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ran a trio of bug missions on 7 post-patch: TCS shutdown, eliminate swarm, and destroy eggs. laser dog still works, just not as well as before. kills warriors surprisingly fast, but hunters/mini-hunters could overwhelm it more easily. definitely had to whip out the redeemer more than usual. the egg mission was a hunter bonanza though and i still walked out of there with 500+ kills when everyone else averaged about 250. eruptor's AoE and max clip nerfs are rough especially with the queso's longer cooldown. i'm looking at the adjudicator for more sustainable swarm clear & spewer bursting instead. it was my first choice when the warbond dropped, but eruptor was the perfect middle ground between marksman rifle and grenade launcher. or maybe go sickle/dagger/queso/laser dog no ammo no limits baybee
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# ? Apr 30, 2024 16:21 |
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# ? Jun 3, 2024 18:39 |
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See people keep saying that the laser weapons have no ammo limits, but the actual infinite ammo guns are the electric ones. Where's my electric pistol and electric grenade to go along with my electric shotgun and electric machine gun and electric tower
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# ? Apr 30, 2024 16:27 |
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Devs posted on reddit that Eruptor shrapnel was causing 1 hit KOs on the operator so they're removing shrapnel and buffing the hit damage to compensate:https://www.reddit.com/r/Helldivers/comments/1cguou0/update_from_ahgs_on_ricochets_and_shrapnel_changes/ posted:
That probably explains the random" super shots" from the Eruptor. Like I'd occasionally fire it into a Charger's rear end and it'd pop it in one shot without any other damage, it must have been the shrapnel all hitting it or something. They say it won't impact the AoE on the weapon but I'm kinda worried it will. That's probably why you could fire into a dropships and wipe out everything in there, I doubt the actual explosion radius is that big. Oh well, I really like the CS now so I've been bringing that with the autocannon on bots, which will probably be my main loadout going forward. I'll keep using the Eruptor for bugs, and the buffed impact damage will hopefully make it even better for brood commanders and spewers.
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# ? Apr 30, 2024 16:28 |
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Friends don't let friends equip the Dagger
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# ? Apr 30, 2024 16:29 |
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Scrub-Niggurath posted:Friends don't let friends equip the Dagger It's actually pretty darn good if you can hit headshots. Since a lot of players only pull their primary when bugs are in their face and wacking them, it's not a good choice for them.
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# ? Apr 30, 2024 16:30 |
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I saw people saying ballistic shield plus dagger is actually pretty good vs bots, you can just shield up and do headshots all day. I have not tried myself. Guess I'll find out after I grab cutting edge...
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# ? Apr 30, 2024 16:40 |
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So do you think the developers have like a special testing environment setup that is somehow different from the actual game we are all playing, or did they really play test the thermite grenade and go "yep, this is what it should do: absolutely loving nothing"
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# ? Apr 30, 2024 16:41 |
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Sagebrush posted:See people keep saying that the laser weapons have no ammo limits, but the actual infinite ammo guns are the electric ones. Where's my electric pistol and electric grenade to go along with my electric shotgun and electric machine gun and electric tower amen, id love an electric pistol now that the blitzer has been buffed, i hope arrowhead takes a closer look at arc damage in general. it still feels really inconsistent. A big part of that is that corpses and bushes will completely block the shot, which feels really bad. My biggest want is for the arc to blow up enemy corpses to clear them out, and for it to ignite bushes cause thatd look cool and be useful. i also want it to do extra damage to enemies in water cause its silly that it doesnt currently i know that the arc is on the list of known issues, but im also a bit worried that if they address these issues, they will also nerf the arc thrower to compensate since its so powerful despite the issues
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# ? Apr 30, 2024 16:41 |
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LazyMaybe posted:No, they're not ricochets/deflections. They're the yellow shrapnel projectiles eruptor shots release in all directions when they explode. https://i.imgur.com/wwWqNVf.mp4 -these yellow-orange lines that shoot out of Eruptor shots are shrapnel. The shot isn't deflecting off armor or terrain, it's exploding into projectiles that scatter around it. This happens even if you shoot it out into a totally open area and it hits nothing, detonating after reaching its range limit. They're soon to be removed, but as long as they're around, these are not cosmetic, they do damage. NmareBfly posted:I saw people saying ballistic shield plus dagger is actually pretty good vs bots, you can just shield up and do headshots all day. I have not tried myself. It might be more true now, but it's still competing with the senator which now has a much faster reload when empty.
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# ? Apr 30, 2024 16:42 |
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Slyphic posted:That's not really a terrain or weapon problem, that's the new hosed up ricochet mechanic. Devs thought it would be LOL to take one-in-a-million ricochets directly back at your face from your own gun and make them 1-in-1000 and also instantly fatal.
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# ? Apr 30, 2024 16:47 |
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Sagebrush posted:So do you think the developers have like a special testing environment setup that is somehow different from the actual game we are all playing, or did they really play test the thermite grenade and go "yep, this is what it should do: absolutely loving nothing" Well it seems to be that the issue has to do with network connections and not the local client, so it's probably difficult to reproduce in their testing environment
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# ? Apr 30, 2024 16:56 |
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Watching some people use the grenade trick, don't see too many people doing this lately. https://i.imgur.com/xq8E3Qg.mp4 LazyMaybe posted:
I thought I already mentioned my loadout but I will again, I have a poor mans grenade launcher (the pistol) and the sickle. Without a secondary you lean very heavily on the sickle. I don't shoot anything not in-between me and the objectives on blitzes. The sickle without a secondary loadout especially sucks when going against those stalker nests (or double nests) that spit out 8 stalkers at mission start. Apart from that specific situation the loadout works on basically everything, falls over a bit on warrior patrols if you're caught off guard. Regarding HSO, the stims alone are worth it. Random SOS lottery games puts me in lovely situations quite often, with team mates who are not helpful so those stims are essential to stabilize the situation and get the win. I still think its a must take to every mission. Probably especially so when your team mates are lower level, and those stims could prevent them from dying which in turn keeps them on the objectives (hopefully ) I bring these stratagems to bugs Looking at your linked youtube video (cool channel content btw), game one was an uneventful game with teammates setting off alarms for you to just do objectives in peace, game two slightly more messy but nothing too crazy, you handled it well. Your loadout worked for what you were facing there, having a secondary is kind of nice in those situations. I wonder how you would deal with a breach yourself or multiple titans, probably run and despawn? When the current orders are gone, I recommend playing on Omicron for bugs. It's got the trifecta of atmospheric spores, complex stratagem planning, and night time nearly always when I played there the past week. Frequently has 2-3 stalker nests for added pizazz. LazyMaybe posted:Only just learned that when looking at equipment you can view stats under "career". Relevant because I saw someone who had over 600 melee kills while I have less than 30 lol You have to really go for melee kills. I have 92 but I honestly seem like I fight them in melee often. I don't recommend fist fighting hive guards, they chicken out and call a breach when they are losing the melee fight. Risky Bisquick fucked around with this message at 17:05 on Apr 30, 2024 |
# ? Apr 30, 2024 16:56 |
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LazyMaybe posted:I don't know why people think the Knight is bad, it's literally just a redeemer but with bigger+more magazines because it's a primary. Bad is a relative thing - if something is wildly outclassed it's bad even if it's not unusable garbage. The knight is bad because having 40% better DPM than a Redeemer isn't particularly valuable in a primary when you can just take a Redeemer and a different primary that does something different or better. It frankly doesn't have enough DPM or spare mags for its ROF, doesn't do enough damage to feel worth using on semi auto and has just enough recoil to be annoyingly imprecise if you're firing in short bursts. The Peacemaker has no case where you wouldn't be better off had you brought the Senator or the Redeemer. It needs like 100 damage to be an actual viable middle ground.
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# ? Apr 30, 2024 16:57 |
These issues are all one of the reasons I run 50% explosion resist armor. You can survive a whole lot more accidental explosion stuff instead of just being dead. I have survived silly stuff, mainly my allies being a little too danger close with strategems, but bot missiles weren't even a problem before they were adjusted.
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# ? Apr 30, 2024 16:57 |
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Insert name here posted:^^^gently caress I literally took seconds too long to post lol
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# ? Apr 30, 2024 17:03 |
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Risky Bisquick posted:I wonder how you would deal with a breach yourself or multiple titans, probably run and despawn? For the record, I'm not saying that using sickle with reloads is bad. But I do think the idea that you need 3+ sickle reloads to get these missions done effectively doesn't make sense, especially when you only wind up in that sort of playstyle when you're running a secondary that you essentially can't use against normal bugs. The only time I would equip HSO is if stamina booster, vitality booster and muscle enhancement are all already selected. Even then, I'd likely select the radar boost first. So in practice I never equip it and it's only selected when someone else picks it. Infidelicious posted:Bad is a relative thing - if something is wildly outclassed it's bad even if it's not unusable garbage. It's true that you can take a redeemer and then something that fills a different niche for your primary... but also you could take knight+redeemer and essentially have 2 redeemers, which is kinda sick. Is it optimal? No. But it's far from actually bad. LazyMaybe fucked around with this message at 17:12 on Apr 30, 2024 |
# ? Apr 30, 2024 17:04 |
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Infidelicious posted:Bad is a relative thing - if something is wildly outclassed it's bad even if it's not unusable garbage. Also as a Peacemaker stan I don't even think I notice the damage change lol.
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# ? Apr 30, 2024 17:13 |
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tbh I wouldnt be surprised if Knight was forgotten by the devs, regarding that ammo issue
Dandywalken fucked around with this message at 17:18 on Apr 30, 2024 |
# ? Apr 30, 2024 17:14 |
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Holy poo poo. Meridia is gone.
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# ? Apr 30, 2024 17:19 |
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Doctor Zero posted:Holy poo poo. Meridia is gone. Yeah, anyone have a screenshot of what it looked like before? cause that is an interesting look it has now
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# ? Apr 30, 2024 17:21 |
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Insert name here posted:I really want to like the knight but "annoyingly imprecise when firing in bursts" is definitely one of the main reasons I keep switching away from it. I sort of like using the Knight in burst fire mode but my main reason I stopped using it was the lack of flashlight. Some maps have *really* dark shadows, particularly those gray moonscape maps. Just earlier I fell into mysterious hole on one of the TCS maps because I couldn't see poo poo and none of my guns had a flashlight on them.
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# ? Apr 30, 2024 17:21 |
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TaurusTorus posted:Yeah, anyone have a screenshot of what it looked like before? cause that is an interesting look it has now
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# ? Apr 30, 2024 17:25 |
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Sagebrush posted:So do you think the developers have like a special testing environment setup that is somehow different from the actual game we are all playing, or did they really play test the thermite grenade and go "yep, this is what it should do: absolutely loving nothing" Isn't thermite fire, and doesn't fire only do damage on the host's machine, AND doesn't the actual host swap around each drop, regardless of who is 'hosting' on their ship?
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# ? Apr 30, 2024 17:39 |
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redreader posted:Isn't thermite fire, and doesn't fire only do damage on the host's machine, AND doesn't the actual host swap around each drop, regardless of who is 'hosting' on their ship?
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# ? Apr 30, 2024 17:40 |
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an ugly planet. a bug planet.
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# ? Apr 30, 2024 17:45 |
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Did we finally nuke a planet from orbit?
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# ? Apr 30, 2024 17:55 |
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The airburst rocket, in addition to having what feels like an incredibly long reload time, also has a nice bug where you get far enough through the animation for it to end and for you to have a shell visibly in the launcher, but still counts as empty and unable to fire. It also does absolutely nothing to Bile Spewers unless you use it as direct fire, which sucks when the bug missions keep serving the Nothing But Spewers seed. I'm starting to get pretty disillusioned with the bugs, degradation of performance, and poo poo like the spear still being broken. It's hard to be excited for new stuff when you know it's probably going to be broken when it comes out, or nefed/fundamentally altered shortly thereafter. And fire weapons still don't work.
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# ? Apr 30, 2024 17:56 |
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Lovely Joe Stalin posted:The airburst rocket, in addition to having what feels like an incredibly long reload time, also has a nice bug where you get far enough through the animation for it to end and for you to have a shell visibly in the launcher, but still counts as empty and unable to fire. yeah they really should have pumped the brakes on the warbonds. they can't fix basic stuff and keep shoving more on top of it
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# ? Apr 30, 2024 17:58 |
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WoodrowSkillson posted:yeah they really should have pumped the brakes on the warbonds. they can't fix basic stuff and keep shoving more on top of it But that's not what we voted for! And this game is all about democracy!
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# ? Apr 30, 2024 18:01 |
WoodrowSkillson posted:yeah they really should have pumped the brakes on the warbonds. they can't fix basic stuff and keep shoving more on top of it It's likely that they physically can't. Things like a release schedule, especially for a monetized game, are likely baked in as milestones in their contract. Also this is pretty much how the first game worked too.
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# ? Apr 30, 2024 18:02 |
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Fighting an unnecessary war caused by your own actions with broken weapons and gear is extremely on brand for Super
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# ? Apr 30, 2024 18:04 |
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you don't go to war with the helldivers you want, you go to war with the helldivers you have
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# ? Apr 30, 2024 18:05 |
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The
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# ? Apr 30, 2024 18:05 |
The loss of splash on the crossbow is dire, I could fire it directly between a hunter's front claws and it would hardly even scratch it, and it still doesn't have enough pen for hard-head bugs whose name I don't remember and brood commanders But on the plus side, it did stagger devastators and blow off their legs in 2 shots in the 20 second test I did before I finished playing for today
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# ? Apr 30, 2024 18:09 |
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WoodrowSkillson posted:yeah they really should have pumped the brakes on the warbonds. they can't fix basic stuff and keep shoving more on top of it Joe McAverage videogame player wants endless novelty and nothing else regardless of contexxt. (Of course the devs should slow down regardless, but still.)
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# ? Apr 30, 2024 18:12 |
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I am fuckin hyped for the Senator changes. Thank you Arrowhead
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# ? Apr 30, 2024 18:13 |
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redreader posted:Isn't thermite fire, and doesn't fire only do damage on the host's machine, AND doesn't the actual host swap around each drop, regardless of who is 'hosting' on their ship? Fire DOT only does damage for the network host, AKA the player who currently has the fastest connection in the squad. This can and does change mid game with no warning. If you want to use thermite grenades, just have the best connection, skill issue /s
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# ? Apr 30, 2024 18:15 |
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LazyMaybe posted:And yet, when they polled players on whether they wanted the most, the #1 result was "more mission types and planets" rather than technical fixes. I agree they should probably ease off adding new weapons... and start adding some sort of modification system ala Deep Rock Galactic. My theory is that is what the bank of terminals opposite the loadout terminals will be for. Or have there been hints its something else?
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# ? Apr 30, 2024 18:22 |
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Lovely Joe Stalin posted:And fire weapons still don't work. From everything they've mentioned about this it's not as easy of a fix as other things. Sounds more like they need to dig into the netcoding to fix it and that could get a bit messier than "remove shrapnel, make bigger boom" type stuff.
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# ? Apr 30, 2024 18:26 |
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# ? Jun 3, 2024 18:39 |
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Lobok posted:But that's not what we voted for! And this game is all about democracy! Where and when was this vote?
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# ? Apr 30, 2024 18:28 |