The big white bones sticking out of guards cut apart by gunfire are a thing of cheesy beauty, as well as the dual pistol reload animation at 1:08.
|
|
# ? Aug 2, 2012 20:41 |
|
|
# ? May 31, 2024 23:07 |
|
I still haven't played the original RoTT, but now I kind of feel like I should. Is WinROTT still considered the best upgraded engine for it?
|
# ? Aug 2, 2012 20:42 |
|
quote:Boom baby! All of the mad modes are back and have been completely re-invented! God mode, Elasto mode, Mercury mode, Shrooms mode and everyone's favorite, Dog mode! Taking down the Triads has never been so ridiculously fun. Biting crotches, in glorious HD! Gonna have to steal my roommate's computer from him.
|
# ? Aug 2, 2012 20:49 |
|
I don't think there's much choice as source ports go. There's also a decent ZDoom sequel-mod-thing that captures the feel of it well. And Wolfenstein 2009 was good, even if the multiplayer (apparently) stank.
|
# ? Aug 2, 2012 20:51 |
|
Prenton posted:And Wolfenstein 2009 was good, even if the multiplayer (apparently) stank. Wolf09 kicked rear end, especially since it's one of the few FPSs in recent memory with actually fun weapons. I could listen to the particle beam disintegrate nazis all day.
|
# ? Aug 2, 2012 20:56 |
|
Well that video has me sufficiently excited to blow peoples limbs off with a dinky little pistol. I like how the movement speed looks quick, and if theres tons of teleporters and bounce pads and other wacky poo poo from the original this is going to be pretty fun for a modern shooter.
|
# ? Aug 2, 2012 20:56 |
|
Those images did not sell the game to me; generic blank faces, textures that looked like someone puked up a detail tool all over them, all over a drab grey castle environment? Then I watched the trailer, and as soon as that metal version of Fastway started up the hairs on the back of my neck all stood up and suddenly all the memories of drunken missiles, flying bird-flipping arms, and trashcan robots all began to flood back into memory. If they can do something about the "generic" appearance of the game between now and release, I think we got a serious competitor to Serious Sam 3 here. Also good to know that the Apogee revival didn't die with that Duke Nukem DS game. (please please please let this sell tons so we can get Alien Carnage remade as a sidescrolling action roguelike)
|
# ? Aug 2, 2012 20:59 |
|
I have never played the original RotT. Now I feel that I absolutely must. How is the GoG version? EDIT: Also, thanks for explaining how ROR works. Had no idea there were so many different ways to do that. Mak0rz fucked around with this message at 21:24 on Aug 2, 2012 |
# ? Aug 2, 2012 21:20 |
|
ChickenHeart posted:Then I watched the trailer, and as soon as that metal version of Fastway started up the hairs on the back of my neck all stood up... Speaking of that, that music (and the original version you linked) sounds incredibly familiar (and kicks rear end). I never played RoTT, though, and the only other place I can think of that I might have heard it - Overclocked Remix - doesn't have any remixes based on RoTT. Did this get used in any other games or something? Or did the composer work on another game I did play?
|
# ? Aug 2, 2012 21:32 |
|
ToxicFrog posted:Speaking of that, that music (and the original version you linked) sounds incredibly familiar (and kicks rear end). I never played RoTT, though, and the only other place I can think of that I might have heard it - Overclocked Remix - doesn't have any remixes based on RoTT. It's been used in a ton of Doom and Duke3D user maps if you ever played many of them. Also, RADAGIO.MID is best.
|
# ? Aug 2, 2012 21:40 |
|
Prenton posted:It's been used in a ton of Doom and Duke3D user maps if you ever played many of them. I've played War of Attrition, which is basically The Best Of Duke3d User Maps + hilariously over the top weapons and enemies, so I could easily have run into it there.
|
# ? Aug 2, 2012 21:42 |
|
I'm not 100% convinced I didn't sleep in until April 1st. This looks amazing.
|
# ? Aug 2, 2012 22:19 |
|
Quakecon is live with a Carmack panel right now : http://www.own3d.tv/livepopout/quakecon_95671
|
# ? Aug 2, 2012 22:39 |
|
Delerion posted:Quakecon is live with a Carmack panel right now : http://www.own3d.tv/livepopout/quakecon_95671 It's the LGS panel tomorrow afternoon I'm most looking forward to, pity I'll be on the road.
|
# ? Aug 2, 2012 22:44 |
|
That RoTT remake looks fantastic but i hate all these comments saying that is like serious sam or duke nukem, drat kids that don't know who is the grandad!
|
# ? Aug 2, 2012 23:02 |
|
Delerion posted:Quakecon is live with a Carmack panel right now : http://www.own3d.tv/livepopout/quakecon_95671 Carmack really seems to be contemplative right now, trying to reign back his graphical engineering tunnel vision and focus on faster development and better management. Looks like Bethesda management has really changed Id's focus.
|
# ? Aug 2, 2012 23:05 |
|
After seeing that I want to play RoTT but I can't get either winrott or winrottgl to run. Winrott doesn't give any errors but it simply doesn't do anything when I hit the run button, winrottgl says it can't find 'colors.ifo' which I suspect is supposed to be included in the dllpack but isn't.
|
# ? Aug 2, 2012 23:06 |
|
Tezzeract posted:Carmack really seems to be contemplative right now, trying to reign back his graphical engineering tunnel vision and focus on faster development and better management. Looks like Bethesda management has really changed Id's focus. Yeah I don't feel like this is id's doing, it feels like Bethesda wasn't happy with how long Rage took and how much it made.
|
# ? Aug 2, 2012 23:06 |
|
Reive posted:After seeing that I want to play RoTT but I can't get either winrott or winrottgl to run. colors.ifo is from the graphics pack, not the dllpack.
|
# ? Aug 2, 2012 23:18 |
|
Wow, motion sickness from that RoTT trailer. Gimme an FOV slider and the game will be one of the best shooters of the last 5 years, though, if the gameplay is anything to go by.
|
# ? Aug 2, 2012 23:25 |
|
Irish Taxi Driver posted:Yeah I don't feel like this is id's doing, it feels like Bethesda wasn't happy with how long Rage took and how much it made. Back in the day id made Doom II as a side project to keep people busy while they made Quake. Doing the same after Doom 3 would have been a logical step, I have no idea exactly why Rage took seven years to make
|
# ? Aug 2, 2012 23:31 |
|
Yeah wasn't Rage in development long before id was purchased?
|
# ? Aug 2, 2012 23:34 |
|
Convex posted:Back in the day id made Doom II as a side project to keep people busy while they made Quake. Doing the same after Doom 3 would have been a logical step, I have no idea exactly why Rage took seven years to make Carmack seems to have admitted that pipeline issues, technology changes, simultaneous development for multiple platforms, difficulty in scaling the company all had a part to play. Michael Pachter spoke about how it was a pretty big challenge in development for companies going from PS2/Xbox era to multicore consoles. Adding to that how perfectionist Id tries to be and it leads to a pretty really long dev process. Look at how Japanese game companies, dominant in the prior era of consoles, have only recently caught up techwise.
|
# ? Aug 2, 2012 23:45 |
|
The ROTT.net site mentions steam integration, I wonder if there'll be any promotional tf2 items for prepurchasing. The soldier could get an smg, heck, I would be over the moon if a few weapons just got reskins.
|
# ? Aug 3, 2012 00:07 |
|
QwertySanchez posted:The ROTT.net site mentions steam integration, I wonder if there'll be any promotional tf2 items for prepurchasing. The soldier could get an smg, heck, I would be over the moon if a few weapons just got reskins. Obviously the Scout could get a Sandman reskin.
|
# ? Aug 3, 2012 00:18 |
|
Glad to see it'll be on Steam. A few years ago, one of the three of so guys left at 3DR made a pissy post on the 3DR forums about how Steam sucked, which I thought meant that there'd be no way future Apogee games would be on Steam.
|
# ? Aug 3, 2012 00:33 |
|
ToxicFrog posted:I still haven't played the original RoTT, but now I kind of feel like I should. WinROTT is good for more features, although it's not too hard to get going in dosbox either. What's weird to me is that Rise of the Triad, the creatively named linux port is in the main ubuntu repository so it's always a software center away. There's a ZDOOM TC in the works too at http://www.moddb.com/mods/return-of-the-triad.
|
# ? Aug 3, 2012 07:05 |
|
I hope that GOG puts the original RotT on sale one of these weekends so us unlucky souls who haven't played it yet can experience it before the remake lands in many Steam libraries. I know $6 isn't a lot of money and it's probably more than worth it, but I'm very frugle and $3 is a big difference for me.
|
# ? Aug 3, 2012 07:40 |
|
Has John Carmack's QuakeCon keynote been archived yet? I need to hear that man speak.
|
# ? Aug 3, 2012 08:24 |
|
From the Steam thread: a ROTT interview with Frederik Schreiber. Some key points:
|
# ? Aug 3, 2012 09:08 |
|
QwertySanchez posted:The ROTT.net site mentions steam integration, I wonder if there'll be any promotional tf2 items for prepurchasing. The soldier could get an smg, heck, I would be over the moon if a few weapons just got reskins. I saw there was a Triad pack for TF2 announced today, turns out it was for promoting that new Capcom game The Steam integration looks great though, they're using the Workshop to distribute mods and player created levels.
|
# ? Aug 3, 2012 09:14 |
|
The Kins posted:From the Steam thread: a ROTT interview with Frederik Schreiber. Some key points: I just hope the multiplayer ends up being fun enough to keep a crowd going for a while, although them admitting that it won't be catered towards the competitive crowd who wants a really balanced game worries me since that's what keeps a lot of multiplayer FPSes going.
|
# ? Aug 3, 2012 12:05 |
|
This is loving fantastic. My childhood. Now, where are my Shadow Warrior and BLOOD reboots?
|
# ? Aug 3, 2012 12:51 |
|
Obeast posted:I just hope the multiplayer ends up being fun enough to keep a crowd going for a while, although them admitting that it won't be catered towards the competitive crowd who wants a really balanced game worries me since that's what keeps a lot of multiplayer FPSes going. The competitive crowd are astoundingly fickle, and it takes literally years of testing and refinement to keep them happy. They're the reason why most new shooters have completely dead multiplayer within a week. For a $15 game, it's just not worth even trying.
|
# ? Aug 3, 2012 12:55 |
|
Shame about the co-op, but considering the engine it's on, it coming with an editor, and it already having multiplayer modes, I'm sure fans could cook up a co-op mode soon enough if they don't.
|
# ? Aug 3, 2012 13:01 |
|
The Kins posted:From the Steam thread: a ROTT interview with Frederik Schreiber. Some key points: Hmmm. How many levels were ROTT? It was deffo more than 20.
|
# ? Aug 3, 2012 14:55 |
|
Now that I think about it I never actually beat RoTT. I mostly just jumped in and hosed around.
|
# ? Aug 3, 2012 14:58 |
|
WHOIS John Galt posted:Hmmm. How many levels were ROTT? It was deffo more than 20. Of course, not all of those were all that great.
|
# ? Aug 3, 2012 14:59 |
|
Yodzilla posted:Now that I think about it I never actually beat RoTT. I mostly just jumped in and hosed around.
|
# ? Aug 3, 2012 16:44 |
|
|
# ? May 31, 2024 23:07 |
|
I'd imagine the amount of effort that goes into actually making a level is slightly higher once you throw non-90 degree angles and semi-realistic 3D models into the mix. Not that simply judging by level count is a good measure anyways.
|
# ? Aug 3, 2012 17:30 |