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Senerio posted:Is the Banshee like the Unicorn/Z/ZZ/nu/etc in that Riddhe is the only one who can unlock his potential or can I toss any newtype I want in there? Banshee and Unicorn have a combo attack only available if Riddhe is piloting. Otherwise anyone can use it.
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# ? Mar 20, 2017 02:12 |
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# ? Jun 8, 2024 07:41 |
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Samurai Sanders posted:Stat-wise she's inferior of course but Ple can use the Nu's all-range attack. She doesn't say "Funnel! No wait, fin funnel!" anymore though which disappointed me. I think All-Range is open but there's another, stronger one that's Amuro only. If it wasn't for that I'd say Kincaid was perfect for the Zeta because the Zeta is a weirdly heavy Gundam in this game, relatively speaking, and Mr. Nau's got a weird but matching combination of nearly equal melee/ranged and Prevail.
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# ? Mar 20, 2017 02:13 |
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Caphi posted:I think All-Range is open but there's another, stronger one that's Amuro only. The Nu Gundam has maybe in too many SRW games in a row.
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# ? Mar 20, 2017 02:28 |
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Samurai Sanders posted:Oh yeah, now I remember that from Z3-2. At the time I attributed it to them going "ok let's finally unlock the all-range attack...wait, we did that in the last game already, so let's call this one all-range attack S". I'm trying to focus on units/pilots that I'm not already tired of so I'm leaving out Nu and Daitarn most of the time with great stress.
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# ? Mar 20, 2017 02:33 |
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Samurai Sanders posted:Oh yeah, now I remember that from Z3-2. At the time I attributed it to them going "ok let's finally unlock the all-range attack...wait, we did that in the last game already, so let's call this one all-range attack S". It's the Nu. It's probably easier to list the SRW games it hasn't been in.
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# ? Mar 20, 2017 02:34 |
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Supremezero posted:It's the Nu. It's probably easier to list the SRW games it hasn't been in. edit: How many SRW games have started with him showing up in one of those and then immediately hearing that the Nu is in the shop and by stage ten he's back in it? Samurai Sanders fucked around with this message at 02:40 on Mar 20, 2017 |
# ? Mar 20, 2017 02:36 |
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Samurai Sanders posted:Oh yeah, now I remember that from Z3-2. At the time I attributed it to them going "ok let's finally unlock the all-range attack...wait, we did that in the last game already, so let's call this one all-range attack S". They should have just called it "Nu Last Shooting" like in the Gundam Versus games. That's the last part of that attack anyway.
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# ? Mar 20, 2017 02:38 |
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maybe they just shouldn't put universal century in the next srw game, at all seriously this game at least brought back zz and crossbone, which was fresh, but i really hope they aren't in the next one. Or that they do like, Victory and G-Saviour or something. Endorph fucked around with this message at 02:50 on Mar 20, 2017 |
# ? Mar 20, 2017 02:48 |
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There was a time when all I knew about Victory was what I could suss out from playing Alpha with a dim grasp of Japanese. So, the theme song. It didn't end well, broadly speaking. Anyway if we're dreaming of a UC-less SRW I say we go on ahead and dream of a UC-less, SEED-less SRW, please.
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# ? Mar 20, 2017 02:51 |
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what if the only SEED representation is stargazer edit: actually stargazer would have fit really well into V, gently caress
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# ? Mar 20, 2017 02:52 |
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Endorph posted:what if the only SEED representation is stargazer Sustained. e: I'd also accept Astray, I guess, but if I had to pick I'd take Stargazer purely on musical grounds. Caphi fucked around with this message at 02:55 on Mar 20, 2017 |
# ? Mar 20, 2017 02:53 |
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I just want a SRW with all Supers, as dumb as that would be. Reals (Gundams, let's be real) are totally lame compared to Getter, Mazinger, Gurren Lagann, etc.
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# ? Mar 20, 2017 02:53 |
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PurplieNurplie posted:I just want a SRW with all Supers, as dumb as that would be. Reals (Gundams, let's be real) are totally lame compared to Getter, Mazinger, Gurren Lagann, etc. Have you met NEO?
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# ? Mar 20, 2017 02:53 |
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PurplieNurplie posted:I just want a SRW with all Supers, as dumb as that would be. Reals (Gundams, let's be real) are totally lame compared to Getter, Mazinger, Gurren Lagann, etc.
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# ? Mar 20, 2017 02:54 |
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Has there ever been a SRW without gundams?
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# ? Mar 20, 2017 03:18 |
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PurplieNurplie posted:I just want a SRW with all Supers, as dumb as that would be. Reals (Gundams, let's be real) are totally lame compared to Getter, Mazinger, Gurren Lagann, etc. This, but the exact literal opposite of this.
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# ? Mar 20, 2017 03:20 |
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SyntheticPolygon posted:Has there ever been a SRW without gundams? Closest we've gotten to that was NEO, where G Gundam was the sole Gundam series and was post plot with Domon and the God Gundam being the only thing from that series in the game
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# ? Mar 20, 2017 03:24 |
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I'm pretty sure there's no more money penalty for losing pilots. I haven't seen the window pop up that tells me how much I've lost. This makes sense-- Negotiator did the same thing in Z, so I suppose the devs just said, "gently caress it." I know that I've been a little less OCD about keeping my units alive and healthy since I first discovered the lack of a penalty.
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# ? Mar 20, 2017 04:05 |
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ACES CURE PLANES posted:This, but the exact literal opposite of this.
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# ? Mar 20, 2017 04:04 |
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drrockso20 posted:Closest we've gotten to that was NEO, where G Gundam was the sole Gundam series and was post plot with Domon and the God Gundam being the only thing from that series in the game Devil Gundam was also in it which owned because you had DG-cell infected Gold Brothers from Iron Leaguer.
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# ? Mar 20, 2017 04:06 |
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SyntheticPolygon posted:Has there ever been a SRW without gundams?
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# ? Mar 20, 2017 04:22 |
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Samurai Sanders posted:The basic controls change so little from one SRW game to the next that there are some small things that have bugged me since the beginning of the Alpha series. In a few scenarios in every game one of your carriers can't move, and if you push R1 or L1, to cycle to the next unit it will select that carrier next every single time when there's nothing it can do. Why is that anyway? Maybe you had useable units docked in the carriers?
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# ? Mar 20, 2017 04:35 |
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Samurai Sanders posted:The basic controls change so little from one SRW game to the next that there are some small things that have bugged me since the beginning of the Alpha series. In a few scenarios in every game one of your carriers can't move, and if you push R1 or L1, to cycle to the next unit it will select that carrier next every single time when there's nothing it can do. Why is that anyway? Because while the carrier can't move it can still use spirits and attack and therefore counts as an active unit.
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# ? Mar 20, 2017 04:38 |
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ImpAtom posted:Because while the carrier can't move it can still use spirits and attack and therefore counts as an active unit. Or did I completely misunderstand how such a basic thing works for a decade of playing a game? I guess it wouldn't be the first time. Samurai Sanders fucked around with this message at 05:04 on Mar 20, 2017 |
# ? Mar 20, 2017 04:42 |
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Is there a rhyme or reason to who gets useful midgame upgrades? Like besides the new suits, some side characters seem to get new attacks that keep them relevant even if they aren't quite as good as the main characters and some are just seem to get gently caress all. Also jesus Ange share some of the attacks with the other people from your anime. I think you have twice the unique attacks of the rest combined.
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# ? Mar 20, 2017 04:57 |
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Samurai Sanders posted:I know why it's part of the rotation, I just don't know why often you enter a situation where both r1 and l1 rotate to it (and it isn't the only other unit that hasn't acted or anything) when they are supposed to rotate in the opposite direction of each other...right? I admit I'm not sure what you mean.It may be something I'm missing. Zore posted:Is there a rhyme or reason to who gets useful midgame upgrades? Like besides the new suits, some side characters seem to get new attacks that keep them relevant even if they aren't quite as good as the main characters and some are just seem to get gently caress all. A major thing to understand is that this stuff is based off the actual animes involved which rarely share upgrades. They try somewhat to balance units but it's impossible to get around the fact that, for example, The Methuss ain't ever getting poo poo. They do try to fudge it sometimes (Asuka for example gets Beast Mode Eva-02 which is something Eva-02 did but never while Asuka piloted it) but it's pretty rare for them to make something up whole-cloth which limits their options. ImpAtom fucked around with this message at 05:11 on Mar 20, 2017 |
# ? Mar 20, 2017 05:07 |
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ImpAtom posted:I admit I'm not sure what you mean.It may be something I'm missing. When you use the left or right bumpers to try to scroll through your units, they usually send you back to your carriers first. It's usually not that bad, because you could just move said battleship, but is a giant pain when it's unable to act because of whatever plot.
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# ? Mar 20, 2017 05:10 |
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Irisize posted:When you use the left or right bumpers to try to scroll through your units, they usually send you back to your carriers first. It's usually not that bad, because you could just move said battleship, but is a giant pain when it's unable to act because of whatever plot.
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# ? Mar 20, 2017 05:18 |
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Endorph posted:besides neo i think the srw with the least gundams is k, which just had SEED (and stargazer, but that's like a tiny spice on top of SEED and so barely counts) Yeah but it had ALL the Seeds. Kira, Cagalli, Athrun, Shinn, Lunamaria, Lacus, Waltfeld, Yzak, Dearka, Hilda, and Heine, Stella, and Ray as secrets. Then you get Stargazer and the Strike Noir as well.
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# ? Mar 20, 2017 05:26 |
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UC Gundams would probably be less boring if it basically weren't just the usual Z/CCA and now Unicorn combo all the time. Even OYW would be more exciting considering how rarely SRW uses it which is an ironic contrast to the usual Gundam treatment where OYW gets a ridiculous amount of focus in all other Gundam related games. There's also a bit of power creep going on - Funnel units used to be like top tiers as reals go which made it exciting when you acquired one, but now they're usually just kinda "usable by the extremely low standards of SRW main character units"
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# ? Mar 20, 2017 13:53 |
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V was probably UC's best showing in a while solely because they reined themselves in and focused on retelling a single series instead of all of them simultaneously, so I'm down with UC getting sent to the retirement home after this game.
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# ? Mar 20, 2017 18:53 |
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The GIG posted:V was probably UC's best showing in a while solely because they reined themselves in and focused on retelling a single series instead of all of them simultaneously, so I'm down with UC getting sent to the retirement home after this game. Except that one series was Unicorn, which hasn't exactly lacked for representation lately. Meanwhile, they brought ZZ and Crossbone back for the first time in ages and completely squander them. The fact that Desert loving Rommel shows up as an enemy and that they bothered to animate and voice several Crossbone grunts despite it not having a plot makes me think that those two series are refugees from a game that never happened (and that I desperately want). Or perhaps cut series from Jigoku-hen or Tengoku-hen.
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# ? Mar 20, 2017 19:12 |
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They just need to look at it like curating a better story rather than shoving in All Your Favorites & trying to work backwards. I think it's more than okay for Unicorn to supplant CCA completely. Amuro & Char can sit out a few games before coming roaring back with The Origin in tow. Ideally the OG crossover story would find a way to justify a route split with Origin story on one side, Thunderbolt on the other, with War in the Pocket straddling the line. And that'd be it. Three series, arranged for maximum impact.
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# ? Mar 20, 2017 23:10 |
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HitTheTargets posted:They just need to look at it like curating a better story rather than shoving in All Your Favorites & trying to work backwards. I think it's more than okay for Unicorn to supplant CCA completely. I... I think that's completely contrary to the idea of SRW.
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# ? Mar 20, 2017 23:16 |
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I feel like at this point the last barrier SRW has to overcome is getting Transformers in
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# ? Mar 21, 2017 01:15 |
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Supremezero posted:I... I think that's completely contrary to the idea of SRW. SRW occasionally does a really good massive crossover event. It just also often does really crossover events. I can't think of any big trash fires offhand other than what they tried to do with Chronos in Z.
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# ? Mar 21, 2017 01:28 |
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Blockhouse posted:I feel like at this point the last barrier SRW has to overcome is getting Transformers in Nah, it's Sentai. You get ranges for both the zords and Kame Riders power suits like the Tekkaman guys.
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# ? Mar 21, 2017 01:40 |
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Supremezero posted:I... I think that's completely contrary to the idea of SRW. I mean, that's what V did with Unicorn. It just had a bunch of post-plot UC Gundam series hanging around waving their dicks in the wind too. If it helps, there's plenty of non-UC series waiting in the wings.
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# ? Mar 21, 2017 01:49 |
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Blockhouse posted:I feel like at this point the last barrier SRW has to overcome is getting Transformers in megas xlr
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# ? Mar 21, 2017 01:50 |
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# ? Jun 8, 2024 07:41 |
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Kitfox88 posted:megas xlr okay, correction: the last barrier that is actually a thing that might happen
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# ? Mar 21, 2017 02:09 |