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AndyElusive
Jan 7, 2007

Little bit of cross posting from the painting thread (and page sniping) of a kitbash using the free Dangel Terminator GW was giving away in April.

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Bottom Liner
Feb 15, 2006


a specific vein of lasagna
That's some really nice green shading

Safety Factor
Oct 31, 2009




Grimey Drawer

Ghislaine of YOSPOS posted:

the part of you that mentally calculates how many models you’re getting per dollar will fade to the background soon.

I still think about it even after all these years, but it doesn't bother me as much once I realize how many hours it takes me to paint this stuff. I get a lot of enjoyment out of my purchases not even counting time actually playing the game.


Now, this is a faulty thought process because it assumes no backlog which we all know is impossible. :negative:

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



AndyElusive posted:

Little bit of cross posting from the painting thread (and page sniping) of a kitbash using the free Dangel Terminator GW was giving away in April.

Warhammer 40k 10e: Luvin the Angle of that Dangel

Cooked Auto
Aug 4, 2007

Been on a tiny tank painting spree as of late, but now they're all done and I'm out of tiny tanks. :(

Because I didn't have any small enough transfers I had to get a little bit creative. All the turrets are also magnetised, just because I could.



Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(

Ominous Jazz posted:

don't let it die! never pay full price for a miniature!!

I just paint other people stuff. All the models I post (I guess more in the mini painting thread not here so much) I get to paint for free and when I go out to a local tournament or whatever I get to see everyone enjoying my work and I could just die smiling.

Virtual Russian
Sep 15, 2008

Cooked Auto posted:

Been on a tiny tank painting spree as of late, but now they're all done and I'm out of tiny tanks. :(

Because I didn't have any small enough transfers I had to get a little bit creative. All the turrets are also magnetised, just because I could.





Wow, these look great. I really appreciate the work you put into the cupola.

Cooked Auto
Aug 4, 2007

Thanks, that was just me filling in the holes with some Vallejo transparent red (and blue in the case of the Sicarans but it didn't pop as much.)

In hindsight I'm not sure why I didn't just use a contrast red for it. :v: But then the transparent red is more or less the same thing anyway but older.

Mercurius
May 4, 2004

Amp it up.

Cooked Auto posted:

Thanks, that was just me filling in the holes with some Vallejo transparent red (and blue in the case of the Sicarans but it didn't pop as much.)

In hindsight I'm not sure why I didn't just use a contrast red for it. :v: But then the transparent red is more or less the same thing anyway but older.
Honestly having done it both ways recently I still feel that Tamiya clears over bright silver works better for that stuff. Just because it’s an older method doesn’t mean it’s bad.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



I finished my rescaled 5x person Custodes team I originally planned for a killteam sized fight, they're all (except for one) naturally a full head taller than Iron Father Feirros now.

For reference I magnetized them a few years ago along with every weapon and every arm, thinking that it would be great to only need 5 people that I could outfit however I wanted per game. But let me tell you all...

gently caress that.

If I wasn't already convinced to never bother with that sort of poo poo again, then the act of picking up a completely magnetized unit or moving them around would have convinced me. What an utter pain in the rear end.

Now I'm just trying to figure out what to equip everyone with before I glue some magnets together. I've got to have a standard bearer, it looks too cool having a Custode holding the twin headed eagle. The only other optional bit I have for the other arm however is a shield, which does look cool but it covers up the greenstuff leather straps and robes I did which is not exactly what I want.

So far I have 2x with guns, 1x holding a spear in two hands, 1x with a spear and a shield, and 1x with the banner and shield. I want one to hold one of the big rear end gunswords but I don't know who. I kind of want to have a shield buried in the ground ready to be picked up by a unit with a gun, or maybe even a sword plunged into the ground for the banner bearer that's ready to be grabbed, but that means I have to cut off the handle and rebuild it from scratch cause the hand is sculpted onto it. I have no idea what to settle on other than buy more Custodes which I don't want to do right now lol

Nothing But Hate
Oct 7, 2006
When night falls, she covers the world, in impenetrable darkness
I have a game scheduled tomorrow and any advice on how to take on Black Templars would be much appreciated. I’ve played this guy a couple of times now and he absolutely destroys me every time. We’re playing 2000pts with a 10pt over allowance, I’m not sure exactly what he’s bringing but he generally runs:

Helbrecht
Grimaldus
Emperors Champion

All leading squads of crusaders or sword brethren I believe and some castellans mixed in

Land Raider
Gladiator
Impulsor

Jump pack Intercessors and I’m not sure what else he will bring.

As for me I generally play vanilla marine Ironstorm and the best list I can cobble together out of what I own and actually having to borrow a couple of models from my opponent is:

Terminator Captain leading 10 Terminators
Techmarine with target augury web
Techmarine with adept of the omnissiah
Lt with combi weapon
Apothecary Biologis leading 3 Eradicators
5 Intercessors
3 plasma Inceptors
10 Infernus marines
2x 5 man Scout squads
5 Sternguard
Ballistus dread
Redemptor dread
Repulsor Executioner

Virtual Russian
Sep 15, 2008

I'm always wary of lists that are something like 2010pts. You just know it is going to be a powerful, well-tuned list, that ten points over let them get something very powerful into the list that overwise would have required them to compromise.

Lostconfused
Oct 1, 2008

Nobody says your list has to be exactly 2000, you can make it lower if something you need doesn't fit otherwise.

Geisladisk
Sep 15, 2007

Playing to 2010 points is weirdly specific and I've never heard of it before.

Marmaduke!
May 19, 2009

Why would it do that!?
I'd get the guy who brought 2011 points... cmon, it's only 1 extra point??

Nothing But Hate
Oct 7, 2006
When night falls, she covers the world, in impenetrable darkness
I usually play at 1000-1500pts but he wants to play 2000 points so I thought I would oblige him this time but I struggled to build a list that was close enough to the limit without going over so I asked for the 10 point allowance.

I’m very much still learning the gameplay side of the hobby I think this will be my 10th game.

We’re both pretty chill about the gaming experience I would just like to put up a better fight is all.

Lostconfused
Oct 1, 2008

It makes sense in this case though since their black templars list probably went up 10 or 30 points in the resent points change depending on how many sword brethren they have. Maybe they're too lazy to cut it more.

Unless they're running the black templar specific detatchment they can easily cut 10 points too.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I'd genuinely be like 'We're playing 1990 points, with a 10 point allowance, because that's how points work'.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
When the game used to let you buy all this finicky wargear it was easier to get to the right points by just shaving off a gun or whatever. With the way it plays out now 10 points over and you've squeezed in another poo poo hot unit instead of compromising and taking an average ones.

I would just ask to play 2000pt lists myself but it's a friendly ham slam so who cares. You're also not looking to gently caress anyone over with a sneaky.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

JBP posted:

When the game used to let you buy all this finicky wargear it was easier to get to the right points by just shaving off a gun or whatever. With the way it plays out now 10 points over and you've squeezed in another poo poo hot unit instead of compromising and taking an average ones.

I would just ask to play 2000pt lists myself but it's a friendly ham slam so who cares. You're also not looking to gently caress anyone over with a sneaky.

I was always annoyed when I would end up with like 1998 points and nothing to spend those last few on. It doesn't annoy me quite as much with the current system for some reason

OctaMurk
Jun 21, 2013

JBP posted:

When the game used to let you buy all this finicky wargear it was easier to get to the right points by just shaving off a gun or whatever. With the way it plays out now 10 points over and you've squeezed in another poo poo hot unit instead of compromising and taking an average ones.

I would just ask to play 2000pt lists myself but it's a friendly ham slam so who cares. You're also not looking to gently caress anyone over with a sneaky.

It also means new points get released and you might be screwed in terms of list building and you have to take out some hot poo poo unit and now youre just way under on points. Imo they should have more granularity in terms of points per model or something.

Lostconfused
Oct 1, 2008

Imo free war gear sucks because it's not free and they're just baking it into the points cost of the unit.

And they have some points granularity per model for some units, but not all of them.

Maybe this edition of the game should've spent some more time in the oven, or they need to be polishing up the rules at a faster rate than they are now.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
IMO, just like building what's in the box, free wargear works great in a vacuum. The issue is we aren't in a vacuum and there are 40 years of kits not designed to work that way.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Points-wise they would do really well to add some five and ten point enhancements to each faction. It would make that sort of thing a lot easier to deal with.

The Deleter
May 22, 2010
So with the Ork codex being apparently good and memories of George Dellapina's Speed Freeks in my head*, I gotta ask - where would you start collecting a vehicle based Speed Freeks/Kult of Speed army? The combat patrol options don't really appeal to me but it does seem to be excruciating collecting one Boomdakka Snazzwagon at a time.

*Look at this poo poo, this rules

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


Kaal posted:

Points-wise they would do really well to add some five and ten point enhancements to each faction. It would make that sort of thing a lot easier to deal with.

Even a page of universal enhancements available to all factions like the universal strats would help a lot.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Roller Coast Guard posted:

Even a page of universal enhancements available to all factions like the universal strats would help a lot.

Yeah agreed. It wouldn’t take much. The main issue folks have is the sense that they’re leaving something on the table by only using 1995 points. But the only way of solving it is to completely rebuild your army after every point update.

Lostconfused
Oct 1, 2008

You feel like that because an army has multiple different profiles for the same unit with a 5 or 10 point difference. Because wargear isn't free, it's baked into the unit profile.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Kaal posted:

Points-wise they would do really well to add some five and ten point enhancements to each faction. It would make that sort of thing a lot easier to deal with.

It would be nice if there was a couple generic upgrades to fill that role, yeah. Hunter Killer missiles would be a good one for example

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I kind of like Fantasy Flight's (rip) gimmick where whoever has less points gets to choose first or second player

Major Operation
Jan 1, 2006

My impression is Games Workshop has been trying to wean the 40k rules off of depending on wargear points values for a while, but they couldn't make it stick in previous attempts. They tried to do the "power level" thing in 9th, which was essentially "we're baking in the potential wargear points costs and then obfuscating it". Didn't seem like many people took to that, though.

My only guess as to why is they see complexity as a barrier to making the numbers go up (faster), and wargear costs are some of the simplest things to remove. And they can say its a player-friendly change because it (allegedly) reduces disappointment if you build a model to look cool but later find out the cool option is tactically worse due to the points cost.

I think Games Workshop doesn't understand their customer base or their product lore very well. Nerds want to pay extra points to put a plasma pistol on a dude because absurd complexity and bizarre minutiae are baked into the setting.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I really dont want to count weapons and equipment points that sounds like such a chore

Feldegast42
Oct 29, 2011

COMMENCE THE RITE OF SHITPOSTING

On the other hand, I do think a bit of that is needed to help massage lists to hit 2000 points. Maybe not wargear specifically but small little 5 to 10 point bonuses help things alot

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

Major Operation posted:

My impression is Games Workshop has been trying to wean the 40k rules off of depending on wargear points values for a while, but they couldn't make it stick in previous attempts. They tried to do the "power level" thing in 9th, which was essentially "we're baking in the potential wargear points costs and then obfuscating it". Didn't seem like many people took to that, though.

My only guess as to why is they see complexity as a barrier to making the numbers go up (faster), and wargear costs are some of the simplest things to remove. And they can say its a player-friendly change because it (allegedly) reduces disappointment if you build a model to look cool but later find out the cool option is tactically worse due to the points cost.

I think Games Workshop doesn't understand their customer base or their product lore very well. Nerds want to pay extra points to put a plasma pistol on a dude because absurd complexity and bizarre minutiae are baked into the setting.

This is part of why I'm surprised 10th edition never got an Anvil of Apotheosis like Sigmar. At first I figured GW deemed it a failed experiment and ignored it, but now for 4th they're expanding it into a bespoke tool for every single faction. You'd think "kitbash your own cool dude" would be Crusade rule creation 101!

AnEdgelord
Dec 12, 2016
After playing with free war gear for so long in AoS I really don't miss it, not even in 40k. There are some outlier kits that really aren't built for it but a lot of those are on the way out anyway. Even then I think it's worth simplifying the list building process even if it causes some odd issues initially.

Decorus
Aug 26, 2015

Improbable Lobster posted:

It would be nice if there was a couple generic upgrades to fill that role, yeah. Hunter Killer missiles would be a good one for example

Please no, I've just about finished converting H-K missiles onto my Chimeras and Sentinels. Mine are magnetized, but paying extra for single shot weapons always used to feel bad (and the reason why I never used them).

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

AnEdgelord posted:

After playing with free war gear for so long in AoS I really don't miss it, not even in 40k. There are some outlier kits that really aren't built for it but a lot of those are on the way out anyway. Even then I think it's worth simplifying the list building process even if it causes some odd issues initially.

It's definitely a process that needs a little more TLC than the original index release gave it, I feel. If a datasheet is near-impossible to balance with free wargear, and has very distinct unit roles, it needs to be split in half. And frankly that's better anyway, because it lets you give each datasheet a bespoke ability that fits their role better than a more generic one.

The other big elephants in the room are units without special weapons, which could maybe use some compensation for taking the basic (and often near-useless) gun on them instead, and units with sponsons and add-on weapons, where there's now literally no reason not to take them.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

units should just have a leader, a heavy weapon, maybe a specialist, and a bunch of generic guys

Eej
Jun 17, 2007

HEAVYARMS
That is in fact what most units are

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BizarroAzrael
Apr 6, 2006

"That must weigh heavily on your soul. Let me purge it for you."

Kaal posted:

Points-wise they would do really well to add some five and ten point enhancements to each faction. It would make that sort of thing a lot easier to deal with.

I've been thinking it might be good if detachments had a few cheap enchantments that aren't so limited, say Inferno Pistols for Blood Angels.

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