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Vegetable
Oct 22, 2010

What's with the obsession with 3D-izing 2D games? Why are polygons seen as an automatic improvement over pixel art? I'm talking about even nominally good-looking games like Dragon Quest VIII. Does it really rock anyone's socks to climb stairs as a 3D character as opposed to just entering a stairs tile?

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!Klams
Dec 25, 2005

Squid Squad

Disco Pope posted:

I haven't played those, but that sounds okay. Recently, Hollow Knight kind of has it (even though I love that game and the character design itself). Skull Girls has it. It just makes things look a little cheap to my eyes, but I also realise that this is kind of subjective and unreasonable.

Cuphead would be an example of how to avoid it creatively. That game is beautiful.

Oh, so an actually controversial opinion I hold, is that Cuphead looks just like a Tex Avery cartoon, and that Tex Avery cartoons are kinda fuckin dull.

I think the animation, as in, the frame rate and smoothness is really nice, but the actual artistic content, like, screenshots, are hella boring.

I was really hoping they were gonna do the cliche thing of it becoming like, corrupted somehow, either glitchily, or ghostly, or even that over done classic, lovecraftian, because the art style is just so staid.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Vegetable posted:

What's with the obsession with 3D-izing 2D games? Why are polygons seen as an automatic improvement over pixel art? I'm talking about even nominally good-looking games like Dragon Quest VIII. Does it really rock anyone's socks to climb stairs as a 3D character as opposed to just entering a stairs tile?

Game developers were certainly obsessed with it more than the players were. Pretty sure it was pushed by marketing.

Der Kyhe
Jun 25, 2008

Chomp8645 posted:

Developers who are good and not clowns tailor their features to what the AI can handle in any strategy game where multiplayer isn't the main focus. The Total War team figured out a while ago some things during siege battles like "the AI is very dumb about approaching a city from multiple sides, but can handle approaching it from one side well enough" and "if the AI must get individual pieces of siege equipment in the right places to not to be 100% stuck outside, they will frequently become 100% stuck outside".

So after years of frankly embarrassing siege battles, they said "you know what, siege battles are going to take place on just one facing of a city, and infantry can pull ladders out of their asses if they have no other siege equipment to use". The result is that in exchange for the slight silliness of pocket ladders, the AI is immeasurably better at siege assault, and the whole experience is vastly improved. Every single person who complained about these changes is a complete loving moron.

Total War Shogun 2 is trash because AI can pull out 1st tier armies out of its rear end if they do it inside the fog of war, so you can expect that any tiny corner you missed will spawn a full stack of mooks which will then burn your industries and siege your city. Also, blocking their ports does absolutely nothing because the AI is not running an economy, its just running a simulation made to match the player if they are doing otherwise fine. And overtake the minute the player actually needs to attend to the trash mob armies pouring in from every direction.

Its just unnecessary grind and makes otherwise good game an absolute slog to play through in single player campaign.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

steinrokkan posted:

Have they figured out how to make the Civ 6 AI be able to capture cities yet?

funnily enough the only AI faction that's any good at capturing cities is barbarians because they're designed to attack and kill anything they can see with no consideration for strategic retreating or unit preservation

Earwicker
Jan 6, 2003

i hear a lot of complaining about ai in various games but what do you guys think are the smartest ai you have encountered in games? who is doing it right?

Nice Van My Man
Jan 1, 2008

IMO Hitman has some really good AI, considering it has to follow multiple different types of routines (regular patrol, combat, scripted sequences, search sequences) which all have to be able to switch between each other on the fly. It also models things like information flow between people - it's possible for only a subset of people to be aware of your disguise, but that number will keep increasing as they tell other people. If you elude the AI it will also do stuff like continue searching your last known location rather than just psychically know where you are.

Sometimes the AI is a little 'funny,' but it almost never breaks or feels unfair - very impressive considering the intricate clockwork levels of Hitman.

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!

Earwicker posted:

i hear a lot of complaining about ai in various games but what do you guys think are the smartest ai you have encountered in games? who is doing it right?

"Smart" AI is massively complex and thus bug ridden and self contradictory. The best AI is one that does a good job of filling a simple role.

Actually, I need to clarify that a bit. Current technology make make very "smart" AI that's good at optimizing complex systems with known rules, but bad at making "smart" like we intuitively understand smart to mean, doing clever and tricky things that surprise you.

No AI I've seen makes you feel like you're even remotely close to facing off against a even a dumb human opponent.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Earwicker posted:

i hear a lot of complaining about ai in various games but what do you guys think are the smartest ai you have encountered in games? who is doing it right?

starcraft 2 does it right. its AI understands the rules of the game, and how to play by them, and it has a list of major viable strategies it's capable of pursuing based on known pvp plays and builds. the easier the difficulty is set to, the lower the cap on its permitted actions per minute, and the fewer strategies it can access. technically blizzard's vanilla sc2 AI can feel like it plays like the deep blue of starcraft, but only because it can in theory have almost infinite apm. it isn't capable of doing highly complicated strategies like cheeses and it won't execute certain plays such as blocking your expansion.

it doesn't cheat and it only knows what it scouts like a human player. and, like a real person, you can cripple it by preventing it from getting intel on you so it has to select its build blind. but it will fight somewhat like a human and i've seen it spam dozens of static defense buildings in its last-stand base rather than surrender lol

Excelzior
Jun 24, 2013

The White Dragon posted:

starcraft 2 does it right. its AI understands the rules of the game, and how to play by them, and it has a list of major viable strategies it's capable of pursuing based on known pvp plays and builds. the easier the difficulty is set to, the lower the cap on its permitted actions per minute, and the fewer strategies it can access. technically blizzard's vanilla sc2 AI can feel like it plays like the deep blue of starcraft, but only because it can in theory have almost infinite apm. it isn't capable of doing highly complicated strategies like cheeses and it won't execute certain plays such as blocking your expansion.

it doesn't cheat and it only knows what it scouts like a human player. and, like a real person, you can cripple it by preventing it from getting intel on you so it has to select its build blind. but it will fight somewhat like a human and i've seen it spam dozens of static defense buildings in its last-stand base rather than surrender lol

wow it doesn't throw up a gg and quit?

such bm, smh

Space Kablooey
May 6, 2009


It does when it thinks that it's about to lose, but they do drag it out a fair bit especially because it keeps sending workers to rebuild bases all over the map.

haldolium
Oct 22, 2016



So Prodeus... it's not really good.

it want's to be classic oldschool shooter and a modern game with all the glitter. But basically it want's to be *that particular sprite shooter but in real 3D 2020* and it kinda sucks.
TTK and overall speed is not great, doesn't create any flow just waiting periods. The gore is overly annoying, no proper separation between a kill and a hit since everything is covered in blood.fx particle bullshit.

The soundtrack is really loving boring and my personal bar is probaly kinda low for this. The sound mixing is way overkill.

The overall issue the devs seem to not get is this boring metaphor "less is more" because it would be so much in this case. It's a rather slow shooter so just make its moment to moment stuff actually intense and diverse (as in not ever HIT generates a view filling blood fountain) instead of leveling everything at 20% over maximumg, making it boring. Oh and disabeling JUMP when you're sprinting will be the most loving worst descision ever in every game. Disgusting.

Play
Apr 25, 2006

Strong stroll for a mangy stray

ishikabibble posted:

this is 100% because you grew up in the SNES/etc era

I grew up with the early 3D N64/PS1 era (brother had a Genesis but I was too young to play that very much), and I can't stand going back to a lot of old 2D games or playing a lot of the modern ones. Just super limiting and boring to me.

I also find the 'lo fi indie' approach to 3D stuff to be a heck of a lot more interesting than 2D too.

Actually my first console was the N64. I'd played a few SNES games at a neighbor's house but the first game I actually engaged with was Ocarina of Time. 3D is necessary for some specific game types and completely unnecessary for others, and I love 2d games for delivering just as much enjoyment for less investment than many 3d games. They take up less space on your hard drive and cost less but generally can deliver just as much fun, assuming it's a decent game.

I don't dislike the 3d formula or anything, I still have heaps of 3d games but I'm glad that we have such a wealth of game types these days.

Ugly In The Morning posted:

They’ve gone down a bit from cartridge based stuff, often without even adjusting for inflation. I remember 80 dollar N64 games back in the day.

Not that surprising since nearly everything technology related has gotten cheaper as technology improves. Games are easier to make, distribute, and sell than ever, maybe not including super expensive games that are on the cutting edge of graphical tech and need to hire actual actors and such.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Earwicker posted:

i hear a lot of complaining about ai in various games but what do you guys think are the smartest ai you have encountered in games? who is doing it right?

doom does it right op
the AI doesn't try to trick you into thinking it's as smart as a player, and the designers don't try to force it to accomplish clever things that it's not smart enough to accomplish
the cyberdemon walks at you and shoots missiles and it works just fine

barkbell
Apr 14, 2006

woof
dota 2 openai team was dope to watch

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Since Hollow Knight is free right now, I installed it and started playing again. Finished the first area and the 2 bosses there. Neither boss is hard at all, though I died on each one time as I had to relearn how they worked. I probably could have finished on the first try but I was a bit aggressive at first.

Dunno why anyone thinks the beginning of this game is hard.

Popoto
Oct 21, 2012

miaow

Der Kyhe posted:

Total War Shogun 2 is trash because AI can pull out 1st tier armies out of its rear end if they do it inside the fog of war, so you can expect that any tiny corner you missed will spawn a full stack of mooks which will then burn your industries and siege your city. Also, blocking their ports does absolutely nothing because the AI is not running an economy, its just running a simulation made to match the player if they are doing otherwise fine. And overtake the minute the player actually needs to attend to the trash mob armies pouring in from every direction.

Its just unnecessary grind and makes otherwise good game an absolute slog to play through in single player campaign.

This was true at release but has since been patched out so the AI follows a more “believable” growth and spawn locations.

BaldDwarfOnPCP
Jun 26, 2019

by Pragmatica

Waltzing Along posted:

Since Hollow Knight is free right now, I installed it and started playing again. Finished the first area and the 2 bosses there. Neither boss is hard at all, though I died on each one time as I had to relearn how they worked. I probably could have finished on the first try but I was a bit aggressive at first.

Dunno why anyone thinks the beginning of this game is hard.

It was boring.

Not difficult just tiresome.

Caesar Saladin
Aug 15, 2004

Waltzing Along posted:

Since Hollow Knight is free right now, I installed it and started playing again. Finished the first area and the 2 bosses there. Neither boss is hard at all, though I died on each one time as I had to relearn how they worked. I probably could have finished on the first try but I was a bit aggressive at first.

Dunno why anyone thinks the beginning of this game is hard.

The game is really long and mostly easy if you're any good at games. There's probably some extra stuff to do that is pretty challenging but by the end of that overly long game I was too tired of it to bother with the extra ending and dlc or whatever.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
I died a bajillion times to every hollow knight boss, and I never even came close to beating the extra-hard bosses from all the free dlc.
all you goons are too good at videogames for your own good

Overall I enjoyed it, but for a metroidvania it was really bad at signaling what your new power opened up or where you should head next, and I spent a bunch of hours just randomly running back and forth across the game map trying to figure out where to go next.

RPATDO_LAMD fucked around with this message at 05:09 on Nov 14, 2020

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

The White Dragon posted:

it doesn't cheat and it only knows what it scouts like a human player. and, like a real person, you can cripple it by preventing it from getting intel on you so it has to select its build blind. but it will fight somewhat like a human and i've seen it spam dozens of static defense buildings in its last-stand base rather than surrender lol

I was going to bring up the SC2 AI, but... you're 100% wrong on the AI not cheating. I've never heard of any 'apm limiters', but the AI absolutely does have a 'maphack' and every time you see a scouting worker-unit find your hidden expansion, it's because the AI already knew it was there and is doing a courtesy scout to give advance warning and keep up the smoke and mirrors. At higher difficulties it gets resource advantages, but if you're playing skirmish matches on 'brutal' the AI has already done it's job and you should be playing vs humans. This is all in reference to the shipped AI, and not aftermarket projects like AlphaStar or the SC1 GUI competitions for students.
edit: sorry that came out kinda harsh. I think it's a vote in sc2's favor that it's totally plausible that there's no cheating going on, it's that solid.


Slightly less good is the Sins of a Solar Empire AI, which needs a minor resource boost to stay competitive but still fulfills its role in amusing players and posing a threat. You'll note both of these are RTS games, where the player is hampered by their ability to multitask in realtime. I can't think of any really solid turn-based ones for computer games that isn't Chess or Go or whatever.

Serephina fucked around with this message at 05:50 on Nov 14, 2020

WILDTURKEY101
Mar 7, 2005

Look to your left. Look to your right. Only one of you is going to pass this course.
I remember being blown away by the AI in FEAR a long time ago.

The AI in the new XCOM games is good. The game is consistently challenging but it never feels like the game is cheating.

Excelzior
Jun 24, 2013

WILDTURKEY101 posted:

I remember being blown away by the AI in FEAR a long time ago.

The AI in the new XCOM games is good. The game is consistently challenging but it never feels like the game is cheating.

FEAR used Goal-Oriented Action Planning, which is why it appears "smarter"

Some videos I found interesting on this topic

https://www.youtube.com/watch?v=9bbhJi0NBkk

https://www.youtube.com/watch?v=PaOLBOuyswI

https://www.youtube.com/watch?v=gm7K68663rA

Caesar Saladin
Aug 15, 2004

Fear also had great feeling AI because they had a million callouts. It really impressed me when they yelled "Flashlight beam!" after forgetting to turn my torch off, or yelled like, "He's by the photocopier!" I'm not sure if that's really been replicated to the extent.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A lot of good AI design is smoke and mirrors, but that doesn't make it any less impressive.

I think it works better when enemies work on their own terms rather than trying to stand in for human players.

ikanreed
Sep 25, 2009

I honestly I have no idea who cannibal[SIC] is and I do not know why I should know.

syq dude, just syq!
I've been playing 3d all stars, and I think sunshine might be a bad game.

Khanstant
Apr 5, 2007

Vegetable posted:

What's with the obsession with 3D-izing 2D games? Why are polygons seen as an automatic improvement over pixel art? I'm talking about even nominally good-looking games like Dragon Quest VIII. Does it really rock anyone's socks to climb stairs as a 3D character as opposed to just entering a stairs tile?

I think it's because it's easier and cheaper to produce. A lot of great 3D artists are surprisingly not actually very good at drawing, let alone 2d animation. You can animate and tweak a character a lot quicker with a rigged 3d model and keep it at a high FPS. It's not often that it's a great look or aesthetic overall though and doesn't help they generally feel like the barest of iterations of some default sidescrolling thing included with their dev software or copy pasted from tutorials.

Flannelette
Jan 17, 2010


3d is WAY more flexable.
2d you either draw every single thing you want of break up the pieces and look like a flash animation.

Unpop opinion:
I die a little inside every time the scripts and routines that make up every computer enemy is called AI when it is explicitly not AI, I don't know who started that but they are a dick.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
AI doesn't actually mean anything
using it to refer to enemy scripting in videogames is much less of a sin than using it for lovely black-box machine learning algorithms though

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
"You can pet the dog in this game" became horrifically lame like four years ago. The people who still get excited over it are basically telling chuck norris jokes

Lodin
Jul 31, 2003

by Fluffdaddy

Caesar Saladin posted:

Fear also had great feeling AI because they had a million callouts. It really impressed me when they yelled "Flashlight beam!" after forgetting to turn my torch off, or yelled like, "He's by the photocopier!" I'm not sure if that's really been replicated to the extent.

Installed it a while back and it still holds up. The scary parts are just tedious these days since so many other games have done it better since but the shooting is still up there partially because the AI is so drat good.
Another thing that impressed me was that I didn't need to do poo poo to get it running. Just went into options, set it to 1080, slammed every visual to max and it ran at around 400FPS. That's some solid programming considering it's 15 years old.

Flannelette
Jan 17, 2010


RPATDO_LAMD posted:

AI doesn't actually mean anything

Yes it does, it is intelligence brought about artificially. Skynet is AI, androids in Blade runner are AI, computer game enemies and neural nets aren't.

Caesar Saladin
Aug 15, 2004

yeah and every game is a role playing game if you think about it

durrrrrrr

Shibawanko
Feb 13, 2013

good ai is "overpowering, but stupid", the fun of fighting against an AI is in using human smarts to overcome a numerical/resource advantage, in strategy games anyway

Icochet
Mar 18, 2008

I have a very small TV. Don't make fun of it! Please don't shame it like that~

Grimey Drawer
I want a koopa to be smart enough to feel fear

Rutibex
Sep 9, 2001

by Fluffdaddy
when i play computer games i assume the computer player is fully sentient, like the characters from ReBoot
https://www.youtube.com/watch?v=evNm73xTuZY&t=45s

ilmucche
Mar 16, 2016

What did you say the strategy was?
Do they get deleted if they lose?

!Klams
Dec 25, 2005

Squid Squad

Flannelette posted:

Yes it does, it is intelligence brought about artificially. Skynet is AI, androids in Blade runner are AI, computer game enemies and neural nets aren't.

Well, the trouble is you're saying contradictory things there. If you take two light sensors and attach them to wheels, such that more light = more power, where the sensors are connected to the wheels on the opposite side, you'll get a car that chases a light. It appears to be 'intelligent'.

All you're calling intelligence there is 'emergent' behaviour, a behaviour that seemed more than the sum of the code. But that's literally all neural nets do. An android or skynet will likely be a bunch of neural nets.

I like the AI in legends of runeterra draft mode for providing the options

Collapsing Farts
Jun 29, 2018

💀
We are so loving dumb and primitive we can't even make a brain yet

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Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Rutibex posted:

when i play computer games i assume the computer player is fully sentient, like the characters from ReBoot
https://www.youtube.com/watch?v=evNm73xTuZY&t=45s

And now I'm picturing all the AIs meeting in a virtual pub after you're done for the night.

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