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Jun 9, 2024 09:20
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- Yobgoblin
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by Jeffrey of YOSPOS
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It's cool with BYOB. Please, tell us more about the sequel you're working on.
Font #2
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Oct 6, 2015 11:02
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- Pizzatime
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The first game did everything it could to pretend it was an adventure game where your choices mattered, though none of them did. Surprisingly, people liked it anyway.
Regardless, the sequel is gonna be just like the original except without the pretending. I've already spent more time setting the stage for the sequel than I spent developing the original.
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Oct 6, 2015 11:25
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- DeepQantas
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Ah, to be a Hero... Keeping such company...
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All the fonts seem quite noisy. There's a lot of lone pixels and abrupt diagonal jumps that draw the eye. 2 or 3, but ideally clean it up further and just leave a small hint of that round old-timey thing you're going for.
The skull kinda has the same prob. The raster effect threatens to overpower the small 1 pixel thin details.
then again, I'm just nitpicking. Prolly wiser to spend dev time elsewhere
The general vibe of the screenie seems cool. Dark + few colors = atmosphere. Is it like an adventure game with still photos for locations? e. ^^^ oh, haha :]
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Oct 6, 2015 11:29
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- mags
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I am a congenital optimist.
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honestly I'm more into #3
everyone in the idf must die
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Oct 8, 2015 18:52
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- mags
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I am a congenital optimist.
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what are you using for dev? i might be able to poke around your code and see if i can find where the text is formatted
everyone in the idf must die
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Oct 9, 2015 05:08
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- Pizzatime
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Haxeflixel!
Oh man, just trying to describe the problem to you already made me almost be able to solve the issue.
The specific class I'm using for text is this one: https://github.com/HaxeFlixel/flixel-addons/blob/dev/flixel/addons/text/FlxTypeText.hx which is built upon this one as I understand it: https://github.com/domrein/Flixel-Haxe/blob/master/org/flixel/FlxText.hx
A suggestion was to use TextFormat, which I've been trying to do like this:
NewFormat = new TextFormat("assets/fonts/SkullzFontv1.ttf", 16, 0xF074d8f, false, false, false, null, null, "left", 0, 0, 0, 1);
Text1.textField.setTextFormat(NewFormat);
Text1.textField.defaultTextFormat = NewFormat;
trace(Text1.textField.getTextFormat());
With Text1 being a FlxTypeText, it didn't work. I'm guessing cause FlxTypeText somehow overwrites the format i'm declaring while doing it's thing.
With Text1 being a regular old FlxText, it's accepting the format and everything is working as I want it to. I'd just like to have the functionalities of FlxTypeText though, so maybe there could be some way to figure out what about FlxTypeText is leading to the TextFormat being ignored? I'll try and post this in the game dev thread as well. Thank you!
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Oct 10, 2015 10:56
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- mags
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I am a congenital optimist.
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glad i could help
everyone in the idf must die
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Oct 10, 2015 20:01
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- drilldo squirt
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a beautiful, soft meat sack
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Is it suposed to be hard to read? If not you should increase the font a little bit so the words don't blend together so much.
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Oct 10, 2015 20:03
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- Pizzatime
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hey al nilam
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Oct 12, 2015 17:24
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- Pizzatime
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5 days later I solved the line spacing problem, finally. It's nice now: https://www.youtube.com/watch?v=vd6ppbKs4n8
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Oct 13, 2015 15:11
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- mags
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I am a congenital optimist.
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my wife and i think that it's legible and the spacing is good
everyone in the idf must die
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Oct 13, 2015 17:25
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- Piso Mojado
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Oct 13, 2015 18:41
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- Piso Mojado
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new blog looks goood!
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Oct 13, 2015 18:43
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- Pizzatime
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my wife and i think that it's legible and the spacing is good
finally I can move on
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Oct 13, 2015 19:01
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- Pizzatime
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awright, that's what I wanna hear!
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Oct 13, 2015 19:01
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- Pizzatime
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Was gonna call the game Two Skullz but when somebody was using that it sounded real silly. Today my woman suggested Skeletonz which I really like. Maybe Skullz'n'Skeletonz.
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Oct 17, 2015 22:03
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- FreshCutFries
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2kullz
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Oct 17, 2015 22:50
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- mags
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I am a congenital optimist.
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skeleton bridge crosser 6
everyone in the idf must die
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Oct 17, 2015 23:08
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- Pizzatime
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Zkull2
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Oct 17, 2015 23:30
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- Pizzatime
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skeleton bridge crosser 6
now I just need a bridge to cross, or 6 of them
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Oct 17, 2015 23:31
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- City of Glompton
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cool. I enjoyed skullz, gl with the follow up.
thank you PSP for the beautiful spring sig
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Oct 18, 2015 01:26
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- mags
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I am a congenital optimist.
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dare i say this should be your av while you dev this game because it is very appropriate for the season
everyone in the idf must die
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Oct 19, 2015 19:23
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- mags
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I am a congenital optimist.
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matches that gang tag too
everyone in the idf must die
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Oct 19, 2015 21:13
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- mags
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I am a congenital optimist.
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o poo poo
everyone in the idf must die
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Oct 19, 2015 21:18
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- Adbot
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ADBOT LOVES YOU
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#
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Jun 9, 2024 09:20
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- Pizzatime
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design's not final though, still need to figure out how to properly shade the head
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Oct 19, 2015 21:40
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