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Perhaps it's just my bad "luck" due to lack of prayer to RNGesus, but I am consistently getting terrible results from crafting / regrading over the last week or so. I've tried regrading the same blue hat 8 times with no results, and have created 8 pieces of lvl 44 leather, with nothing going above green and nothing upgradeable to 50. This is noticeable change, as I always got at least some blue or purple gear, and at least some typhoon. I know I'm probably the poor bastard that caught the raw deal per statistics, but what are the chances that worsening the odds for upgrades/regrades is Trion's response to the Apex exploits? Is that something they have control over, or would it be only XL Games who can modify that? Edit: More anecdotal evidence, but I am on for quite a bit each night, and haven't seen a single server message announcing a high-level regrade success in at least the last week either.
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# ? Dec 11, 2014 07:03 |
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# ? Jun 9, 2024 22:59 |
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Bait and Swatch posted:
Combination of dead game and fixing the rng box exploits so sunpoints/moonpoints are insanely expensive thus less people are doing those regrades.
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# ? Dec 11, 2014 07:21 |
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DancingShade posted:I can't imagine any functional business not taking advantage of Xmas hype to make extra money. Man, they didn't even bring over the full Halloween event and shoved those costumes into RNG boxes. You want them to ruin Christmas, too???
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# ? Dec 11, 2014 08:11 |
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Schubalts posted:Man, they didn't even bring over the full Halloween event and shoved those costumes into RNG boxes. You want them to ruin Christmas, too??? It's Trion Worlds. I think we can just assume that as a given. I just want to see the reactions
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# ? Dec 11, 2014 08:39 |
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Since the game is dead i wonder how long until kewpuh gasses this thread.
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# ? Dec 11, 2014 19:04 |
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Tempus Thales posted:Since the game is dead i wonder how long until kewpuh gasses this thread. When it dies completely I'll be closing it even if he doesn't gas it. People apparently want to talk about actually playing the game according to the last feedback thread so
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# ? Dec 11, 2014 19:08 |
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It's interesting to have a completely opposite attitude to this game, not sure if it's due to being busy otherwise, having gotten in on the land rush, or being relatively happy with the FarmVille gameplay for landowners... Also don't really understand what motivates people to make post after post: QQ game is dead QQ. As an example of a slightly happier experience, for some reason on my server the populace decided to plant bleeding tons of trees. Tons. West side, in White Arden, east side in Falcorth Plains. As you might imagine the Falcorth plantings we relatively quickly devoured by passersby, but the White Arden plantings were stashed up on a plateau. Being an Easterner, I managed to get the location of the West Grand Orchard, and paid them a visit. It was an amazing sight, swooping in via glider, a wall of many-colored leaves of so many different types all up the side of the mountain... Not even that much value in logs, but oh, what a potential harvest of sobs! I plopped down in the center of it, immediately having vision and camera issues with the confusing wall of leaves and densely packed trunks, like Scrooge blinded by the splashing wealth of his coins as he dives, and set to work. Chop chop Chop chop Chop chop chop The Harvest happily coincided with the recent bemusing gift of downtime loot, a whole pile of 500 point labor pots with no cooldown. The Westies conveniently sorted their fields of gold into fruity categories, which made focusing my attention a joy; it was something like 145 slaughtered fig trees later and working on the olives before anyone even showed up, as I play on off hours... My visitor stared at me aghast for a good minute before attempting to engage. Unfortunately I am that turd in the tulips of classes, a tomb warden in full plate, useless for most things, often beat down and generally bad at pvp anyway, though comfortable with that. In this case fortune smiled on my idiot self however, as the orchard defender was some flavor of arrow-shooty and also not very good. So I healed, and ran around like a gerbil, and stood there with my invincible on randomly, occasionally running up and yelling things that made her health go down or smacking her with my shield, and eventually she died. I rolled her body down the hill and resumed the choppening. Of course I was eventually axed down by some guy, but not before clearing some 2546 logs and whole categories of beloved, gently tended fruit trees. It was a great time overall, and visually exciting. All doubtless bad play by bads, but uh... Fun. Nor am I particularly fussed by some death of mmo... I'm sure some server, or even this same server I'm on, will be open long enough for me to plant pretty flowers and troll arrow-shooters for a while. DragonRealms is still open for gods sake, a game without any graphics and huge fees.
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# ? Dec 11, 2014 19:29 |
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I took a break to play Dragon Age Inquisition, had a hard time getting back into AA and now I'm playing Wasteland 2... Managing to log in each day to burn some labor and make sure my property stays my own and slowly doing Hasla grind for a T1 bow so I can switch classes but Hasla is hard when you can only feign interest. Still hoping I can reignite my interest in the game though. Think I just need a class change, but changing classes means changing gear and uggghghghh.
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# ? Dec 11, 2014 19:55 |
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Arcade posted:Still hoping I can reignite my interest in the game though. Think I just need a class change, but changing classes means changing gear and uggghghghh.
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# ? Dec 11, 2014 20:04 |
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I and a friend have just been playing FarmVille, completed an initial successful land grab and are acquiring more as the market opens up with all the negative nancies fleeing the server. Currently at a reasonable plot of dirt and some aqua farms, no problems tax wise. Working on alchemy at the moment, and had a moment of eye popping awe at the freaking trippy lotus bundles today. Shrooms and lotus bundles around our witch house. At some indeterminate point when the resulting $$ reaches critical mass we will gear up and go looking for more trouble maybe... But regardless just doodling around, making random voyages to yell things at Westies, borking about in trade chat, or pushing bots off cliffs is all entertaining and low pressure after work. Who cares is the prevailing theme.
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# ? Dec 11, 2014 20:07 |
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The labor regen rate will be the thing that finally drives me out. All I do is farm, trade and fish and the labor system means I'm limited to 2-3 hours of useful play per day. That's not enough for me for a pay game.
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# ? Dec 12, 2014 05:16 |
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Vespsianus posted:I'm limited to 2-3 hours of useful play per day. That's not enough
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# ? Dec 12, 2014 05:20 |
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Vespsianus posted:The labor regen rate will be the thing that finally drives me out. All I do is farm, trade and fish and the labor system means I'm limited to 2-3 hours of useful play per day. That's not enough for me for a pay game. 60 - 90 hours a month for $15. Highway robbery.
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# ? Dec 12, 2014 05:23 |
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jabro posted:60 - 90 hours a month for $15. Highway robbery. I can't think of any other game that limits you once you bother to actually subscribe. gently caress, most don't even if you don't so it might be a principles thing. Also a bit of a cheap move.
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# ? Dec 12, 2014 13:03 |
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Morglon posted:I can't think of any other game that limits you once you bother to actually subscribe. Just about all do? Raids can only be completed once per week for loot, for example?
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# ? Dec 12, 2014 13:11 |
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Morglon posted:I can't think of any other game that limits you once you bother to actually subscribe. gently caress, most don't even if you don't so it might be a principles thing. Also a bit of a cheap move. Honestly it's the microtransaction mobile game style of taking your money on a free game. When this thing is finally in it's last days, they're going to take the 12h cooldown off of labor pots and just loving smash wallets until the servers die. It's also like Kingdom of Loathing, which I haven't played in years but was a cool browser game. You did have lots of avenues for booze and food to increase your 'turns' per day, and you could really play for hours if you knew what you were doing, but since this was pre-microtransation the cash shop stuff was optional cool in-game boost items that didn't really result in extra turns. It occurs to me that microtransaction is like the fancy bullshit term for nickle and diming you to death.
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# ? Dec 12, 2014 13:28 |
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Truga posted:Just about all do? Raids can only be completed once per week for loot, for example? Raids, sure, but crafting? Gathering?
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# ? Dec 12, 2014 14:30 |
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Yeah, imposing limits people's time is dumb, just saying that pretty much all games try to do it in some way. Incidentally, crafting is a part of the "end-game" in AA as far as I know? I don't play it, but I was interested in it until 1.0 dropped in Korea, so I could be totally wrong here, and if so, yeah, it's even dumber.
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# ? Dec 12, 2014 14:38 |
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I think this sums AA equipment crafting up. Now add waiting for Labor Points to recover for each crafted item, or using cash shop LP potions. LP recovers at 5/5 minutes online for free accounts, no recovery when offline, with a 2000 point max. Subscribers get 10/5 minutes online, 5/5 minutes offline, with a 5000 point max. Crafting gear can take hundreds of LP per item when you hit higher item ranks. For example, "Sealed Delphinad" heavy armor costs 800 LP per piece. Crafting/gathering is a big part of the endgame. Gathering is especially important, because trade packs, ships, houses, and castles all need gathered or farmed materials.
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# ? Dec 12, 2014 15:16 |
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Also keep in mind that despite what's usually listed on the auction house, rarely did I ever sell my off-spec armour I crafted for the cost of materials, nevermind the labour the cost that went into them.
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# ? Dec 12, 2014 18:08 |
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By the way Bukowski, people are now essentially able to charge for labor. (E.g. by trading 100 lumber for 400 logs or whatever.) You got your wish!
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# ? Dec 12, 2014 18:17 |
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How dare games try to limit the amount of progression someone can do with their time. Don't people complain about pay-to-win all the time? Time is another payment method and until someone comes up with a system that keeps everyone on completely even footing the whole time then it will be an imperfect system. I like the systems that get developed to try to curve the progression rate since I'm weird and find the economic effects interesting. I don't have any issue with these systems, in concept, since when you do things in life it is unlikely that you are the strongest, smartest, fastest, etc. at whatever you're doing. We however complain about anything in life that puts us on uneven footing so we try to make up with it in better "gear", Shoes, computer, etc, that in turn don't actually make us any measurably different. If you don't want to be on a pseudo-level playing field then maybe mmo's aren't your cup of tea.
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# ? Dec 12, 2014 18:25 |
himurak posted:How dare games try to limit the amount of progression someone can do with their time. Don't people complain about pay-to-win all the time? Time is another payment method and until someone comes up with a system that keeps everyone on completely even footing the whole time then it will be an imperfect system. I know you are a passive aggressive nerd but can you ever make a post that isn't lovely and passive aggressive
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# ? Dec 12, 2014 18:30 |
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himurak posted:How dare games try to limit the amount of progression someone can do with their time. Don't people complain about pay-to-win all the time? Time is another payment method and until someone comes up with a system that keeps everyone on completely even footing the whole time then it will be an imperfect system. This part made me giggle.
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# ? Dec 12, 2014 19:50 |
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himurak posted:when you do things in life it is unlikely that you are the strongest, smartest, fastest, etc. at whatever you're doing. Most of the entire point of video games is to transcend real life experiences and in that space balanced games can be created. You're just yet another person who has the time/will to invest way too much into a video game and as a result enjoy a position of power within it. People will always favor the system providing them with the most power or advantage. MMOs are designed from the ground up to not be balanced as it's the core business model the game relies on. himurak posted:then maybe mmo's aren't your cup of tea. or maybe the genre doesn't cater enough to different types of players "If you don't like X, just don't play it" is the most hackneyed and dumb argument I've seen to defend the gaping flaws that crop up in every MMO ever made. It's not like we're talking about a few games that meet a niche, it's every single one doing the same thing. MOBAs are pretty dumb but I've been playing them lately because you can log on and instantly be in a balanced match. Until MMOs can do the same thing they should be on the back burner for most people. It's been proven well at this point lateral progression can be monetized successfully but no MMO has the balls to do it. Remember it took an independent map maker for Starcraft creating Aeon of Strife for the battle arena genre to even gain traction. Even the most indie of MMOs feature linear progression steeper than most AAA MMOs at this point. puberty worked me over fucked around with this message at 20:05 on Dec 12, 2014 |
# ? Dec 12, 2014 19:55 |
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Extra posted:MOBAs are pretty dumb but I've been playing them lately because you can log on and instantly be in a balanced match. My smurf account says otherwise.
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# ? Dec 12, 2014 20:26 |
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Balanced in terms of numbers.
puberty worked me over fucked around with this message at 20:31 on Dec 12, 2014 |
# ? Dec 12, 2014 20:28 |
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XxXSeperipothXxX left the game
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# ? Dec 12, 2014 21:44 |
I think the thread is finally dead
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# ? Dec 12, 2014 21:51 |
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Eye of Widesauron posted:It had potential but it's been squandered. If you do play it just have fun and don't get too invested. still cant believe an MMO could collapse so quickly i thought MMOs were famous for being bloated but stable
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# ? Dec 12, 2014 22:01 |
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If you think the game and thread are dead, maybe it's time to move on? "D e a d g a m e" is as boring here as it is on faction chat.
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# ? Dec 12, 2014 22:11 |
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Labor points are a good way to encourage specialization without forcing you to pick a profession and not change it. Specialization leads to more trade among crafters which makes for a more robust and interesting economic system. One downside of AA's implementation is offline generates fewer labor points than online, thus giving a comparative advantage to people who can leave their computers on and logged in all day. But the idea of labor points in general is a good one.
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# ? Dec 12, 2014 22:18 |
nelson posted:Labor points are a good way to encourage specialization without forcing you to pick a profession and not change it. Specialization leads to more trade among crafters which makes for a more robust and interesting economic system. No thanks. Oh, meant to quote Finn but I'm not changing that poo poo out eonwe fucked around with this message at 22:32 on Dec 12, 2014 |
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# ? Dec 12, 2014 22:19 |
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Should I make a catman or a generic human? I leave it in your hands, goons.
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# ? Dec 13, 2014 00:46 |
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I'm not sure the correct response to this inquiry.
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# ? Dec 13, 2014 00:48 |
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Make a catman called Katmandu. You'll be the funniest person on the internet.
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# ? Dec 13, 2014 00:49 |
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Kevlar Beard posted:Should I make a catman or a generic human? "Never look back, go for the dreams that you have, the choice is right in your hands, so who do you want to be? Say it out loud, you know that the time is right now to show what your all about, so come on break free! Anything you got in mind, is right here waiting, YOU DECIDE! Its your world! You can do whatever you want to do, however you want to! Nothings impossible! Its your world! You get to make your own rules! However you want to! Now your unstoppable!"
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# ? Dec 13, 2014 00:59 |
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Kevlar Beard posted:Should I make a catman or a generic human? If you want to have a chill time with the remaining chill goons in
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# ? Dec 13, 2014 01:33 |
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There are also goons in Wicked. I'm in a family (sort of a miniguild) with goons in both guilds. We may be breaking rules of some sort but who cares, really.
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# ? Dec 13, 2014 01:48 |
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# ? Jun 9, 2024 22:59 |
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Eonwe posted:I think the thread is finally dead Okay, I'll tell a story about idiots in archeage. (It's me, I'm the idiot.) I see an ad for a thatched and several connected farms in Sanddeep (florida). Never thought I'd be able to get a good plot of continuous land, I was drat lucky to get a farm next to a thatched in windscour. So I sell my 500 gilda and some of my furniture to come up with the money, and contact the guy. Woo still available. I get to sanddeep and find the guy. He points to some things. Runs around a bit. I make some inane comments. Why isn't this guy talking? Is he roleplaying a mute? Is he just jerking my chain? He sits down. Stands up and runs to his mailbox. Sits down again. WTF? I'd blocked him. Misclicked when I went to whisper, and blocked him. I am an idiot. Aaaaand he's a Minti alt, so goons know I'm an idiot. Great. Finish the deal, and he has another plot nearby I could have, but I'd need to supply my own plan. Okay, that will take a couple days. Pass on my windscour property to a couple Something Lawful goons. Get an alt through TR4, get everything ready and contact the guy. Dude makes sure I know how to place land, yep, I assure him I do. Farm comes down. Click click click OH gently caress IT ISN"T WORKING. Dude starts freaking out. I realize I am four (4) tax certs short to place the farm. Oh gently caress. Run over to my door and craft another 5 tax certs quick. Run. Run. Run. Run back, place the farm. Whew. Didn't lose it. Heart pounding, palms sweaty, but I did it. TL;DR: Minti thinks I'm an idiot. And he's right.
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# ? Dec 13, 2014 01:49 |