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Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

Zwabu posted:

It's my understanding that a couple patches ago it seems like the size of the hitbox of the weak spot on the Bile Titan's head (?cheek area?) was made significantly smaller and is harder to bullseye.

I'm fine with the BT buffs like it not being able to be stunned or take more shots to kill. The idea that you should be able to reliably one shot it or even two shot it feels wrong to me.

If it were a singular boss fight in some other kind of game it would be a trivial kill, the whole issue is that it complicates dealing with a horde or the horde complicates killing it. It should feel like a bit of a project to take down, and as it is a combo of 500 or railcannon plus one or two rockets or even several plasma punisher/eruptor shots can take it down fairly quickly and consistently.

What is the best way to bait out its bile attack or stomping attack? Seems like if you run at it head on but then stop or circle around a certain distance in front of it it's good to make it hesitate for a 500kg strike.

Just keep distance from bile titans unless you are baiting the puke for a stratagem or teammate to shoot it in the face while you are the bait. They melee attack from the right (left facing you) leg first, important to know, always run to its right side to avoid getting leg ohko'd. Lots of AT weapons kill them now, EATs takes between 2-5 to the face so its best to try and stratagem them down and save EATs for chargers or emergencies if you can.

e: Always try to hit bile titans in the head, the head has different hp pool than the body (rest) so don't spread damage

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Dren
Jan 5, 2001

Pillbug

Risky Bisquick posted:

In general two situations happen, your team can manage the spawns, or they cannot. If you can then basically whatever works, otherwise its best to yakety sax around the evac site in hopes of not having physical obstructions between you and the pelican. Multiple bile titans in a conga line is what you desire so they puke on each other and all the bugs chasing you. Chargers stop on certain types of obstructions, so you can figure those out to help manage them effectively.

Here is a helldive evac when your team shits the bed on spawn clears, I counted 6 or 7 chargers on my side of the evac site.

Incidentally, attempting to evac like this is where you will sorely miss regular impact grenades if you took incendiary impacts. Being able to chuck 4-6 impacts to clear a path through all the small/medium enemies is clutch when you're trying to get on the pelican.

FLIPSIXTHREEHOLE
Dec 30, 2010

ponzicar posted:

Are you on pc and have a controller plugged in? I have had a few instances of one of the sticks being slightly off center, making the game think you want to walk very slowly.

Walking very slowly is the proper and democratic way to move about on any ship. As is twirling.

explosivo
May 23, 2004

Fueled by Satan

My group just broke into 8's and we kinda don't bother worrying about the whole patrol spawn rules like don't take out secondary objectives or don't go near extraction anymore. I think something just clicked and we are now all bringing useful tools to take out chargers and work on BT's as soon as they appear and we manage to extract without too many issues. It's a stupid thing to say but I think a big part of it really is just practice, or at least having a group who knows how to specialize for handling the shittiest stuff like when 3 BT's spawn simultaneously. If you don't have an EAT or Quasar or something that can handle heavies, bring strategems that help like the rail cannon strike. If you have a flamethrower, prioritize taking our chargers ASAP.

Fabricated
Apr 9, 2007

Living the Dream

Zwabu posted:

On bug missions levels 7-9 are there any general strategies or methods to improve the odds of extracting succesfully?

-Don't complete the primary until you are done with all side missions and POI you want to pursue?

-Try to fight around the edge of the extract zone until the last possible second?

-Toss a strategem onto the extract zone to try and clear things out before boarding? Any favorites to have available for LZ clearing/defense?

-Make sure to call in the Pelican with at least 5-6 minutes of mission timer left so you have strategems and reinforce available?

Any special tricks or gimmicks to weaving your way through a bunch of bugs on your way to the Pelican?

I feel like there is a certain amount of luck involved with having a fairly clean extraction but I'm sure there are probably principles involved in increasing your odds, I just don't know them.
If you're having trouble the general thing I've seen that works will sound really dumb:

Do not stick around to do stuff if the area is too hot. If it's really, really hairy run away and do anything else for a couple minutes and the come back. Another thing is that when you get hit with a bug breach- if it's not right on top of your final objective just peace out and go do another objective. Or if it's on an objective, run away and do another one. The bugs will despawn or disperse by the time you get back.

like 90% of the times I get rocked by bugs in groups, is when people try to plant their feet and fight a bug breach+patrols on a point of interest or an objective when there's like 2-3+ other things that still needed done. If you find a SEAF Artillery and it bug breeches on you and like 2 patrols roll on your group, leave as fast as possible and go do something else and then run back later and everything'll be gone.

Fabricated fucked around with this message at 17:50 on May 10, 2024

Baby T. Love
Aug 5, 2009

Gravitas Shortfall posted:

So far I've not got much use out of the Autocannon turret because Chargers are magnetically drawn to it and kill it before it can do much.

I've been running RR and three turrets with stun grenades. You can process many Chargers if you have the Stuns for it.

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

Orbital gas + auto cannon turret = mass death

Dyz
Dec 10, 2010

Zwabu posted:

On bug missions levels 7-9 are there any general strategies or methods to improve the odds of extracting succesfully?

-Don't complete the primary until you are done with all side missions and POI you want to pursue?

-Try to fight around the edge of the extract zone until the last possible second?

-Toss a strategem onto the extract zone to try and clear things out before boarding? Any favorites to have available for LZ clearing/defense?

-Make sure to call in the Pelican with at least 5-6 minutes of mission timer left so you have strategems and reinforce available?

Any special tricks or gimmicks to weaving your way through a bunch of bugs on your way to the Pelican?

I feel like there is a certain amount of luck involved with having a fairly clean extraction but I'm sure there are probably principles involved in increasing your odds, I just don't know them.

One thing to add to everything else: have an idea of when the breach/dropship timer is off cooldown, and bait a drop/breach before you start running to the extract.

As you play you get a sense of timing for when bugs will probably breach/bots will call a flare. Also if you see 1 doing it and stop them, every one of their friends will also try to call for help. If you clear the whole patrol without an alert expect the next enemies to immediately call for reinforcements.

This also nice for splitting and doing objectives.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Does gas do anything to bots? How about fire?

explosivo
May 23, 2004

Fueled by Satan

skasion posted:

Does gas do anything to bots? How about fire?

Yes the description for the gas strike specifically mentions it works on bots as well as bugs. Fire also yes but it's not really effective.

Slust
Oct 22, 2021

skasion posted:

Does gas do anything to bots? How about fire?

It does but they dont generally mass up in the way to make it useful, and anything bigger than the standard bots its pretty useless

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Should I switch to light armor? I find that half of the time I’m getting chased by bugs I’m struggling to put any distance between us

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Steve Yun posted:

Should I switch to light armor? I find that half of the time I’m getting chased by bugs I’m struggling to put any distance between us

Yes, there is absolutely no reason to use non-light armor vs bugs. In any situation where you're gonna die vs bugs you will die regardless of the armor you have on and there are a ton of situations where wearing light armor *specifically* gets you out of it. Bots are more up in the air due to the amount of explosions going around.

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

Steve Yun posted:

Should I switch to light armor? I find that half of the time I’m getting chased by bugs I’m struggling to put any distance between us

On bugs you generally kite them as defense, so yes. Bots can shoot you so there are varying personal choices to be made on that side.

Reiley
Dec 16, 2007


ponzicar posted:

Are you on pc and have a controller plugged in? I have had a few instances of one of the sticks being slightly off center, making the game think you want to walk very slowly.

I do actually leave a controller plugged in, yeah. I'll see if that's doing it, thanks.

AndyElusive
Jan 7, 2007

Lobok posted:

I really don't know how this dev team is going to manage vehicles. The first week after they are released is going to be the most ridiculous insanity.

:agreed: Don't expect vehicle strategemd to be anything less than absolute poo poo shows with the subreddit and discord simultaneously laughing and raging about it.

But hopefully it goes about as well as when the Exo mechs were introduced, which after a couple of patches were relatively drama and issue free if I recall correctly.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

AndyElusive posted:

which after a couple of patches were relatively drama and issue free if I recall correctly.

because absolutely no one uses them beyond meme picks

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

AndyElusive posted:

:agreed: Don't expect vehicle strategemd to be anything less than absolute poo poo shows with the subreddit and discord simultaneously laughing and raging about it.

But hopefully it goes about as well as when the Exo mechs were introduced, which after a couple of patches were relatively drama and issue free if I recall correctly.

Vehicles will explode after a few hits by hunters. BTW, the Exo rocket is firing off-center so you can't aim it - it was better before even with the small chance of accidentally hitting yourself

https://www.youtube.com/watch?v=TK-cPqZPyQ0

Babe Magnet
Jun 2, 2008

arrowhead saving us a lot of time by pre-nerfing the guns

turn off the TV
Aug 4, 2010

moderately annoying

i haven't really run into any issues aiming mech missiles anymore, they just seem to mostly not do any damage. for a little while you could two shot bile titans with them and now it feels like you need 10

Babe Magnet
Jun 2, 2008

they definitely felt off-center initially but I quickly got used to it. Randomly doing gently caress-all damage is something I also noticed yeah

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I noticed it takes several shots to close a bug hole because you need to fire one rocket initially to see where they're going. The crosshair is almost useless.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
i bring the exo on small map missions or something like civilian escort where you're expected to fight in the same place for several minutes

was fantastic on the disable TCS missions

turn off the TV
Aug 4, 2010

moderately annoying

i keep on trying to bring the mech on missions and every single time i do a charger just sort of appears and kills it immediately or one of my teammates decides it's time to shoot an airburst rocket at it. and when i do finally get to call it down i kill maybe two heavies with it before the missiles are out and then i am out a strategem slot for 15 minutes. i assume that the mech exists to act like a walking super turret that has very limited uptime during a mission but man it just does not have enough anti-heavy firepower to justify its existence and there are plenty of better options for clearing out hordes of trash mobs. if it had better uptime that'd also be fine but as is you'll also probably need anti group and anti heavy strategems anyways for the 85% of the mission that you won't have the robot for

FLIPSIXTHREEHOLE
Dec 30, 2010

Having the exo suit take two stratagem slots instead of one seems like a way to balance them, as long as the pitiful rocket damage is boosted. Maybe add an occasional side objective of something like "repair depot" that, once complete, can give one vehicle re-arm.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
Whatever happened to the AC mech? Wasn't that in a leak?

Sagebrush
Feb 26, 2012

I played one Destroy Eggs mission where all four of us brought the mech and called it down at the beginning and that was pretty fuckin cool until we all ran out of ammo five minutes later and the game went back to normal.

I honestly am kinda struggling to understand what the upcoming vehicles -- I think the only confirmed one is the APC that we see destroyed around the maps sometimes -- are supposed to bring to the game. The maps aren't really big enough to require them; a dedicated team can already clear the entire mission of POIs and side objectives with plenty of time remaining. The terrain in this game is generally very hilly and bumpy and often has narrow passageways and stuff, which I can't see a wheeled vehicle navigating very well. Vehicles give you speed at the expense of maneuverability, but there aren't really any places in the maps where you could get up a good speed, and in this game losing maneuverability is a death sentence. If everyone is inside the same vehicle, that means the whole team can get killed by a single tank shot or bile titan spew. And unless we can stand on the roof or shoot out the windows, being inside a truck removes firepower from the team.

Like obviously this is all out my rear end because we haven't seen the implementation, but in my best estimation I just don't see the point. Maybe if they are introduced simultaneously with much larger, flatter maps to use them in? An entirely different mission type where you have to transport stuff point A to point B and it's much further than the team could walk? Idk.

Sagebrush fucked around with this message at 18:54 on May 10, 2024

Black Noise
Jan 23, 2008

WHAT UP

The vehicle is setting up for the Blast Corps mission where you have to escort the nuke and destroy all buildings in your path

AndyElusive
Jan 7, 2007

Prediction: The game is just going to dump everyone to desktop whenever all four Helldivers simultaneously call in their APCs.

Or it's going to cause problems when they're all on the battlefield and everyone just plays destruction derby with them.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

just give me a dirt bike i can fire smg from

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

nexus6 posted:

Whatever happened to the AC mech? Wasn't that in a leak?

It will come eventually, they are doing stratagem launches like one or two a month since we've gotten Exo Suit 1, Heavy MG, Quasar, Airburst (am I forgetting any?) so far

There is a new major order to unlock the anti-tank mines thats almost unfailable, and plenty more leaked stratagems to drip over the summer

Lobok
Jul 13, 2006

Say Watt?

Sagebrush posted:


I honestly am kinda struggling to understand what the upcoming vehicles -- I think the only confirmed one is the APC that we see destroyed around the maps sometimes -- are supposed to bring to the game.

A higher echelon of griefing

Dyz
Dec 10, 2010

AndyElusive posted:

Prediction: The game is just going to dump everyone to desktop whenever all four Helldivers simultaneously call in their APCs.

Or it's going to cause problems when they're all on the battlefield and everyone just plays destruction derby with them.

destruction derby is not a problem tho?

Lobok
Jul 13, 2006

Say Watt?

Dyz posted:

destruction derby is not a problem tho?

Emergent gameplay is going to ruin our chances of completing any Major Orders!

Babe Magnet
Jun 2, 2008

gonna flip my APC around like it's the fuckin mako

AndyElusive
Jan 7, 2007

Dyz posted:

destruction derby is not a problem tho?

No argument here, I just think the games going to meltdown on a molecular level once armored vehicles start slamming into each other at full speed.

Mordja
Apr 26, 2014

Hell Gem

Jerkface posted:

It will come eventually, they are doing stratagem launches like one or two a month since we've gotten Exo Suit 1, Heavy MG, Quasar, Airburst (am I forgetting any?) so far

There is a new major order to unlock the anti-tank mines thats almost unfailable, and plenty more leaked stratagems to drip over the summer
I also wouldn't be surprised if they bank some to release all at once when the Illuminate invade.

jokes
Dec 20, 2012

Uh... Kupo?

I am looking forward to shooting down the Illuminates' war of the worlds style tripods that were leaked

Dyz
Dec 10, 2010

Lobok posted:

Emergent gameplay is going to ruin our chances of completing any Major Orders!

New major order: defeat Gravedigger

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Mesadoram
Nov 4, 2009

Serious Business

Dyz posted:

New major order: defeat Gravedigger

:hmmyes:

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