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But... where will I get my dad jokes? Don't die, Winson. You can hold on.
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# ? Jul 31, 2014 21:22 |
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# ? Jun 8, 2024 06:03 |
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Error 404 posted:When you put it that way yeah, he was kinda like Plutonis is now. You... Dastard! I will teach you a lesson in pain that you will never forget!
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# ? Jul 31, 2014 21:23 |
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Kai Tave posted:Traditional Games game of the month for September: Wonderful 101 I am pretty sure a tradgame of Wonderful 101 would be just, well. Wonderful.
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# ? Jul 31, 2014 21:28 |
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SageNytell posted:What was the deal with happyelf, anyway? I seem to recall seeing him posting around when I started and I guess I never saw what the problem was. He was Cassandra'd
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# ? Jul 31, 2014 21:31 |
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New mod has to deliver on the promised banjo song when grogs.txt reaches 10000 posts. It has been written.
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# ? Jul 31, 2014 21:32 |
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Fine, you guys talked me into it. I don't know why you keep calling me "ettin" or "happyelf" though.
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# ? Jul 31, 2014 21:36 |
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Kai Tave posted:Traditional Games game of the month for September: Wonderful 101 Welp, there goes my free time. Are there any games that prioritize combo moves to draw inspiration form? Each character would need a signature move but rely on the contributions of others to make them work, which sounds like the best idea if I could figure out how to make that mechanically.
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# ? Jul 31, 2014 21:53 |
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Serious answer: there's a game called Fireborn which is about being a reincarnated dragon in modern times that does this, but the system is bad for the immediate reason you might suspect which is that rolling combos means rolling for each and every step and if you fail once (or run out of initiative) then your combo stops short and it's really frustrating. In the 5E thread someone brought up a game called Spellbound Kingdoms which has fighting styles that work on a sort of flowchart so that once you've done move A you can next attempt moves B or C, then work your way down to the really powerful ones at the very end of the tree at which point you wrap back to the beginning. I have no real experience with it and it's not exactly Platinum level craziness but it's got things like Swashbuckling fighting where part of your moveset is about posing stylishly in order to inspire your allies and demoralize enemies. It could be cool. Then there's Fight!, the Fighting Game RPG which boasts a combat system that incorporates combos, positioning, distance, countering, and all that fighting game stuff.
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# ? Jul 31, 2014 22:01 |
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Kai Tave posted:Then there's Fight!, the Fighting Game RPG which boasts a combat system that incorporates combos, positioning, distance, countering, and all that fighting game stuff. Wasn't David Sirloin doing one of those too? I know the Yomi card game but apparently there's a RPG too?
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# ? Jul 31, 2014 22:05 |
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Error 404 posted:When you put it that way yeah, he was kinda like Plutonis is now.
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# ? Jul 31, 2014 22:08 |
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General Ironicus posted:Welp, there goes my free time. Are there any games that prioritize combo moves to draw inspiration form? Each character would need a signature move but rely on the contributions of others to make them work, which sounds like the best idea if I could figure out how to make that mechanically. BattleCON might be a good place to draw inspiration from. It's about making attacks on the fly by combining a Style and a Base to create an Attack, and each character has 5 unique Styles, but everyone uses the same 6 Bases. Something like that, where players have unique Styles and their own unique Signature Attacks, and you use your Attack backed up by the other player's Styles to influence it, could work.
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# ? Jul 31, 2014 22:09 |
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Evil Mastermind posted:I can't imagine anyone riding herd on us doing it any better than Winson.
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# ? Jul 31, 2014 22:11 |
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TheLovablePlutonis posted:Wasn't David Sirloin doing one of those too? I know the Yomi card game but apparently there's a RPG too? A cursory Google search and a visit to Sirlin Games' website doesn't show anything about a Yomi RPG. Yomi itself looks pretty cool though.
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# ? Jul 31, 2014 22:17 |
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Kai Tave posted:Serious answer: there's a game called Fireborn which is about being a reincarnated dragon in modern times That's one of the ones I want to cover for F&F. It's so delightfully WWish.
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# ? Jul 31, 2014 22:22 |
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General Ironicus posted:Welp, there goes my free time. Are there any games that prioritize combo moves to draw inspiration form? Each character would need a signature move but rely on the contributions of others to make them work, which sounds like the best idea if I could figure out how to make that mechanically. If you want to set up group combos rather then individual player ones, I've always felt this is something popcorn initiative would be amazing at, but nobody's ever really tried, since it's built explicitly around choosing who goes next in a round. Rather then each player setting up their own combo of moves, you could have each player use a single ability to build a greater combo, and even add more complex ones that require you to let baddies go between characters to counter/combo off them.
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# ? Jul 31, 2014 22:23 |
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ProfessorCirno posted:If you want to set up group combos rather then individual player ones, I've always felt this is something popcorn initiative would be amazing at, but nobody's ever really tried, since it's built explicitly around choosing who goes next in a round. Rather then each player setting up their own combo of moves, you could have each player use a single ability to build a greater combo, and even add more complex ones that require you to let baddies go between characters to counter/combo off them. Something like Marvel Heroic uses? That game had a sort of soft incentive to combo up assets and complications before trying to inflict damage on enemies, so it wouldn't be out of reach to make a more hardcoded system.
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# ? Jul 31, 2014 22:24 |
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Winson_Paine posted:Also these sort of announcements are generally silly, but this place is not huge so I figure it is probably OK. After a little more than two years of modding, I am gonna pass on the star to someone else. It has been fun, but a bunch of stuff is shifting over in my personal life (kid is going into school, I am going back to jobhaving) and also two years seems like plenty to me as far as time served. I will stick around for games and stuff, and stick around until they pick a new mod for the forum, but this is basically a sort of thanks for being a good forum and being fun to be a janitor for for the last couple years. You've been a great mod. Thanks for everything! General Ironicus posted:Welp, there goes my free time. Are there any games that prioritize combo moves to draw inspiration form? Each character would need a signature move but rely on the contributions of others to make them work, which sounds like the best idea if I could figure out how to make that mechanically. How about FAE? Fate is basically about characters stacking bonuses to help each other until someone manages to deliver the final blow, anyway. High concept describes your weapon. Score in each Approach is proportional to how many dudes you have following behind you that fit that Approach. Creating an Advantage means sending off a team of dudes to do whatever. Stress is losing dudes, consequences are on yourself. or, you know, GURPS Wonderful 101
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# ? Jul 31, 2014 22:27 |
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Cyphoderus posted:How about FAE? Fate is basically about characters stacking bonuses to help each other until someone manages to deliver the final blow, anyway. High concept describes your weapon. Score in each Approach is proportional to how many dudes you have following behind you that fit that Approach. Creating an Advantage means sending off a team of dudes to do whatever. Stress is losing dudes, consequences are on yourself.
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# ? Jul 31, 2014 22:37 |
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what is this 1derful won0won you speak of
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# ? Jul 31, 2014 22:42 |
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Winson_Paine posted:Also these sort of announcements are generally silly, but this place is not huge so I figure it is probably OK. After a little more than two years of modding, I am gonna pass on the star to someone else. It has been fun, but a bunch of stuff is shifting over in my personal life (kid is going into school, I am going back to jobhaving) and also two years seems like plenty to me as far as time served. I will stick around for games and stuff, and stick around until they pick a new mod for the forum, but this is basically a sort of thanks for being a good forum and being fun to be a janitor for for the last couple years. Thanks for everything duder, hope you still have time to post around real life. You are good mod and don't let anyone convince you otherwise.
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# ? Jul 31, 2014 22:44 |
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Kai Tave posted:Traditional Games game of the month for September: Wonderful 101 Oh poo poo, that looks incredible. Why don't I have a Wii U?
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# ? Jul 31, 2014 22:47 |
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MadScientistWorking posted:Am I the only person who thought that it would be more interesting to roleplay the entire Wonderful 101 group at once. I'd go with something in the middle, each player has their own smaller group of characters and the player group forms up the super-mob.
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# ? Jul 31, 2014 22:57 |
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Kai Tave posted:Traditional Games game of the month for September: Wonderful 101 I'm gonna go out on a limb and say it'd make a good title for November's thread.
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# ? Jul 31, 2014 23:10 |
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Lynx Winters posted:I'd go with something in the middle, each player has their own smaller group of characters and the player group forms up the super-mob.
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# ? Jul 31, 2014 23:13 |
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Tollymain posted:what is this 1derful won0won you speak of A totally awesome superhero/sentai game. The game mechanics focus around a horde of superheroes combining into giant weapons and structures.
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# ? Jul 31, 2014 23:37 |
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Ewen Cluney posted:I was thinking one of the tones would have to be "Fabulous," though someone suggesting having the two tones be Bizarre and Adventurous. Make one of the three a character triggered overtone maybe? Winson_Paine posted:Also these sort of announcements are generally silly, but this place is not huge so I figure it is probably OK. After a little more than two years of modding, I am gonna pass on the star to someone else. It has been fun, but a bunch of stuff is shifting over in my personal life (kid is going into school, I am going back to jobhaving) and also two years seems like plenty to me as far as time served. I will stick around for games and stuff, and stick around until they pick a new mod for the forum, but this is basically a sort of thanks for being a good forum and being fun to be a janitor for for the last couple years. Thanks for all your hard work. You were a great mod.
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# ? Jul 31, 2014 23:52 |
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Just thinking in very vague terms, I think you could probably start with Double Cross' basic power and combo structure to represent the abilities of different unite morphs, you could even let the choice of being a purestrain/hybrid/tribreed (whatever they're called, I can't remember the real terms) determine if you're just a group of fist users or if you have a mixed bunch of weapons in there. I think then you could add in a mechanic to bleed off encroachment during combat, and only allow them to exceed 100% encroachment if they're in Boss Fight mode (whatever their power up is called). It'd be a whole lot of hammering, but I think a Platinum game deserves either crunchy combat or the freedom to stunt your rear end off, so that would probably be the first thing I tried. Also thanks for all the work you've done, Winston_Pain, you'll be remembered!
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# ? Jul 31, 2014 23:57 |
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Winson_Paine posted:Also these sort of announcements are generally silly, but this place is not huge so I figure it is probably OK. After a little more than two years of modding, I am gonna pass on the star to someone else. It has been fun, but a bunch of stuff is shifting over in my personal life (kid is going into school, I am going back to jobhaving) and also two years seems like plenty to me as far as time served. I will stick around for games and stuff, and stick around until they pick a new mod for the forum, but this is basically a sort of thanks for being a good forum and being fun to be a janitor for for the last couple years. You have been a pretty cool mod and one of the coolest things about this place from what little time I've been here.
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# ? Aug 1, 2014 00:15 |
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Kai Tave posted:Traditional Games game of the month for September: Wonderful 101 The Wonderful 234.
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# ? Aug 1, 2014 00:33 |
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Winsonmod Bestmod
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# ? Aug 1, 2014 00:42 |
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Gau posted:Winsonmod Bestmod
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# ? Aug 1, 2014 00:46 |
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# ? Jun 8, 2024 06:03 |
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August's chat thread is up!
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# ? Aug 1, 2014 01:10 |