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namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".
That sucks…

Anything involving losing the police, I head straight to the subway tunnel.

It was a dumb move in a heist exactly once because I was evidently supposed to do something first and the cops were scripted to keep a 5 star until you did the thing… so I waited for like 10 minutes before realizing lol

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Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

If you do the other two acid lab jobs (the lettered locations and what I call 'Paperboy') in multiplayer and lose your bike in the water, you can use your own vehicle. It's pretty great.

Pope Corky the IX
Dec 18, 2006

What are you looking at?
One of the drug sale missions gives you monster trucks to drive through the mountain roads and those motherfuckers bounce right into the the river as soon as you hit something.

mp5
Jan 1, 2005

Stroke of luck!

Yeah if I’m ever at a loss to escape the bust I just go to the tunnels beneath Arcadius Business Center on the east west freeway, same place you go to escape the cops during the Casino Heist

They also don’t handle the big parking garages very well

Ainsley McTree
Feb 19, 2004


It was frustrating because it doesn't usually give me that much trouble but that dang helicopter would not get off my rear end. I should've just shot it down tbh

Honestly this day was completely tilted, because I tried an acid lab sale earlier, too, and accidentally drove into a body of water but that time at least it was mostly my fault for staring at the GPS instead of the road (it was some apartment complex, where my destination was "down" so I boldly drove off of the first ledge i could find and oops! there was a reservoir or something down there)

Anyway at least I got all the nightclub upgrades before the 2x event ends, so that's nice. Do they do 2x events every week? It's kind of cool if that encourages you to play content that's not usually profitable (also cool if it makes the profitable stuff even moreso like this one did though)

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!

Rupert Buttermilk posted:

It's the garage, specifically

yeah that's what I meant; apologies for the ambiguity

mp5
Jan 1, 2005

Stroke of luck!

Ainsley McTree posted:

It was frustrating because it doesn't usually give me that much trouble but that dang helicopter would not get off my rear end. I should've just shot it down tbh

Honestly this day was completely tilted, because I tried an acid lab sale earlier, too, and accidentally drove into a body of water but that time at least it was mostly my fault for staring at the GPS instead of the road (it was some apartment complex, where my destination was "down" so I boldly drove off of the first ledge i could find and oops! there was a reservoir or something down there)

Anyway at least I got all the nightclub upgrades before the 2x event ends, so that's nice. Do they do 2x events every week? It's kind of cool if that encourages you to play content that's not usually profitable (also cool if it makes the profitable stuff even moreso like this one did though)

Bonuses change usually every Thursday. The bonuses are announced on the Rockstar Newswire and sometimes get datamined early.

Most of the time they aren’t nearly as impactful, but sometimes a single week will set you up forever, like when Cayo Perico had a 50% boost like a month after it launched, before it got nerfed.

Also before GTA+ existed to enshittify things

Edit:
Yeah next bonus is to Taxi Work which is like the worst thing it could be, make hay with the nightclub while you still can

mp5 fucked around with this message at 05:16 on May 2, 2024

Ainsley McTree
Feb 19, 2004


regarding the acid lab: does it work the same way as the MC/bunker business do, where the value of the stock increases per unit the more you have? or is like the nightclub where it's just a set price per unit no matter what, so you can basically just sell whenever you feel like it and not worry about profit maxxing too much?

I tried doing some math and it looks like it's the latter, but it's hard to tell because it's difficult to calculate the fraction of the stock bars just by eyeballing them

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.

Ainsley McTree posted:

regarding the acid lab: does it work the same way as the MC/bunker business do, where the value of the stock increases per unit the more you have? or is like the nightclub where it's just a set price per unit no matter what, so you can basically just sell whenever you feel like it and not worry about profit maxxing too much?

I tried doing some math and it looks like it's the latter, but it's hard to tell because it's difficult to calculate the fraction of the stock bars just by eyeballing them

The bunker doesn't work this way, the value of 0%-20% is the same as 80%-100% afaik

Ainsley McTree
Feb 19, 2004


THF13 posted:

The bunker doesn't work this way, the value of 0%-20% is the same as 80%-100% afaik

Oh is it just the biker business that do that then? I'm not a numbers guy

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
I don't remember about the biker businesses, for sure the CEO crates do. I think hangar crates do as well but only if the type matches?

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Afaik, it's just the crate warehouses and hangar stuff that does that.

Ainsley McTree
Feb 19, 2004


Huh, I guess i've been under the wrong impression this whole time. Whoops.

Another question: I'm about to buy the salvage yard, are the upgrades essential? I'm looking specifically at the tow truck, wall safe, and staff upgrades; I can't tell if buying the wall safe is the difference between 0 passive income and some, or if it's just an upgrade, or if it's just purely aesthetic; and i also can't tell if there's a functional difference between the beater tow truck and the million dollar one, because saving money sounds nice, but not if it means driving an awful truck around.

HJE-Cobra
Jul 15, 2007

Bear Witness

Hell Gem
The wall safe just upgrades the default safe. You still have a safe to collect passive income by default.

My research on the difference between the beater tow truck and new truck is that they're basically the same, doesn't seem worth it to get the more expensive one to me.

The staff upgrade lets them scrap towed cars twice as fast. But I didn't get it because I usually don't play long enough in a day for it to matter to me, I just tow a car or two and get the payment next time I play.

mp5
Jan 1, 2005

Stroke of luck!

Yeah the wall safe increases the stored money capacity, which is nice if you want to babysit it a little less

I’ve never tried the beater truck but it might be only visually different. I only have the stomach to do Tow Work very occasionally thoug

The staff upgrade is probably worth it if you see yourself using the location much

Ainsley McTree
Feb 19, 2004


Alright I have a decent cash flow now and have played around with a bunch of businesses; I have the salvage yard, auto shop, acid lab, agency, night club, plus the bunker, special cargo warehouse and biker businesses from the CESP; is there any particularly fun solo-friendly stuff to get next? I was eyeing the hangar, since I haven’t played with it yet, even though I hear it’s underwhelming. Is the kosatka still worth getting even though they’ve apparently nerfed the rewards and upped the difficulty of the cayo heist?

Is there any reason to get a facility or casino penthouse if you don’t plan to do the heists? I’m also unclear on what some of the warstock vehicles do (avenger and MOC in particular, I already got the terrorbyte), I dunno if i should be getting all of those too.

Overall I’m impressed with some of the recent additions; the agency was cool before I got bored of it (though the payphone hits are still pretty casual and fun) and I like the whole “mini heists you can do by yourself” thing that the salvage yard and auto shop have going on, even if the associated NPCs are kind of annoying (I get it guys, you’re horny, you’re in a GTA game, that’s implied, you don’t need to tell me every sentence)

I just wish the MC stuff was more fun, I do like the idea of being a drug dealer on the side but all the missions are just so grating and feel like they’re wasting your time. Glad the acid lab sales are a little snappier at least.

Ainsley McTree fucked around with this message at 16:07 on May 7, 2024

Pope Corky the IX
Dec 18, 2006

What are you looking at?
The casino penthouse is a lot of fun if you have friends or even strangers to invite over to throw a party and get drunk and play blackjack.

Otacon
Aug 13, 2002


Ainsley McTree posted:

Alright I have a decent cash flow now and have played around with a bunch of businesses...

Avoid the Hangar for money making, especially solo - it's essentially a 20 plane garage to me. The missions can be super hard for very limited payouts, especially in 2024.

The Kosatka is still a good purchase - Cayo is still a good source of money, just not as bonkers as it used to be. It's 100% still soloable and worth your time.

Facility is borderline useless unless you want an Avenger or the other facility-only vehicles. The heist is still really difficult, but if you stop at Act 2 Bogdan Problem, it can be repeated forever without having to do setup - Google for bogdan disconnect glitch. It can be very lucrative very quickly but you need to bring a pal.

Casino Penthouse allows you to set the casino as a spawn point. Very useful for spinning the podium wheel as soon as you load into a session, especially if you're trying to game the wheel.

MOC: This is stored in your bunker and can be used to upgrade some select vehicles with bunker-reward mods. You'll need either this or the Avenger to convert, for instance, the Pegasus "Insurgent Pickup" and turn it into a moddable, garage-storable personal vehicle, the "Insurgent Pickup Custom." Other vehicles may have weapon upgrades only purchasable inside your MOC or Avenger. If you drive those vehicles inside a standard LS Customs, it will notify you that more options are available in a MOC or Avenger. Do you need either in 2024? Only if you want to fully mod a handful of vehicles, usually just with weak-rear end machine guns in the bumper.

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
I haven't done the hangar much, but it's apparently pretty good now since they added land based sourcing/delivery options.

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.
Even with the nerfs, I don't think there's a more consistent way to make a quick million than the sub. "Quick" in GTAO terms anyway.

Wait until you can get it with the Sparrow upgrade so the setup missions are quicker. The actual heist goes pretty quick. There are plenty of guides out there for the best path to take to get all the loot you can.

Try to do it at a time when you can stay on for a bit after completing it, you'll get the notice that the heist is ready again but that the island is on "high alert." It's still easy to get through, but the loot will be better. As long as you go pay the fee to start the heist in high alert then you can do the setup missions whenever.

It's very easy to get into a loop of heist -> other businesses -> setup heist -> other businesses -> heist. Repeat and lose hours.

Ainsley McTree
Feb 19, 2004


At this point I’m less concerned with money (I’ve been quiet quitting and thanks to the nightclub and acid lab my wfh days have become very profitable) and more with just seeing Content. Sounds like I’m saving the hangar for last but I reckon I’ll check it out before I get bored and quit again

mp5
Jan 1, 2005

Stroke of luck!

Get the Kosatka if you want another avenue to make money, it can store a good helicopter in it (the sparrow)

Or just drop 4 million on the Toreador which is a hell of a lot of fun to drive

Dokapon Findom
Dec 5, 2022

But have you considered whether the child murdered by the driver of that truck was riding an oversized bike?!?! Children riding oversized bikes are the scourge of our roadways!!
Toreador ftw

Though is it better to have Toreador which can go underwater, or Scramjet which can jump as well as boost, which functionally makes it a flying rocket car :hmmyes:

mp5
Jan 1, 2005

Stroke of luck!

I gotta still go with the Toreador having driven a ton of both

It’s been a while since I’ve used the Scramjet but I think the Toreador’s boost recharges a lot faster, plus subjectively I like the look and liveries a lot more

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
If you play in Public lobbies Toreador is a fantastic anti MK2 beast as well.

Trilobite
Aug 15, 2001

Ainsley McTree posted:

Alright I have a decent cash flow now and have played around with a bunch of businesses; I have the salvage yard, auto shop, acid lab, agency, night club, plus the bunker, special cargo warehouse and biker businesses from the CESP; is there any particularly fun solo-friendly stuff to get next? I was eyeing the hangar, since I haven’t played with it yet, even though I hear it’s underwhelming. Is the kosatka still worth getting even though they’ve apparently nerfed the rewards and upped the difficulty of the cayo heist?

Is there any reason to get a facility or casino penthouse if you don’t plan to do the heists? I’m also unclear on what some of the warstock vehicles do (avenger and MOC in particular, I already got the terrorbyte), I dunno if i should be getting all of those too.

The hangar's possibly worth getting just for two reasons: free access to the military base at Fort Zancudo (assuming you buy your hangar there, which you absolutely should), and having a place to store helicopters and planes.

The Kosatka's still worth it, overall; it'll easily pay for itself, and having quick access to the Sparrow helicopter through it is very useful.

Facility's a straightforward no, it'll absolutely never pay for itself if you don't do the heists out of it. It does give you access to the Avenger, I think, but as far as I remember that doesn't offer anything unique apart from a fairly underwhelming set of air combat missions. Although, like the MOC, I think it's the only way to modify certain weaponized vehicles, so it might be something you consider much further down the road when you have stupid amounts of money to burn.

Penthouse is probably a no; it streamlines one possible setup for the Cayo Perico heist and gives you some garage space, but at the end of the day it's a lot of money for not much value, even if you weren't focused on solo jobs.


One thing I'll add is that if you have one other person to play with, even just a couple of times a month, getting an Arcade and running the casino heist with a partner is easy and pays very well.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

That Fort Zancudo stuff is, I feel, exaggerated. Sure, you can fly over this minor part of the map without alerting the military, but otherwise, the airport is closer to literally everything in the city. :shrug:

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
You can also just sorta walk in and steal a jet and like they still get mad but not until you're in the jet and then what are they gonna do, you've got a jet.

Ainsley McTree
Feb 19, 2004


Baron von Eevl posted:

You can also just sorta walk in and steal a jet and like they still get mad but not until you're in the jet and then what are they gonna do, you've got a jet.

That’s similar to how I deal with wanted levels in general. Just summon the buzzard, kill cops until the takeoff zone is clear; and fly up until they give up Uvaldelly

Presto
Nov 22, 2002

Keep calm and Harry on.
Minor thing, but it also gives you a free shortcut between Rt. 68 and the coastal highway.

Trilobite
Aug 15, 2001

Rupert Buttermilk posted:

That Fort Zancudo stuff is, I feel, exaggerated. Sure, you can fly over this minor part of the map without alerting the military, but otherwise, the airport is closer to literally everything in the city. :shrug:

YMMV, but I have to/would like to cross Fort Zancudo's airspace far, far more than I ever want to or need to visit the hangar. It's a tradeoff, I guess; I'm usually helicoptering in anyway on the very rare occasion when I need to physically go to the hangar for anything, so I don't feel like the time savings of an LSIA hangar would make much difference. It's a tradeoff, I guess; for me, the time saved on the trip is less important than the time I save by never having to be concerned about FZ's security.

Pope Corky the IX
Dec 18, 2006

What are you looking at?
Xbox? Anyone? Please?

titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

Paying2Lurk posted:

Try to do it at a time when you can stay on for a bit after completing it, you'll get the notice that the heist is ready again but that the island is on "high alert."

"A bit" = two-and-a-half hours

mp5
Jan 1, 2005

Stroke of luck!

Yeah that was the worst nerf of all, it used to only be 44 minutes

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.
Didn't realize it was that long now. Is that real time or in-game time?

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Paying2Lurk posted:

Didn't realize it was that long now. Is that real time or in-game time?

Real time. In-game time would be something like 2 minutes if that was the case. A full day cycle in gta online is 48 minutes.

Paying2Lurk
Sep 15, 2023

I'd take a bullet
for a bud any day.

Rupert Buttermilk posted:

Real time. In-game time would be something like 2 minutes if that was the case. A full day cycle in gta online is 48 minutes.

I guess I meant do you have to play 2.5 hours before it resets or is it 2.5 hours after you finish no matter what.

If it's the latter, then just set a timer or something and come back. As long as you pay the fee to start the heist while the high alert is active you can do it whenever after that (unless that got changed too).

pointlessone
Aug 6, 2001

The Triad Frog is pleased with this custom title purchase.

mp5 posted:

Yeah that was the worst nerf of all, it used to only be 44 minutes

I feel obligated to replay glitch just because of how long the cooldown is.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

I thought they killed that for Cayo?

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titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

mp5 posted:

Yeah that was the worst nerf of all, it used to only be 44 minutes

Lol it was 12 minutes when i first started grinding cayo. You could run Cayo twice beginning-to-end in the same amount of time that it now spends on cooldown.

Paying2Lurk posted:

I guess I meant do you have to play 2.5 hours before it resets or is it 2.5 hours after you finish no matter what.

If it's the latter, then just set a timer or something and come back. As long as you pay the fee to start the heist while the high alert is active you can do it whenever after that (unless that got changed too).

It's 2.5 hours after you complete it, not of play time. You can set a timer and hopefully not be bothering anyone when you get up at 2am to log in and pay your setup, or you can just ignore it and accept that every run will pay 20% less but it is still a kick in the rear end compared to the old 12 minute cooldown

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