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http://www.play2crush.com/ Press release: quote:AUSTIN, Texas, Dec. 22, 2014 —J. Todd Coleman (creative director of Shadowbane, Wizard101 and Pirate101) and Gordon Walton (executive producer of Ultima Online, Star Wars: Galaxies, Star Wars: the Old Republic) join forces to create new independent online game studio ArtCraft Entertainment, Inc. because bringing back dead failed mmos is sure to rake in the cash!!
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# ? Dec 23, 2014 10:51 |
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# ? Jun 10, 2024 10:28 |
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I wouldn't say Shadowbane was a failure, it was pretty loving fun for it's time. I enjoy a game that punishes hard for PvP failure, it's just hard to get many people onboard with it these days.
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# ? Dec 23, 2014 10:59 |
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"its time to create wow but with permadeath"
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# ? Dec 23, 2014 13:31 |
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Thunderbro posted:"its time to create wow but with permadeath"
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# ? Dec 23, 2014 13:39 |
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holy fuckin poo poo that website lmfao
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# ? Dec 23, 2014 14:17 |
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So this is going to be the PVP equivalent of Wildstar where a group of old developers ignore the fact that player tastes and wants have changed in the decade-plus since Ultima Online, their audience has grown up and doesn't have straight days to devote to becoming a PVP master, and that regardless of what their online polls tell them most gamers don't actually want to risk everything they own?
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# ? Dec 23, 2014 18:03 |
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you're kind of assuming this will actually see a release
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# ? Dec 23, 2014 18:13 |
I can't wait to play a bad game or at the least, post badly about a bad game
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# ? Dec 23, 2014 18:22 |
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Jimb posted:it's just hard to get many people onboard with it these days. This single phrase is what killed uo and daoc. Games like this are dead for good, move on people.
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# ? Dec 23, 2014 18:34 |
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Tenzarin posted:This single phrase is what killed uo and daoc. Games like this are dead for good, move on people. This time! This time it will be different! It won't be different at all
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# ? Dec 23, 2014 20:48 |
so I know I'm asking a question that should have an obvious answer but in 62 days are they announcing their kickstarter or a beta I know I shouldn't have to ask
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# ? Dec 23, 2014 22:09 |
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100% the kickstarter
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# ? Dec 24, 2014 02:15 |
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Pierson posted:So this is going to be the PVP equivalent of Wildstar where a group of old developers ignore the fact that player tastes and wants have changed in the decade-plus since Ultima Online, their audience has grown up and doesn't have straight days to devote to becoming a PVP master, and that regardless of what their online polls tell them most gamers don't actually want to risk everything they own? Thunderbro posted:"its time to create wow but with permadeath"
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# ? Dec 24, 2014 07:07 |
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I'm going with the kickstarter, perhaps with an early alpha bonus to reel in the big fish. I'm also pretty sure the mythical part time gamer isn't out there craving for some dickhead who plays all the time to roll over him and make him lose all his poo poo. Could be wrong but I'm not seeing a big market for Shadowbane a decade later.
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# ? Dec 24, 2014 07:40 |
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This game was deep as gently caress, I had so much fun playing it. The whole discipline idea was great...or whatever they were called.
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# ? Dec 24, 2014 07:54 |
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"ArtCraft" Should have just called it "VIDEO GAME STUDIO", same level of creativity
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# ? Dec 24, 2014 08:54 |
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play 2 crush
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# ? Dec 24, 2014 16:07 |
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Stanos posted:I'm going with the kickstarter, perhaps with an early alpha bonus to reel in the big fish. yeah it's like there's one MMO that listens very intently to player feedback on absolutely everything and it's the one with 9 million subscribers. can't wait to see the meltdown as another poop MMO trying to be different and cool sucks to play.
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# ? Dec 24, 2014 17:21 |
I'm one of the few people who actually likes the possibility of losing poo poo/stealing poo poo from other people but I really wish people would stop trying to make these games in general, much less on some indie shoestring budget UO is dead, its not coming back, and I give this a 1 in a 1000 shot of being a decent game
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# ? Dec 24, 2014 17:45 |
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Eonwe posted:I'm one of the few people who actually likes the possibility of losing poo poo/stealing poo poo from other people but I really wish people would stop trying to make these games in general, much less on some indie shoestring budget It works fine on the small scale (ex: minecraft mods) but lol if they think they can sustain an mmorpg audience for it
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# ? Dec 24, 2014 19:27 |
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Thunderbro posted:yeah it's like there's one MMO that listens very intently to player feedback on absolutely everything and it's the one with 9 million subscribers. can't wait to see the meltdown as another poop MMO trying to be different and cool sucks to play. well it's just because uh something something PLAY TO CRUSH
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# ? Dec 24, 2014 21:56 |
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Pierson posted:So this is going to be the PVP equivalent of Wildstar where a group of old developers ignore the fact that player tastes and wants have changed in the decade-plus since Ultima Online Changing tastes or not, no-one ever wanted the gameplay model that Shadowbane was built on, not even the tiny fraction of the MMO player base that was hardcore PvP/RvR and who thought they did. In 2003 there was essentially a pool of 1 million MMO players in the world, and all new games did was steal from each other's active player base. Long before the game came out, the consensus on Waterthread was: - most MMO players didn't like the sound of the hardcore PvP gameplay and would never even try the game - those that did would go in, grind away for their runes, build their cities and get their trainers, get baned and burnt to the ground by an enemy that was way too big for them to resist, and quit in disgust - the conquerors would be left sitting as kings of an empty server with nothing left to do, and would quit out of boredom and lo! it came to pass pretty much 100% as predicted. I have fond memories of pretty much every MMO I've played over the past 20 years, but not that one.
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# ? Dec 24, 2014 22:22 |
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I mean Shadowbane had fun points for me but 0% of them were tied in any way to the impermanence of my inventory Same goes for UO really
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# ? Dec 24, 2014 23:30 |
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People focus too much on details and compare things to different games. Losing your inventory in shadowbane was meaningless because you didn't carry bags full of important poo poo like in other games. Usually you had a few scrolls and repair money, sometimes you would be loaded up with items from your current play session but once again they were not important. You can't just compare it to something like WoW were losing your inventory would be crippling. All the people i know who played shadowbane really liked the game and quit because of EXTREMELY SEVERE technical difficulties. poo poo that just wouldn't fly now like characters disappearing from your account for months or losing your city to people exploiting any of the myriads of game crippling bugs. Rampant cheating, hacking and duping...you know, all things that fall under the category of "massive gently caress ups" not "bad game concept". Granted that should give anyone second thoughts from giving anyone involved with that debacle money, but there is always that voice in the back of your head reminding you that they actually made a great game even if it didn't work for poo poo.
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# ? Dec 25, 2014 01:50 |
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Yep, shadowbane failed because of technical reasons, not because the playerbase didn't enjoy the game. The comparisons to DayZ are definitely easy.
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# ? Dec 25, 2014 02:09 |
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malhavok posted:Granted that should give anyone second thoughts from giving anyone involved with that debacle money, but there is always that voice in the back of your head reminding you that they actually made a great game even if it didn't work for poo poo. The voices in my head tell me many things, but that isn't one of them. History (and, more importantly, the marketplace) judged the game poorly. Perhaps we'll find it was ahead of its time and merely needs an era where MMO-gaming is commonplace enough to supply them a niche. But the Shadowbane that was written and played in the time that it was made? They banked heavily on one pithy line drawing hordes of PvP aficionados that didn't exist. To this day I place "We don't play games to bake bread..." right next to "John Romero is going to make you his bitch."
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# ? Dec 25, 2014 02:44 |
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That's more because you're a supersperg than anything though.
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# ? Dec 25, 2014 07:56 |
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lemonslol posted:play 2 crush What the hell does this even mean? I hate you mmo devs
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# ? Dec 25, 2014 16:39 |
Bob NewSCART posted:What the hell does this even mean? I hate you mmo devs You've gotta play 2 crush man
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# ? Dec 25, 2014 17:32 |
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It was the slogan for Shadowbane, and when you moved you mouse over the "play" button on the launcher it changed to say "crush".
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# ? Dec 25, 2014 17:38 |
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I'm reminded of "Sega does what Nintendon't!" Now if you'll excuse me I need to ollie outie on my skateboard with my backwards baseball cap.
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# ? Dec 25, 2014 17:40 |
All I know is if you aren't crushing you aren't really playing
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# ? Dec 25, 2014 17:55 |
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I'm not a player, I just crush a lot
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# ? Dec 25, 2014 19:15 |
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Gay 2 butts
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# ? Dec 25, 2014 19:19 |
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I'm a crusher and crushin hard.
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# ? Dec 25, 2014 20:41 |
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We need more players on Magicbane! Have about 300 NA players lurking around waiting for an NA server to start up that is said to be just on the horizon. Magicbane.com
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# ? Dec 26, 2014 00:54 |
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Captain Oblivious posted:Now if you'll excuse me I need to ollie outie on my skateboard with my backwards baseball cap. Tony Hawk's Pro MMO
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# ? Dec 26, 2014 02:13 |
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Even the emulator with most of the bugs fixed still can't keep I decent pop, this is great.
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# ? Dec 26, 2014 05:26 |
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Freakazoid_ posted:Tony Hawk's Pro MMO An MMO where all you do is skateboard around in a fuckoff huge city with tons and tons of other players would actually be pretty amazing.
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# ? Dec 26, 2014 10:00 |
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# ? Jun 10, 2024 10:28 |
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The Shortest Path posted:An MMO where all you do is skateboard around in a fuckoff huge city with tons and tons of other players would actually be pretty amazing. You can already do this in real life.
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# ? Dec 26, 2014 11:29 |