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Within a year of the bombs, at least. Long enough for the Vault-tec plot to get underway, the divorce proceedings, and his reputation and career tanking.
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# ? Apr 29, 2024 20:44 |
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# ? May 24, 2024 07:13 |
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It can't have been too long, since his little girl still looked the same age. Under a year sounds right.
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# ? Apr 29, 2024 20:56 |
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https://www.youtube.com/watch?v=YQPI-C8P1Ws Best song in the show.
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# ? Apr 30, 2024 00:35 |
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Arc Hammer posted:I'm just saying it's weird that they went with Sinclair at the meeting rather than Doctor Klein or Mobius. When I think of Fred Sinclair I think of the Sierra Madre casino, when I think of Big MT I think of brains in jars with homicidal tendencies and SCIENCE Hell, maybe everyone at that meeting (except House, his ego won't allow it) were cats paws; after all Barb is not the CEO and Bud (a Senior Junior Vice President) was there too. But I do think we were robbed of an interaction with those future brains in jars. Rougey fucked around with this message at 00:55 on Apr 30, 2024 |
# ? Apr 30, 2024 00:53 |
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Rougey posted:I've hand waved it as him being a cats paw, Klein/Mobius are too busy with SCIENCE to bother with leaving Big MT, and Sinclair was certainly being used for field testing of some tech with the Sierra Madre. I've said it before, Sinclair is in the meeting there for the same reason Shady Sands is now LA, Beth is consistent with their inconsistencies. They don't care about the details.
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# ? Apr 30, 2024 02:04 |
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Haha, imagine if they moved shady sands in previous games...
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# ? Apr 30, 2024 03:32 |
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There's still a difference between the locations for Vault 13 and NCR not quite lining up between FO1 and FO2 and moving Shady Sands down to LA. They don't line up in FO2 but they're still meant to be close to the southern edge of the Sierra Nevada. Point is they moved the capital down to LA for the sake of the show so it could be blown up without needing to trek through other NCR territories like the Hub or Junktown to get to Shady Sands. It was moved for the sake of narrative convenience to achieve the story beat of "a postwar city flourished and then died."
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# ? Apr 30, 2024 04:10 |
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Arc Hammer posted:There's still a difference between the locations for Vault 13 and NCR not quite lining up between FO1 and FO2 and moving Shady Sands down to LA. They don't line up in FO2 but they're still meant to be close to the southern edge of the Sierra Nevada. I always thought of Fallout as operating on Mad Max storytelling rules since it was so heavily inspired by it. It doesn't seem like the exact location matters that much to the stories being told. As for next season my only wish is that in episode one they go the wrong way and are immediately killed by deathclaws and cazadores. The remaining nine episodes then follow the farmer from season one as he shuffles back and forth in his walk animation.
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# ? Apr 30, 2024 09:03 |
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A big part of Fallout DNA after the first one is the interplay between Myth and Reality. Mad Max definitely leans more into the mythological side of things but Fallout has a mixture of postwar superstitions and prewar facts. Randall Clark is a good example. To the Sorrows he is the Father in the Caves, a holy spirit that offers guidance and teaches the Sorrows morals. To reality he was a survivalist who tried to do good watching over the precursors to the Sorrows from afar, leaving them notes and supplies to help them. But the longer a place is settled the more "real" it becomes. A place like Shady Sands has stood for over a century and LA has always been a separate region, even if you wanted to apply a Mad Max mythological bent to the storytelling. The simplest answer is that the show had a narrative goal in mind wrt the city and fudged the geography to make it be within walking distance of our protagonists. Mad Max is a big part of Fallout DNA but it is far from the only part, we don't need to come up with reasons why the location of a town changes because of hearsay or "maybe they made a Shady Sands 2" or anything like that
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# ? Apr 30, 2024 13:13 |
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Part of the issue is, from screenshots shown on Twitter, the show put bits like the obelisk from Fallout 1's Shady Sands in shots of pre-bombed Shady Sands. There is some amount of care and adherence to the games, but there are constant issues of Shady Sand's physical position in California and Sinclair's relationships to Big Mt. I have noticed in New Vegas that Jason Bright makes reference to Feral Ghouls having been not-so-Feral, so my biggest issue with how the issue with ghouls is progressing is unfortunately confirmed with the 'main games'.
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# ? Apr 30, 2024 14:54 |
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LashLightning posted:I have noticed in New Vegas that Jason Bright makes reference to Feral Ghouls having been not-so-Feral, so my biggest issue with how the issue with ghouls is progressing is unfortunately confirmed with the 'main games'. Hasn't ghouls often turning into feral ghouls been a thing for quite a while now? Mainlining drugs to keep it at bay seems to be a new thing, but ghouls turning I feel has been a thing for a while now. Was it in fallout 3 as well? Pretty sure 4 makes mention of it somewhere.
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# ? Apr 30, 2024 15:00 |
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Fallout 1 established there's a mix of ghouls you can talk to and mindless feral ones who might either ignore you or attack if you get close.
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# ? Apr 30, 2024 15:06 |
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dr_rat posted:Was it in fallout 3 as well? Pretty sure 4 makes mention of it somewhere. This I understood to just be a form of 'racism', with nothing really to back it up. There wasn't anything backing it. In 4, the exclusion of the ghouls were due to a undercover operative ensuring disruption in the Commonwealth. Some ghouls being feral was just as much as a reason to hate all regular humans because some humans were raiders. This 'feralisation' adds an extra layer/barrier to trusting and working with ghouls - one that largely didn't appear to exist before due to the NCR's multi-racial inclusion of ghouls. (And Super Mutants to some extent. While they clearly suffered discrimination, there was cut content of a Super Mutant in the NCR army, and there's a whole troop of ghoul rangers in game)
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# ? Apr 30, 2024 15:58 |
dr_rat posted:Hasn't ghouls often turning into feral ghouls been a thing for quite a while now? Mainlining drugs to keep it at bay seems to be a new thing, but ghouls turning I feel has been a thing for a while now. Yeah, it seems like it's always been a bit fuzzy though. Some ghouls formed instantly with enough radiation, some take longer, some need a lower level over a long time etc. Feral or not kind of depends on if they want to make a new non-feral ghoul character.
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# ? Apr 30, 2024 16:04 |
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The impact this show has is amazing, BBC news had a 10-minute piece about Fallout London being delayed because Bethesda did not let the total conversion authors know early about the surprise Fallout 4 high rez patch that screwed up their build.
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# ? Apr 30, 2024 17:07 |
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Fallout 3 mentions ghouls turning feral for unknown reasons; Fallout 4 implies that it's a combination of radiation and isolation, so ironically, the policy of forcing ghouls away from major settlements makes it more likely that they'll turn.
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# ? Apr 30, 2024 17:08 |
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LashLightning posted:This I understood to just be a form of 'racism', with nothing really to back it up. There wasn't anything backing it. In 4, the exclusion of the ghouls were due to a undercover operative ensuring disruption in the Commonwealth. the relevant lore from Fallout 3 is from a terminal entry written by the doctor in the necropolis, a ghoul himself quote:The brain structure of a Feral Necrotic Post-Human indicates that the regenerative ability of the neurological systems that affords typical Necrotic Post-Humans their longevity does not extend into the higher reasoning functions of the brain itself. This is a condition that I refer to as Ferocious Post-Necrotic Dystrophy.
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# ? Apr 30, 2024 17:15 |
Mokotow posted:The impact this show has is amazing, BBC news had a 10-minute piece about Fallout London being delayed because Bethesda did not let the total conversion authors know early about the surprise Fallout 4 high rez patch that screwed up their build. I only played a little of Fallout 3, this is the first I've heard of Fallout London. I just googled it and it looks like it's just a mod? It's not canon, I assume? What would an official Fallout game set in Europe look like, I wonder? I've been trying to find info on what the rest of the world is like, and can't find much. I know a few people (somehow?) made it to America from Europe, and that some of Europe ended up in their own war against the Middle East, I think? So they're probably also screwed. China is presumably bombed out by the U.S., and I'm going to assume Russia along with them due to either alliances or China taking them over. How's Africa doing? Would they have been wrapped up in the Europe vs. Middle East war somehow? I also know there's a shot in one game that shows the planet from...a space station, or a space ship, or something? And the whole planet seems generally puke green and screwed from the sheer amount of bombs dropped, so I know no where is truly "safe". Is Australia doing its Mad Max thing? I know this is all hypothetical, because I don't think they've really said. And an official game probably would never take place outside of the U.S. because, as far as we know, Vault-Tec only made Vaults in the U.S., and leaving the Vaults behind would fundamentally change the plot too much. But I could see a game making a twist where Vault-Tec had some Vaults secretly created somewhere else where no one was expecting them. But I'm saying this as someone who has come to the plot super late. (As you can see, while I've barely played the games, I've gotten a little too into videos about the lore of Fallout since the show came out. Fascinating world.)
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# ? Apr 30, 2024 19:03 |
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I think Europe got into a war with the middle east early on and was mostly destroyed, leaving the US alone on the world stage against the commies.
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# ? Apr 30, 2024 19:11 |
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I haven't looked deep into Fallout London but from the FAQ there's no Vault-Tec (though there will be some different shelters), no FEV, and none of the US human factions. So it will be a much different experience.
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# ? Apr 30, 2024 19:30 |
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thrawn527 posted:I only played a little of Fallout 3, this is the first I've heard of Fallout London. I just googled it and it looks like it's just a mod? It's not canon, I assume? Yes, it's just a big "but what about Europe?" mod.
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# ? Apr 30, 2024 19:37 |
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thrawn527 posted:I only played a little of Fallout 3, this is the first I've heard of Fallout London. I just googled it and it looks like it's just a mod? It's not canon, I assume? I read the FAQ for Fallout: London a long time ago, and it looked like they'd just made up their own factions to world-build a nuked southern England, so it's divorced from the US "political" content for the most part. If that still applies, at least. The Fallout 1 intro from way back then only states that "The European Commonwealth had dissolved into quarreling, bickering nation states bent on controlling the last remaining resources on Earth. In 2077, the storm of world war had come again. In 2 brief hours, most of the planet was reduced to cinders." As you say, this leaves it pretty open which parts specifically were destroyed completely, but I read this as Europe at least being hosed, and probably the Middle East too.
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# ? Apr 30, 2024 19:41 |
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And then there's that one Great Khan with a New Zealand accent
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# ? Apr 30, 2024 20:36 |
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London is supposedly around the size of vanilla FO4. The way Bethesda handled that was really lovely, this next gen patch was supposed to come out before Starfield.
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# ? Apr 30, 2024 20:40 |
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Why don’t they just release London and ask people not to use the latest patch. Like how is this a real problem.
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# ? Apr 30, 2024 20:49 |
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Vegetable posted:Why don’t they just release London and ask people not to use the latest patch. Like how is this a real problem. that's not a good idea
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# ? Apr 30, 2024 20:55 |
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IRQ posted:London is supposedly around the size of vanilla FO4. The way Bethesda handled that was really lovely, this next gen patch was supposed to come out before Starfield. How were they supposed to handle this? It's not like they have any kind of business relationship with the mod developers. I think this is the biggest nothing story ever.
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# ? Apr 30, 2024 20:55 |
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is Fallout London also culturally trapped in the 50s except British? I don't even know what that's like
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# ? Apr 30, 2024 20:57 |
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Rubellavator posted:is Fallout London also culturally trapped in the 50s except British? I don't even know what that's like instead of cans of cram it's cans of bovril
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# ? Apr 30, 2024 20:58 |
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Vegetable posted:Why don’t they just release London and ask people not to use the latest patch. Like how is this a real problem. It locks out people who don't already have 4 installed, people who don't know how to do that, and dumb people. Every post everywhere would be asking why it won't work, or saying it's poo poo for not working. It would just be a giant preventable mess.
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# ? Apr 30, 2024 20:59 |
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hawowanlawow posted:that's not a good idea It's what people did, and still do, for Skyrim when it got patches that broke the script extender.
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# ? Apr 30, 2024 21:01 |
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Rubellavator posted:is Fallout London also culturally trapped in the 50s except British? I don't even know what that's like I won't quote this wall of text, but this is the introduction of the factions in the mod. I dunno how 50's England this is.
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# ? Apr 30, 2024 21:01 |
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Rubellavator posted:is Fallout London also culturally trapped in the 50s except British? I don't even know what that's like Actually they're trapped in the 70s which means it looked pretty much exactly the same after the bombs fell, except the electricity was more reliable
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# ? Apr 30, 2024 21:03 |
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1st AD posted:How were they supposed to handle this? It's not like they have any kind of business relationship with the mod developers. The big deal is this patch came out completely unannounced and broke ALL mods and this came several years after they said they'd be no longer be updating the game. So you have hundreds other mods, many whom are considered essential (such the unofficial F4 patch or the script extender) with no guarantee that their original mod makers will come back to update them. Over night, they've pretty much destroyed the modding scene for F4. So yeah, kind of a big deal.
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# ? Apr 30, 2024 21:11 |
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1st AD posted:How were they supposed to handle this? It's not like they have any kind of business relationship with the mod developers. A community manager puts two and two together, and (with an NDA if necessary) tells the mod makers when they expect the massive update patch will release, more than 14 days in advance. That would allow the mod team to plan their release.
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# ? Apr 30, 2024 21:18 |
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Pham Nuwen posted:And then there's that one Great Khan with a New Zealand accent Dev's have confirmed this was entirely intentional, and key to figuring out The Secret of Fallout Islandtm
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# ? Apr 30, 2024 21:20 |
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esquilax posted:A community manager puts two and two together, and (with an NDA if necessary) tells the mod makers when they expect the massive update patch will release, more than 14 days in advance. That would allow the mod team to plan their release.
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# ? Apr 30, 2024 21:24 |
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Back Hack posted:The big deal is this patch came out completely unannounced and broke ALL mods and this came several years after they said they'd be no longer be updating the game. So you have hundreds other mods, many whom are considered essential (such the unofficial F4 patch or the script extender) with no guarantee that their original mod makers will come back to update them. I've been hearing about a next-gen update for about a year, I think you're overstating how completely unannounced this was.
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# ? Apr 30, 2024 21:31 |
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Vegetable posted:If the patch is forcing some major overhaul of London, how would learning about it 14 days sooner change anything? The overhaul still needs to happen no matter what. For clarification, 14 days is how much time they actually got. They planned to release April 23, patch announced April 11, patch released April 25. They could have done two things, either speed up to release their mod a month or two earlier so that people could play it before the patch comes, or they could have saved a bunch of effort and chosen to hold off and release their mod later after they'd have time to update for the new patch. Running 11 miles isn't much harder than running 10 - but if you were planning on running 10 miles, and at mile 9.8 they tell you that you need to go 11, it's very demoralizing. My thought is either Bethesda was just completely incompetent with respect to community management, or there was something internal going on that the public isn't aware of. For example, Fallout TV show is a big hit -> Microsoft asks them why they aren't taking advantage of brand synergies -> they rush a 95% complete patch out the door to try to placate the higher-ups. esquilax fucked around with this message at 21:48 on Apr 30, 2024 |
# ? Apr 30, 2024 21:33 |
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# ? May 24, 2024 07:13 |
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1st AD posted:I've been hearing about a next-gen update for about a year, I think you're overstating how completely unannounced this was. Yea, they had the patch date set weeks ago. Anybody who had an existing modded copy of Fallout 4 had plenty of time to get it setup to not auto-update, which has been standard practice for Skyrim and Fallout 4 for almost 10 years now. New buyers of Fallout 4, if they start looking for mods at all, will see instructions about auto-updates and patch rollbacks in every "How to install mods" guide.
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# ? Apr 30, 2024 22:18 |