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(Thread IKs: Buck Wildman)
 
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Deified Data
Nov 3, 2015


Fun Shoe
Trying hard to get into Fear & Hunger but the controls are killing me - any recommended mods for controller support?

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Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
its been really lovely rediscovering skyrim in vr. theres a lot of little nooks and crannies i forgot about. im realizing that beyond my first couple of characters i rarely played any character beyond getting to high hrothgar and unlocking the thuum so theres a lot of stuff that feels new to me.

one thing ive noticed is that everything is really noticeably closer together in vr. ie the world feels a bit smaller when youre standing in it vs when youre playing it on a monitor.

fallout 4, which ive also been playing in vr doesnt really have this problem for whatever reason. maybe the map is bigger but everything feels a lot more spread out and less like a playground

last thought on returning to skyrim is that bethesda really has to make sure that the next elder scrolls takes place in a settled and populated world. i simply enjoy wandering into some backwater town and stopping in their lovely little pub for the night

rudecyrus
Nov 6, 2009

fuck you trolls

ScootsMcSkirt posted:

according to my star citizen obsessed friend, they have delayed the cargo mechanics from the upcoming big update and moved them back to the next big update

the game is hilarious and i enjoy logging in every now and then to see how broken and tedious it all is

While I'm not surprised Star Citizen still exists, I wonder when the whole thing will collapse. The funds have to dry up at some point, right?

Ytlaya
Nov 13, 2005

My Logitech K400 keyboard came. This is perfect for using while PC gaming from my bed. Now I can apologize to people in FF14 before playing poorly.

rudecyrus posted:

While I'm not surprised Star Citizen still exists, I wonder when the whole thing will collapse. The funds have to dry up at some point, right?

Never (or at least not until older millennials die off). There's a whole generation of (upper/upper-middle-class) men who are basically paying for the fantasy of a future "second life" in a scifi world, and they'll never give that fantasy up. They're paying thousands for the dream of owning their own space yacht and being famous/popular in scifi world.

Ytlaya has issued a correction as of 00:50 on May 1, 2024

Grey Fox
Jan 5, 2004

https://twitter.com/ParametricPalta/status/1785295916611629549

rudecyrus
Nov 6, 2009

fuck you trolls

Ytlaya posted:

My Logitech K400 keyboard came. This is perfect for using while PC gaming from my bed. Now I can apologize to people in FF14 before playing poorly.

Never (or at least not until older millennials die off). There's a whole generation of (upper/upper-middle-class) men who are basically paying for the fantasy of a future "second life" in a scifi world, and they'll never give that fantasy up. They're paying thousands for the dream of owning their own space yacht and being famous/popular in scifi world.

or until the economy finally implodes

Gumball Gumption
Jan 7, 2012

Fuckt Tupp posted:

yankee doodle naiveté

Everyone is saying it

WampaLord
Jan 14, 2010

Lib and let die posted:

slugger style is ftw

loquacius posted:

:hai:

slugger for 1v1, breaker for AOE everything

Lib and let die
Aug 26, 2004

trip report update: mr shakedown does NOT like mr baseball bat

loquacius
Oct 21, 2008

https://www.youtube.com/watch?v=nqjzjtAPWWk

Lib and let die
Aug 26, 2004

oh god he just came back and pushed my poo poo in

Grey Fox
Jan 5, 2004

shook

WampaLord
Jan 14, 2010

Lib and let die posted:

trip report update: mr shakedown does NOT like mr baseball bat

Lib and let die posted:

oh god he just came back and pushed my poo poo in

stock up on heat drinks and heat action that fucker to death

slugger style works great here as you can just heat action with the bat once you have enough heat

Hatebag
Jun 17, 2008


Lib and let die posted:

it's definitely taking me some time to figure out combat but I'm slowly getting there, I mostly rely on the sheer number of punches Kiryu can throw and the sheer damage potential of Majima's slugger style to overwhelm enemies but every time I decide to square up against the shakedown guy I get sent packing with empty pockets

just get a bunch of spicy knives and go to town on his guts

Zokari
Jul 23, 2007

as someone who platinumed zero, breaker is better sorry

External Organs
Mar 3, 2006

One time i prank called a bear buildin workshop and said I wanted my mamaws ashes put in a teddy from where she loved them things so well... The woman on the phone did not skip a beat. She just said, "Brang her on down here. We've did it before."
I restarted Metroid dread today after not finishing it back whenever it came out. Cool game, feels good to Metroid around. Emmis are assholes and it feels good to destroy them.

Bro Dad
Mar 26, 2010


lol hasbro:

Hasbro's $1 billion bet on internal game development

quote:

Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date.

But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively.
And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development. That's something Dan Ayoub, head of digital product development at Hasbro's Wizards of the Coast brand, is keen to emphasize when we speak with him at the Game Developers Conference.

"The biggest thing to takeaway, which is honestly a little surprise to a lot of people, is that Hasbro is in fact making video games," Ayoub says. "And we have a considerable investment in our studio structure; we've got over $1 billion in games right now being developed."

The company has four AAA studios right now. There's North Carolina-based Atomic Arcade, which is working on a Snake Eyes GI Joe game that Ayoub calls "not your daddy's GI Joe."

Montreal-based Invoke Studios is working on a Dungeons & Dragons game, while the Austin, Texas-based Skeleton Key is, as the name might suggest, "doing something spooky."

Finally, there's another Austin shop called Archetype, where BioWare veteran and Star Wars: Knights of the Old Republic lead designer James Ohlen is working on a new franchise called Exodus.

"Hasbro's a 100-year-old company and it's built on play," he says. "It's always been about play, it's always been about entertaining people. And gaming is the predominant form of entertainment for a lot of people, and it's something that just continues to grow. So in a lot of ways, it makes sense for Hasbro to be in this space."

And just like more established publishers, Hasbro is looking to build out a portfolio of distinct offerings for players.

"One of the great things we took from the success of Baldur's Gate 3 is that people really, really like a great, well-executed D&D game, so we've got something like that. And with Snake Eyes, while it's not a new IP, it's hopefully going to be a shot in the arm to the G.I. Joe franchise and we can do some new things and express it in different ways in video games than we have traditionally."

And even though Hasbro has a broad array of known properties it could rely on, Exodus shows its interest in building original IP as well.

"What we're trying to do there is have the tail wag the dog a little bit and have things going the other direction for the company, which would be something new, where we can create a new IP through video games and then take advantage of the size and scale of Hasbro to do other things with it as well," Ayoub says.

This isn't the first time Hasbro has had ambitions for the games industry that extended beyond licensing. In the 1990s, it set up its Hasbro Interactive division, later acquiring the Atari brand and strategy developer MicroProse to build a business of retro-themed titles and PC strategy games. But after the gaming business hit a rough patch, Hasbro sold the interactive business to Infogrames.

When we ask Ayoub why we should think Hasbro is in it for the long haul this time, he points to the investment the company has already made.

"Over $1 billion is in video game development right now," Ayoub says. "And that is just these studios. That's to say nothing of the other game investments that are happening. Definitely I've seen the company put its actions around its words in terms of building these studios around strong leaders, thinking about the long game as well. We've got a portfolio that goes much, much larger than anything we're talking about right now."


Hasbro's interest in gaming has already endured some rough times, as 2023 began and ended with layoffs at the company, which said the goal now is to focus on "fewer, bigger, better brands."

"What we're doing in the video game space is definitely in line with that conversation," Ayoub says when we ask how the expansive portfolio fits with the narrowed corporate focus.

"Video games is part of that thing when the company says it's going to be focusing on certain things. Video games as a category is a piece of that. Really what we're doing there is quite in alignment with that larger Hasbro strategy."

Given that Hasbro has still been plenty active on the licensing front, we ask about the risk of diluting the brands and competing with itself. For example, does the Dungeons & Dragons brand really bring as much value to an internally developed Hasbro game when fans of the franchise have so many other options for a D&D game?

Ayoub points to Baldur's Gate 3, but not as an example of competition for Invoke's upcoming project.
:psyduck:

"For the company and for myself, that was a fantastic example of execution of the brand in an authentic way," Ayoub says of the Larian-developed game. "And the players came. They loved it and are asking for more. And I think you can see that with other brands as well.

"I'm old enough to remember a plethora of Star Wars games that maybe weren't what we hoped they would be as a gamer, but when those high-quality titles came, the audience came with them… The appetite is there if we're authentic, and we're focused on quality. And that is absolutely the priority, and in many ways, the reason for the genesis behind these internal studios."

As for how the company is going to ensure the games it makes actually live up to that quality bar, Ayoub points to the way these studios have been set up.

"A common theme you're going to see amongst all of these studios is leadership and teams that have kind of done something that we're trying to do before," he says, noting that the leadership of Atomic Arcade worked on Batman: Arkham Asylum, and is looking with Snake Eyes to do for that character "something similar" to what the Arkham games did with Batman.

Beyond that, he stresses that Hasbro has a "very, very deliberate plan" with its internal studios, and is willing to give them the time they need to get it right.

"Everything's going to stay in the oven as long as it needs to," he says. "We're not going to rush anything out.

"Video games is an integral part of Hasbro's strategy going into the next 100 years and we have to make sure that everything that comes out is top quality, is authentic, and is something we can build upon, because we're talking about a couple studios and a couple games right now, but we have much larger ambitions for that."

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
old man yelling at clouds time

dear white people on youtube

a video game retrospective does not mean long play

wing commander 2 does not need a 2 hour 'retrospective'

BONGHITZ
Jan 1, 1970

Third World Reagan posted:

old man yelling at clouds time

dear white people on youtube

a video game retrospective does not mean long play

wing commander 2 does not need a 2 hour 'retrospective'

it is their culture

rudecyrus
Nov 6, 2009

fuck you trolls

lol capitalism

docbeard
Jul 19, 2011

Wasteland:

So now that we've got the entire party kitted out with Pseudo-Chitin Armor, a Meson Cannon, and all the rockets and power packs we can carry, what's next?

We're going to Disneyland The Citadel!

This isn't just a pleasure visit, or a treasure run, there are some quest items that the game only vaguely hints that we need here (I think Charmaine mentions them once), but since I've played this before, I already know.

But there is a whole bunch of fantastic loot here, and a whole bunch of fights. Honestly the fights would have been pretty scary early on but with rockets and energy weapons it's mostly fine. We approach from the front, and destroy a big fella called, fittingly, Goliath, before finding a wall we can blast through since the gates aren't exactly gonna open for us. We fight our way through the outer citadel, and then the outer sanctum, picking up four keys along the way, as well as an Ion Beamer, a couple of Laser Rifles, another Meson Canon, and a dude called Redhawk who's managed to be taken prisoner. We agree to give Redhawk a lift home (and that's all we agree to give him; any item we hand him he will absolutely refuse to give back unless he's literally unconscious).

We pop over to the so-called Savage Village, hand him off to his dad, the Junk Master, and get the location of Base Cochise for our trouble, which, er, we already had.

Back to the CItadel. We make our way into the Inner Sanctum, repair a couple of toasters, and get into their vault with the password 'ROSEBUD' which, like most RPG dungeon inhabitants, they don't practice very good opsec about and have it just written down at various places.

The vault has power armor, enough to kit out (almost) the entire party, because of course. Still, we're in good shape for our assault on Base Cochise, the source of the robots.

And we even get to ride in style, since the Guardians have (or had, since we just killed them all), a working helicopter!

We fly into Base Cochise, and are immediately shot down, but we take some of their initial defenses with us, and are in a good position to infiltrate the base proper. A quick chat with the base computer doesn't yield much information beyond the basic plan ("kill all humans and repopulate the Earth with robots"). There's a funny thing we could do here, but we don't do it. If you type BREAK at the computer prompt, it mocks you and dumps you into a fight on the second level.

Instead, we find our own way downstairs and run around breaking security consoles. I don't know if doing so actually accomplishes anything, but it makes me feel better. And the robots down here do not gently caress around. Even with maxed-out armor, my party spent a lot of time unconscious. We do find some more power armor at one point at least.

We also find and recruit the only friendly robot in the place, a fellow called VAX. He comes with his own power armor and a bunch of power packs, which was nice.

Getting through the base was a slog, more so than I remembered from my childhood, though I certainly remembered it being tough. There's fights, and puzzles, and skill checks, and that's before we get to the last level, where we have to go through an extremely complicated sequence of events and split the party four ways, one with each of our Guardian Keys (and reload a lot because of course we still have to contend with random deadly fights and with the party split up and half-dead that can go very badly for us).

Finally, we're in a position to set off the base's auto-destruct sequence and get out of dodge, though. We have a time limit, but fortunately we only get into one bullshit fight on the way out before we run clear, and are treated to the best cutscene technology that 1988 had to offer.

Actually, the Remastered Version adds little slides for the various places we visited, Fallout style, which was a nice touch.

And that's Wasteland!

You can kind of see the roots of a lot of later RPGs here, especially if you're familiar with things like the early Bard's Tale and Might and Magic games and such. I'm not sure if this was the first western RPG that had a skill system like this rather than discrete character classes, but it's certainly one of the first. And most of the skills (though not all of them) were actually pretty useful, and you could approach things in different ways, and events in locations didn't reset when you reloaded the area, all things we take for granted now but which were pretty drat unique back then.

I have a lot of fond memories tied up in this game, and a lot of them held up! Highly recommend if you have the patience for older janky stuff.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Lib and let die posted:

why do so many people want to give me tissues in yakuza 0
it's trying to prevent the epidemic of people being stuck in bathrooms without toilet paper, by giving them a supply of emergency tissues

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


the non joke irl answer is that tissue packets are often used as advertisements for local businesses and the tissues are basically more helpful than a flyer and thus more likely to be accepted by people when being hawked out

E: kirb already said as much welp

Buck Wildman has issued a correction as of 04:53 on May 1, 2024

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Lpzie posted:

look up benfords law. but apply it to names. proves names in games are all made up. do a kolmogorov smirnov test. more fraud.

look up deez nuts. but apply them to ur face

Mr. Lobe
Feb 23, 2007

... Dry bones...


TontoCorazon posted:

Heard it here first, folks, next fallout game is gonna be set in Florida

Maybe he'll make a long awaited sequel to Fountain of Dreams

Ghost Leviathan
Mar 2, 2017
Probation
Can't post for 12 hours!

He's right

External Organs
Mar 3, 2006

One time i prank called a bear buildin workshop and said I wanted my mamaws ashes put in a teddy from where she loved them things so well... The woman on the phone did not skip a beat. She just said, "Brang her on down here. We've did it before."
Cannot loving believe Todd ignored my 5000 word email pitch for Fallout: Belgium

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
my discord workshopped fallout europe

They are all mideval japanese weebs saying konichwa to each other and never got hit by the nukes

KirbyKhan
Mar 20, 2009



Soiled Meat
The Rusty's Retirement idle farm thing I bought a few days ago is super nice. Very regular and cozy number-go-up widgit that only really requires you to press buttons once every 40-90 minutes.

Farm Sale on steam. I'm torn between the Lightyear Frontier mecha farm simulator, the coop Fae Farm cozy Animal Crossing, or Sun Haven witch-themed harvest moon. Harvestella is 50% off and I recommend it heartily as a XenoGears/Saga game that also has farming. The Cloud Meadow extreme porno harvest moon breeder game has shockingly high production values and is #6 on the list omg lol.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The what

KirbyKhan
Mar 20, 2009



Soiled Meat

Rusty's Retirement. It's an idle game that has cute lil robot aesthetics and is formatted to only take 1/8-1/4 of your screen so you can do other things on the same monitor.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
I just tried to install and play GTA online again and holy gently caress is it just as boring as ever. Its not quite as bad as Red Dead online but that's mainly because almost nobody plays that.

Cookie Cutter
Nov 29, 2020

Is there something else that's bothering you Mr. President?

Rockstar's online gameplay kills the potential of their own games, both GTA and Red Dead lock you into a slow linear grind of money and asset accumulation, and that's the entire focus and good luck having fun otherwise. What a great escape from the real world!

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Cloud Meadow's production values make sense when you remember it was like the first breakout Patreon porn game success 8 years ago and has been raking in $200k/yr+ for most of that time

Or I guess maybe I'm the only one that remembers that.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Cookie Cutter posted:

Rockstar's online gameplay kills the potential of their own games, both GTA and Red Dead lock you into a slow linear grind of money and asset accumulation, and that's the entire focus and good luck having fun otherwise. What a great escape from the real world!

I hate that the strategy they had of making their online offering poo poo so you'd pay for skipping all the boring parts and to not get exploded by the people who also paid for better vehicles and gear actually worked. Probably doesn't help that the game is still a buggy and unstable mess that's easily hacked.

KirbyKhan
Mar 20, 2009



Soiled Meat
I saw the Artist lore on that game and it seems buckwild. There's Oblivion Gate or Fallout Frost levels of insano development tales.

Cuttlefush
Jan 15, 2014

gotta have my purp

Lib and let die posted:

oh god he just came back and pushed my poo poo in

get strapped kyodai

Grey Fox
Jan 5, 2004

Buck Wildman posted:

the non joke irl answer is that tissue packets are often used as advertisements for local businesses and the tissues are basically more helpful than a flyer and thus more likely to be accepted by people when being hawked out

E: kirb already said as much welp
I honestly thought (with no additional info or context) it was related to the telephone dating and porno booths

Whirling
Feb 23, 2023

Truga posted:

it's ture
legit the best classes in ff14 for me are
scholar: 1.5 button dps rotation, but has 30 buttons for every niche situation you could possibly think of. not things you use often, but things you keep in your pocket in case you might need them. easy to play but fun to optimize in harder content
dancer: 4 button dps rotation, 2 ogcd fillers, has a dodge button, unlike most classes where cooldowns just give you slightly bigger numbers, the cooldowns are just gigantic numbers themselves. easy to play but fun to optimize in harder content
black mage: 6 button dps rotation with big explosions, has some optimization extras to squeeze out more dps when you can't just sit down and longcast. easy to play but fun to optimize in harder content

most classes feel like it makes you use 10+ buttons just for what is glorified autoattacks, with 2 minute cooldowns that give +5% dps and it loving sucks

ff14 is very much good in spite of the mmo combat, not because of it imo. the fights are really well done and the audio/video presentation is insane, but some classes play much better than others, and i really wish yoship lifted combat out of a good game instead of wow

I kinda wish the classes were less standardized than they are now, I prefer idiosyncrasies to the current model of just about everybody having their 60 second personal dps booster and 120 second party-wide buff

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
My favorite class in FF14 is astrologer just because it is a bit more crazy than other healers

I would love to like warrior more but it is easy mode

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