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Syndic Thrass posted:Dual prop Dramiel's used to be the bees knees. Someone more attuned with the meta will have to explain why they fell off I use a 10mn ab istabbed dramiel w/ warp speed rigs as a highsec taxi and it's pretty cool e: shitfit sniping page 100 Jazzzzz fucked around with this message at 03:09 on Jul 5, 2016 |
# ? Jul 5, 2016 03:06 |
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# ? Jun 8, 2024 10:58 |
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Zakrello posted:dramiel & daredevil ruled before t3d introduced in game. in any camp with remote sebos they are the best fetchers all round theyre still good. daredevils are still great theyre just... daredevils dramiels are still good but garmurs are safer and do more damage theyre almost strictly better
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# ? Jul 5, 2016 06:58 |
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So gently caress fozziesov? Ok cool glad we're on the same page
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# ? Jul 5, 2016 07:08 |
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necrotic posted:I recommend scaling back the number of accounts you run until you figure out how to make your plex ISK. If you are running 5 and cannot already pay for them you're doing it wrong. I've read somewhere I think it was on Eve Uni that you can get a decent turnaround from setting up three PI characters per account, so I set up to get Rocket Fuel, hope it helps.
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# ? Jul 5, 2016 07:38 |
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Landsknecht posted:ccp introduced mordus legion ships which are prettymuch amazing and both the orthrus and garmur are definitely balanced, as they scram you from 25k away then shred your frig with speed-boosted light missiles Someone still needs shooting for making a genuine best-in-class ship like those pair. (The only reason the Barghest doesn't get included is it's still a battleship and battleships are mostly meh right now).
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# ? Jul 5, 2016 08:33 |
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What's the current optimum for PI? I need super no touch. I've got three planets just now churning out T2 stuff, using launch pads rather than storage bays.
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# ? Jul 5, 2016 09:06 |
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Olpainless posted:Someone still needs shooting for making a genuine best-in-class ship like those pair. (The only reason the Barghest doesn't get included is it's still a battleship and battleships are mostly meh right now). it's the ship that I, as a PvPer, always wanted: every single bonus is useful (and not just good, but like best-in-class good) it has good base stats it's not *that* expensive the shield-missile-warp disrupt range layout works crazy well for kiting setups, but the ship can be fit to work as brawler also if you're flying in a nanogang it's debatable if there's any ship which is better
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# ? Jul 5, 2016 20:15 |
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So with all this talk of exploration lately and with my boredom, I've done some epic arcs and kinda get the mini game now. I have a man with cover ops 5, hacking 5, salvaging 5, archeology 5, and all probing skills 5 and I've also been wanting to maybe dick about in wormholes some. So that being said here's my few questions: 1. I will probably use the Astero unless something about the Strat makes it better in any way other than maybe cargo. Do you EVER have to kill poo poo (other than possibly people) that might make one better? 2. What baseline fit do you use? Like would you normally armor tank your Astero with the hacking poo poo in the mids, or do you run a travel fit and depot refit before the site or what? 3. Is there a good guide anywhere on like how wormholes work, specifically like Class X connects to Y and Z, and just a general reference for someone with next to no knowledge about this and 4. Same thing but for the minigame/sites? Like I kinda get it and have suceeded a few times but at the same time if I'm honest I don't know a loving thing. I checked out like the Eve uni one but tbh it didn't really help me for poo poo and a lot of (well the few) video guides I've watched were super goddamn long and didn't really tell me anything I didn't know they were more about like probing and here's how cov ops works and skills and such. Basically I'm being that dick head going "Hey someone effort post and do all the work for me please"
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# ? Jul 5, 2016 21:26 |
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Reposting from unchill thread:quote:(2:17:40 PM) directorbot: For those who didn't see the patch notes for today's mini-patch: Hit Esc and uncheck "Dynamic Camera Movement" on the graphics tab to disable the docking animation (and the temporary weird FOV on undock).
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# ? Jul 5, 2016 23:22 |
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Syndic Thrass posted:So with all this talk of exploration lately and with my boredom, I've done some epic arcs and kinda get the mini game now. I have a man with cover ops 5, hacking 5, salvaging 5, archeology 5, and all probing skills 5 and I've also been wanting to maybe dick about in wormholes some. So that being said here's my few questions: gently caress you for making me put in 1. If you aren't doing combat the astero is fine. However if you want to run sleeper data sites or 6/10 ded plexes the stratios is a brutal death machine. An example shield buffer tank video https://www.youtube.com/watch?v=fJlri9_Pz90 2. I'm building an astero for pvp with dual armour rep, cap booster + usual pvp mid slots. The shield buffer Stratios with damage mods + sentries or 2 x geckos is worth a look at. 3. http://wiki.eveuniversity.org/Wormholes_100 this link for for general wh mechanics http://eve-survival.org/wikka.php?wakka=WormholeSpace this link tells you what's in the sites. In C1-C3 wh there are pirate data/relic sites with no npcs. These are very profitable, see the next link for a full exploration guide. http://www.toptiertactics.com/21341/eve-online-exploration-guide-billions-and-billions-of-isk/#axzz4Da3kdIPo this link has ships, fittings, techniques. I always refer back to this but I've moved beyond some of the content. 4. The toptiertactics guide tells you about the mini game. In high sec sites hacking minesweeper is easy. In the nastiest sites you need to understand how all the mini game mechanics work. Generally explore the minigame around the edges and find any power ups or the objective. The hidden nodes are not worth clicking except as last resort, they may have something beneficial but often there's something hostile that will completely gently caress your hack. There are a few youtube videos of people hacking high end sites and there's a few clues as to how they approach the hack. e: Also you need to look up ghost sites incase you come across them, same with sleeper caches. It's kind of hilarious when you explode in an exploration frigate, but if you were correctly buffer tanked it would be such an issue. Devian666 fucked around with this message at 01:02 on Jul 6, 2016 |
# ? Jul 6, 2016 00:42 |
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Devian666 posted:
Is that... a Sentry Shield Dual Prop Stratios? What the gently caress?
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# ? Jul 6, 2016 04:00 |
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nessin posted:Is that... a Sentry Shield Dual Prop Stratios? What the gently caress? MWD to beat other site runners to loot/gates, AB to orbit and throw off rat tracking w/o additional sig bloom beyond the LSEs and shield rigs? dunno, seems a little weird since he never used the AB at all
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# ? Jul 6, 2016 04:18 |
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nessin posted:Is that... a Sentry Shield Dual Prop Stratios? What the gently caress? Oh god I haven't watched the things yet, but I did read the things, and thank you btw Mr. 666, I appreciate the effort post. Are you serious? Doesn't that make it like a 2 slot tank because of the Code breaker or analyzer?
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# ? Jul 6, 2016 05:12 |
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[ASK] Me about my losses to loving shield stratioses though. That was the most expensive train from rattlesnake to carrier in history.
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# ? Jul 6, 2016 05:13 |
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nessin posted:Is that... a Sentry Shield Dual Prop Stratios? What the gently caress? It probably has a heap of shield extender rigs to create a huge shield buffer. A buffer that large would be enough for 6/10 DED provided the ship is flown correctly. I'm not sure if the mechanic still applies anymore but in the past mwd didn't work in deadspace complexes so ab was needed to speed up completion.
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# ? Jul 6, 2016 05:15 |
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Oodles posted:What's the current optimum for PI? I need super no touch. I'm not sure how much you should cycle, or willing to, daily can get a bit clicky, but it's not so bad, I think you can max out cycle time per extractor to 14 days. Evemon helps because it pops up reminders outside of the game when your extractors stop. Currently doing rocket fuel here, haven't sold a full batch yet, will give feedback once done. I normally go Extractor > Storage > Processor > Storage and then expedite to launch pad. Bare minimum skills I'd say Command Center upgrades to IV Planetary Consolidation to IV and the survey skill at I at least. But I'm no pro at this someone else might need to chime in here.
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# ? Jul 6, 2016 05:28 |
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nigga crab pollock posted:theyre still good. daredevils are still great theyre just... daredevils My impression is that Garmurs need links to really work well, though, whereas a Dramiel can run an active tank without links and still do okay. I cannot wait for off-grid boosting to finally die.
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# ? Jul 6, 2016 12:12 |
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Ynglaur posted:My impression is that Garmurs need links to really work well, though, whereas a Dramiel can run an active tank without links and still do okay. not really. an overheated t2 scram is 16.2km range which means no one (assuming no hull bonuses, faction gear, or boosts) can web you without being inside of your scram for 3km or scram you without being inside your scrambler for 6km. 3/6km doesn't seem like that much but if the garmur is burning away and forcing you to chase, you'll probably only be gaining half a km a second at max (if at all laffo) Damps are really good for chasing down garmurs though. 3 unbonused damps get a garmur down to only 11km lock range which effectively nullifies his giant scram range bonus. Its still kinda tricky though as you need to 1) have tackle that can go faster than a garmur/damp that can keep up 2) tackle has to live while getting an initial long point, if you damp before then he'll just nope the gently caress out and warp off. With implants/boosts/pimp fit though it gets kind of insane. PookBear fucked around with this message at 16:24 on Jul 6, 2016 |
# ? Jul 6, 2016 16:16 |
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bluegoon posted:I'm not sure how much you should cycle, or willing to, daily can get a bit clicky, but it's not so bad, I think you can max out cycle time per extractor to 14 days. Evemon helps because it pops up reminders outside of the game when your extractors stop. On an average PI alt, I had every skill at IV, except for Remote Sensing at III. I never trained Customs Code Expertise as I did all my PI in nullsec space. Command Center Upgrades at IV allowed me to do a 4 basic factory/2 advanced factory/2 extractor heads/launchpad set up on each of my planets, to pump out P2 products such as Enriched Uranium, Miniature Electronics, and alternatively Coolant or Rocket Fuel. (I haven't played in a little while, but those products were usually the most profitable when I did.) Training it to V would allow me to do 6 basic/3 advanced, which I didn't think was worth it after trying it out on a single alt. Training Interplanetary Consolidation on a PI alt to V was a much better investment, as an extra planet is the most profitable thing to train for.
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# ? Jul 6, 2016 16:28 |
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nigga crab pollock posted:dramiels are still good but garmurs are safer and do more damage theyre almost strictly better Showing my relative newbie status here but didn't CCP nerf the Dramiel and Cynabal because they were so dominant right before introducing the Garmur and Orthrus which were even more ridiculous? That makes absolutely no sense to me whatsoever which is why I believe it.
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# ? Jul 6, 2016 17:20 |
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Morris posted:Showing my relative newbie status here but didn't CCP nerf the Dramiel and Cynabal because they were so dominant right before introducing the Garmur and Orthrus which were even more ridiculous? yes they did and yes fozzie is a complete idiot. The engagement profile of an auto cynabal was max 30km, both for tackle range and dps range. The orthrus is that +50% more with bonuses that make it impossible for a solo ship to catch it unless its a turbo aspie fit whos sole purpose is running down an orthrus. PookBear fucked around with this message at 17:56 on Jul 6, 2016 |
# ? Jul 6, 2016 17:53 |
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I had an idea to buff target painters by making them a kind of reverse nano fiber. On top of increasing sig, make them increase align time and reduce max speed. An ability to slightly, slightly reduce nano retards max speed would be super cool. Something around 7-9% speed reduction would be cool, and have it stacking penalized with webs.
PookBear fucked around with this message at 18:04 on Jul 6, 2016 |
# ? Jul 6, 2016 18:01 |
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bluegoon posted:I'm not sure how much you should cycle, or willing to, daily can get a bit clicky, but it's not so bad, I think you can max out cycle time per extractor to 14 days. Evemon helps because it pops up reminders outside of the game when your extractors stop. I'm running one character with command upgrades III and planetary consolidation III. That's just running in high sec so the returns aren't great (also not optimal setup either) but they give me a few million a day. I've got an alt training at the moment that I'll send into a wormhole that should yield quite a bit. Commend centre upgrades to III seems to be enough to produce a P2 at very least.
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# ? Jul 7, 2016 00:10 |
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Reverand maynard posted:not really. an overheated t2 scram is 16.2km range which means no one (assuming no hull bonuses, faction gear, or boosts) can web you without being inside of your scram for 3km or scram you without being inside your scrambler for 6km. 3/6km doesn't seem like that much but if the garmur is burning away and forcing you to chase, you'll probably only be gaining half a km a second at max (if at all laffo) Thanks for the great explanation. I hadn't realized that!
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# ? Jul 7, 2016 16:07 |
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Reverand maynard posted:yes they did and yes fozzie is a complete idiot. The engagement profile of an auto cynabal was max 30km, both for tackle range and dps range. The orthrus is that +50% more with bonuses that make it impossible for a solo ship to catch it unless its a turbo aspie fit whos sole purpose is running down an orthrus. this is one of my fav fits because it goes 3.3k cold, will smear anything small across its windshield and costs like 70m [Scythe Fleet Issue, warpspeed] Damage Control II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II 50MN Quad LiF Restrained Microwarpdrive Adaptive Invulnerability Field II X-Large Ancillary Shield Booster, Cap Booster 400 Fleeting Compact Stasis Webifier Warp Scrambler II Rapid Light Missile Launcher II, Mjolnir Light Missile Rapid Light Missile Launcher II, Mjolnir Light Missile Rapid Light Missile Launcher II, Mjolnir Light Missile Rapid Light Missile Launcher II, Mjolnir Light Missile [empty high slot] Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I Medium Anti-EM Screen Reinforcer II Acolyte II x5 its not a super great counter to them, but anyone flying an orthrus is going to think twice about the engagement w something like this trying to tackle it. yeah it'll scram you and kill you solo but the idea is to just bum rush em before they even have a chance to react, and you can easily get above 5k overheated with links nigga crab pollock fucked around with this message at 16:40 on Jul 7, 2016 |
# ? Jul 7, 2016 16:36 |
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Dropping the invul and going double large ASBs will let you tank around 390dps for as long as you have charges by alternating the boosters. That might be a better choice if you're chasing down an Orthrus that's probably doing around 400dps before drones. That said, the Orthrus is dumb. With links a t2 scram reaches to 21km, so you're counting on piloting error to actually close the 7km difference before you can apply your link-boosted scram.
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# ? Jul 8, 2016 01:23 |
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ullerrm posted:Reposting from unchill thread: The really dumb thing was that somehow I had "auto track" on despite not enabling it. So for the first 20 mins in the new patch I had to deal with the dumb camera swinging from object to object. Why have that at all
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# ? Jul 8, 2016 21:33 |
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Unfunny Poster posted:The really dumb thing was that somehow I had "auto track" on despite not enabling it. So for the first 20 mins in the new patch I had to deal with the dumb camera swinging from object to object. It's really useful for certain activities? Like mega useful.
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# ? Jul 8, 2016 21:40 |
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Rhymenoserous posted:It's really useful for certain activities? Like mega useful. Fair enough. I just found it super dumb and annoying.
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# ? Jul 8, 2016 22:16 |
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Unfunny Poster posted:Fair enough. I just found it super dumb and annoying. If you ever dscan anything its amazing
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# ? Jul 9, 2016 07:59 |
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Level 5 Mission question for someone out there, how difficult are the missions with other fighters? (Stray Carrier, Light's Out, etc...) I can't find any list that recommends doing them but not why so I'm wondering if NPC fighters are a huge problem or if it's something else entirely?
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# ? Jul 9, 2016 18:01 |
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nessin posted:Level 5 Mission question for someone out there, how difficult are the missions with other fighters? (Stray Carrier, Light's Out, etc...) I can't find any list that recommends doing them but not why so I'm wondering if NPC fighters are a huge problem or if it's something else entirely? They're probably just not good for blitzing
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# ? Jul 9, 2016 18:05 |
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https://zkillboard.com/kill/55048620/ server ticks are not so much rules as they are guidelines Goatman Sacks fucked around with this message at 02:45 on Jul 11, 2016 |
# ? Jul 10, 2016 23:53 |
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Goatman Sacks posted:https://zkillboard.com/kill/55048620/ ouch
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# ? Jul 11, 2016 00:06 |
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Goatman Sacks posted:https://zkillboard.com/kill/55048620/ Lag kills. On the opposite end of the spectrum: I hosed up while cloak+mwding out of a bubble and the sabre didn't have a long point. It feels drat good to escape like that.
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# ? Jul 11, 2016 01:42 |
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Whelped ~400mil today testing ways I could clear a combat site wave that has a dread on it. Gila is a nope. Myrmidon is so close, but if you bounce off a rock (pirate gate havens) or the dread decides to use its AB, you're dead. I guess I'll have to use a t3c. Side note: Does anyone know what dps the npc dreads are doing? Sansha is particular?
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# ? Jul 11, 2016 07:41 |
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FranktheBank posted:Whelped ~400mil today testing ways I could clear a combat site wave that has a dread on it. well once you engage the drones you can pull range out to 249 km and the drones will continue to engage.
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# ? Jul 11, 2016 08:42 |
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Reverand maynard posted:well once you engage the drones you can pull range out to 249 km and the drones will continue to engage. Are these with sentries? With Heavies, once i hit about 65km, rats will aggro my drones. Also, the dread can hit out to ~400km
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# ? Jul 11, 2016 08:43 |
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FranktheBank posted:Are these with sentries? With Heavies, once i hit about 65km, rats will aggro my drones. Any drone, once you have engaged them on a target, will continue to shoot that target until the drone ship and the target move 250km or more away from one another. So yes it works with sentries but the target still take into effect their own optimal and falloff in regards to whether they actually do damage.
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# ? Jul 11, 2016 08:56 |
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# ? Jun 8, 2024 10:58 |
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Reverand maynard posted:Any drone, once you have engaged them on a target, will continue to shoot that target until the drone ship and the target move 250km or more away from one another. So yes it works with sentries but the target still take into effect their own optimal and falloff in regards to whether they actually do damage. Then the issue still falls under the first part, if you get too far away from the rats, the rats will attack the drones.
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# ? Jul 11, 2016 09:46 |