|
cheetah7071 posted:I heard you like maps I prefer it when trade goods are icons on the map and not text. Could someone with a paradox forum account post this post on their forum? Thx!
|
# ? May 10, 2024 22:51 |
|
|
# ? Jun 7, 2024 23:58 |
|
I have a eu4 ux comment too: let us hide completed missions on the mission screen
|
# ? May 10, 2024 23:39 |
|
MonsieurChoc posted:Now add the disasters. I need dwarfs for a game to be good.
|
# ? May 11, 2024 01:40 |
|
disjoe posted:They realized the key to success is to just make all the new mission trees super OP. Cue Syndrome memes, etc etc.
|
# ? May 11, 2024 02:13 |
|
I'm not convinced Austria needed a free PU over Castille, but it sure is fun
|
# ? May 11, 2024 03:00 |
|
In my Inca game it’s 1570 and AI Austria has all of Great Britain and most of France (France also doesn’t exist), I’m guessing this is from their new missions?
|
# ? May 11, 2024 06:09 |
|
Jay Rust posted:In my Inca game it’s 1570 and AI Austria has all of Great Britain and most of France (France also doesn’t exist), I’m guessing this is from their new missions? no, the mission tree doesn't really give them anything they didn't already have besides Spain. I'm guessing England was a random lucky PU. France probably got broken when Austria inherited Burgundy and declared on them.
|
# ? May 11, 2024 06:19 |
|
cheetah7071 posted:I heard you like maps Obviously there's the issue of things changing during the period the game covers, but then just choose like 17th century coastline as a happy medium. If you only get really good maps somewhere else in the middle of the 19th century, then use those, and don't give a poo poo about temporal inconsistencies across the map. e: This might become a bigger issue when it comes to land use. The amount of deforestation that happened in Europe during this period is immense, so going with later maps could completely change the balance in a region, depending on how terrain affects things. A Buttery Pastry fucked around with this message at 06:33 on May 11, 2024 |
# ? May 11, 2024 06:30 |
|
Thanks for deccing on me Britain, I appreciate the free Entire Caribbean.
|
# ? May 11, 2024 19:09 |
|
You know, I don’t really get why attacking a colonial nation as a native doesn’t call in the mother nation
|
# ? May 12, 2024 02:39 |
|
because it used to and spain/portugal/france/england were shipping over their entire 150k armies to the new world all the time instead of being a threat in europe
|
# ? May 12, 2024 03:10 |
|
It does mean that some guy is telling the king of Spain “a hundred thousand incans are descending on new spain, they aim to conquer and convert all of mexico“ and the king just goes like “yikes well good luck to new spain“ It means that Portugal will defend the Galápagos Islands to the bitter end, but be pretty much ok with an invasion of all of Portuguese Brazil Pretty funny
|
# ? May 12, 2024 04:31 |
|
cheetah7071 posted:I heard you like maps Very perplexed by the province of Roman Flanders...
|
# ? May 12, 2024 04:49 |
|
iirc it's usually called "romance flanders" or occasionally "walloon flanders" with earlier english calling it "welch flanders" so roman is a little odd
|
# ? May 12, 2024 04:57 |
|
I have an inca game going that just got to the age of absolutism. I've been enjoying leaving the colonial nations with just 1-2 provinces so they keep colonizing for me. I think I'm going to invade Europe now.
|
# ? May 12, 2024 06:44 |
|
TheFlyingLlama posted:iirc it's usually called "romance flanders" or occasionally "walloon flanders" with earlier english calling it "welch flanders" so roman is a little odd Genuinely entertained that Johan refuses to just label the Roman Empire as the Roman Empire, but Flanders can have little a Roman, as a treat.
|
# ? May 12, 2024 08:23 |
Stupid Saxon Flanders...
|
|
# ? May 12, 2024 08:50 |
|
I find that every time I play in Europe these days I end up butting up against the HRE's religion mechanics and desperately wishing they'd been designed differently. I feel like the empire should start out in religious peace, not having Catholic be the official religion. Then there could be a series of imperial incidents relating to religion that culminate in the leagues being enabled in the age of absolutism, so that the league war actually starts roughly on cue instead of a century early. Like, it's dumb that if the electors end up majority protestant they literally cannot elect a protestant emperor pre-war even though fear of that the exact thing was one of the primary causes of the Thirty Years War. It's also dumb that protestant victory also forbids reformed emperors and electors unless an incident about it passes, even though, again, one of the sparks that caused the thirty years war was the Calvinist elector palatine attempting to usurp the throne of Bohemia and depose Austria as Emperor. Hopefully EU5 has a better system!
|
# ? May 13, 2024 05:08 |
Mughal decision for Deccan seems busted - even with a minus 100 LD from the event, it pops out at 100% liberty desire from its size. I'm Mughals so I am gigantic already having India/Persia/Turkey/Egypt all under my direct control, over half a million soldiers, so it shouldn't have such a high LD. I don't remember ever having issues with LD with Deccan in the past, first time I had them popout disloyal straight away. I do have another vassal, Somalia, but even combined they are a fraction of my development and army.
|
|
# ? May 13, 2024 12:28 |
|
Reveilled posted:the Calvinist elector palatine attempting to usurp the throne of Bohemia and depose Austria as Emperor. To be fair the Bohemians didn't exactly mind, it was less usurpation and more rebellion against the Catholic Austria with him being a convenient choice which led to the war. I don't think there was a realistic prospect of him becoming the Emperor without a war (or that there was a significant distinction between him and the other protestants at the time). Wiki posted:Matthias, Holy Roman Emperor died on 20 March 1619. Although his successor, the future Emperor Ferdinand II, had previously been crowned King of Bohemia, the Estates of Bohemia now refused to recognise him as their king. Fearing an invasion by Imperial forces, the Estates sought an alliance with the other members of the Lands of the Bohemian Crown (Silesia, Lusatia, Moravia) and on 31 July 1619 at Prague, these states formed the Bohemian Confederacy, dedicated to opposing the Habsburgs; under the terms of this agreement, Protestantism became virtually the state religion of the Bohemian lands. In August 1619, the general parliament of all the Bohemian lands declared that Ferdinand had forfeited the Bohemian throne. This formally severed all ties between Bohemia and the Habsburgs and made war inevitable. Ferdinand of Bavaria, Archbishop of Cologne predicted this decision would lead to twenty, forty, or sixty years of war. Private Speech fucked around with this message at 13:06 on May 13, 2024 |
# ? May 13, 2024 12:57 |
|
Alikchi posted:Huh. That’ll be enough to get me to buy this dlc (eventually) Correction: It's not that the Aztecs are re-formable; turns out that if you kill them and replace them you can ADOPT THEIR MISSION TREE without changing your tag. This is weird and broken in awesome ways. Oh and their government mechanics. Groke fucked around with this message at 13:39 on May 13, 2024 |
# ? May 13, 2024 13:28 |
|
Private Speech posted:To be fair the Bohemians didn't exactly mind, it was less usurpation and more rebellion against the Catholic Austria with him being a convenient choice which led to the war. I don't think there was a realistic prospect of him becoming the Emperor without a war (or that there was a significant distinction between him and the other protestants at the time). Fair on the first part and true on the second, but that only further underscores how weird it is that by default the Lutherans stab any Calvinist allies in the back any time the protestants win the war, and if they are made to go back on that decision the only other possible outcomes are religious peace (letting the catholics back in) or making reformed official (banning Lutheranism). Do any of the big modpacks do anything with these mechanics to make them fit history a little better (later leagues, possible protestant emperors pre-war)? I tend to play pretty vanilla when I'm not playing Anbennar, but I'm considering trying to mod in some changes myself if there's not already something available.
|
# ? May 13, 2024 13:43 |
|
The thing is that the religious wars in the game chronologically map onto the 16th century wars between the Catholic League and the Schmalkaldic League and the timing of the council of Trent, but then they smoosh some 30yw stuff into it too.
|
# ? May 13, 2024 13:52 |
|
Reveilled posted:Do any of the big modpacks do anything with these mechanics to make them fit history a little better (later leagues, possible protestant emperors pre-war)? I tend to play pretty vanilla when I'm not playing Anbennar, but I'm considering trying to mod in some changes myself if there's not already something available. Dei Gratia was the big Reformation/30YW rework in the ye olde EU3 days and what's left of it is part of M&T now, IIRC. But there's probably a whole mess of HRE stuff layered on top of it. As well as the regular M&T stuff, of course.
|
# ? May 13, 2024 14:33 |
|
CommonShore posted:The thing is that the religious wars in the game chronologically map onto the 16th century wars between the Catholic League and the Schmalkaldic League and the timing of the council of Trent, but then they smoosh some 30yw stuff into it too. To be sure, there were religious conflicts in the HRE that overlap with the period in which the league war happens in game, but its not just a matter of some 30 years war stuff getting smooshed in, the actual mechanics are explicitly intended to model the thirty years war, so it's smooshing the entirety of the 30 years war in. KOGAHAZAN!! posted:Dei Gratia was the big Reformation/30YW rework in the ye olde EU3 days and what's left of it is part of M&T now, IIRC. But there's probably a whole mess of HRE stuff layered on top of it. As well as the regular M&T stuff, of course. Thanks! I'll give it a look, see how they handled it. If I did make a mod for it myself, I'm thinking the sequence should go something like this: 1. The HRE starts in a state of religious peace. Possibly double the heretic prince IA penalty to compensate since peace halves it. 2. About 10 years after the event "The Reformation Branches Out", if an elector or the emperor is not Catholic, a new imperial incident, The Peace of Augsburg fires. It has three choices:
4. After 1600, if the religious leagues have not been enabled, an imperial incident with a MTTH of about 20 years, "Rising Religious Tensions" can fire, halved if the emperor or any elector is a Zealot, again, two choices this time:
|
# ? May 13, 2024 15:16 |
|
It's been a bit since I checked in with this game. Does fighting Spain still mean you also have to invade all its New World colonies if you want any hope of reaching 100% warscore?
|
# ? May 14, 2024 04:30 |
|
No, I doubt anyone steps foot in the new world minus aztec and inca runs now.
|
# ? May 14, 2024 09:36 |
|
I'm doing a Granada run, and I did the approach of trying to strengthen in Africa rather than trying to knock out Castile and Portugal right away, so I'm fighting them periodically from 1500-1550 (already did it once but started over since my save was corrupted for achievements). New world provinces take like 1% war score so what I'm doing is not bothering to colonize the New World (focusing on Africa) and then in my first few wars with Castile/Portgual, I only took 1-3 provinces in Europe (typically I am limited by aggressive expansion as I've also been expanding in Italy), then 5-15 provinces in the New World. So after a few wars I have quite the colonial empire, without sending any armies or even colonists across the Atlantic. Although it's true that I don't think you can reach 100% war score without going over there. Except for a mechanism such that if you 100% occupy the main war target, there is a countdown to 100% war score. It's still difficult though because they often have some colonies or provinces that haven't yet formed a colonial nation. I haven't needed to reach 100% but I'm still not strong enough, it's 1530 in my current run and in my last war I still had to peace out earlier than complete domination to preserve manpower (and because I could already take as much as I was comfortable with due to AE). Edit: my biggest challenge is France, they got a union with Naples after I blew up Aragon, ate 1/4 of Iberia after I weakened Castile, also got lower Britain, most of the low countries, and expanding into Germany. I managed to grab Catalonia and Mallorca in a quick war when they had their armies in England but they're going to be a challenging end boss to get the Rereconquista. SurgicalOntologist fucked around with this message at 16:39 on May 14, 2024 |
# ? May 14, 2024 16:32 |
|
With a big enough colonial empire you'll be richer than god so you'll probably fine in the long run.
|
# ? May 14, 2024 16:49 |
|
In my inca game i've started invading north africa and now i'm just thinking, i don't want any of this land really, the trade flows the wrong way and everyone hates me
|
# ? May 14, 2024 17:12 |
|
you can't let that stop you from conquering
|
# ? May 14, 2024 18:36 |
|
cheetah7071 posted:you can't let that stop you from conquering
|
# ? May 14, 2024 18:43 |
|
All EU5 really needed for me was trade flow being dynamic. Even modeled with a penalty for going against trade winds or w/e.
|
# ? May 14, 2024 19:08 |
|
The new Hungary is probably the fastest I've ever become unstoppable. By 1470 I had Poland, Lithuania, Burgundy, and Bohemia, and by 1500 added Austria and Naples. The mission tree gives subjugation CBs on all electors, which I used to grab the ones with >100% war score. At that point eating Germany with a giant co-co-co-belligerent chain wasn't even particularly hard, I had enough subjects to avoid unmanageable overextension, and even with 300 AE the coalition was too scared to actually form, which really surprised me. I did have enough AE mods that England, Portugal, the Ottomans, and the Mamluks weren't eligible to join but I really expected a coalition headed by France and Spain to form along with the Italians. Even in my world conquest I never really felt this strong relative to the big European powers; they happily coalitioned me in that run even as I held all of Asia. But Hungary holding central and eastern Europe is too scary I guess.
|
# ? May 14, 2024 20:16 |
|
Groke posted:Correction: It's not that the Aztecs are re-formable; turns out that if you kill them and replace them you can ADOPT THEIR MISSION TREE without changing your tag. This is weird and broken in awesome ways. What are the conditions for that? Is it a decision on adopting Aztec culture and controlling provinces, or what? Edit: Oh, here it is. You do have to be Nahuatl and have a capital in Central America or Mexico, but that's about it. I wonder what the most shenanigans results will be from this... Roadie fucked around with this message at 23:01 on May 14, 2024 |
# ? May 14, 2024 22:59 |
|
Roadie posted:What are the conditions for that? Is it a decision on adopting Aztec culture and controlling provinces, or what? Also, just verified this as working via console: If you adopt the Aztec mission tree, and then form a tag with its own mission tree, you keep BOTH. Possible new Three Mountains cheese: Bugger off to the New World ASAP, kill Mexico, flip Nahuatl, take the missions. Eat all the colonies, etc. Maybe flip Hindu at some point for the CCR etc. -- as a New World pagan tag you can do this by decision if you own a single Hindu province, yes? Maybe take the Mandate of Heaven, since you are pagan. Then establish Sunset Colonies everywhere and feed most of the old world to them. Optionally, form Japan in the sequence somewhere (yes you DO get the whole Japan mission tree AND the Mandate missions while still keeping all the Aztec ones); unless they've fixed it since 1.36 Japan also has a mission that lets you take the Mandate mid-war regardless of your religion and at no war score cost (all you have to do is destroy Korea first which shouldn't be much of a problem if you own the New World) so you can go Hindu first instead of waiting. Although this would necessitate a true one-tag so no sunset colonies. If you want to be completely ridiculous, form Alaska before Japan and keep Alaskan ideas (Hindu Alaska EoC with Admin ideas would get like 85% CCR).
|
# ? May 15, 2024 12:42 |
|
Groke posted:Also, just verified this as working via console: If you adopt the Aztec mission tree, and then form a tag with its own mission tree, you keep BOTH. Is there a reason to flip Hindu as opposed to Mayan? IIRC Mayan gets 20% CCR while Hindu only gets 10%.
|
# ? May 15, 2024 12:59 |
|
Reveilled posted:Is there a reason to flip Hindu as opposed to Mayan? IIRC Mayan gets 20% CCR while Hindu only gets 10%. It's way easier to do in most situations. And you actually do get 20% with the upgraded monument, as well as a hefty lower autonomy in territories from another monument. If you are for example going for a Hindu EOC or Hindu Mughals strategy, then both of those monuments are either in your early expansion path, or quite close to it, anyway. And with the rest of the Hindu monuments you get a bunch more nice bonuses as well.
|
# ? May 15, 2024 14:20 |
|
Groke posted:It's way easier to do in most situations. And you actually do get 20% with the upgraded monument, as well as a hefty lower autonomy in territories from another monument. If you are for example going for a Hindu EOC or Hindu Mughals strategy, then both of those monuments are either in your early expansion path, or quite close to it, anyway. And with the rest of the Hindu monuments you get a bunch more nice bonuses as well. Fair point, forgot about the Harmandir Sahib's authority effect. Though I was meaning more in the specific situation of "a three mountains run where you bugger off to the New World ASAP", going Mayan is pretty easy to do there.
|
# ? May 15, 2024 14:45 |
|
|
# ? Jun 7, 2024 23:58 |
|
Tinto Talks #12 Rather than adding a bunch of hardcoded systems for all the different kinds of ways nations interact outside of standard diplomacy, they have added the concept of 'International Organisations' , a highly flexible and moddable generic system. This covers everything from quasi-nations like the HRE and Shogunate, to religious organisations like the Catholic Church, to tributary networks, to temporary organisations like coalitions.
|
# ? May 15, 2024 16:23 |