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To be really hyper efficient about it, take the claims bordering claims age ability and use that to get a war declaration on any site of reformation and force religion in victory. For nations that are too large, annex the relevant province and convert. Even if you get only 3/6 of them the reformation will be pathetically small. If you get enough of them there won't even be a league war and some mildly weird poo poo will happen as the game kinda goes crack/ping on it's HRE event script and the pope will get pissed off at you for being too soft as you'll never have a chance to make Catholicism the official hre religion even though you literally stabbed every heretic to death.
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# ? May 6, 2024 15:05 |
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# ? May 25, 2024 00:45 |
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CommonShore posted:To be really hyper efficient about it, take the claims bordering claims age ability and use that to get a war declaration on any site of reformation and force religion in victory. For nations that are too large, annex the relevant province and convert. the claims bordering claims is one of the age abilities which is so insanely powerful once you figure out how to use it, no where’s safe!
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# ? May 6, 2024 18:04 |
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Jel Shaker posted:the claims bordering claims is one of the age abilities which is so insanely powerful once you figure out how to use it, no where’s safe! oh yeah, especially with cobeligerance and exploiting ally networks. My Austria/Revoke/One Faith WC I completely snuffed the reformation as above by using CBC and going two steps deep on my war dec to get into a war with some central german OPM site of reformation - totally worth it.
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# ? May 6, 2024 18:52 |
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Ok another question on HRE mechanics since it has been a bit. Can I as emperor attack members since I have permanent claims or is that ill advised?
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# ? May 6, 2024 21:41 |
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Dirk Pitt posted:Ok another question on HRE mechanics since it has been a bit. Can I as emperor attack members since I have permanent claims or is that ill advised? There's nothing stopping you. Whether or not you want to depends on your goals. If you intend to revoke, then you should strive to have as many countries as possible in the HRE, to generate imperial authority. If you're just temporarily emperor but you don't really care longterm, then this is a good chance to conquer the free cities.
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# ? May 6, 2024 21:52 |
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Wafflecopper posted:Playing the new Exwes mission tree in the bitbucket version of Anbennar. I'm the Emperor and my old ruler just died and my powerful mage heir took over. He rolled legendary in necromancy. Time to see what happens if the Emperor becomes a lich! I just downloaded the latest version off here https://bitbucket.org/JayBean/anbennar-eu4-fork-public-build/downloads/ , and yet I don't see any Exwes missions. Am i missing something? Is there a cooler better site to acquire the latest hottest versions?
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# ? May 7, 2024 00:46 |
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Jay Rust posted:I just downloaded the latest version off here That looks like the right commit. Are you sure you're loading that version of the mod and not the steam version? e: So is this next patch going to be the Cannor refresh, then?
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# ? May 7, 2024 00:58 |
Yeah they've started posting the Dev Diaries for it, here and here Escann Goblin formable is neat but no way am I ever gonna be able to form it
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# ? May 7, 2024 03:21 |
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cheetah7071 posted:There's nothing stopping you. Whether or not you want to depends on your goals. If you intend to revoke, then you should strive to have as many countries as possible in the HRE, to generate imperial authority. If you're just temporarily emperor but you don't really care longterm, then this is a good chance to conquer the free cities. Aha, so I am France and want to revoke. Instead of running through northern Italy, I should retake the Italian States and add them to the HRE?
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# ? May 7, 2024 13:59 |
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Dirk Pitt posted:Aha, so I am France and want to revoke. Instead of running through northern Italy, I should retake the Italian States and add them to the HRE? yeah if you're playing to revoke the game plan is to attack any country bordering the HRE that you get the "Add to HRE" CB on, and for any bordering country that's too big, attack them and make them release nations which will border the HRE (and usually be very happy to join if they're the right religion and you have good dip rep, which you do), and then just annex provinces which do neither or pass them off to other members. Do some planning ahead once you're getting into the Balkans, Anatolia, North Africa, and Russia as to which members/vassals will get the land, particularly if you can release a few who have good mil ideas so that their armies are strong later in the game. E.g. if Prussia exists, feed them so they're your largest subject.
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# ? May 7, 2024 14:12 |
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The French revoke plan you probably want to take the path where you make best buddies with the Pope and eventually just get the entirity of Italy as Papal States as a vassal though.
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# ? May 7, 2024 14:45 |
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Tinto Talks #11 An overview of the military. Things seems very similar for now, with the exception of the addition of CK-style levies and a new 'auxiliary' unit type. Manpower remains a distinct resource from population, representing trained soldiers, and is used to maintain regiments as well as create them (meaning manpower gain serves as the effective force limit for your army). Losses in battle and to attrition are translated into pop losses. At the end it mentions separate talks on the combat system and logistics. If those have been overhauled it would be a far bigger shift in how combat works than we've seen so far.
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# ? May 8, 2024 15:26 |
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Can’t wait to crater my population Paraguay style through endless warmongering.
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# ? May 8, 2024 15:34 |
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Sybot posted:Tinto Talks #11 Zedhe Khoja posted:Can’t wait to crater my population Paraguay style through endless warmongering.
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# ? May 8, 2024 15:43 |
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Excited for the new bugs and exploits Winds of Change will introduce.
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# ? May 8, 2024 15:53 |
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Sybot posted:Tinto Talks #11 I really don't understand why they're sticking with CK style levies, and there seems to be a complete absence of military forces drawn from the estates, which should be super common at the beginning of the game. Service aristocracies were hella common.
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# ? May 8, 2024 16:49 |
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MonsieurChoc posted:Excited for the new bugs and exploits Winds of Change will introduce. Seems like you can do some nice and juicy stuff with the new Aztec/Inca/Maya content.
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# ? May 8, 2024 17:16 |
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PittTheElder posted:I really don't understand why they're sticking with CK style levies, and there seems to be a complete absence of military forces drawn from the estates, which should be super common at the beginning of the game. Service aristocracies were hella common. I would assume it's an early game thing you transition out of
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# ? May 8, 2024 17:27 |
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PittTheElder posted:I really don't understand why they're sticking with CK style levies, and there seems to be a complete absence of military forces drawn from the estates, which should be super common at the beginning of the game. Service aristocracies were hella common. I think you might be reading too much into "CK-style" there. We haven't actually been given much information about how they function at all. The DD says they're raised from pops, which means the reference point is probably more properly Imperator. And every pop belongs to an estate, so it's levies from estates by proxy. Whether different types of pop will give different qualities of troop, or more or less troops for a given quantity of population, or whether they can refuse to serve if their estate is unhappy- these are all questions we don't actually have answers to yet. Unless Johan has addressed them in the replies already, which he probably has.
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# ? May 8, 2024 17:37 |
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Yeah that's a fair point, hadn't considered that angle of raising from estates indirectly as it were. Now that you mention it that would be a nice solution, assuming you can selectively raise by estate anyway (peasants are for working not fighting after all).
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# ? May 8, 2024 17:47 |
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Personally all for a system that makes the growth of the state as an institution feel meaningful, as opposed to EU4 where you are a fully formed Westphalian state from the jump with only a few trappings to indicate that this isn't the case; I've always wanted a game where playing as a revolutionary republic felt meaningfully different than a post-feudal administrative monarchy. It'll definitely make the Anbennar mod for this a lot more interesting, after waiting like ten yeas for it.
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# ? May 8, 2024 17:53 |
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Groke posted:Seems like you can do some nice and juicy stuff with the new Aztec/Inca/Maya content. I'm starting with Inca.
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# ? May 8, 2024 18:24 |
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MonsieurChoc posted:I'm starting with Inca. Hmm, Aztecs are (re)-formable now. And all three of these formables get a fancy "invade the old world" mission tree.
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# ? May 8, 2024 19:58 |
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Groke posted:Hmm, Aztecs are (re)-formable now. And all three of these formables get a fancy "invade the old world" mission tree. Huh. That’ll be enough to get me to buy this dlc (eventually)
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# ? May 9, 2024 01:31 |
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I've unlocked the Sunset Invasion cb but all the European powers are too big right now. Gonna have to figure out a way.
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# ? May 9, 2024 15:54 |
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I tried out the Aztecs and it's a bit hard to tell what the MT wants me to do, as it seems like to keep doom down I should be taking not many or any provinces, and just focus on vassalising, but the MT seems to sort of expect me to be taking provinces for myself. Kinda cool in any case. I tried out the Incas too and it's nice to have more of a tree for them, even if they suffer from the same old issue of having a fun first 20 years of rushing to form them and then a pretty uneventful campaign of fighting weak European colonies and colonising south America.
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# ? May 9, 2024 20:55 |
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For anyone trying the new Austrian mission tree: there's a bug with the Poland PU mission where you won't get the restoration of union CB unless Poland is eligible for a PU, on top of the stated requirement of them having <400 total development between them and their subjects. This means that if they have Lithuania, you can't get the CB. I know, a bug in a mission tree that would be instantly spotted by anybody playing a single campaign with the featured country? Shocker There's a few workarounds: 1) savescum so they stay in the interregnum until you finish your war with Bohemia. Click the mission to to get the CB, then let them get Lithuania. 2) wait for them to form Commonwealth before clicking the mission. 3) cut Poland down so much that Lithuania declares independence. PU Poland during that war to get called into a defensive war against Lithuania, then win that war as well.
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# ? May 9, 2024 21:01 |
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Winds of Change actually has a positive review ratio on steam right now, which is astonishing for a new Paradox DLC. I haven't played EU4 in a couple years, but have they really turned things around with the new expansions, or have we just gotten to the point where all the haters have been weeded out?
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# ? May 9, 2024 21:23 |
MonsieurChoc posted:I've unlocked the Sunset Invasion cb but all the European powers are too big right now. If you've kicked out all the Colonial nations in the new world, you should go for the colonizers, they likely have all the colonization focused idea groups but with no colonies they are pretty much useless (and AI doesn't "respec" idea groups afaik)
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# ? May 9, 2024 21:23 |
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They’ve focused on adding cool mission trees instead of tacking on new universal meters called like Gregariousness or Inflationism
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# ? May 9, 2024 21:26 |
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Jay Rust posted:They’ve focused on adding cool mission trees instead of tacking on new universal meters called like Gregariousness or Inflationism drat, I can think of at least two tags in Anbennar that could really get some use out of Gregariousness.
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# ? May 9, 2024 22:59 |
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canepazzo posted:If you've kicked out all the Colonial nations in the new world, you should go for the colonizers, they likely have all the colonization focused idea groups but with no colonies they are pretty much useless (and AI doesn't "respec" idea groups afaik) I haven’t, guess that’s the first step.
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# ? May 9, 2024 23:32 |
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MonsieurChoc posted:I haven’t, guess that’s the first step. The parent countries can't join in and its 0 OE land, literal free real estate
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# ? May 10, 2024 00:25 |
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Dr. Video Games 0031 posted:Winds of Change actually has a positive review ratio on steam right now, which is astonishing for a new Paradox DLC. I haven't played EU4 in a couple years, but have they really turned things around with the new expansions, or have we just gotten to the point where all the haters have been weeded out? They realized the key to success is to just make all the new mission trees super OP. That’s not a veiled criticism, it’s great.
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# ? May 10, 2024 01:42 |
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disjoe posted:They realized the key to success is to just make all the new mission trees super OP. Taking a page out of the Anbennar book.
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# ? May 10, 2024 03:32 |
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Now add the disasters.
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# ? May 10, 2024 04:25 |
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I heard you like maps This "Tinto Maps" series feels like it more clearly encapsulates the purpose of this weird slow-roll announcement. They clearly lay out what they want feedback on: maps are hard, surely we've made some mistakes, let's fix them together before we actually launch. And if you filter by dev posts, Pavia has four or five times gone "thanks for the suggestion, I've forwarded it to the team". The core game mechanics are much harder to change on a whim according to forums feedback (though they've made at least two changes already that I've noticed), but shifting some borders slightly so that people from all over the world can go "wow! they got my home exactly right!" is the exact kind of thing that outsources well to internet nerds
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# ? May 10, 2024 21:10 |
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cheetah7071 posted:I heard you like maps they made some pretty dumb mistakes in the Canadian maps in eu4. A couple of the visible lakes are 20th century hydroelectric lakes.
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# ? May 10, 2024 22:22 |
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not only that but there's a place called moose factory which wouldn't start running until replication of large mammals was perfected commercially in 2330
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# ? May 10, 2024 22:33 |
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# ? May 25, 2024 00:45 |
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oddium posted:not only that but there's a place called moose factory which wouldn't start running until replication of large mammals was perfected commercially in 2330 where do I download the future monuments mod where
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# ? May 10, 2024 22:43 |