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Aliensandwich posted:I've built up my current Smurfs army for a little over a year, and I'm finally in the market to snag a tank of some kind. My vehicles right now are 2 dreadnoughts, but I feel like a tank would add some extra variety to my army. My main problem is choosing from the gazillion different tanks GW offers. Get a Gladiator, make sure to build it so you can swap the back out to convert it into an Impulsor as needed. I believe the guns don't need to be magnetized to be swappable either. The Gladiator Lancer is probably the best self sufficient anti-tank in the game while the Gladiator Reaper has seen some competitive use tearing up infantry. The Gladiator Valiant exists. Eej fucked around with this message at 06:17 on May 10, 2024 |
# ? May 10, 2024 06:05 |
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# ? Jun 3, 2024 23:50 |
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Do "serious" tournaments these days only use ruins as terrain? I just saw some layouts that basically consisted of ten 10"x5" ruins jammed between every objective and table edge. It seemed absolutely miserable to move any kind of vehicle anywhere at all, and I'm pretty sure something like a Baneblade might be stuck in whatever table quarter it deployed in. If every other type of terrain is so useless, is there some reason why you couldn't just make up new types that block LoS without blocking movement? Back in maybe 4th, woods blocked LoS through but not into them. Is there a reason something like that would be too unbalancing?
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# ? May 10, 2024 06:23 |
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Ruins are used precisely because vehicles can drive through the non-walled parts. Tournament tables use this level of terrain because it's the only way for the game not to devolve into Tau/IG shooting everything off the board from turn 1.
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# ? May 10, 2024 06:39 |
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Oh right, I've been playing ruins slightly wrong. So if one wanted more vehicle mobility without sacrificing LoS blocking, one could just use ruins with really short "wall" segments and large footprints, since the base is what defines the LoS blocking?
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# ? May 10, 2024 06:58 |
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Yeah, you do get one weird interaction though, as per this article: https://www.goonhammer.com/ruleshammer-terrain-guide-ruins-mostly/ I wish I could tell you the reasoning for that part of the rule existing but it eludes me right now.
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# ? May 10, 2024 07:20 |
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Yeah, I can't figure out what kind of behaviour that's supposed to stop. How would you abuse having a toe inside a ruin to see through it? Since you'd also be visible to everyone. Thanks for bringing it up, I'll hopefully remember that next time I play.
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# ? May 10, 2024 07:38 |
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It's intended to stop a vehicle being used to span multiple pieces of terrain to shoot out of them all, whilst remaining in cover.
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# ? May 10, 2024 09:03 |
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Shockeh posted:It's intended to stop a vehicle being used to span multiple pieces of terrain to shoot out of them all, whilst remaining in cover. I can sort of understand the first part, even if I don't necessarily agree that it's a problem. Isn't the whole point about tournament terrain that only LoS blocking matters and no one cares about cover? If a vehicle chooses to expose itself to return fire from several directions at once shouldn't that be punishment enough? Huh, typing those questions actually sort of helped my brain do some thinking, so I'm leaving them in. What your actually describing as the problem is an aggressively advancing enemy vehicle that essentially sticks a gun barrel into a ruin and blasts the target hiding somewhere behind it? I was looking at it from a more defensive perspective at first, so it didn't make much sense.
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# ? May 10, 2024 09:52 |
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Decorus posted:I can sort of understand the first part, even if I don't necessarily agree that it's a problem. Isn't the whole point about tournament terrain that only LoS blocking matters and no one cares about cover? If a vehicle chooses to expose itself to return fire from several directions at once shouldn't that be punishment enough? The problem is that it is defensive. Under the old system a vehicle can sit behind a ruin completely out of LoS until a target is presents itself, then toe into the ruin to delete it. Using the picture example previously, say the hammerhead needed to move into that position to get onto an objective while the crawler sits behind the ruin. It can't shoot on it's turn, if the crawler can just toe into the ruin it gets the benefits of being out of LoS in the opponent's turn and then gets to make the first strike. With the system as it is now you can sit a tank behind a ruin to avoid LoS, but it's a tradeoff since you have to either move around or fully into the ruin to shoot out so smaller ones have some value messing with vehicles - it can either be impossible to move fully in to shoot through or just be a poor position for later turns if you're hemmed in by walls.
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# ? May 10, 2024 10:03 |
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Current terrain rules feel like they favour smaller elite armies, trying to navigate 20 miniatures around the walls and through the terrain and maintain coherency is a pain in the rear end.
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# ? May 10, 2024 11:45 |
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Aliensandwich posted:I've built up my current Smurfs army for a little over a year, and I'm finally in the market to snag a tank of some kind. My vehicles right now are 2 dreadnoughts, but I feel like a tank would add some extra variety to my army. My main problem is choosing from the gazillion different tanks GW offers. I'm also going through this and have been trying to make the same decision. Eej's recommendation to "get a Gladiator but build it so you can also run it as an Impulsor" seems like nearly infallible advice here. My longer impression on the different tanks in the range are as follows: Rhino and Razorback can't fit a bunch of the current infantry models (not even Sternguard) so I think their value proposition is pretty bad now. Starting to look silly on scale and might be gone in the next edition. Whirlwind is for indirect fire specifically, so probably doesn't fit your criteria. The Vindicator seems like it is in a similar place to the Whirlwind, just with short range blast attacks with the demolisher cannon. Both are older models on tracks, so there's some uncertainty about if they're going to make it into the codex for the next edition. Land Raiders are the old, iconic multirole tanks that mostly overlap with, but are not necessarily better than, the newer floaty tanks. Gained the ability to carry Primaris marines in 10th (couldn't in 9th), so the clear division between these and Repulsor tanks for who they could carry has been removed. [EDIT: Land Raiders still get the assault ramp ability, which repulsors do not, if that is valuable to you.] These are the tanks that seems like they fall under the "surely GW would never get rid of these in the next edition, they are too iconic" umbrella now. Impulsor is the newer, cheap transport that infantry can shoot out of (via Firing Deck). Gladiator is the newer dedicated shooty tank that is economical if you don't need something for transport. Repulsor is the newer multirole tank that can transport more guys than an Impulsor (but no Firing Deck). Repulsors can carry Terminators and Jump Packs in 10th, which they couldn't in 9th. Repulsor Executioner is the newer multirole with a big gently caress-off gun (either laser or plasma) and can carry a few dudes as well. Major Operation fucked around with this message at 23:10 on May 10, 2024 |
# ? May 10, 2024 13:12 |
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Games-Workshop can't get rid of the rhino, it's the only vehicle sisters have. They'd probably have to actually give them something new if they did that.
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# ? May 10, 2024 13:28 |
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Gonna be a bunch of well heeled imperial aristocrats driving around in marine disposals rhinos for the kitsch factor.
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# ? May 10, 2024 14:13 |
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Lostconfused posted:Games-Workshop can't get rid of the rhino, it's the only vehicle sisters have. They'd probably have to actually give them something new if they did that. Couldn't they just get rid of it specifically for Space Marines? I bought like five of the things for twenty bucks total on outside bet that GW goes the other way and squashes the distinction between Primaris and First Born and just lets everything carry everything.
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# ? May 10, 2024 15:35 |
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Jack B Nimble posted:Couldn't they just get rid of it specifically for Space Marines? I bought like five of the things for twenty bucks total on outside bet that GW goes the other way and squashes the distinction between Primaris and First Born and just lets everything carry everything. I thought this was the plan - ugly hovertanks for Marines, Rhinos for Sisters and Chaos Marines.
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# ? May 10, 2024 15:42 |
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JBP posted:Gonna be a bunch of well heeled imperial aristocrats driving around in marine disposals rhinos for the kitsch factor. The Imperial Agents codex is going to reintroduce Rhinos for Arbites transports.
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# ? May 10, 2024 16:07 |
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Xpost from the mini painting threadro5s posted:More GSC, rounding out a democharge acolyte squad
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# ? May 10, 2024 16:14 |
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I'm hoping the Agents codex will have detachments or rules for an Imperium soup list. I'd love to have like a Torchbearer fleet list; Inquisitor with weirdos, some custodes, some marines, and some guard all in one list.
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# ? May 10, 2024 16:33 |
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Cooked Auto posted:The Imperial Agents codex is going to reintroduce Rhinos for Arbites transports. Funny way to spell Repressor.
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# ? May 10, 2024 19:01 |
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Primaris vehicles being handed out to non-primaris units would definitely make some blow a fuse.
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# ? May 10, 2024 19:02 |
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Major Operation posted:
The Gladiator is calling my name. Some kind of transport is tempting though. I wish GW still encouraged making grav-tanks out of deodorant sticks
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# ? May 10, 2024 19:05 |
Cooked Auto posted:Primaris vehicles being handed out to non-primaris units would definitely make some blow a fuse.
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# ? May 10, 2024 19:07 |
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Nessus posted:How they gonna drive the cars for the biggest boys. Booster seats? Firstborn Astartes just furiously cranking away on the raise seat lever while everyone patiently waits in the back.
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# ? May 10, 2024 19:12 |
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Doh, had the repressor mixed up with the Repulsor and thinking it was the Impulsor. Because I was on the verge of making a joke about the mental image of a Impulsor looking like a Judge Dredd police car and then a bunch of Arbites jump out the back and start blasting.
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# ? May 10, 2024 19:19 |
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Aliensandwich posted:I've built up my current Smurfs army for a little over a year, and I'm finally in the market to snag a tank of some kind. My vehicles right now are 2 dreadnoughts, but I feel like a tank would add some extra variety to my army. My main problem is choosing from the gazillion different tanks GW offers. I was in a similar spot not long ago had a Redemptor and a Ballistus but felt I needed a tank. I originally wanted a Land Raider but ended up getting a Repulsor Executioner as LR’s seemed to be unobtanium. I haven’t regretted it so far, it has a stupid amount of shooting and can kill small targets and big targets. The one downside is it’s fairly expensive points wise. One of the guys I play against uses a Gladiator Lancer, it packs a pretty good punch and is significantly cheaper than a RepEx in points.
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# ? May 10, 2024 19:41 |
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Ofaloaf posted:The new CSM codex hype has got me thinking about traitor guard again. Ages ago I tinkered with putting together a Dark Commune unit led by Snidely Whiplash but never followed up with making anything significant afterwards. Is a cultist-heavy CSM list feasible, or is it better to just make an IG force where everyone is laughing maliciously? ask again on saturday when people know what's in the codex. right now the answer is no. most CSM armies run like one squad of cultists for sticky objectives. you could maybe make a viable army that brings like 100 cultists plus abaddon and/or a noctilith crown but you wouldn't want to play an army with a hundred guys leashed to an aura, that would suck incredibly bad. accursed cultists got double-nerfed and we're always a meta-dependent skew unit. fellgor beastmen are dogshit that needs a new datasheet. traitor guard units themselves are overpriced and don't do anything you want or need. the best cultist-heavy chaos army right now is world eaters
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# ? May 10, 2024 19:45 |
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land raider vs. repulsor is omitting the very important assault ramp rule.
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# ? May 10, 2024 20:18 |
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Cooked Auto posted:Doh, had the repressor mixed up with the Repulsor and thinking it was the Impulsor. This naming scheme is never confusing
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# ? May 10, 2024 21:37 |
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AndyElusive posted:Firstborn Astartes just furiously cranking away I thought they couldn't do that after becoming Space Marines
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# ? May 10, 2024 22:20 |
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Finished my Ork Trukk, it's got two decks and it's armed with a kustom bubblechukka. The bed in the back is attached with a few magnets, as is the bottom of the bubblechukka, so I can remove both the bed and weapon if I choose. Last thing that needs to be done is the smoke in the smoke stacks. The footprint is 9"Lx4.5"Hx3"W I need ork drivers and gretchin to fill it out now.
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# ? May 10, 2024 22:30 |
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Gravitas Shortfall posted:I thought this was the plan - ugly hovertanks for Marines, Rhinos for Sisters and Chaos Marines. Let Guard take Rhinos again!
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# ? May 10, 2024 23:10 |
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Eww, no thank you.
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# ? May 10, 2024 23:16 |
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I just wish chaos rhinos had some equivalent or alternative to hunter-seeker missiles. It's lame that they are just worse for the same price
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# ? May 10, 2024 23:53 |
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Chaos rhinos get to heal one wound a turn at least
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# ? May 10, 2024 23:57 |
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Nothing But Hate posted:I was in a similar spot not long ago had a Redemptor and a Ballistus but felt I needed a tank. I originally wanted a Land Raider but ended up getting a Repulsor Executioner as LR’s seemed to be unobtanium. I haven’t regretted it so far, it has a stupid amount of shooting and can kill small targets and big targets. The one downside is it’s fairly expensive points wise. Cool, good to know. I use those same Dreadnoughts in my army as well B) Definitely a good combo
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# ? May 10, 2024 23:58 |
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Super Waffle posted:Chaos rhinos get to heal one wound a turn at least And have better weapons.
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# ? May 11, 2024 00:16 |
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Der Waffle Mous posted:land raider vs. repulsor is omitting the very important assault ramp rule. Good point, I missed calling that out. Edited my post.
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# ? May 11, 2024 00:34 |
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Super Waffle posted:Chaos rhinos get to heal one wound a turn at least I think the Havoc launcher is probably better than the Hunter killer though?
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# ? May 11, 2024 00:35 |
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Chaos Rhinos get to ferry real troops around and regular Rhinos don't and that dumb missile does not make up for that incredible downside
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# ? May 11, 2024 01:35 |
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# ? Jun 3, 2024 23:50 |
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I made an RYM list of Warhammer metal ranging from super overt stuff like Bolt Thrower's Realm of Chaos to bands that have 1 bonus track that is about Abaddon or some poo poo. Figured I would post it here in addition to the metal thread, somehow a list like this didn't already exist on RYM
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# ? May 11, 2024 06:31 |