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PoptartsNinja posted:LRMs are much more interesting when they stop being 5/10/15/20-tube launchers and become 1/2/4/6-tube launchers (and fire big 5-damage missiles).
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# ? Apr 20, 2018 18:22 |
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# ? May 30, 2024 00:03 |
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That's why I'm keeping Rocket Launchers in.
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# ? Apr 20, 2018 18:32 |
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Phrosphor posted:
oh my god my avatar would be perfect I hope it's still possible
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# ? Apr 20, 2018 18:40 |
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PoptartsNinja posted:Reducing the overall number of weapons fielded helps a lot, I find. That's sounds pretty good, but won't you have to rebuild all the mechs you use in your campaign? Any changes to SRMS?
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# ? Apr 20, 2018 18:59 |
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PTN's campaign is to the point he's been building basically all his mechs from scratch anyway. Has been for quite some time. it's pretty great.
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# ? Apr 20, 2018 19:00 |
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OB_Juan posted:That's sounds pretty good, but won't you have to rebuild all the mechs you use in your campaign? He's been working on this a long time. So the answer is yes he would have to, had he not already done so. We're all quite excited
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# ? Apr 20, 2018 19:02 |
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I am too, now! I was sad I missed out on playing in that before, and was too intimidated by the thread length to try and catch up, but if a new one starts to work with the new rules, I'm deffo going to try to get in. Maybe drag another goon in, too.
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# ? Apr 20, 2018 19:05 |
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OB_Juan posted:I am too, now! I was sad I missed out on playing in that before, and was too intimidated by the thread length to try and catch up, but if a new one starts to work with the new rules, I'm deffo going to try to get in. Maybe drag another goon in, too. It's not so much a new LP/thread as it is that there's going to be a time skip in the current setting to move it forward and thats when the tech changes will come into play.
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# ? Apr 20, 2018 19:18 |
OB_Juan posted:I am too, now! I was sad I missed out on playing in that before, and was too intimidated by the thread length to try and catch up, but if a new one starts to work with the new rules, I'm deffo going to try to get in. Maybe drag another goon in, too. It won't be a new thread, but after the current mission ends there's going to be a time skip in the metaplot and that will coincide with the change of rules. You should really give the thread a try, if you are feeling overwhelmed by its length, try reading the main updates and a few of the reaction comments before moving to the next update (all linked in the OP). My only experience with Battletech had been through MW games, but it takes just a bit to get used to the flow of the battle results, and the plot/writing is top notch, definitely a span above any other LP fluff I've read. This may have to do with PTN being a published Btech author (If I'm correct?).
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# ? Apr 20, 2018 19:18 |
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Yeah he had a couple short stories published in battlecorps I think it was. Someone should really get on top of getting PTN a key so he can stream the game over the weekend.
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# ? Apr 20, 2018 19:24 |
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OB_Juan posted:That's sounds pretty good, but won't you have to rebuild all the mechs you use in your campaign? Any changes to SRMS? It's easier for me because I don't need to rebuild every 'Mech, but can just build myself a group of core machines to pull from and then bring in "newly updated" designs as time passes. I did all the machines I intend to give the Clans yesterday. All launchers have Artemis's +2 on the missile table built in, which also makes ECM better by default since there's more things it can gently caress with. SRMs get less ammo overall, but have more specialty ammo (deadfire trades the Artemis bonus for extra damage, chaff makes a 1 hex ECM field that blows away eventually, infernos everyone already knows and loves). Small weapons (SRM-2s, machine guns, and flamers) can be fired in the melee phase immediately after a melee attack to try to exploit any holes you just punched, provided they're not mounted in the limb you attacked with. So the Shadow Hawk's lovely SRM-2 now actually does add a little extra close-range punch. The biggest real change is that Medium Lasers now weigh 2.5 tons (Larges weigh 8!) with a few bonuses to compensate them. That means either a pair of 0.25 ton machine guns and a half-ton of ammo or a flamer are now the go-to 1 ton weapon systems, and small missile launchers like the SRM-2 are much more tempting. I'm also adjusting the heat curve to give a couple of small bonuses at lower heat levels to discourage heat neutrality. Sure, pushing 8 heat gives you a +1 penalty to-hit but if you're moving a little faster and punching harder in melee that's still an incentive to get yourself a little hotter. PoptartsNinja fucked around with this message at 19:33 on Apr 20, 2018 |
# ? Apr 20, 2018 19:30 |
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:o is TSM of some form becoming the new normal? Because oh my. Also speaking of missiles, we were talking on Battletech discord and it turns out that this game doesn't use something like the TT cluster table for missile hits (In TT a non-streak launcher typically hits with 63% of it's missiles, or 75% with artemis IV). Instead it's just whatever the hit chance you had when you fire the launcher- If you're shooting with an 80% chance to hit, 80% of your missiles should hit. This makes for a nice situational buff to the really porky large IS LRMs in 3025 where you have no weight savers.
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# ? Apr 20, 2018 19:38 |
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Halman posted:Yeah he had a couple short stories published in battlecorps I think it was. Now we're talking!
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# ? Apr 20, 2018 19:41 |
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OB_Juan posted:I am too, now! I was sad I missed out on playing in that before, and was too intimidated by the thread length to try and catch up, but if a new one starts to work with the new rules, I'm deffo going to try to get in. Maybe drag another goon in, too. Even if you haven’t read the thread from start to finish join in anyway, participating doesn’t need you to know the fine details of everything that happened before (except to laugh at old memes). The game itself is pretty easy to get the hang of and PTN does the majority of bookkeeping for you. Just keep in mind things like to-hit modifiers and terrain and have fun.
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# ? Apr 20, 2018 19:42 |
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I always felt that SRMs and LRMs that hit should get a bonus to their roll on the hit tabled based on how much higher than the to-hit that they rolled. Thus if your to-hit was an 8 and you roll and 11, you get +3 on your how many missiles hit table roll.
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# ? Apr 20, 2018 19:58 |
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Has there been any word yet when steam vendors like GMG will get keys?
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# ? Apr 20, 2018 20:07 |
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Gwaihir posted::o is TSM of some form becoming the new normal? Because oh my. Although LRMs only get to check for head-hits once per launcher not once per missile, so you don't get essentially guaranteed head hits (and guaranteed pilot damage) every big lrm salvo. SRMs supposedly still roll per missile for head hit checks, so they're great for fishing pilot damage.
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# ? Apr 20, 2018 20:07 |
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The way kiva explained it is that location hits cluster in an area around the first missile to hit, so unless the first missile does hit the head you're unlikely to get headshots from followup shots.
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# ? Apr 20, 2018 20:15 |
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Gwaihir posted:The way kiva explained it is that location hits cluster in an area around the first missile to hit, so unless the first missile does hit the head you're unlikely to get headshots from followup shots. This doesn't seem true from playing the backer beta or from watching streams.
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# ? Apr 20, 2018 20:16 |
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I don't think it's the first missile so much as it determines "this location is the center for this salvo" and then clusters missiles into and around that location.
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# ? Apr 20, 2018 20:23 |
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Internet Explorer posted:This doesn't seem true from playing the backer beta or from watching streams. I know it wasn't the case when the beta came out, no idea how it's working past that obviously
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# ? Apr 20, 2018 20:40 |
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Internet Explorer posted:Now we're talking! There's plenty of low viewer schmendricks streaming it right now so why not our boy Poptarts??
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# ? Apr 20, 2018 20:45 |
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I wouldn't say no, but it's not something I'd expect either. The HBS folks have a lot on their plate I'm sure (or maybe at this point it's all relief and trepidation?)
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# ? Apr 20, 2018 21:05 |
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I'll try and get caught up, and toss my name in for some future missions. Sounds like a lot of fun!
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# ? Apr 20, 2018 21:58 |
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Yup. Time to begin the hike up the PTN battletech thread, the Everest of Let's Play threads.
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# ? Apr 20, 2018 22:42 |
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I've gone from not caring about a new strategy game release to frothing at the mouth for HBS BattleTech in a matter of days. Why can't I play this noooowwwww
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# ? Apr 20, 2018 23:36 |
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Hmm, let's see: 1. Turn-based combat with an initiative mechanic 2. Tactical gameplay with vision, evasion, unit facing and resource-based weapon management mechanics 3. Tried-and-tested strategic mech loadout/customization mechanics 4. (from what I have seen) universally acclaimed early-access reviews with little or no bugged/broken gameplay 5. A $40.00 price point 6. A long campaign with optional skirmishes I really don't see any reason not to buy this game if you like TBS games at all. I mean, correct me if I'm wrong about the review and impression information we have right now; it seems to me that everyone is saying great things here.
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# ? Apr 20, 2018 23:57 |
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My goal this week is to finish painting my Star Wars: Legion army because there is not a chance in hell of me doing anything productive after this game comes out.
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# ? Apr 20, 2018 23:58 |
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SirFozzie posted:Soundtrack is up for preorder. "Mercenary Blues" is real good.
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# ? Apr 21, 2018 00:09 |
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KaiserSchnitzel posted:Hmm, let's see: Like, literally the worst things I could say about this game from having obsessively absorbed every bit of information about it over the past few weeks would be that the AI appears to be fairly basic, there aren't any difficulty settings that can be accessed without modding, and that for grognard legacy / lore reasons the majority of the stock mechs (and therefore all of the mechs you will be going up against in SP) are somewhat badly designed RabidWeasel fucked around with this message at 00:17 on Apr 21, 2018 |
# ? Apr 21, 2018 00:11 |
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how's the modding for the game? Would like to see some custom designed missions made to put people up against a real challenge. Also how's the multiplayer.
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# ? Apr 21, 2018 00:16 |
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Game's not even out yet and I'm excited for the dlc.
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# ? Apr 21, 2018 00:24 |
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Impermanent posted:how's the modding for the game? Would like to see some custom designed missions made to put people up against a real challenge. Modding is trivially easy, if you can use notepad. Nothing's locked down and you can edit most anything you want. Custom weapons, mechs, loadouts, campaign events, the works.
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# ? Apr 21, 2018 00:24 |
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Impermanent posted:Also how's the multiplayer. Multiplayer is 1 player vs 1 player, 4 mechs vs. 4 mechs. It'll probably be expanded upon in the future; Shadowrun had two super-DLCs/sequels that expanded on its features heavily. Also, one of the few design complaints I've seen is that, with how salvage works, once you obtain three mech "parts" (you can get one for center torso-ing a mech, two for leg destruction, three for headshot/pilot death) your tech crew puts the mech in question together automatically... and it pops out, fully assembled, fully repaired, with its entire stock weapon loadout. Needless to say, since you also get weapons as salvage, you end up with a hilarious surplus of weapons and you build up a stock of mechs really quickly.
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# ? Apr 21, 2018 00:25 |
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Impermanent posted:how's the modding for the game? Would like to see some custom designed missions made to put people up against a real challenge. Modding is not officially supported but everything is in text files so it seems straightforward.
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# ? Apr 21, 2018 00:29 |
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sebmojo posted:Modding is not officially supported but everything is in text files so it seems straightforward. Phros' LP thread showed that the technical preview could be tinkered with to completely adjust the AI, pilot details, and even add in new 'mechs.
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# ? Apr 21, 2018 00:31 |
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SpaceDrake posted:Multiplayer is 1 player vs 1 player, 4 mechs vs. 4 mechs. It'll probably be expanded upon in the future; Shadowrun had two super-DLCs/sequels that expanded on its features heavily. I think the real money is going to be in the more rare weapons with the various accuracy, damage, heat, or stability modifiers, and you're probably not going to ever run in to a real surplus of those. In that context I think it's fine that you get a bunch of stock medium lasers and AC5s and what not. (That, and if you wanted to all it takes is changing a digit to make a Mech require 6 parts to assemble from salvage instead of 3).
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# ? Apr 21, 2018 00:32 |
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Gwaihir posted:I think the real money is going to be in the more rare weapons with the various accuracy, damage, heat, or stability modifiers, and you're probably not going to ever run in to a real surplus of those. I would definitely like to see a version of the game where you don't get free guns from 'Mech pieces. I feel like that'd work materially toward a more rough and tumble campaign feel, where deploying a 'Mech missing parts could be a reasonable option. But that might also be moddable, who knows?
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# ? Apr 21, 2018 00:37 |
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Someone's almost certainly going to make a Battletech Long War for all you guys.
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# ? Apr 21, 2018 00:43 |
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# ? May 30, 2024 00:03 |
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Game is spending more and more time on the front page of Steam's top seller list. I don't know what HBS and Paradox's sales expectations are, but I hope they're pleased with all the positive buzz around the game.
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# ? Apr 21, 2018 00:44 |