|
BIG FLUFFY DOG posted:You don’t see the value of always iridium truffles with chance of double harvest? Inventory management, when I can play with an auto-sorting mod and I'm not realistically limited by chests? Or grind a fuckton less wood (and hardwood)? Hmmmmm. I could give a gently caress about truffles. I have a crop empire giving me infinite money. Besides, Artisan makes the oil worth more than iridium truffles anyway.* *edit: Let's see. 1250g for an iridium truffle. Add 20% double harvest chance to get an average value of 1500g, compared to the 1491g Artisan Truffle Oil. That sure is a lot more woodcutting you're adding to your playthrough for an extra 9g per truffle spawn. editedit: Also I only play co-op anymore. Do both. Zesty fucked around with this message at 02:25 on May 8, 2024 |
# ? May 8, 2024 02:11 |
|
|
# ? May 25, 2024 22:57 |
|
There's no wrong way to play, except not picking Botanist
|
# ? May 8, 2024 02:16 |
|
Something I admire in this game is the efficiency of some of the quests. Summer, Spring and Autumn each have a mail quest asking for the slowest-growing crop, that arrives the day after the last planting day to get a harvest that season. This teaches four lessons:
GotLag fucked around with this message at 02:23 on May 8, 2024 |
# ? May 8, 2024 02:21 |
|
Mrenda posted:I feel like there's a comparison between Gus and Clint, as has already been brought up. They're both kinda weirdos but Gus is content within himself being a weirdo. I haven't unlocked everything with either of them, but Gus accepts himself. Clint thinks he needs something (or someone) to be happy. It's funny because that's kinda how Emily herself is too. Clearly on a different wavelength from everybody else but she owns it. From that angle it makes sense why Clint keeps pursuing her. She's what he wishes he was: emphatically comfortable in his own skin. He might not even consciously realize that thread, but it's there.
|
# ? May 8, 2024 02:21 |
|
Quote is the same as edit and I will not be taking any questions
|
# ? May 8, 2024 02:22 |
|
The Forest Farm gives 16 hardwood per day, which yields on average 120 regular wood when run though wood chippers. If you include the Secret Woods that's almost 200 every day. This is much less tedious with Automate, of course
|
# ? May 8, 2024 02:48 |
|
I ended up getting the mod that lets you buy professions through mastery XP after getting all the masteries. Still didn't buy half of the fishing professions since they're kind of bad? I want the trash from crab pots.
|
# ? May 8, 2024 02:52 |
|
Your Uncle Dracula posted:I ended up getting the mod that lets you buy professions through mastery XP after getting all the masteries. Still didn't buy half of the fishing professions since they're kind of bad? I want the trash from crab pots. True, if you aren't sourcing all your refined quartz from crab pots are you even playing the game right?
|
# ? May 8, 2024 03:08 |
|
Cambria Bold posted:It's funny because that's kinda how Emily herself is too. Clearly on a different wavelength from everybody else but she owns it. From that angle it makes sense why Clint keeps pursuing her. She's what he wishes he was: emphatically comfortable in his own skin. He might not even consciously realize that thread, but it's there. And, of course, Emily works in the bar with Gus! I'm amazed by how well thought out and developed this game is. And it's not some heavily thought out style of writing, there's nothing really in it that hasn't been done before, either in the gameplay or narrative. It's the work of someone who had full creative control and spent years on it, really letting everything sit with him and occupy him.
|
# ? May 8, 2024 03:18 |
|
With golden animal crackers and shepherd sheep make a ton of money I suppose. But you would need so many sheep and animal crackers to be worth switching from artisan.
|
# ? May 8, 2024 03:52 |
|
Or you can use the mod that preserves input quality for artisan goods and reap all the rewards I'm going to need it to buy these stupid obelisks any time soon
|
# ? May 8, 2024 04:19 |
|
Zesty posted:Mining: Miner -> Prospector Mining's the skill I always respec a few years in; at some point, I've got so much extra ore that I don't need a boost there, and it's kind of fun to fill a shed up with crystallariums and join the diamond cartel. Foraging is a skill I'll respec into Foresting only when I've got seriously lumber-intensive projects going; otherwise, I'll keep it in Gathering, because having all my truffles be occasionally doubled is nice, and having them all be iridium-quality makes inventory management easier. Plus it makes it feel better when I swing a little bit out of my way to pick up a mushroom or a leek or whatever. But Fishing...I'm not sure I'm with you on that one, at least as far as going all the way with crab pots not giving trash anymore. Trash is the reason to have crab pots, as far as I'm concerned. Snail sashimi is a nice bonus, but most of the time 100% of my refined quartz comes from broken glasses and old AOL CDs.
|
# ? May 8, 2024 05:15 |
|
I don't fish outside the early game unless I'm filling out the compendium.
|
# ? May 8, 2024 06:08 |
|
Miner / Prospector should be swapped, coal is only a hurdle early on but by the time you get prospector you should be swimming in it. I now just always take gems/geodes and use a kiln for coal early on.
|
# ? May 8, 2024 06:20 |
|
Having everything you gather be iridium makes life so much easier when you're trying to make healing stacks. Cactus and Crystal fruit will get you a long long way
|
# ? May 8, 2024 06:31 |
|
Avalerion posted:Miner / Prospector should be swapped, coal is only a hurdle early on but by the time you get prospector you should be swimming in it. I now just always take gems/geodes and use a kiln for coal early on. Still way better to take Miner in early game, the extra ore really helps when you're constantly starved for it.
|
# ? May 8, 2024 11:35 |
|
the extra also applies to stone, it seems extra wood + hard wood is a fine choice, probably the best. And more hard wood = more wood. But you lose out on double harvest for truffles even though animals are not the best choice for money-making, pigs are still king even with golden animal crackers.
|
# ? May 8, 2024 11:36 |
|
If I wanted to work more jobs I would've stayed at Joja Corp Are there any mods that make professions crazy? Like for combat you can shoot beams Zelda-style at full health, or forestry lets you grow ore trees. I don't want to break the game, I want to turn it inside-out.
|
# ? May 8, 2024 12:06 |
|
I've always gone the Gatherer->Botanist path, even if I've never analyzed it. Getting only iridium quality forage is nice - good for energy snacks when needed, good for gifting, good for selling, good for stacking, and then double Truffles is great. The iridium quality there doesn't matter, since they go to Truffle Oil, but you get essentially a 20% boost to profit from Pigs. I've never really found an issue getting enough wood by the time I have a dire need for it, or I'll be limited by something else like coal/oak resin/metal. Between leaving a large patch of wild trees on the farm (now with mushroom logs) and making trips through the town and desert, there's lots of wood to go around. The Artisan primacy is silly though, there's basically only one possible strategy for the other path (tons of sheep producing Wool every day with Shepard). Every other farm type is better with Artisan. The second-level tiers should raise Rancher bonus to 40% (to match Artisan), and Truffle Oil should be considered an Animal Product (yes, I know the pigs are just finding it, but for the games balance, if you need a animal to produce it, it should be an Animal Product). I'd even go a step further, and remove the Artisan bonus from Cheese/Mayonnaise/Cloth/Truffle Oil. So you'd have choice of going the animal side and getting a 40% boost from Truffle Oil/Cloth/Cheese/Mayo, or going the produce side and getting a 40% boost from Wine/Beer/Honey/Preserves/Aged Roe etc. Wine would still be the best money-maker, but at least there would be a choice. As it is, even with an animal-heavy farm, unless you are going pure Sheep, Artisan is still way better.
|
# ? May 8, 2024 12:25 |
|
I know it's not meta but I like to keep my original animals around to pet because I like having them even if it costs me time
|
# ? May 8, 2024 12:35 |
|
Gully Foyle posted:The Artisan primacy is silly though, there's basically only one possible strategy for the other path (tons of sheep producing Wool every day with Shepard). Every other farm type is better with Artisan. The second-level tiers should raise Rancher bonus to 40% (to match Artisan), and Truffle Oil should be considered an Animal Product (yes, I know the pigs are just finding it, but for the games balance, if you need a animal to produce it, it should be an Animal Product). I'd even go a step further, and remove the Artisan bonus from Cheese/Mayonnaise/Cloth/Truffle Oil. So you'd have choice of going the animal side and getting a 40% boost from Truffle Oil/Cloth/Cheese/Mayo, or going the produce side and getting a 40% boost from Wine/Beer/Honey/Preserves/Aged Roe etc. Wine would still be the best money-maker, but at least there would be a choice. As it is, even with an animal-heavy farm, unless you are going pure Sheep, Artisan is still way better. I've thought this too. But the unintended consequence of removing the Artisan bonus from animal products is that it will make animal products less competitive with wine, not more. You'd have to give a truly gigantic bonus to animal products along the Rancher path to make them competitive.
|
# ? May 8, 2024 13:04 |
|
Add the ability to grow livestock from crops, it should balance things if you can grow sheep trees and rabbit vines.
|
# ? May 8, 2024 13:59 |
|
Trilobite posted:But Fishing...I'm not sure I'm with you on that one, at least as far as going all the way with crab pots not giving trash anymore. Trash is the reason to have crab pots, as far as I'm concerned. Snail sashimi is a nice bonus, but most of the time 100% of my refined quartz comes from broken glasses and old AOL CDs. Fishing profession is an easy choice; I mean, who in their right mind is gonna pick boring shite like self-baiting crab pots or somewhat more valuable fish over being a fecking pirate and positively swimming in booty?
|
# ? May 8, 2024 17:54 |
|
I usually play the Forest Farm for aesthetics, but it's such a pain to fit everything in since I like doing a bit of everything. I didn't realize until I looked it up today that it has the least buildable area of any map.
|
# ? May 8, 2024 18:24 |
|
Zesty posted:Foraging: Forester -> Either I forget the skill names, but for Foraging I always always take the one that makes all forage iridium. The value increase is marginal because who makes serious amounts of money on forage, but it ensures that if you collect several of an item they stack in one slot instead of taking up to four for the different quality levels. And the doubled healing means you can kinda "prep" for a skull mines run just by picking up some cactus fruit on the way from the bus/teleport idol. e: well, mostly beaten, but let me update this post with a question: you said you play co-op. How do the sale price skills interact with co-op? If I have the artisan goods bonus and you don't, do we get the price bonus? On everything? Just the ones I drop in the box? Akratic Method fucked around with this message at 18:28 on May 8, 2024 |
# ? May 8, 2024 18:26 |
|
Anyone who's currently on the farm has their passives interact. So you can get multiple benefits like speedy growing and artisan sale price up at the same time. Allegedly.
|
# ? May 8, 2024 18:29 |
|
I guess when you're in the endgame and trying to make All The Money ASAP, the minmax strat is to generally stay in Tiller/Agriculturalist while piling up starfruit wine, then switch to Tiller/Artisan for 3 days to sell the wine (the price is set when the keg finishes, I guess?) then switch back. When you're mass producing it the 20,000G it costs to respec twice is more than made up for by getting your kegs refilled a couple days sooner. It stops mattering once you're fully running ancient fruit, though.
|
# ? May 8, 2024 18:46 |
|
Akratic Method posted:e: well, mostly beaten, but let me update this post with a question: you said you play co-op. How do the sale price skills interact with co-op? If I have the artisan goods bonus and you don't, do we get the price bonus? On everything? Just the ones I drop in the box? My wife and I play with shared money. If one of us has the bonus, we both have the bonus. I don't actually know if this changes with individual money. That'd make sense if it did. But that's what reducing the money multiplier is for too. Last time we played it felt like money was too easy to get, so this playthrough the multiplier was reduced. I've never strategically changed my skills around a schedule. Doesn't appeal to me to play that intensely. Zesty fucked around with this message at 19:00 on May 8, 2024 |
# ? May 8, 2024 18:56 |
|
Finally got my first legit perfection run, 0% Joja. I always tend to lose interest on the crawl to buying the golden clock. Hope Haunted Chocolateer comes out sometime this decade. I wonder if it's gonna be like Reccetter the way Stardew was based on Harvest Moon?
|
# ? May 8, 2024 19:31 |
|
Mylan posted:Hope Haunted Chocolateer comes out sometime this decade. I wonder if it's gonna be like Reccetter the way Stardew was based on Harvest Moon? Oh my god, I hope so.
|
# ? May 8, 2024 20:19 |
|
Eric the Mauve posted:I guess when you're in the endgame and trying to make All The Money ASAP, the minmax strat is to generally stay in Tiller/Agriculturalist while piling up starfruit wine, then switch to Tiller/Artisan for 3 days to sell the wine (the price is set when the keg finishes, I guess?) then switch back. When you're mass producing it the 20,000G it costs to respec twice is more than made up for by getting your kegs refilled a couple days sooner. It stops mattering once you're fully running ancient fruit, though. yeah the grow buffs only apply to the first harvest so stacked with super or hyper speed grow, that knocks off a good chunk but you're still waiting another week until the second harvest. The issue is in the interim you might still want to be making money with artisan goods.
|
# ? May 8, 2024 20:38 |
|
You can either get rich making art or be poor not making art. It's commentary of how ConcernedApe was poor, then he made art (Stardew Valley), and is now rich. Therefore, art is the way to get rich, via using mass amounts of wine to exploit everyone's alcoholism.
|
# ? May 8, 2024 21:21 |
|
Cranappleberry posted:yeah the grow buffs only apply to the first harvest so stacked with super or hyper speed grow, that knocks off a good chunk but you're still waiting another week until the second harvest. I think from a minmax standpoint wine is the only artisan good worth worrying about. I guess if you enjoy fishing while waiting for your wine to be ready you want Artisan for the smoker, but that's another case where you wait until you have a pile of fish and smoke and ship them all during the 2 days you're swapped into Artisan. Unless you're an extremely expert fisher you'll make more money doing Skull Cavern dives though. I've never tried that kind of super minmax style and never will, mind, so there no doubt are many nuances to it I don't grasp.
|
# ? May 8, 2024 21:34 |
|
I figure having automate is upping my efficiency enough. I don't need to go to the profession switcher every three days to boost profits.
|
# ? May 8, 2024 21:42 |
|
Another great mod. Only flaw is this only works twice a week so you can't constantly terrorize Pierre or Clint on a daily basis.
|
# ? May 8, 2024 21:48 |
|
Sure I can, that's what my slingshot and explosive ammo are for!
|
# ? May 8, 2024 21:49 |
|
I found a second Ancient Seed in a mystery chest. I can't plant it. Is there anything to do with it but ship it?
|
# ? May 8, 2024 22:56 |
|
you can craft ancient seeds (artifact) into ancient seeds (seed) once you've donated one. Check your crafting list.
|
# ? May 8, 2024 22:57 |
|
Alxprit posted:you can craft ancient seeds (artifact) into ancient seeds (seed) once you've donated one. Check your crafting list. I think you specifically need to check the museum rewards for the recipe.
|
# ? May 8, 2024 23:07 |
|
|
# ? May 25, 2024 22:57 |
|
Mega64 posted:Add the ability to grow livestock from crops, it should balance things if you can grow sheep trees and rabbit vines. I went down a quick, spiraling rabbit hole trying to remember what the sheep tree was called (vegetable lamb or barometz), instantly remembered barometz is has an MGE entry , but googling to confirm that spit out "cibotium barometz" aka the golden chicken fern ...so yeah, now I have a terrible urge to retexture all the fruit trees into animal trees. Apricot -> Sheep Cherry -> Cow Orange -> Goat Peach -> Pig Apple -> Chicken (golden?) Pom -> Rabbit Banana -> Ostrich Mango -> Dinosaur Thoughts? There's not enough fruit trees to squeeze ducks in... I also can't visualize some of these without it getting real weird (like the cherry cow), but I'm absolutely making a vegetable lambpricot
|
# ? May 8, 2024 23:46 |