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Yeah I have Paypal, haha. I don't need money, I need time.
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# ? Apr 4, 2013 12:36 |
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# ? Jun 5, 2024 04:35 |
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Salvador Dalvik posted:I guess I should post my project since we just released it on the Android market. Thats a really great looking app. Some of the icons look a bit blurred to me but that's a really minor thing and probably just me. Salvador Dalvik posted:I feel kinda bad because I haven't put any serious work into Awful in the last few months. I want to apply a bunch of the techniques I picked up doing this project back to Awful, but I'm sure to be back in the middle of a new contract within a few weeks. seiken posted:You probably already have thought about this but if it could do caching of your bookmarked threads for when you're offline (like Currents does) that would be fantastic. Yes it has been discussed a few times and there are a few ideas but it's not a priority to be brutally honest. Sereri fucked around with this message at 16:37 on Apr 4, 2013 |
# ? Apr 4, 2013 13:08 |
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Mug posted:No kickstarter in Australia. Indiegogo and Pozible both allow Australian users. No Australian users for Kickstarter is annoying... Mug posted:I'm taking two weeks unpaid leave before PAXAus. I don't have holiday pay / sick leave where I work. Just doing what I can Casual/Contractor? That's the only reason i can think you wouldn't have holiday/sick leave... otherwise employer is doing bad things...
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# ? Apr 5, 2013 00:47 |
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_Gumby posted:Casual/Contractor? That's the only reason i can think you wouldn't have holiday/sick leave... otherwise employer is doing bad things... I don't know about Australia, but here in the US you don't usually get holiday or sick leave unless you're salary, so he's probably just paid hourly.
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# ? Apr 5, 2013 01:06 |
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Yeah I'm casual but with 40 hours guaranteed per week.
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# ? Apr 5, 2013 01:36 |
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Mug posted:Yeah I'm casual but with 40 hours guaranteed per week. How long has that been going on? If its been a while you might have the right to be classified as permanent, or be considered as perm for leave purposes. Of course, maybe you are happy with the casual arrangement though.
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# ? Apr 5, 2013 03:49 |
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Most contractor relationships are technically illegal in Australia but you'd have to complain to Fair Work or whatever to actually get anything done about it and most people like the increased hourly rate.
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# ? Apr 5, 2013 04:01 |
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This is super legal, we are really careful about this kinda thing. I am pretty involved in the business side of things whenever it comes up and we make sure it's 100% good. Anyway this is way off topic. I should be promoting my greenlight
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# ? Apr 5, 2013 04:05 |
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I like listening to baseball games, but never remember to actually do it while at work. So, I'm making this little status bar app that lists out all the games for the day and links each game to it's MLB Gameday page. I'm hoping I can find the time and wherewithal to add a way to login to MLB.tv and have the audio play right from the program because dang am I lazy.
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# ? Apr 5, 2013 17:27 |
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dustgun posted:I like listening to baseball games, but never remember to actually do it while at work. So, I'm making this little status bar app that lists out all the games for the day and links each game to it's MLB Gameday page. I'm hoping I can find the time and wherewithal to add a way to login to MLB.tv and have the audio play right from the program because dang am I lazy. I was wondering why it also had DropBox and Last.fm support, and then I got it
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# ? Apr 6, 2013 02:52 |
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I just drastically increased the speed of my Team Fortress 2 backpack viewer: http://www.meta.tf/backpack/76561197993753022 That page was crashing the server before, with a few objects getting to the size of a few hundred megabytes. I utilized a dynamic array object sort method I found on StackOverflow, and pre-sorted the array based on a property value. It allowed me to completely remove a second for loop while displaying an array, and it loads pretty quickly now. It exponentially decreased the amount of calculations and iterations to display an entire backpack.
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# ? Apr 6, 2013 03:19 |
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Screenshot Saturday! I made some major technical changes and made it so the player gets hit, and can hit enemies back. Blog post is here. Per usual, the screenshot doesn't show too much, the real meat is in the videos and the blog pos. Two videos this time! Although the second one might not make too much sense without the blog post that explains what it s. Showing the player getting hit, and hitting back: https://www.youtube.com/watch?v=vJ4rsD0SQqw&hd=1 Showing how the sword is implemented by turning a normally invisible entity on: https://www.youtube.com/watch?v=2QHfgFoEoaI&hd=1 Orzo fucked around with this message at 01:00 on Apr 7, 2013 |
# ? Apr 7, 2013 00:56 |
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I'm happy to report that http://www.beaglesnes.org is up and running. If you want my SNES emulator for your BeagleBoard-xM, go download it and go to town. I'm still working on the docs and all, but the code and filesystem images are available, at least. Also, Internet Janitor, Suspicious Dish, and Lumpy: I'd like to credit you three for providing assistance with my GUI development. If you can PM me or shoot me a mail at hendersa (at) icculus.org with the name and contact e-mail (if you want one listed) that you want to be credited under, I'll get you guys in the docs as soon as I can.
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# ? Apr 7, 2013 02:36 |
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dustgun posted:I like listening to baseball games, but never remember to actually do it while at work. So, I'm making this little status bar app that lists out all the games for the day and links each game to it's MLB Gameday page. I'm hoping I can find the time and wherewithal to add a way to login to MLB.tv and have the audio play right from the program because dang am I lazy. This is rad. You might take a look at mlbviewer for an example of how to interface with MLB.tv. I'm pretty sure it handles audio streams as well as video. It was made by a Linux nerd back in 2006 when MLB.tv didn't support Linux and now he just keeps going for the gently caress of it I guess.
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# ? Apr 8, 2013 15:25 |
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thepedestrian posted:This is rad. You might take a look at mlbviewer for an example of how to interface with MLB.tv. I'm pretty sure it handles audio streams as well as video. It was made by a Linux nerd back in 2006 when MLB.tv didn't support Linux and now he just keeps going for the gently caress of it I guess.
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# ? Apr 8, 2013 19:05 |
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Here's a video of my wife playing Black Annex. It's a really daunting experience watching this kind of thing happen. I was stressing out really bad. https://www.youtube.com/watch?v=UJl3zrV60_I I'm the unopened box of condoms on the desk.
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# ? Apr 9, 2013 02:46 |
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Mug posted:Here's a video of my wife playing Black Annex. It's a really daunting experience watching this kind of thing happen. I was stressing out really bad.
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# ? Apr 9, 2013 14:46 |
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Mug posted:Here's a video of my wife playing Black Annex. It's a really daunting experience watching this kind of thing happen. I was stressing out really bad. I hate user testing. I hate personas. I hate people who haven't spent the last six months working on this drat thing suddenly having any right to not immediately understand whatever hacked up UX I developed. Hatred. Maybe condoms are the secret to good HCI.
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# ? Apr 9, 2013 15:06 |
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so the site I've been working on for awhile now is live (but not publicizing too much): http://cuesbey.com https://github.com/rdennis463/cuesbey/wiki goes into a bit more detail on the "why" of it , but it's specifically answering a user story for Magic: The Gathering "Cube*" Designers: "As a cube designer who's interested in finding new cards, I often want to compare my list to other lists I've seen out in the community, and I'm interested in where they are different. These differences may lead me to new cards I hadn't even thought of that I'd be able to check out." * http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/tpc12/intro_to_cube given two lists of cards, show me the differences in a clear and logical way. using angular for the client side js, django/celery/redis/postgres on the back. Been working weekends/nights since late last year, and pretty happy with the execution given the narrow scope I bit off before release. http://angularjs.org/ and especially their unit test platform has been great . Big recommendations.
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# ? Apr 9, 2013 22:17 |
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Orzo posted:Screenshot Saturday! I made some major technical changes and made it so the player gets hit, and can hit enemies back. I don't know if it's supposed to be normal behavior, but if you go to the 0:44 mark of the top video, you can see the bottom 2 enemies triggering even though you're not in their actual line of vision (I take it the torch should block their vision, plus if I remember correctly from the original zelda game, they only respond when the player is in between the two of them, not on top of them).
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# ? Apr 9, 2013 22:46 |
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PirateMathew posted:I don't know if it's supposed to be normal behavior, but if you go to the 0:44 mark of the top video, you can see the bottom 2 enemies triggering even though you're not in their actual line of vision (I take it the torch should block their vision, plus if I remember correctly from the original zelda game, they only respond when the player is in between the two of them, not on top of them).
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# ? Apr 10, 2013 02:42 |
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I've been fighting with the logistics of releasing BeagleSNES as an open source project. I think that far too many people release software by just sticking it on the web as a tarball and saying "help yourself". There's a lot of documentation and packaging that goes into making software "useful" to an interested end-user or developer. The documentation is particularly important, since complex systems can be really difficult to get set up and running without good guidance. As I started gathering up all of my various sheets of notes and began writing documentation, I have found that I keep identifying more and more things that should probably be documented. I could probably write a book on all of it. So, why not? Man, I hope there's some open source software award out there that is given for "most awesome documentation".
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# ? Apr 10, 2013 17:01 |
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I hate to do this to such an awesome project, but my inner OCD requires me to inform you that "funtionality" is spelled wrong on the second image, second paragraph, second line. I will say though that I wish all the projects I used had such good documentation, props to you for sticking with what is usually one of the dullest parts of development.
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# ? Apr 10, 2013 17:26 |
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Top Quark posted:I hate to do this to such an awesome project, but my inner OCD requires me to inform you that "funtionality" is spelled wrong on the second image, second paragraph, second line. No problem at all. I welcome all feedback! Otherwise, how would it get any better? It has not been run through a grammar or spell check yet, so I'm sure there are plenty of typos in there. I'll probably sic a bunch of goons on it as editors prior to release, if I can get a few volunteers.
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# ? Apr 10, 2013 17:42 |
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Just got the UI pretty much done for my TF2 trading add a trade function: Also finished up my very basic admin area: e^ Hard to follow that Knyteguy fucked around with this message at 20:48 on Apr 10, 2013 |
# ? Apr 10, 2013 20:37 |
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More documentation pages in progress! Troubleshooting: Kernel/bootloader timeline: OK. That's enough screenshots of documentation.
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# ? Apr 10, 2013 21:49 |
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Someone probably already did this, but I was curious about the post counts of various participants in my LP, so I whipped together a tool to scrape that information. It can be used for any SA thread. Still needs a little polish and a lot of commenting, might throw it up somewhere. Doesn't use any fancy stuff, just basic WinForms + LINQ + HTML Agility Kit.
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# ? Apr 10, 2013 23:57 |
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bgreman posted:Someone probably already did this... Well, kind of. If you click on the number of replies to a thread you get a list of who has posted the most in descending order, but you don't get the stats about first post/most recent post date.
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# ? Apr 11, 2013 00:49 |
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cliffy posted:Well, kind of. If you click on the number of replies to a thread you get a list of who has posted the most in descending order, but you don't get the stats about first post/most recent post date. Dang, I never even noticed that. Oh well, the first/last post stuff is still useful, and I'll be adding an export to csv function as well.
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# ? Apr 11, 2013 01:40 |
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hendersa posted:More documentation pages in progress! I don't suppose you've got a link to the WIP pdf anywhere? It's hell reading halfway through a paragraph and not having the next page available.
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# ? Apr 11, 2013 03:41 |
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Ephphatha posted:I don't suppose you've got a link to the WIP pdf anywhere? It's hell reading halfway through a paragraph and not having the next page available. Sure. Here you go.
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# ? Apr 11, 2013 03:54 |
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Just for the hell of it, I made CRAPCHA (Completely Ridiculous And Phony Captcha that Hassles for Amusement). You can play around with it here: http://crapcha.com
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# ? Apr 11, 2013 15:07 |
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Holy heck that owns. I'm wanting to do little projects like that but I can't think of anything
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# ? Apr 11, 2013 15:45 |
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ARACHNOTRON posted:Holy heck that owns. I want to have free time during the weekdays and I want to not feel sick when I see code outside my job. Space Kablooey fucked around with this message at 05:04 on Apr 12, 2013 |
# ? Apr 12, 2013 02:54 |
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Kitties in hats, and in borrowed and tiny ties. ... the chaos engine (HTR's 2D artist) continues to rock, basically. Though I believe we should have 3D art of some of this soon, too, which'll be other artists. EDIT: And now you can play russian roulette: https://www.youtube.com/watch?v=4ZDz4zp1kCg Shalinor fucked around with this message at 18:48 on Apr 12, 2013 |
# ? Apr 12, 2013 04:45 |
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parkov posted:Just for the hell of it, I made CRAPCHA (Completely Ridiculous And Phony Captcha that Hassles for Amusement). That is so good.
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# ? Apr 12, 2013 05:52 |
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parkov posted:Just for the hell of it, I made CRAPCHA (Completely Ridiculous And Phony Captcha that Hassles for Amusement). Awesome. It'd look even more ridiculous with several random characters close together as "words".
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# ? Apr 12, 2013 06:17 |
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parkov posted:Just for the hell of it, I made CRAPCHA (Completely Ridiculous And Phony Captcha that Hassles for Amusement). Haha Captchas are frustrating and hard enough to read these days. This is amazing.
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# ? Apr 12, 2013 16:56 |
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I decided to learn 3D graphics and GL, so I wrote a BMD model viewer in WebGL: It's based on an old thing a bunch of different people wrote called "bmdview2". I cleaned it up and started porting it over. No live demo, since it crashes Firefox right now, but when I solve that, some other bugs, and implement everything else. I'm not sure why those materials turn out white. I'm guessing it's a Chrome bug maybe, since the same shader works fine on the desktop? Also, I haven't even implemented parsing and decompressing textures. I'm legit impressed at Nintendo's artists for their ability to implement all this shadowing (even detail like this) using vertex colors. Anyway, this is sort of a big "first project", since I'm learning the extremely quirky OpenGL API, and also pretty much emulating the native Gamecube GPU.
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# ? Apr 12, 2013 18:01 |
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# ? Jun 5, 2024 04:35 |
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Just added the minimap to my RTS Edit: screenshot without JPG artifacts HappyHippo fucked around with this message at 19:59 on Apr 12, 2013 |
# ? Apr 12, 2013 19:55 |