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What's the least annoying way to dispose of animals caught in cage traps that I don't want to train?
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# ? May 4, 2024 08:03 |
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# ? Jun 9, 2024 12:35 |
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cheetah7071 posted:What's the least annoying way to dispose of animals caught in cage traps that I don't want to train? rehoming them to a thread that would love them
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# ? May 4, 2024 08:21 |
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this thread has the same icon as dwarf fortress lol. Whoops!
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# ? May 4, 2024 08:32 |
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Correct answer btw is to sell them
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# ? May 4, 2024 18:13 |
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Well I did an extended run in trunk, and the changes they made to extended overall make it a lot less obnoxious and lovely, albeit more dangerous overall. It still takes too long and your build is always set by that point anyways so you just keep doing the same thing until you win, or die to bad rng against one of the extended lords/tomb because you aren't casting shatter in death form for some reason. Hell's overall more dangerous but the removal of all the rng hell effects makes it so much less loving annoying to do even if the risk of dying is a lot higher, mostly in Dis, good lord Dis. Shapeshifting letting you maintain permanent lichform makes most of extended much easier, though I did have to drop it to kill lom lobon for potion access. Ice magic seems horribly overpowered at the moment on trunk, really strong new spells, extremely strong early game spells and most of the early cold resistant monsters are gone due to no more random gen zombies/skeletons. Finally did a run that tried out maxwell's capacitive coupling, and man is an 8 mana spell that instantly kills OOFs nice in a run that ran into loving TWELVE OF THEM with 2 of them guarding the zot 1 entrance door. Einwand fucked around with this message at 06:47 on May 9, 2024 |
# ? May 7, 2024 23:43 |
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Timing MCC on orbs of fire is so much fun. Get out of line of sight, wait, cast, wait, boom.
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# ? May 10, 2024 00:06 |
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Shop on D3 had a +3 hand cannon of electrocution Can't believe I never tried one of these Chei-worshipping gnoll hedge wizard with a damage rating of 35 on ranged attacks about to enter S branches
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# ? May 11, 2024 16:59 |
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Can anyone explain this to me? The Crawl Wiki states that in statue form "All melee damage, including from weapons, is increased by 50% (after AC is applied)." But melee-attack.cc appears to apply post-AC modifiers only for unarmed attacks and minotaur retaliation. Am I missing something?
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# ? May 15, 2024 01:39 |
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Crawl code isn't in a sensible order being a collaborative project over the years so whilst the wiki is sometimes made of lies this particular one is valid:code:
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# ? May 15, 2024 19:29 |
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Yeah player_apply_postac_multipliers is the function I’m interested in. What I meant to show with the two links is that melee-attack.cc only calls player_apply_postac_multipliers on two lines, one for unarmed attacks and one for minotaur retaliation. Even though the comment communicates an intent to apply the postac modifier generally.
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# ? May 15, 2024 20:38 |
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Every action is 50% slower in statue form. The damage increase is just compensation for that
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# ? May 15, 2024 23:21 |
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parthenocarpy posted:Every action is 50% slower in statue form. The damage increase is just compensation for that OK, I think I understand now. I got confused because I was looking for the postac adjustment call in melee-attack.cc, but it's really here in attack.cc and it works because melee_attack overrides the attack type's postac adjustment. Time to try this out with my Chei-worshipping gnoll in trunk. Manifold assault should be really good now for statue form gnolls with high-damage melee weapons. edit: hmm yes it feels good to kill Xtahua and Bai Suzhen simultaneously while also fending off vaults trash just by spamming one spell. perfluorosapien fucked around with this message at 01:41 on May 16, 2024 |
# ? May 16, 2024 01:05 |
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Threw a Draconian shapeshifter in the trash in Zot, I'm dumb and forgot I had haste pots and could've just teleported out. Anyway the point of this post is to say god drat it is miserable when you don't find endgame talismans. Maw is pretty good for Dracs specifically but I wanted to be a dragon or a stone so bad and never found it
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# ? May 16, 2024 02:11 |
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Statue form just feels like the best talisman outside of extended play using death form to not die to mummy bullshit. Astoundingly good stats all around and all you lose is some speed and some armor slots.
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# ? May 16, 2024 02:27 |
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Just started a game and read-IDing some early scrolls when I hit upon a combination that I had never contemplated before: Scroll of Butterflies, Scroll of Immolation
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# ? May 16, 2024 16:56 |
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Larry Cum Free posted:Just started a game and read-IDing some early scrolls when I hit upon a combination that I had never contemplated before: Scroll of Butterflies, Scroll of Immolation this is a great way to handle Vaults, for example the downsides are a: you really want rF++ or better and b: butterflies count as allies for gods like TSO
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# ? May 16, 2024 17:03 |
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Larry Cum Free posted:Just started a game and read-IDing some early scrolls when I hit upon a combination that I had never contemplated before: Scroll of Butterflies, Scroll of Immolation congratulations on getting the slime rune for free
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# ? May 16, 2024 21:52 |
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Lessons learned in my first gnoll ascent (morgue):
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# ? May 18, 2024 21:06 |
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Holy Fucifoneikk!
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# ? May 29, 2024 02:32 |
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perfluorosapien posted:Holy Fucifoneikk! Whelp time to switch to that or at least use it as a stat stick
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# ? May 29, 2024 07:00 |
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Annointed posted:Whelp time to switch to that or at least use it as a stat stick Seriously considered changing my build, but this BrCj of Kiku has 9 Str and nearly all skill points in Necro, Conj, Alchemy and Ice Magic, so decided to continue wielding the +9 Staff of Olgreb and just flip to Fucifoneikk for rF. That game is still going with 1 rune. Used the axe on Swamp:4 to endure a scroll of immolation that took down Bai Suzhen as part of a crowd. Felt drat good about my chances but ran into Mlioglotl and another crowd of swamp life about 40 steps after taking this screenshot. Left such a nasty situation near the stairs that I decided to try Elf instead. Hadn't played a necromancer in midgame since the days of chunks and corpses. Animate dead is really nice with LOS-independent alchemy spells and the Olgreb booster. Slightly annoying that Eringya's bog harms my zombies. Having some difficulty deciding what my endgame spell selection should look like - best damage spells are not really summon-friendly but I can't really see playing this character as a hybrid, despite the good Barachi aptitudes.
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# ? May 31, 2024 23:48 |
Got a Djinn to D10/Lair 5 with this spell list. Mostly killing badly with ice beast, meph cloud, and occasional Makhleb demons. Just got the boulder spell but I'm not really using many of these other spells. Liquefaction/ unraveling/ and curse of agony. Are these any good? When should I be using them?
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# ? Jun 7, 2024 06:30 |
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Yara's Violent Unravelling is very good, it instantly kills summons or dispels buffs, malmutes & does good damage in an aoe. Curse of agony is just kind of bad and bog is okay if you're a ranged/blaster to help keep melee enemies away from you/less likely to hit you.
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# ? Jun 7, 2024 07:02 |
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# ? Jun 9, 2024 12:35 |
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That is an objectively awful spell list for a Djinn. Yara is great but you need to either target summons or buffed creatures or debuff your targets. A hasted Nessos, for example, gets destroyed. I believe you can curse a target and then unravel the curse. I'd just use Bombard on everything until you get something much better.
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# ? Jun 7, 2024 15:15 |