LuciferMorningstar posted:There should be a bunch of livestreaming going on tonight and tomorrow. I doubt it will be notable, but it's there if you want it. I was at the keynote and I actually left. When you say neckbeards you honestly don't know how right you really are.
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# ? Aug 20, 2014 04:25 |
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# ? May 31, 2024 16:34 |
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Eonwe posted:I was at the keynote and I actually left. When you say neckbeards you honestly don't know how right you really are. Lol that's awesome, care to type up a trip report?
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# ? Aug 20, 2014 16:18 |
So I guess SOE is going to PAX Prime. Presumably to show everyone the same poo poo they've been showing for the past two or three months. E: Here are some assets for the game. I'm assuming those are all the animals and guns presently in the game. I also hear that bears beat literally everything, including hordes. Because bears. LuciferMorningstar fucked around with this message at 01:06 on Aug 21, 2014 |
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# ? Aug 20, 2014 20:07 |
Hahahaha holy poo poo Smedley and streaming H1Z1. Reportedly, though I still need to personally confirm via a recording, but:quote:This stream is a complete joke so far. All he's doing is swearing, promoting dick text pics and hitler text pics in chat. Told people to move to iraq and live with ISIS people ... Calling the team pussys for thinking night time is hard, and basically said "the game is no where near ready, play dayz for now". He's running around just punching deers in the head. No yeah the deer AI looks broken. They're just standing in a huge herd while he punches them all to death. "Try not to just see the bugs." And then there's the Reddit response from Smedley: quote:that stream was nothing more than a test. I was far too foul mouthed. First time streaming. not used to talking while I'm gaming except game comms. takes more getting used to than I thought. I'll do better. quote:the game is most certainly not ready for EA. Why would we hold it back? Do you not think we want to share the game with you guys and make money? We're not trying to taunt you guys by showing the the game. Simply showing the progress. I'm sorry if you disagree about it's readiness, but that's just how it is. We'll put it out when we iron out the issues and it feels great to us. lol okay buddy LuciferMorningstar fucked around with this message at 21:16 on Aug 21, 2014 |
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# ? Aug 21, 2014 20:10 |
"Smedley posted:We are releasing this year, hopefully sooner, hopefully a lot sooner See you guys at Christmas!
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# ? Aug 28, 2014 03:34 |
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Late 2015 release confirmed
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# ? Aug 28, 2014 12:58 |
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...people are angry that the developers realize that the game isn't even ready for a Beta at this point? I'm not sure but I think it's pretty fair to say "Our release date is on hold while we get our stuff together. Here's why;" was a good call. Honestly just seems like a bunch of pissy fans.
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# ? Aug 31, 2014 15:23 |
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This is what happens when you announce your game too early. Valve figured that one out pretty quick.
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# ? Aug 31, 2014 15:35 |
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I'm genuinely curious as to why game development studios seem to have such a hard time managing their developers and their time estimates. Where I work we break each task into pieces each with time estimates ranging from a few hours to a few days at most, and we only plan in detail in two-week chunks. I've been led to believe this is called Agile development, as you can re-arrange your priorities on the fly and work on the most pressing features. Don't game development studios have this? Or is it some kind of moneyman, who has no clue, that is dictating the development process, as per the marketing departments request?
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# ? Sep 1, 2014 12:28 |
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Seems like a bunch of twenty-somethings living the twitch.tv lifestyle.
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# ? Sep 1, 2014 12:42 |
pertinent posted:I'm genuinely curious as to why game development studios seem to have such a hard time managing their developers and their time estimates. Where I work we break each task into pieces each with time estimates ranging from a few hours to a few days at most, and we only plan in detail in two-week chunks. I've been led to believe this is called Agile development, as you can re-arrange your priorities on the fly and work on the most pressing features. Don't game development studios have this? Or is it some kind of moneyman, who has no clue, that is dictating the development process, as per the marketing departments request? Go back a few pages and review the argument that was had. The truth of it is probably that programming is hard and can be somewhat unpredictable, especially within the confines of a project like this. Bad things happen, so delays end up being necessary. The problem is that the people who do the marketing are apparently pants-on-head retarded, as is SOE's president. They like to make ambitious claims, end up unable to meet stated goals, and then huff and puff about how they shouldn't be held accountable because video games are complicated guys. also this: always be closing posted:Seems like a bunch of twenty-somethings living the twitch.tv lifestyle.
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# ? Sep 1, 2014 22:30 |
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I would forgive SOE for their delays upon delays if a) this was their first go around or b) weren't apparently using a tried and true game engine (Forgelight) that has been or is being used for two other MMOs (PS2 and EQNext). As it stands, after putting out or currently developing EQ, EQ2, EQNext, SWG in multiple iterations, Planetside, Planetside 2, Free Realms, The Matrix, Vanguard, and DCUO you would think they had a clue as to what they are doing. But they don't. Because they're SOE. However, people will continue to defend the practice of MMO developers because making games is hard, man.
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# ? Sep 1, 2014 23:16 |
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pertinent posted:I'm genuinely curious as to why game development studios seem to have such a hard time managing their developers and their time estimates. Where I work we break each task into pieces each with time estimates ranging from a few hours to a few days at most, and we only plan in detail in two-week chunks. I've been led to believe this is called Agile development, as you can re-arrange your priorities on the fly and work on the most pressing features. Don't game development studios have this? Or is it some kind of moneyman, who has no clue, that is dictating the development process, as per the marketing departments request? I've had this conversion with a few college friends of mine that went into video game programming while I went off and did enterprise. It always comes down to video game programmers throwing away three basic foundations of programming; time management, unit testing, and regression testing. Video game programming basically breaks down into sprints like you said just as anywhere else you would use Agile, but they don't allocate time for heavy testing of basic systems and a lot of time they just check in bad code that does not go though code reviews. So you end up tracking down and fixing more bugs that should have been caught before other layers were added in on top of that bad code. That then breaks the code on top of it and you do it all over again. Sometimes its just laziness, other times its a management issue with unrealistic deadlines, but its always, ALWAYS a process issue. We always end up agreeing that video game programmers wouldn't make it more then two weeks in the enterprise if they couldn't shift over to doing things the "correct" way. Da Mott Man fucked around with this message at 23:40 on Sep 1, 2014 |
# ? Sep 1, 2014 23:37 |
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I also think part of the reason for the delay is a change in what they think they can sell and make players happy with. Basically they launched Landmark as an incomplete tech demo and got hordes of people willing to pay 100$ to play it. They probably thought let's do this for all our poo poo! The problem is shortly after smed started talking about H1Z1 Landmark had a huge drop in players, probably due to burnout and boredom with playing something with so few features. This probably caused SOE to rethink the value of super early access in the long run.
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# ? Sep 1, 2014 23:45 |
joebob posted:The problem is shortly after smed started talking about H1Z1 Landmark had a huge drop in players, probably due to burnout and boredom with playing something with so few features. This probably caused SOE to rethink the value of super early access in the long run. You know, I might find this a compelling argument if there weren't so much loving evidence supporting the idea that tons of people will spend a bunch of money on an even moderately competent take on the zombie survival MMO genre. DayZ, despite being potentially more buggy than it was at launch, is still a best-seller on Steam. Evidence exists that H1Z1 is more feature-complete than DayZ. If SOE could manage even half the success DayZ has had, I can see it doing very well financially, even if the game is a mess. A bunch of people will pony up $20 for early access, and then they'll go back and spend another few buying cosmetics or a server or whatever. I kind of suspect that, at this point, there is something horribly wrong with the game and SOE knows that the game is basically unplayable until the issue is addressed.
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# ? Sep 1, 2014 23:55 |
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Kortel posted:...people are angry that the developers realize that the game isn't even ready for a Beta at this point? I'm not sure but I think it's pretty fair to say "Our release date is on hold while we get our stuff together. Here's why;" was a good call. Honestly just seems like a bunch of pissy fans. I made this comment a while back as well. Never quite understood what people expected/are expecting or why anyone would care that things are being delayed.
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# ? Sep 2, 2014 16:45 |
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Stanley Pain posted:I made this comment a while back as well. Never quite understood what people expected/are expecting or why anyone would care that things are being delayed. The people who play these types of games are possibly the worst gaming community I have ever seen. Look at the H1Z1 subreddit. Its filled with people spending hours on mockups and suggestions for a game that isn't out yet. Not even good suggestions its usually stupid poo poo like "please make it so we can grow a beard and shave it any style we want." I wish that was an ironic suggestion but its not. I got to play the game a little at PAX. Its making some strides. Hard to really get a feel for a survival game like H1Z1 in a short play session standing up but the world felt good and I liked being able to loot everything in a house. I died to wolves I couldn't see. Zombies are still also real dumb.
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# ? Sep 3, 2014 08:47 |
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That's sweet SCT, what were the guns like? More war Z than day Z?
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# ? Sep 3, 2014 09:33 |
Or like planetside 2?
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# ? Sep 3, 2014 09:46 |
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always be closing posted:That's sweet SCT, what were the guns like? More war Z than day Z? I actually never found a gun before dieing but I saw some other people who were playing running around with one so I guess they aren't too hard to find? (or maybe the rates are upped for the PAX build?) The axe felt pretty good and I do like that when you hit the zombies it looks like they are really being smacked by an axe. Zombies need a lot of work though from what I saw. They would aggro you and sometimes get a hit off when on your screen they weren't remotely in range. Their animations are pretty smooth but the pathing seems a little bit off. That and either a zombie is smart and will actually fight you or it stands there sideways, confused as you lay your axe into its face. I am still pretty excited for the game. I think it has a ton of potential they just need to make sure to take care of all the glaring issues now before they ever think about releasing the EA.
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# ? Sep 3, 2014 20:14 |
always be closing posted:Seems like a bunch of twenty-somethings living the twitch.tv lifestyle. quote:Today @jimmywhis and @SattelizerGames will be showing off the newest build of #H1Z1 at 3PM PDT! http://twitch.tv/h1z1 quote:I'm going to be playing some @H1Z1game later... First main build update in a LONG time! Tune in 3.25 hours from now! http://www.twitch.tv/h1z1 quote:With @SattelizerGames and @greghenninger for lunch. The twitch shirt got us a seat immediately #YoungHollywood pic.twitter.com/JejITBL9be
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# ? Sep 4, 2014 22:03 |
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H1Z1 pre-alpha stream on twitch/themittani
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# ? Sep 14, 2014 01:58 |
If you've got Arma 2, it may be worth revisiting DayZ Mod for your zombie survival MMO fix. Goons have found that the Overpoch variety of servers work out pretty well, and while some things are still janky as gently caress (zombies, mainly), there's a lot of fun and stupid stuff to do. Namely running around finding guns everywhere and blowing things up.
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# ? Sep 14, 2014 12:08 |
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LuciferMorningstar posted:I have found that the Overpoch variety of servers work out pretty well, and while some things are still janky as gently caress (zombies, mainly) I'd like to play the zombie game where the zombies work please.
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# ? Sep 14, 2014 14:04 |
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The problem is that DayZ boils down to a sandbox survival game deathmatch with zombies, instead of a zombie survival game; Not that there's anything wrong with that, but after your 4th or 5th hour of playing DayZ, you've figured out how to make the zombies mostly irrelevant. I'm really hoping that this game changes that.
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# ? Sep 15, 2014 15:35 |
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I haven't played DayZ but I've watched Frankie1080p play it. Dealing with zombies is pretty much like walking around a dog park and avoiding stepping in piles of poo poo.
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# ? Sep 19, 2014 21:52 |
The SOE employees that have the tolerance to interact with the Reddit people are getting increasingly irritable in their posts, I think. Vaguely amusing to me. One of the guys posts really nice information about technical projects that normally don't get discussed, and that's kind of cool, but it also is pretty telling because they're talking about stuff that seems like it should have been done a long time ago, like integrating first and third person (more than they already have?).
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# ? Sep 25, 2014 02:05 |
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Meh this game looks dated and to have missed the hype train.
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# ? Sep 26, 2014 02:26 |
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I just began reading up on this game, but I'm pretty familiar with SOE titles, has Smedley ruined this game yet?
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# ? Sep 26, 2014 21:10 |
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He was apparently a real potty-mouth during a recent stream, for what that's worth. Not sure if people were angrier about that or SOE not letting them play yet.
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# ? Sep 27, 2014 15:32 |
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There's barely any game yet to mess up, but they've had absolutely hilarious public relations.
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# ? Sep 27, 2014 15:41 |
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Smedley's stream was hilariously unprofessional, just like Smedley usually is. This is a dude who threatens to ban people's SOE account if they call him names on Twitter, tweets about how the US should execute prisoners by giving them an air embolism and that Snowden should be hanged among other stuff. To be perfectly clear and prevent a possible derail: he's free to have political opinions I disagree with. But IMO the president of a company should maybe refrain from publicly advocating things that are against the law in a significant part of their consumer market.
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# ? Sep 28, 2014 08:26 |
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itsnice2bnice posted:But IMO the president of a company should maybe refrain from publicly advocating things that are against the law in a significant part of their consumer market. I agree with you and I think he's wrong in regards to a lot of his beliefs but I kind of like the idea of a flawed but communicative CEO vs a timid run everything through PR type one.
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# ? Sep 28, 2014 09:06 |
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Sure, if he also talked about SOE's products in an open or informative manner. The vast majority of his Twitter feed is just garbage though, just like the Twitter feeds of the H1Z1 devs, which are mostly nonsense sprinkled with links to unrecorded Twitch streams and information that turns out to be inaccurate.
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# ? Sep 28, 2014 09:50 |
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I realize I might get a bit of flak for saying this, since a lot of people like to bash on the guy and I've not posted in this thread before but, I must admit that Smeds is probably one of my favourite people in the industry. Politics and beliefs aside, he's a blast to get drunk with (if you thought he was foul-mouthed on the stream, hah!) and I find his unashamed bluntness and desire to communicate refreshing in a time of relatively spineless and secretive developers. I watched the stream and found it hilarious and honestly wouldn't be as interested in H1Z1 if it had gone down any other way. He's actually a pretty cool guy to chill with irl and if you ever get the chance to you absolutely shouldn't pass it up.
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# ? Sep 28, 2014 11:58 |
joebob posted:I agree with you and I think he's wrong in regards to a lot of his beliefs but I kind of like the idea of a flawed but communicative CEO vs a timid run everything through PR type one. Fermented Tinal posted:I realize I might get a bit of flak for saying this, since a lot of people like to bash on the guy and I've not posted in this thread before but, I must admit that Smeds is probably one of my favourite people in the industry. Politics and beliefs aside, he's a blast to get drunk with (if you thought he was foul-mouthed on the stream, hah!) and I find his unashamed bluntness and desire to communicate refreshing in a time of relatively spineless and secretive developers. I watched the stream and found it hilarious and honestly wouldn't be as interested in H1Z1 if it had gone down any other way. He's actually a pretty cool guy to chill with irl and if you ever get the chance to you absolutely shouldn't pass it up. I like how getting on a Twitch stream and acting like an idiot constitutes a "flawed but communicative" CEO.
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# ? Sep 28, 2014 19:04 |
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He's still light years beyond Sergei Titov though
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# ? Sep 28, 2014 21:14 |
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suboptimal posted:He's still light years beyond Sergei Titov though Surely you jest
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# ? Sep 29, 2014 13:58 |
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So is he the new John Romero ? Its times like this that oldmanmurray.com needs to reopen.
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# ? Oct 1, 2014 13:59 |
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# ? May 31, 2024 16:34 |
Smedley posted:We are nearly done with the H1Z1 early access list of stuff we wanted to get in. Real happy with where we are at. Glad we spent the time So 4-6 weeks, then, right guys??? Right???
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# ? Nov 23, 2014 00:30 |