that's because I know the quality is high and I can play portions of it right now. But if Skywind is good, I'll give it a whirl.
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# ? May 2, 2024 03:52 |
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The further we get from Skyrim being a state of the art action rpg the less hyped I can be for Skywind, but that still only brings it from "GOTY when it releases" to maybe Enderal levels.
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# ? May 2, 2024 04:31 |
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# ? May 31, 2024 20:26 |
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Just confirmed the "50 reputation Level 20" bypass works today. Which is good, because even nearly at level 40 I kind of don't want to fight, uh... *counts on fingers* potentially EVERY SINGLE TELVANNI COUNCILOR due to the fact my mods and faction choices have put everybody but Aryon at a whopping *0* unshiftable disposition with me. Bear in mind this is with TR installed, so that would mean all the ones on the mainland too. ...oops.
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# ? May 2, 2024 05:19 |