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Radio Free Kobold posted:So for punchy fightbots we're looking at Banshee, Dragon, Grasshopper, Shadowhawk, and Firestarter. The kicker is going to be balancing speed & initiative against armour & weapons, such that you can both close to melee range and survive closing to melee range. If I had to guess, I'd say either a fast Heavy (ie Dragon) or maybe just the Shadowhawk. The Banshee has plenty of killy bits, but it's not going to catch anything other than another Assault mech. I want to try an HBK-4P with JJs as a melee mech, it's annoying that you can't have half-tons of MG ammo since it means if you have an odd number of support HPs and want to actually use them you end up having to drop armour (or possibly depending on how the final game has the rear armour thing, you have to throw on a load of extra rear armour - which might not be a bad thing for a brawler)
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# ? Apr 17, 2018 20:08 |
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# ? May 28, 2024 07:00 |
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I want to see how a punchy/kicky Grasshopper works. I hope its half as dumb as I'm envisioning
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# ? Apr 17, 2018 20:09 |
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300+ damage alpha on a non-assault sounds
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# ? Apr 17, 2018 20:15 |
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It shouldn't be too hard to mod in a new half-ton ammo bin item, weasel. Not just for MGs either if you feel like it.
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# ? Apr 17, 2018 20:16 |
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I am disappointed we can't do engine fuckery. Maybe with a mod but that seems like it might be more hard coded?
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# ? Apr 17, 2018 20:22 |
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Pharnakes posted:I am disappointed we can't do engine fuckery. Maybe with a mod but that seems like it might be more hard coded? Is it not possible to change engines? I guess it would make the different chassis have more specific roles if it isn't possible to change engine sizes/go XL.
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# ? Apr 17, 2018 20:46 |
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Dramicus posted:Is it not possible to change engines? I guess it would make the different chassis have more specific roles if it isn't possible to change engine sizes/go XL. There is no functionality in the HBS Mech Lab to support engine changes. I'm not even sure you can alter it manually in the mech json files.
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# ? Apr 17, 2018 20:51 |
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Dramicus posted:Is it not possible to change engines? I guess it would make the different chassis have more specific roles if it isn't possible to change engine sizes/go XL. You'd have to make distinct chassis variants via mod if you want the options for new engines, sadly. That, at least, is very easy, but it has the bad campaign side effect of adding a ton of clutter to however many mechs you might be keeping around in your inventory if you have essentially a Cicada 2A and Cicada 2A2 (aka cicada with sane engine instead of stock).
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# ? Apr 17, 2018 21:09 |
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Honestly I like being stuck with the engines you get. Swapping them out makes mechs waaaaaay too same-y and leads to there being clear best chassis based mostly on their weapon hardpoints. Plus, all the poo poo I ever read in the source books etc pointed to weapon swaps being a major pain in the rear end. "Rebuilt the whole goddamned mech in a factory" kind of pain. The kind of thing that was worthwhile for major states to do when they needed to downgrade some lostech design after its XL engine too one too many hits, but not something your average merc command is going to do in the field.
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# ? Apr 17, 2018 21:14 |
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Without endo and XLs available the options for building the best gun/punch platform aren't really all that extensive anyhow, either. I guess the real semi-ignoring fluff game reason not to deal with engine swaps is that it would make inventory a gigantic nightmare to deal with a pile of 150/155/160/165/170/175/.../.../400 engines. ...Aside from the fluff reason of replacing the engine being basically building a whole new mech. (That said I'm sure as hell putting in some of my favorite tweaked out variants when I'm playing through because it's fun and I can, and I'm really fuckin glad that's possible in this game!)
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# ? Apr 17, 2018 21:18 |
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Plus I always liked in BT how some mechs were just super situational to the point of kind of being bad. The Cicada is a great example. It's not quite a bad mech, but it's very much situational as hell. It's pretty much built to run down typical scout lights and kill them. Vs. a locst it's going to kill it every day of the week, and if it's scouting itself it can run away from or outfight most of the other things its' going to see in that role. Now, in a pitched battle compared to other mediums? Dead as gently caress and quickly at that.
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# ? Apr 17, 2018 21:24 |
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Cyrano4747 posted:Plus I always liked in BT how some mechs were just super situational to the point of kind of being bad. I mean... the Cicada 2A has the same armor and fewer guns than the Locust 1E It's very bad. (Yes it is better than the basic Stinger and Wasp though) Gwaihir fucked around with this message at 22:07 on Apr 17, 2018 |
# ? Apr 17, 2018 22:04 |
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I haven't been following closely but I thought the Warhammer and the Marauder were going to be in, what happened there? Speaking as someone who started playing in the 80s there is a huge gap in THIS IS BATTLETECH heavy mechs in that list. Those two plus no Archer is almost blasphemous, and somebody, someday, needs to accept that the Crusader is a cool mech and put it in a video game.
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# ? Apr 17, 2018 22:12 |
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William Henry Hairytaint posted:I haven't been following closely but I thought the Warhammer and the Marauder were going to be in, what happened there? Speaking as someone who started playing in the 80s there is a huge gap in THIS IS BATTLETECH heavy mechs in that list. Those two plus no Archer is almost blasphemous, and somebody, someday, needs to accept that the Crusader is a cool mech and put it in a video game. Harmony Gold sued everyone. They're currently getting their asses kicked (suit dismissed with prejudice against HBS, PGI still in the fight) so it's looking OK, but if they'd waited on the suit the game would have been delayed too much. The upside is that the game is highly moddable and those models are basically already out there due to PGI releasing them in MWO (which is what a big part of the suit is about over there). Now, you would still need to animate them, but that's well within the scope of what nerds can do. I give it a few months before there's a mod that dumps them in. If we're lucky PGI gets its suit tossed too and HBS puts them in officially.
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# ? Apr 17, 2018 22:15 |
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Cyrano4747 posted:I give it a few months before there's a mod that dumps them in. If we're lucky PGI gets its suit tossed too and HBS puts them in officially. The Warhammer has already been modded in.
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# ? Apr 17, 2018 22:42 |
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The beta mod was kinda janky though, so it might take a bit for it to get in and working well. But one way or another, Mods or Official, we will have all the Unseen featured in MWO eventually.
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# ? Apr 17, 2018 23:01 |
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You'll probably have every MWO mech crammed in eventually since the models are all readily available.
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# ? Apr 17, 2018 23:18 |
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Skippy McPants posted:You'll probably have every MWO mech crammed in eventually since the models are all readily available. I feel like there's no way there isn't a big DLC or battletech 2 set in 3050s just because of how iconic those original clan mechs are
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# ? Apr 17, 2018 23:27 |
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Just checking since my only experience is MW2 Mercs and MWO. The concept of "quirks" in MWO is something completely fabricated for the sake of game balance, right? There's no equivalent in BattleTech to the idea that, for example, the WHK-PRIME fires higher velocity cERPPC shots than anyone else just because it's a WHK-PRIME firing it, right? (there's no clans yet in this, I know, just pulling an example out my rear end)
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# ? Apr 17, 2018 23:30 |
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Ciaphas posted:Just checking since my only experience is MW2 Mercs and MWO. The concept of "quirks" in MWO is something completely fabricated for the sake of game balance, right? There's no equivalent in BattleTech to the idea that, for example, the WHK-PRIME fires higher velocity cERPPC shots than anyone else just because it's a WHK-PRIME firing it, right? Tabletop Battletech does have Quirks, people were just talking about them in PTN's LP thread for a few pages not too long ago. HBS BT instead has uncommon/rare weapons and equipment with minor bonuses attached.
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# ? Apr 17, 2018 23:36 |
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Cyrano4747 posted:Honestly I like being stuck with the engines you get. Swapping them out makes mechs waaaaaay too same-y and leads to there being clear best chassis based mostly on their weapon hardpoints. To midly misquote a friend "Mechs are too customizable, MW4 got it right." ...."so I put a laser in its knee".
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# ? Apr 17, 2018 23:42 |
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Ciaphas posted:Just checking since my only experience is MW2 Mercs and MWO. The concept of "quirks" in MWO is something completely fabricated for the sake of game balance, right? There's no equivalent in BattleTech to the idea that, for example, the WHK-PRIME fires higher velocity cERPPC shots than anyone else just because it's a WHK-PRIME firing it, right? Classic battletech quirks are more like, the Highlander has reinforced legs, so it takes half damage when performing a DFA attack. Or a certain mech might have better long range targeting, or be good at hitting aircraft, like the Jagermech. There's also fluff quirks that don't impact gameplay, but make things like spare parts easier or harder to find.
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# ? Apr 17, 2018 23:49 |
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Xarbala posted:Tabletop Battletech does have Quirks, people were just talking about them in PTN's LP thread for a few pages not too long ago. That LP thread is a megalithic monster that for some reason I'm trying to catch up on from the beginning
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# ? Apr 17, 2018 23:49 |
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Ciaphas posted:That LP thread is a megalithic monster that for some reason I'm trying to catch up on from the beginning ITS SO WORTH
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# ? Apr 17, 2018 23:50 |
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So basically Quirks are a thing but my knowledge of them from MWO probably doesn't apply?
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# ? Apr 17, 2018 23:51 |
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sebmojo posted:I'm guessing isildur will have snuck an Easter egg in there, otherwise I'm revoking the gently caress out of her goon card fyi I hope there's an event where you can choose to not award your mechwarriors their bonus money and instead invest it with a shady businessman named Doobie
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# ? Apr 18, 2018 00:00 |
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Pay their salary in ClanCoin
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# ? Apr 18, 2018 00:04 |
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Ciaphas posted:That LP thread is a megalithic monster that for some reason I'm trying to catch up on from the beginning
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# ? Apr 18, 2018 00:06 |
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Bubbacub posted:I hope there's an event where you can choose to not award your mechwarriors their bonus money and instead invest it with a shady businessman named Doobie I need a Grover House joke
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# ? Apr 18, 2018 00:06 |
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sebmojo posted:I'm guessing isildur will have snuck an Easter egg in there, otherwise I'm revoking the gently caress out of her goon card fyi
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# ? Apr 18, 2018 00:10 |
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Cyrano4747 posted:Plus I always liked in BT how some mechs were just super situational to the point of kind of being bad. "I go 210! That means I can keep up with the fastest light mechs-gently caress the Locust has 5 pips of evasion again." Also according to a chart someone put up, the Cicada has a whopping 25 melee. A spider punches at 30 and it's up from there for lights. The only thing with a weaker melee is the Locust 15 tickle damage. All that said? I can't wait until someone inevitably works out how to gently caress poo poo up with a Cicada
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# ? Apr 18, 2018 00:11 |
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Section Z posted:All that said? I can't wait until someone inevitably works out how to gently caress poo poo up with a Cicada Running around and lasering heavies in the robutt?
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# ? Apr 18, 2018 00:19 |
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Section Z posted:All that said? I can't wait until someone inevitably works out how to gently caress poo poo up with a Cicada I strongly suspect it's going to involve that pilot skill that makes you take initiative as if you were a weight class lighter. You can already do the same thing with a kintaro to hilarious effect, but the extra speed might be useful for really darting in and out like a crazy man.
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# ? Apr 18, 2018 00:20 |
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I think on a Cicada I'd rather have the shoot-then-run Ace Pilot skill. You know, if you held a gun to my head and made me keep the Cicada to begin with.
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# ? Apr 18, 2018 00:22 |
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Bubbacub posted:I hope there's an event where you can choose to not award your mechwarriors their bonus money and instead invest it with a shady businessman named Doobie isildur posted:We try to be pretty subtle about our bullshit callouts, but they're in there. The stairs are filled with gas after an accident, crew need protection to get to the mechbay.
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# ? Apr 18, 2018 00:34 |
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Rygar201 posted:I need a Grover House joke sebmojo posted:The stairs are filled with gas after an accident, crew need protection to get to the mechbay. The stairs are also insulated.
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# ? Apr 18, 2018 00:41 |
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Ciaphas posted:So basically Quirks are a thing but my knowledge of them from MWO probably doesn't apply? Yup! Quirks as they exist in MWO were just made up whole cloth to try and make each chassis/variant more than a collection of weapons hardpoints. Vs TT, where every single Stalker and Jenner have the "No/minimal arms" or every single Jager has AA targeting.
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# ? Apr 18, 2018 01:27 |
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I'm permabanned mech pilot Fleastomper58.
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# ? Apr 18, 2018 01:34 |
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Gwaihir posted:Classic battletech quirks are more like, the Highlander has reinforced legs, so it takes half damage when performing a DFA attack. Or a certain mech might have better long range targeting, or be good at hitting aircraft, like the Jagermech. I was actually just reading about them: http://www.sarna.net/wiki/Design_Quirks There are apparently a bunch of negative quirks I've never heard of.
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# ? Apr 18, 2018 01:43 |
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# ? May 28, 2024 07:00 |
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that battletech lp is completely incomprehensible.
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# ? Apr 18, 2018 01:47 |